diff options
Diffstat (limited to 'src')
65 files changed, 22214 insertions, 9413 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt new file mode 100644 index 00000000..c094ad96 --- /dev/null +++ b/src/CMakeLists.txt @@ -0,0 +1,32 @@ +cmake_minimum_required (VERSION 3.0) +project (raylib) +SET(PLATFORM_TO_USE "PLATFORM_DESKTOP" CACHE STRING "Platform to compile for") +SET_PROPERTY(CACHE PLATFORM_TO_USE PROPERTY STRINGS PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB) + +set(CMAKE_C_FLAGS "-O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces") + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_DESKTOP") + + add_definitions(-DPLATFORM_DESKTOP, -DGRAPHICS_API_OPENGL_33) + include_directories("." "external/" "external/openal_soft/include" "external/glfw3/include") + +ENDIF() + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_RPI") + + add_definitions(-DPLATFORM_RPI, -GRAPHICS_API_OPENGL_ES2) + include_directories("." "external/" "/opt/vc/include" "/opt/vc/include/interface/vmcs_host/linux" "/opt/vc/include/interface/vcos/pthreads") + +ENDIF() + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_WEB") + + add_definitions(-DPLATFORM_WEB, -GRAPHICS_API_OPENGL_ES2) + include_directories("." "external/" "external/openal_soft/include" "external/glfw3/include") + +ENDIF() + + +file(GLOB SOURCES "*.c" "external/*.c") +add_library(raylib STATIC ${SOURCES}) +install(TARGETS raylib DESTINATION ../lib/)
\ No newline at end of file diff --git a/src/Makefile b/src/Makefile index 12f4609b..ce703c3a 100644 --- a/src/Makefile +++ b/src/Makefile @@ -69,38 +69,33 @@ else endif # define compiler flags: -# -O1 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized, faster) -CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline +# -O1 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized, faster) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -Iexternal -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I../src -# external libraries headers -# GLFW3 - INCLUDES += -I../external/glfw3/include -# OpenAL Soft - INCLUDES += -I../external/openal_soft/include +# STB libraries and others + INCLUDES = -I. -Iexternal +# GLFW3 library + INCLUDES += -Iexternal/glfw3/include +# OpenAL Soft library + INCLUDES += -Iexternal/openal_soft/include endif # define all object files required -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o -else - #GLAD only required on desktop platform - OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o -endif - +OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o # typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is basic_game +# in this case, the 'default' target entry is raylib all: raylib # compile raylib library @@ -120,10 +115,6 @@ core.o: core.c rlgl.o: rlgl.c $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -# compile glad module -glad.o: glad.c - $(CC) -c glad.c $(CFLAGS) $(INCLUDES) - # compile shapes module shapes.o: shapes.c $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) @@ -144,10 +135,6 @@ models.o: models.c audio.o: audio.c $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -# compile stb_vorbis library -stb_vorbis.o: stb_vorbis.c - $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) - # compile utils module utils.o: utils.c $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) @@ -160,6 +147,10 @@ camera.o: camera.c gestures.o: gestures.c $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +# compile stb_vorbis library +stb_vorbis.o: external/stb_vorbis.c + $(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) + # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) diff --git a/src/android/jni/Android.mk b/src/android/jni/Android.mk new file mode 100644 index 00000000..a9178dac --- /dev/null +++ b/src/android/jni/Android.mk @@ -0,0 +1,59 @@ +#************************************************************************************************** +# +# raylib for Android +# +# Static library compilation +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Path of the current directory (i.e. the directory containing the Android.mk file itself) +LOCAL_PATH := $(call my-dir) + +# raylib static library compilation +# NOTE: It uses source placed on relative path ../../src from this file +#----------------------------------------------------------------------- +# Makefile that will clear many LOCAL_XXX variables for you +include $(CLEAR_VARS) + +# Module name +LOCAL_MODULE := raylib + +# Module source files +LOCAL_SRC_FILES :=\ + ../../core.c \ + ../../rlgl.c \ + ../../textures.c \ + ../../text.c \ + ../../shapes.c \ + ../../gestures.c \ + ../../models.c \ + ../../utils.c \ + ../../audio.c \ + ../../stb_vorbis.c \ + +# Required includes paths (.h) +LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../.. + +# Required