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authorvictorfisac <victorfisac@gmail.com>2016-01-04 19:28:52 +0100
committervictorfisac <victorfisac@gmail.com>2016-01-04 19:28:52 +0100
commit0c539cbf320bf50309704ad768b2dfad4cd7a67a (patch)
tree430b94524164208e5a1c856d03db82bb51e2739c /src/rlgl.h
parent1656d17b22b362e54710b7164638464e02bd7e5a (diff)
parent70d405b41bcbbd73b9f752f4dc3910100abd1a36 (diff)
downloadraylib-0c539cbf320bf50309704ad768b2dfad4cd7a67a.tar.gz
raylib-0c539cbf320bf50309704ad768b2dfad4cd7a67a.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index a7df043e..93b56bb2 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -246,7 +246,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Init
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
-void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
+void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h