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authorJoshua Reisenauer <kd7tck@msn.com>2016-04-30 16:05:43 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-04-30 16:05:43 -0700
commit34e5fcf47e99deecc9954fd848130c61119e2e93 (patch)
tree595722d1424a4fb351c92297cc2b00d04ef63081 /src
parenta1038f61b60ad21c936af783facc91fe01607be3 (diff)
downloadraylib-34e5fcf47e99deecc9954fd848130c61119e2e93.tar.gz
raylib-34e5fcf47e99deecc9954fd848130c61119e2e93.zip
removed enums
Diffstat (limited to 'src')
-rw-r--r--src/audio.c36
-rw-r--r--src/audio.h13
-rw-r--r--src/raylib.h13
3 files changed, 29 insertions, 33 deletions
diff --git a/src/audio.c b/src/audio.c
index 9d1aa014..8a8ca4ef 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -59,6 +59,7 @@
// Defines and Macros
//----------------------------------------------------------------------------------
#define MUSIC_STREAM_BUFFERS 2
+#define MAX_AUDIO_CONTEXTS 4
#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
// NOTE: On RPI and Android should be lower to avoid frame-stalls
@@ -95,9 +96,9 @@ typedef struct Music {
// a dedicated mix channel.
typedef struct AudioContext_t {
unsigned short sampleRate; // default is 48000
- BPS bitsPerSample; // 16 is default
- mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
- channel_t channels; // 1=mono, 2=stereo
+ unsigned char bitsPerSample; // 16 is default
+ unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
+ unsigned char channels; // 1=mono, 2=stereo
ALenum alFormat; // openAL format specifier
ALuint alSource; // openAL source
ALuint alBuffer[2]; // openAL sample buffer
@@ -110,10 +111,10 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static AudioContext_t* mixChannelsActive_g[4]; // What mix channels are currently active
+static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active
static bool musicEnabled = false;
-static Music currentMusic; // Current music loaded
- // NOTE: Only one music file playing at a time
+static Music currentMusic; // Current music loaded
+ // NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -179,7 +180,7 @@ void CloseAudioDevice(void)
}
// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
-bool AudioDeviceReady(void)
+bool IsAudioDeviceReady(void)
{
ALCcontext *context = alcGetCurrentContext();
if (context == NULL) return false;
@@ -195,11 +196,12 @@ bool AudioDeviceReady(void)
//----------------------------------------------------------------------------------
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, sixteenBPS, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels)
+// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
+AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels)
{
- if(!AudioDeviceReady()) InitAudioDevice();
+ if(mixChannel > MAX_AUDIO_CONTEXTS) return NULL;
+ if(!IsAudioDeviceReady()) InitAudioDevice();
else StopMusicStream();
if(!mixChannelsActive_g[mixChannel]){
@@ -211,15 +213,15 @@ AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_
mixChannelsActive_g[mixChannel] = ac;
// setup openAL format
- if (channels == mono)
+ if (channels == 1)
{
- if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_MONO8;
- else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_MONO16;
+ if (bitsPerSample == 8 ) ac->alFormat = AL_FORMAT_MONO8;
+ else if (bitsPerSample == 16) ac->alFormat = AL_FORMAT_MONO16;
}
- else if (channels == stereo)
+ else if (channels == 2)
{
- if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_STEREO8;
- else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_STEREO16;
+ if (bitsPerSample == 8 ) ac->alFormat = AL_FORMAT_STEREO8;
+ else if (bitsPerSample == 16) ac->alFormat = AL_FORMAT_STEREO16;
}
// Create an audio source
diff --git a/src/audio.h b/src/audio.h
index 28fe4b3c..9c681044 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -45,9 +45,6 @@
typedef enum { false, true } bool;
#endif
#endif
-typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
-typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
-typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
// Sound source type
typedef struct Sound {
@@ -83,13 +80,13 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
-bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
-void CloseAudioContext(AudioContext ctx); // Frees audio context
+// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
+AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels);
+void CloseAudioContext(AudioContext ctx); // Frees audio context
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
Sound LoadSound(char *fileName); // Load sound to memory
diff --git a/src/raylib.h b/src/raylib.h
index 83f58a51..8390d176 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -265,9 +265,6 @@
typedef enum { false, true } bool;
#endif
#endif
-typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
-typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
-typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
// byte type
typedef unsigned char byte;
@@ -871,13 +868,13 @@ void DrawPhysicObjectInfo(PhysicObject *pObj, Vector2 position, int fontSize);
//------------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
-bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
-void CloseAudioContext(AudioContext ctx); // Frees audio context
+// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
+AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels);
+void CloseAudioContext(AudioContext ctx); // Frees audio context
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
Sound LoadSound(char *fileName); // Load sound to memory