aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2016-06-27 18:32:56 +0200
committerraysan5 <raysan5@gmail.com>2016-06-27 18:32:56 +0200
commitc4922c9e8854f9c936b28c3f8b00162b407ae503 (patch)
tree225496ec1ec7e25b29e00ebad14822c818deeb01 /src
parente977915577c1e5a7d46f85e385a27872e6a3f626 (diff)
downloadraylib-c4922c9e8854f9c936b28c3f8b00162b407ae503.tar.gz
raylib-c4922c9e8854f9c936b28c3f8b00162b407ae503.zip
Reorganize shaders to respective folders
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 69c80faf..fa57e9ac 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2538,7 +2538,7 @@ void InitOculusDevice(void)
// Load oculus-distortion shader (oculus parameters setup internally)
// TODO: Embed coulus distortion shader (in this function like default shader?)
- distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs");
+ distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs");
oculusSimulator = true;
vrEnabled = true;