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authorraysan5 <raysan5@gmail.com>2014-03-16 20:59:02 +0100
committerraysan5 <raysan5@gmail.com>2014-03-16 20:59:02 +0100
commita68818e320cb90e2bbc772f65343cb79b78770ae (patch)
tree2e823b076a49c002645388db66cc72556536276a /tests/test_billboard.c
parent0a71a92eeb6cd05631c268005758bb9d4066f659 (diff)
downloadraylib-1.0.6.tar.gz
raylib-1.0.6.zip
Update to version 1.0.61.0.6
Check CHANGELOG for the list of changes in this release!
Diffstat (limited to 'tests/test_billboard.c')
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diff --git a/tests/test_billboard.c b/tests/test_billboard.c
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+/*******************************************************************************************
+*
+* raylib test - Testing DrawBillboard() and DrawBillboardRec()
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Billboards");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ Texture2D texture = LoadTexture("resources/raylib_logo.png");
+ Texture2D lena = LoadTexture("resources/lena.png");
+
+ Rectangle eyesRec = { 225, 240, 155, 50 };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ //DrawBillboard(camera, texture, position, 2.0, WHITE);
+ DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE);
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadTexture(lena); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file