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| author | raysan5 <raysan5@gmail.com> | 2016-06-27 18:32:56 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-06-27 18:32:56 +0200 |
| commit | c4922c9e8854f9c936b28c3f8b00162b407ae503 (patch) | |
| tree | 225496ec1ec7e25b29e00ebad14822c818deeb01 /src | |
| parent | e977915577c1e5a7d46f85e385a27872e6a3f626 (diff) | |
| download | raylib-c4922c9e8854f9c936b28c3f8b00162b407ae503.tar.gz raylib-c4922c9e8854f9c936b28c3f8b00162b407ae503.zip | |
Reorganize shaders to respective folders
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2538,7 +2538,7 @@ void InitOculusDevice(void) // Load oculus-distortion shader (oculus parameters setup internally) // TODO: Embed coulus distortion shader (in this function like default shader?) - distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs"); + distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs"); oculusSimulator = true; vrEnabled = true; |
