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Diffstat (limited to 'tests/test_billboard.c')
| -rw-r--r-- | tests/test_billboard.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/tests/test_billboard.c b/tests/test_billboard.c new file mode 100644 index 00000000..99cf0f33 --- /dev/null +++ b/tests/test_billboard.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib test - Testing DrawBillboard() and DrawBillboardRec() +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib test - Billboards"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + + Texture2D texture = LoadTexture("resources/raylib_logo.png"); + Texture2D lena = LoadTexture("resources/lena.png"); + + Rectangle eyesRec = { 225, 240, 155, 50 }; + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2; + if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; + if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + //DrawBillboard(camera, texture, position, 2.0, WHITE); + DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE); + + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadTexture(lena); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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