flags for compilation: defines PLATFORM_ANDROID and GRAPHICS_API_OPENGL_ES2 +LOCAL_CFLAGS := -Wall -std=c99 -Wno-missing-braces -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2 + +# Build the static library libraylib.a +include $(BUILD_STATIC_LIBRARY) +#-------------------------------------------------------------------- diff --git a/src/android/jni/Application.mk b/src/android/jni/Application.mk new file mode 100644 index 00000000..fab0d7e5 --- /dev/null +++ b/src/android/jni/Application.mk @@ -0,0 +1,3 @@ +APP_ABI := $(TARGET_ARCH_ABI) +# $(warning APP_ABI $(APP_ABI)) +# $(warning LOCAL_ARM_NEON $(LOCAL_ARM_NEON)) diff --git a/src/android/jni/include/AL/al.h b/src/android/jni/include/AL/al.h new file mode 100644 index 00000000..e084b3ed --- /dev/null +++ b/src/android/jni/include/AL/al.h @@ -0,0 +1,825 @@ +#ifndef AL_AL_H +#define AL_AL_H + +#ifdef ANDROID +#include <android/log.h> +#ifndef LOGI +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"OpenAL",__VA_ARGS__) +#endif +#ifndef LOGE +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,"OpenAL",__VA_ARGS__) +#endif +#endif + +#if defined(__cplusplus) +extern "C" { +#endif + +#if defined(AL_LIBTYPE_STATIC) + #define AL_API +#elif defined(_WIN32) && !defined(_XBOX) + #if defined(AL_BUILD_LIBRARY) + #define AL_API __declspec(dllexport) + #else + #define AL_API __declspec(dllimport) + #endif +#else + #if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY) + #define AL_API __attribute__((visibility("protected"))) + #else + #define AL_API extern + #endif +#endif + +#if defined(_WIN32) + #define AL_APIENTRY __cdecl +#else + #define AL_APIENTRY +#endif + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export on +#endif + +/* + * The OPENAL, ALAPI, ALAPIENTRY, AL_INVALID, AL_ILLEGAL_ENUM, and + * AL_ILLEGAL_COMMAND macros are deprecated, but are included for + * applications porting code from AL 1.0 + */ +#define OPENAL +#define ALAPI AL_API +#define ALAPIENTRY AL_APIENTRY +#define AL_INVALID (-1) +#define AL_ILLEGAL_ENUM AL_INVALID_ENUM +#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION + +#define AL_VERSION_1_0 +#define AL_VERSION_1_1 + + +/** 8-bit boolean */ +typedef char ALboolean; + +/** character */ +typedef char ALchar; + +/** signed 8-bit 2's complement integer */ +typedef signed char ALbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALsizei; + +/** enumerated 32-bit value */ +typedef int ALenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALdouble; + +#ifdef OPENAL_FIXED_POINT +/* Apportable tries to define int64_t and int32_t if it thinks it is needed. + * But this is breaking in a complex project involving both pure C and C++ + * something is triggering redefinition errors. The workaround seems to be just using stdint.h. + */ +#include <stdint.h> +/** Types and Macros for fixed-point math */ +#ifndef INT64_MAX +typedef long long int64_t; +#define INT64_MAX 9223372036854775807LL + +#endif +#ifndef INT32_MAX +typedef int int32_t; +#define INT32_MAX 2147483647 +#endif + +// FIXME(apportable) make this int32_t +typedef int64_t ALfp; +typedef int64_t ALdfp; + +#define ONE (1<<OPENAL_FIXED_POINT_SHIFT) +#define TWO (2<<OPENAL_FIXED_POINT_SHIFT) + +#define float2ALfp(x) ((ALfp)((x) * (1<<OPENAL_FIXED_POINT_SHIFT) + ((x)>=0 ? 0.5 : -0.5))) +#define ALfp2float(x) ((float)(x) / (1<<OPENAL_FIXED_POINT_SHIFT)) + +#define double2ALdfp(x) ((ALdfp)((x) * (1<<OPENAL_FIXED_POINT_SHIFT) + ((x)>=0 ? 0.5 : -0.5))) +#define ALdfp2double(x) ((double)(x) / (1<<OPENAL_FIXED_POINT_SHIFT)) + +#define int2ALfp(x) ((ALfp)(x) << OPENAL_FIXED_POINT_SHIFT) +#define ALfp2int(x) ((ALint)((x) >> OPENAL_FIXED_POINT_SHIFT)) + +#define int2ALdfp(x) ((ALdfp)(x) << OPENAL_FIXED_POINT_SHIFT) +#define ALdfp2int(x) ((ALint)((x) >> OPENAL_FIXED_POINT_SHIFT)) + +#define ALfpMult(x,y) ((ALfp)((((int64_t)(x))*((int64_t)(y)))>>OPENAL_FIXED_POINT_SHIFT)) +#define ALfpDiv(x,y) ((ALfp)(((int64_t)(x) << OPENAL_FIXED_POINT_SHIFT) / (y))) + +#define ALdfpMult(x,y) ALfpMult(x,y) +#define ALdfpDiv(x,y) ALfpDiv(x,y) + +#define __isnan(x) (0) +#define __cos(x) (float2ALfp(cos(ALfp2float(x)))) +#define __sin(x) (float2ALfp(sin(ALfp2float(x)))) +#define __log10(x) (float2ALfp(log10(ALfp2float(x)))) +#define __atan(x) (float2ALfp(atan(ALfp2float(x)))) + +#define toALfpConst(x) ((x)*(1<<OPENAL_FIXED_POINT_SHIFT)) + +#else +typedef float ALfp; +typedef double ALdfp; + +#define float2ALfp(x) (x) +#define ALfp2float(x) (x) + +#define double2ALdfp(x) (x) +#define ALdfp2double(x) (x) + +#define int2ALfp(x) ((ALfp)(x)) +#define ALfp2int(x) ((ALint)(x)) + +#define int2ALdfp(x) ((ALdfp)(x)) +#define ALdfp2int(x) ((ALint)(x)) + +#define ALfpMult(x,y) ((x)*(y)) +#define ALfpDiv(x,y) ((x)/(y)) + +#define ALdfpMult(x,y) ALfpMult((x),(y)) +#define ALdfpDiv(x,y) ALfpDiv((x),(y)) + +#define __isnan(x) (0) +#define __cos(x) cos((x)) +#define __sin(x) sin((x)) +#define __log10(x) log10((x)) +#define __atan(x) atan((x)) + +#define toALfpConst(x) (x) + +#endif + +/** void type (for opaque pointers only) */ +typedef void ALvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/* "no distance model" or "no buffer" */ +#define AL_NONE 0 + +/* Boolean False. */ +#define AL_FALSE 0 + +/** Boolean True. */ +#define AL_TRUE 1 + +/** Indicate Source has relative coordinates. */ +#define AL_SOURCE_RELATIVE 0x202 + + + +/** + * Directional source, inner cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_INNER_ANGLE 0x1001 + +/** + * Directional source, outer cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_OUTER_ANGLE 0x1002 + +/** + * Specify the pitch to be applied at source. + * Range: [0.5-2.0] + * Default: 1.0 + */ +#define AL_PITCH 0x1003 + +/** + * Specify the current location in three dimensional space. + * OpenAL, like OpenGL, uses a right handed coordinate system, + * where in a frontal default view X (thumb) points right, + * Y points up (index finger), and Z points towards the + * viewer/camera (middle finger). + * To switch from a left handed coordinate system, flip the + * sign on the Z coordinate. + * Listener position is always in the world coordinate system. + */ +#define AL_POSITION 0x1004 + +/** Specify the current direction. */ +#define AL_DIRECTION 0x1005 + +/** Specify the current velocity in three dimensional space. */ +#define AL_VELOCITY 0x1006 + +/** + * Indicate whether source is looping. + * Type: ALboolean? + * Range: [AL_TRUE, AL_FALSE] + * Default: FALSE. + */ +#define AL_LOOPING 0x1007 + +/** + * Indicate the buffer to provide sound samples. + * Type: ALuint. + * Range: any valid Buffer id. + */ +#define AL_BUFFER 0x1009 + +/** + * Indicate the gain (volume amplification) applied. + * Type: ALfloat. + * Range: ]0.0- ] + * A value of 1.0 means un-attenuated/unchanged. + * Each division by 2 equals an attenuation of -6dB. + * Each multiplicaton with 2 equals an amplification of +6dB. + * A value of 0.0 is meaningless with respect to a logarithmic + * scale; it is interpreted as zero volume - the channel + * is effectively disabled. + */ +#define AL_GAIN 0x100A + +/* + * Indicate minimum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MIN_GAIN 0x100D + +/** + * Indicate maximum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MAX_GAIN 0x100E + +/** + * Indicate listener orientation. + * + * at/up + */ +#define AL_ORIENTATION 0x100F + +/** + * Source state information. + */ +#define AL_SOURCE_STATE 0x1010 +#define AL_INITIAL 0x1011 +#define AL_PLAYING 0x1012 +#define AL_PAUSED 0x1013 +#define AL_STOPPED 0x1014 + +/** + * Buffer Queue params + */ +#define AL_BUFFERS_QUEUED 0x1015 +#define AL_BUFFERS_PROCESSED 0x1016 + +/** + * Source buffer position information + */ +#define AL_SEC_OFFSET 0x1024 +#define AL_SAMPLE_OFFSET 0x1025 +#define AL_BYTE_OFFSET 0x1026 + +/* + * Source type (Static, Streaming or undetermined) + * Source is Static if a Buffer has been attached using AL_BUFFER + * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers + * Source is undetermined when it has the NULL buffer attached + */ +#define AL_SOURCE_TYPE 0x1027 +#define AL_STATIC 0x1028 +#define AL_STREAMING 0x1029 +#define AL_UNDETERMINED 0x1030 + +/** Sound samples: format specifier. */ +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FORMAT_STEREO16 0x1103 + +/** + * source specific reference distance + * Type: ALfloat + * Range: 0.0 - +inf + * + * At 0.0, no distance attenuation occurs. Default is + * 1.0. + */ +#define AL_REFERENCE_DISTANCE 0x1020 + +/** + * source specific rolloff factor + * Type: ALfloat + * Range: 0.0 - +inf + * + */ +#define AL_ROLLOFF_FACTOR 0x1021 + +/** + * Directional source, outer cone gain. + * + * Default: 0.0 + * Range: [0.0 - 1.0] + * Logarithmic + */ +#define AL_CONE_OUTER_GAIN 0x1022 + +/** + * Indicate distance above which sources are not + * attenuated using the inverse clamped distance model. + * + * Default: +inf + * Type: ALfloat + * Range: 0.0 - +inf + */ +#define AL_MAX_DISTANCE 0x1023 + +/** + * Sound samples: frequency, in units of Hertz [Hz]. + * This is the number of samples per second. Half of the + * sample frequency marks the maximum significant + * frequency component. + */ +#define AL_FREQUENCY 0x2001 +#define AL_BITS 0x2002 +#define AL_CHANNELS 0x2003 +#define AL_SIZE 0x2004 + +/** + * Buffer state. + * + * Not supported for public use (yet). + */ +#define AL_UNUSED 0x2010 +#define AL_PENDING 0x2011 +#define AL_PROCESSED 0x2012 + + +/** Errors: No Error. */ +#define AL_NO_ERROR AL_FALSE + +/** + * Invalid Name paramater passed to AL call. + */ +#define AL_INVALID_NAME 0xA001 + +/** + * Invalid parameter passed to AL