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| author | raysan5 <raysan5@gmail.com> | 2014-04-19 16:54:48 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-04-19 16:54:48 +0200 |
| commit | f76a00adc1f4bc8c92187bf38fa1183f8626fc46 (patch) | |
| tree | b1acc3d7299bb00a59005304934166b8ba7bf11b /tests/test_heightmap.c | |
| parent | 1c8874e6d5cc6230e951397057cc5b7765647490 (diff) | |
| download | raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.tar.gz raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.zip | |
Code used to test some features (and resources)
Diffstat (limited to 'tests/test_heightmap.c')
| -rw-r--r-- | tests/test_heightmap.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c index 890bc0a4..2da5e432 100644 --- a/tests/test_heightmap.c +++ b/tests/test_heightmap.c @@ -2,10 +2,10 @@ * * raylib test - Testing Heightmap Loading and Drawing * -* This example has been created using raylib 1.0 (www.raylib.com) +* This test has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -25,11 +25,13 @@ int main() InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); - Image img = LoadImage("heightmap.png"); + Image img = LoadImage("resources/heightmap.png"); Model map = LoadHeightmap(img, 4); - Texture2D tex = CreateTexture(img); + Texture2D texture = CreateTexture(img, false); UnloadImage(img); + SetModelTexture(&map, texture); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -49,8 +51,7 @@ int main() Begin3dMode(camera); - //DrawModel(map, position, 0.5f, MAROON); - DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture + DrawModel(map, position, 0.5f, MAROON); DrawGrid(10.0, 1.0); // Draw a grid |
