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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /tests/test_texture_pro.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'tests/test_texture_pro.c')
| -rw-r--r-- | tests/test_texture_pro.c | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/tests/test_texture_pro.c b/tests/test_texture_pro.c deleted file mode 100644 index 02bf86cd..00000000 --- a/tests/test_texture_pro.c +++ /dev/null @@ -1,66 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...) -* -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib test - texture pro"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading - - Vector2 position = { 200, 100 }; - - Rectangle sourceRec = { 128, 128, 128, 128 }; - Rectangle destRec = { 128, 128, 128, 128 }; - Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - //DrawTextureEx(texture, position, 45, 1, MAROON); - - DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN); - - DrawLine(destRec.x, 0, destRec.x, screenHeight, RED); - DrawLine(0, destRec.y, screenWidth, destRec.y, RED); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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