call. + */ +#define AL_INVALID_ENUM 0xA002 + +/** + * Invalid enum parameter value. + */ +#define AL_INVALID_VALUE 0xA003 + +/** + * Illegal call. + */ +#define AL_INVALID_OPERATION 0xA004 + + +/** + * No mojo. + */ +#define AL_OUT_OF_MEMORY 0xA005 + + +/** Context strings: Vendor Name. */ +#define AL_VENDOR 0xB001 +#define AL_VERSION 0xB002 +#define AL_RENDERER 0xB003 +#define AL_EXTENSIONS 0xB004 + +/** Global tweakage. */ + +/** + * Doppler scale. Default 1.0 + */ +#define AL_DOPPLER_FACTOR 0xC000 + +/** + * Tweaks speed of propagation. + */ +#define AL_DOPPLER_VELOCITY 0xC001 + +/** + * Speed of Sound in units per second + */ +#define AL_SPEED_OF_SOUND 0xC003 + +/** + * Distance models + * + * used in conjunction with DistanceModel + * + * implicit: NONE, which disances distance attenuation. + */ +#define AL_DISTANCE_MODEL 0xD000 +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 + +/** + * Priority + * + * Apportable Extension. + * Used to prevent dynamic throttling of this source. + * + */ +#define AL_PRIORITY 0xE001 +#define AL_PRIORITY_SLOTS 0xE002 +/* + * Renderer State management + */ +AL_API void AL_APIENTRY alEnable( ALenum capability ); + +AL_API void AL_APIENTRY alDisable( ALenum capability ); + +AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability ); + + +/* + * State retrieval + */ +AL_API const ALchar* AL_APIENTRY alGetString( ALenum param ); + +AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data ); + +AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data ); + +AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data ); + +AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data ); + +AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param ); + +AL_API ALint AL_APIENTRY alGetInteger( ALenum param ); + +AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param ); + +AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param ); + + +/* + * Error support. + * Obtain the most recent error generated in the AL state machine. + */ +AL_API ALenum AL_APIENTRY alGetError( void ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname ); + +AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname ); + +AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename ); + + +/* + * LISTENER + * Listener represents the location and orientation of the + * 'user' in 3D-space. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors) +*/ + +/* + * Set Listener parameters + */ +AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value ); + +AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values ); + +/* + * Get Listener parameters + */ +AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); + +AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); + +AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values ); + + +/** + * SOURCE + * Sources represent individual sound objects in 3D-space. + * Sources take the PCM data provided in the specified Buffer, + * apply Source-specific modifications, and then + * submit them to be mixed according to spatial arrangement etc. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Min Gain AL_MIN_GAIN ALfloat + * Max Gain AL_MAX_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Direction AL_DIRECTION ALfloat[3] + * Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE) + * Reference Distance AL_REFERENCE_DISTANCE ALfloat + * Max Distance AL_MAX_DISTANCE ALfloat + * RollOff Factor AL_ROLLOFF_FACTOR ALfloat + * Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat + * Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat + * Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat + * Pitch AL_PITCH ALfloat + * Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE) + * MS Offset AL_MSEC_OFFSET ALint or ALfloat + * Byte Offset AL_BYTE_OFFSET ALint or ALfloat + * Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat + * Attached Buffer AL_BUFFER ALint + * State (Query only) AL_SOURCE_STATE ALint + * Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint + * Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint + */ + +/* Create Source objects */ +AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources ); + +/* Delete Source objects */ +AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources ); + +/* Verify a handle is a valid Source */ +AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid ); + +/* + * Set Source parameters + */ +AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value ); + +AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values ); + +/* + * Get Source parameters + */ +AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values ); + + +/* + * Source vector based playback calls + */ + +/* Play, replay, or resume (if paused) a list of Sources */ +AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids ); + +/* Stop a list of Sources */ +AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids ); + +/* Rewind a list of Sources */ +AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids ); + +/* Pause a list of Sources */ +AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids ); + +/* + * Source based playback calls + */ + +/* Play, replay, or resume a Source */ +AL_API void AL_APIENTRY alSourcePlay( ALuint sid ); + +/* Stop a Source */ +AL_API void AL_APIENTRY alSourceStop( ALuint sid ); + +/* Rewind a Source (set playback postiton to beginning) */ +AL_API void AL_APIENTRY alSourceRewind( ALuint sid ); + +/* Pause a Source */ +AL_API void AL_APIENTRY alSourcePause( ALuint sid ); + +/* + * Source Queuing + */ +AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids ); + +AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids ); + + +/** + * BUFFER + * Buffer objects are storage space for sample data. + * Buffers are referred to by Sources. One Buffer can be used + * by multiple Sources. + * + * Properties include: - + * + * Frequency (Query only) AL_FREQUENCY ALint + * Size (Query only) AL_SIZE ALint + * Bits (Query only) AL_BITS ALint + * Channels (Query only) AL_CHANNELS ALint + */ + +/* Create Buffer objects */ +AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers ); + +/* Delete Buffer objects */ +AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers ); + +/* Verify a handle is a valid Buffer */ +AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid ); + +/* Specify the data to be copied into a buffer */ +AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); + +/* + * Set Buffer parameters + */ +AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value ); + +AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values ); + +/* + * Get Buffer parameters + */ +AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values ); + + +/* + * Global Parameters + */ +AL_API void AL_APIENTRY alDopplerFactor( ALfloat value ); + +AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value ); + +AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value ); + +AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel ); + +/* + * Pointer-to-function types, useful for dynamically getting AL entry points. + */ +typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability ); +typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability ); +typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability ); +typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param ); +typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data ); +typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data ); +typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data ); +typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data ); +typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param ); +typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param ); +typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param ); +typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param ); +typedef ALenum (AL_APIENTRY *LPALGETERROR)( void ); +typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname ); +typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname ); +typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename ); +typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value ); +typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value ); +typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); +typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); +typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources ); +typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources ); +typedef ALboolean (AL_APIENTRY *LPALISSOURCE)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids ); +typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids ); +typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers ); +typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers ); +typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid ); +typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); +typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value ); +typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value ); +typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value ); +typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel ); + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export off +#endif + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +#endif /* AL_AL_H */ diff --git a/src/android/jni/include/AL/alc.h b/src/android/jni/include/AL/alc.h new file mode 100644 index 00000000..43b2ef5f --- /dev/null +++ b/src/android/jni/include/AL/alc.h @@ -0,0 +1,285 @@ +#ifndef AL_ALC_H +#define AL_ALC_H + +#if defined(__cplusplus) +extern "C" { +#endif + +#if defined(AL_LIBTYPE_STATIC) + #define ALC_API +#elif defined(_WIN32) && !defined(_XBOX) + #if defined(AL_BUILD_LIBRARY) + #define ALC_API __declspec(dllexport) + #else + #define ALC_API __declspec(dllimport) + #endif +#else + #if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY) + #define ALC_API __attribute__((visibility("protected"))) + #else + #define ALC_API extern + #endif +#endif + +#if defined(_WIN32) + #define ALC_APIENTRY __cdecl +#else + #define ALC_APIENTRY +#endif + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export on +#endif + +/* + * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are + * included for applications porting code from AL 1.0 + */ +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_INVALID 0 + + +#define ALC_VERSION_0_1 1 + +typedef struct ALCdevice_struct ALCdevice; +typedef struct ALCcontext_struct ALCcontext; + + +/** 8-bit boolean */ +typedef char ALCboolean; + +/** character */ +typedef char ALCchar; + +/** signed 8-bit 2's complement integer */ +typedef signed char ALCbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALCubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALCshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALCushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALCint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALCuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALCsizei; + +/** enumerated 32-bit value */ +typedef int ALCenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALCfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALCdouble; + +/** void type (for opaque pointers only) */ +typedef void ALCvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/* Boolean False. */ +#define ALC_FALSE 0 + +/* Boolean True. */ +#define ALC_TRUE 1 + +/** + * followed by <int> Hz + */ +#define ALC_FREQUENCY 0x1007 + +/** + * followed by <int> Hz + */ +#define ALC_REFRESH 0x1008 + +/** + * followed by AL_TRUE, AL_FALSE + */ +#define ALC_SYNC 0x1009 + +/** + * followed by <int> Num of requested Mono (3D) Sources + */ +#define ALC_MONO_SOURCES 0x1010 + +/** + * followed by <int> Num of requested Stereo Sources + */ +#define ALC_STEREO_SOURCES 0x1011 + +/** + * errors + */ + +/** + * No error + */ +#define ALC_NO_ERROR ALC_FALSE + +/** + * No device + */ +#define ALC_INVALID_DEVICE 0xA001 + +/** + * invalid context ID + */ +#define ALC_INVALID_CONTEXT 0xA002 + +/** + * bad enum + */ +#define ALC_INVALID_ENUM 0xA003 + +/** + * bad value + */ +#define ALC_INVALID_VALUE 0xA004 + +/** + * Out of memory. + */ +#define ALC_OUT_OF_MEMORY 0xA005 + + +/** + * The Specifier string for default device + */ +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +#define ALC_DEVICE_SPECIFIER 0x1005 +#define ALC_EXTENSIONS 0x1006 + +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 + +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_ALL_ATTRIBUTES 0x1003 + + +/** + * Capture extension + */ +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +#define ALC_CAPTURE_SAMPLES 0x312 + + +/* + * Context Management + */ +ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist ); + +ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context ); + +ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void ); + +ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context ); + + +/* + * Device Management + */ +ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename ); + +ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device ); + + +/* + * Error support. + * Obtain the most recent Context error + */ +ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname ); + +ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname ); + +ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname ); + + +/* + * Query functions + */ +ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param ); + +ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data ); + + +/* + * Capture functions + */ +ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); + +ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +/* + * Pointer-to-function types, useful for dynamically getting ALC entry points. + */ +typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist); +typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context ); +typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void ); +typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context ); +typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename ); +typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device ); +typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device ); +typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname ); +typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname ); +typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname ); +typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param ); +typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest ); +typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); +typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export off +#endif + +#if defined(ANDROID) +/* + * OpenAL extension for suspend/resume of audio throughout application lifecycle + */ +ALC_API void ALC_APIENTRY alcSuspend( void ); +ALC_API void ALC_APIENTRY alcResume( void ); +#endif + +#if defined(__cplusplus) +} +#endif + +#endif /* AL_ALC_H */ diff --git a/src/android/jni/include/AL/alext.h b/src/android/jni/include/AL/alext.h new file mode 100644 index 00000000..f3c7bcae --- /dev/null +++ b/src/android/jni/include/AL/alext.h @@ -0,0 +1,165 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2008 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#ifndef AL_ALEXT_H +#define AL_ALEXT_H + +#include <stddef.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef AL_LOKI_IMA_ADPCM_format +#define AL_LOKI_IMA_ADPCM_format 1 +#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000 +#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001 +#endif + +#ifndef AL_LOKI_WAVE_format +#define AL_LOKI_WAVE_format 1 +#define AL_FORMAT_WAVE_EXT 0x10002 +#endif + +#ifndef AL_EXT_vorbis +#define AL_EXT_vorbis 1 +#define AL_FORMAT_VORBIS_EXT 0x10003 +#endif + +#ifndef AL_LOKI_quadriphonic +#define AL_LOKI_quadriphonic 1 +#define AL_FORMAT_QUAD8_LOKI 0x10004 +#define AL_FORMAT_QUAD16_LOKI 0x10005 +#endif + +#ifndef AL_EXT_float32 +#define AL_EXT_float32 1 +#define AL_FORMAT_MONO_FLOAT32 0x10010 +#define AL_FORMAT_STEREO_FLOAT32 0x10011 +#endif + +#ifndef AL_EXT_double +#define AL_EXT_double 1 +#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012 +#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013 +#endif + +#ifndef ALC_LOKI_audio_channel +#define ALC_LOKI_audio_channel 1 +#define ALC_CHAN_MAIN_LOKI 0x500001 +#define ALC_CHAN_PCM_LOKI 0x500002 +#define ALC_CHAN_CD_LOKI 0x500003 +#endif + +#ifndef ALC_ENUMERATE_ALL_EXT +#define ALC_ENUMERATE_ALL_EXT 1 +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 +#endif + +#ifndef AL_EXT_MCFORMATS +#define AL_EXT_MCFORMATS 1 +#define AL_FORMAT_QUAD8 0x1204 +#define AL_FORMAT_QUAD16 0x1205 +#define AL_FORMAT_QUAD32 0x1206 +#define AL_FORMAT_REAR8 0x1207 +#define AL_FORMAT_REAR16 0x1208 +#define AL_FORMAT_REAR32 0x1209 +#define AL_FORMAT_51CHN8 0x120A +#define AL_FORMAT_51CHN16 0x120B +#define AL_FORMAT_51CHN32 0x120C +#define AL_FORMAT_61CHN8 0x120D +#define AL_FORMAT_61CHN16 0x120E +#define AL_FORMAT_61CHN32 0x120F +#define AL_FORMAT_71CHN8 0x1210 +#define AL_FORMAT_71CHN16 0x1211 +#define AL_FORMAT_71CHN32 0x1212 +#endif + +#ifndef AL_EXT_MULAW_MCFORMATS +#define AL_EXT_MULAW_MCFORMATS 1 +#define AL_FORMAT_MONO_MULAW 0x10014 +#define AL_FORMAT_STEREO_MULAW 0x10015 +#define AL_FORMAT_QUAD_MULAW 0x10021 +#define AL_FORMAT_REAR_MULAW 0x10022 +#define AL_FORMAT_51CHN_MULAW 0x10023 +#define AL_FORMAT_61CHN_MULAW 0x10024 +#define AL_FORMAT_71CHN_MULAW 0x10025 +#endif + +#ifndef AL_EXT_IMA4 +#define AL_EXT_IMA4 1 +#define AL_FORMAT_MONO_IMA4 0x1300 +#define AL_FORMAT_STEREO_IMA4 0x1301 +#endif + +#ifndef AL_EXT_STATIC_BUFFER +#define AL_EXT_STATIC_BUFFER 1 +typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq); +#endif +#endif + +#ifndef ALC_EXT_EFX +#define ALC_EXT_EFX 1 +#include "efx.h" +#endif + +#ifndef ALC_EXT_disconnect +#define ALC_EXT_disconnect 1 +#define ALC_CONNECTED 0x313 +#endif + +#ifndef ALC_EXT_thread_local_context +#define ALC_EXT_thread_local_context 1 +typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context); +typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context); +ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void); +#endif +#endif + +#ifndef AL_EXT_source_distance_model +#define AL_EXT_source_distance_model 1 +#define AL_SOURCE_DISTANCE_MODEL 0x200 +#endif + +#ifndef AL_SOFT_buffer_sub_data +#define AL_SOFT_buffer_sub_data 1 +#define AL_BYTE_RW_OFFSETS_SOFT 0x1031 +#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032 +typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length); +#endif +#endif + +#ifndef AL_SOFT_loop_points +#define AL_SOFT_loop_points 1 +#define AL_LOOP_POINTS_SOFT 0x2015 +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/android/jni/include/AL/efx-creative.h b/src/android/jni/include/AL/efx-creative.h new file mode 100644 index 00000000..0a04c982 --- /dev/null +++ b/src/android/jni/include/AL/efx-creative.h @@ -0,0 +1,3 @@ +/* The tokens that would be defined here are already defined in efx.h. This + * empty file is here to provide compatibility with Windows-based projects + * that would include it. */ diff --git a/src/android/jni/include/AL/efx.h b/src/android/jni/include/AL/efx.h