aboutsummaryrefslogtreecommitdiff
path: root/tests/test_heightmap.c
diff options
context:
space:
mode:
Diffstat (limited to 'tests/test_heightmap.c')
-rw-r--r--tests/test_heightmap.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c
index 890bc0a4..2da5e432 100644
--- a/tests/test_heightmap.c
+++ b/tests/test_heightmap.c
@@ -2,10 +2,10 @@
*
* raylib test - Testing Heightmap Loading and Drawing
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This test has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -25,11 +25,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
- Image img = LoadImage("heightmap.png");
+ Image img = LoadImage("resources/heightmap.png");
Model map = LoadHeightmap(img, 4);
- Texture2D tex = CreateTexture(img);
+ Texture2D texture = CreateTexture(img, false);
UnloadImage(img);
+ SetModelTexture(&map, texture);
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -49,8 +51,7 @@ int main()
Begin3dMode(camera);
- //DrawModel(map, position, 0.5f, MAROON);
- DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
+ DrawModel(map, position, 0.5f, MAROON);
DrawGrid(10.0, 1.0); // Draw a grid