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authorraysan5 <raysan5@gmail.com>2014-01-23 12:36:18 +0100
committerraysan5 <raysan5@gmail.com>2014-01-23 12:36:18 +0100
commit2cf5fa77658af7f5e72245e798db6b3a3f256371 (patch)
tree8c47e3ed0d5c711e39fc9e45e898459a5eae9d86 /tools
parent762befb967f984f1529af6ff390b34347c6934a1 (diff)
downloadraylib-1.0.4.tar.gz
raylib-1.0.4.zip
Updated raylib to version 1.0.41.0.4
Lots of changes added, check CHANGELOG for detailed description
Diffstat (limited to 'tools')
-rw-r--r--tools/README.txt36
-rw-r--r--tools/rrem.exebin0 -> 241166 bytes
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diff --git a/tools/README.txt b/tools/README.txt
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+/**********************************************************************************************
+*
+* rREM - raylib Resource Embedder 1.0.0 (alpha)
+*
+* Tool to embed resources (images, text, sounds, models...) into a rRES file.
+*
+* Copyright 2014 Ramon Santamaria. All rights reserved.
+*
+***********************************************************************************************/
+
+
+rrem creates a .rres resource with embedded files and a .h header to access embedded data
+
+
+Usage example:
+
+1) Create 'resources.rres' and 'resources.h' including 3 files:
+
+ rrem image01.png image02.jpg sound03.wav
+
+
+2) In your raylib program, just add at top:
+
+ #include "resources.h"
+
+
+3) When a resource is required, just load it using:
+
+ Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01);
+ Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03);
+
+
+Note that you can check resources id names in resources.h file
+
+
+Have fun! :)
diff --git a/tools/rrem.exe b/tools/rrem.exe
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