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authorJoshua Reisenauer <kd7tck@msn.com>2016-04-30 15:41:46 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-04-30 15:41:46 -0700
commita1038f61b60ad21c936af783facc91fe01607be3 (patch)
tree0e375790f9b5bd278554c85b9fb94f2c92c6ae76 /src
parent5f1e8b827822ded6d24d71f75e1f1d0d301dbb2d (diff)
downloadraylib-a1038f61b60ad21c936af783facc91fe01607be3.tar.gz
raylib-a1038f61b60ad21c936af783facc91fe01607be3.zip
BPS type added to ensure consistency
Diffstat (limited to 'src')
-rw-r--r--src/audio.c42
-rw-r--r--src/audio.h7
-rw-r--r--src/raylib.h7
3 files changed, 46 insertions, 10 deletions
diff --git a/src/audio.c b/src/audio.c
index 2c0ed3de..9d1aa014 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -95,9 +95,12 @@ typedef struct Music {
// a dedicated mix channel.
typedef struct AudioContext_t {
unsigned short sampleRate; // default is 48000
- unsigned char bitsPerSample; // 16 is default
+ BPS bitsPerSample; // 16 is default
mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
channel_t channels; // 1=mono, 2=stereo
+ ALenum alFormat; // openAL format specifier
+ ALuint alSource; // openAL source
+ ALuint alBuffer[2]; // openAL sample buffer
} AudioContext_t;
#if defined(AUDIO_STANDALONE)
@@ -193,8 +196,8 @@ bool AudioDeviceReady(void)
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels)
+// exmple usage is InitAudioContext(48000, sixteenBPS, mixA, stereo);
+AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels)
{
if(!AudioDeviceReady()) InitAudioDevice();
else StopMusicStream();
@@ -206,6 +209,30 @@ AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSa
ac->mixChannel = mixChannel;
ac->channels = channels;
mixChannelsActive_g[mixChannel] = ac;
+
+ // setup openAL format
+ if (channels == mono)
+ {
+ if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_MONO8;
+ else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_MONO16;
+ }
+ else if (channels == stereo)
+ {
+ if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_STEREO8;
+ else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_STEREO16;
+ }
+
+ // Create an audio source
+ alGenSources(1, &ac->alSource);
+ alSourcef(ac->alSource, AL_PITCH, 1);
+ alSourcef(ac->alSource, AL_GAIN, 1);
+ alSource3f(ac->alSource, AL_POSITION, 0, 0, 0);
+ alSource3f(ac->alSource, AL_VELOCITY, 0, 0, 0);
+
+ // Create Buffer
+ alGenBuffers(2, &ac->alBuffer);
+
+
return ac;
}
return NULL;
@@ -216,15 +243,22 @@ void CloseAudioContext(AudioContext ctx)
{
AudioContext_t *context = (AudioContext_t*)ctx;
if(context){
+ alDeleteSources(1, &context->alSource);
+ alDeleteBuffers(2, &context->alBuffer);
mixChannelsActive_g[context->mixChannel] = NULL;
free(context);
+ ctx = NULL;
}
}
// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength)
{
- ;
+ AudioContext_t *context = (AudioContext_t*)ctx;
+ if(!musicEnabled && context && mixChannelsActive_g[context->mixChannel] == context)
+ {
+ ;
+ }
}
diff --git a/src/audio.h b/src/audio.h
index cadf2bc1..28fe4b3c 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -45,8 +45,9 @@
typedef enum { false, true } bool;
#endif
#endif
-typedef enum { silence, mono, stereo } channel_t;
-typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
+typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
+typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
+typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
// Sound source type
typedef struct Sound {
@@ -87,7 +88,7 @@ bool AudioDeviceReady(void); // True if call
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
+AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
void CloseAudioContext(AudioContext ctx); // Frees audio context
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
diff --git a/src/raylib.h b/src/raylib.h
index 5b7b34fd..83f58a51 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -265,8 +265,9 @@
typedef enum { false, true } bool;
#endif
#endif
-typedef enum { silence, mono, stereo } channel_t;
-typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
+typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
+typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
+typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
// byte type
typedef unsigned char byte;
@@ -875,7 +876,7 @@ bool AudioDeviceReady(void); // True if call
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
+AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
void CloseAudioContext(AudioContext ctx); // Frees audio context
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in