new file mode 100644 index 00000000..0ccef95d --- /dev/null +++ b/src/android/jni/include/AL/efx.h @@ -0,0 +1,758 @@ +#ifndef AL_EFX_H +#define AL_EFX_H + + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALC_EXT_EFX_NAME "ALC_EXT_EFX" + +#define ALC_EFX_MAJOR_VERSION 0x20001 +#define ALC_EFX_MINOR_VERSION 0x20002 +#define ALC_MAX_AUXILIARY_SENDS 0x20003 + + +/* Listener properties. */ +#define AL_METERS_PER_UNIT 0x20004 + +/* Source properties. */ +#define AL_DIRECT_FILTER 0x20005 +#define AL_AUXILIARY_SEND_FILTER 0x20006 +#define AL_AIR_ABSORPTION_FACTOR 0x20007 +#define AL_ROOM_ROLLOFF_FACTOR 0x20008 +#define AL_CONE_OUTER_GAINHF 0x20009 +#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A +#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B +#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C + + +/* Effect properties. */ + +/* Reverb effect parameters */ +#define AL_REVERB_DENSITY 0x0001 +#define AL_REVERB_DIFFUSION 0x0002 +#define AL_REVERB_GAIN 0x0003 +#define AL_REVERB_GAINHF 0x0004 +#define AL_REVERB_DECAY_TIME 0x0005 +#define AL_REVERB_DECAY_HFRATIO 0x0006 +#define AL_REVERB_REFLECTIONS_GAIN 0x0007 +#define AL_REVERB_REFLECTIONS_DELAY 0x0008 +#define AL_REVERB_LATE_REVERB_GAIN 0x0009 +#define AL_REVERB_LATE_REVERB_DELAY 0x000A +#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B +#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C +#define AL_REVERB_DECAY_HFLIMIT 0x000D + +/* EAX Reverb effect parameters */ +#define AL_EAXREVERB_DENSITY 0x0001 +#define AL_EAXREVERB_DIFFUSION 0x0002 +#define AL_EAXREVERB_GAIN 0x0003 +#define AL_EAXREVERB_GAINHF 0x0004 +#define AL_EAXREVERB_GAINLF 0x0005 +#define AL_EAXREVERB_DECAY_TIME 0x0006 +#define AL_EAXREVERB_DECAY_HFRATIO 0x0007 +#define AL_EAXREVERB_DECAY_LFRATIO 0x0008 +#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009 +#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A +#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B +#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C +#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D +#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E +#define AL_EAXREVERB_ECHO_TIME 0x000F +#define AL_EAXREVERB_ECHO_DEPTH 0x0010 +#define AL_EAXREVERB_MODULATION_TIME 0x0011 +#define AL_EAXREVERB_MODULATION_DEPTH 0x0012 +#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013 +#define AL_EAXREVERB_HFREFERENCE 0x0014 +#define AL_EAXREVERB_LFREFERENCE 0x0015 +#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016 +#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017 + +/* Chorus effect parameters */ +#define AL_CHORUS_WAVEFORM 0x0001 +#define AL_CHORUS_PHASE 0x0002 +#define AL_CHORUS_RATE 0x0003 +#define AL_CHORUS_DEPTH 0x0004 +#define AL_CHORUS_FEEDBACK 0x0005 +#define AL_CHORUS_DELAY 0x0006 + +/* Distortion effect parameters */ +#define AL_DISTORTION_EDGE 0x0001 +#define AL_DISTORTION_GAIN 0x0002 +#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003 +#define AL_DISTORTION_EQCENTER 0x0004 +#define AL_DISTORTION_EQBANDWIDTH 0x0005 + +/* Echo effect parameters */ +#define AL_ECHO_DELAY 0x0001 +#define AL_ECHO_LRDELAY 0x0002 +#define AL_ECHO_DAMPING 0x0003 +#define AL_ECHO_FEEDBACK 0x0004 +#define AL_ECHO_SPREAD 0x0005 + +/* Flanger effect parameters */ +#define AL_FLANGER_WAVEFORM 0x0001 +#define AL_FLANGER_PHASE 0x0002 +#define AL_FLANGER_RATE 0x0003 +#define AL_FLANGER_DEPTH 0x0004 +#define AL_FLANGER_FEEDBACK 0x0005 +#define AL_FLANGER_DELAY 0x0006 + +/* Frequency shifter effect parameters */ +#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001 +#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002 +#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003 + +/* Vocal morpher effect parameters */ +#define AL_VOCAL_MORPHER_PHONEMEA 0x0001 +#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002 +#define AL_VOCAL_MORPHER_PHONEMEB 0x0003 +#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004 +#define AL_VOCAL_MORPHER_WAVEFORM 0x0005 +#define AL_VOCAL_MORPHER_RATE 0x0006 + +/* Pitchshifter effect parameters */ +#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001 +#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002 + +/* Ringmodulator effect parameters */ +#define AL_RING_MODULATOR_FREQUENCY 0x0001 +#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002 +#define AL_RING_MODULATOR_WAVEFORM 0x0003 + +/* Autowah effect parameters */ +#define AL_AUTOWAH_ATTACK_TIME 0x0001 +#define AL_AUTOWAH_RELEASE_TIME 0x0002 +#define AL_AUTOWAH_RESONANCE 0x0003 +#define AL_AUTOWAH_PEAK_GAIN 0x0004 + +/* Compressor effect parameters */ +#define AL_COMPRESSOR_ONOFF 0x0001 + +/* Equalizer effect parameters */ +#define AL_EQUALIZER_LOW_GAIN 0x0001 +#define AL_EQUALIZER_LOW_CUTOFF 0x0002 +#define AL_EQUALIZER_MID1_GAIN 0x0003 +#define AL_EQUALIZER_MID1_CENTER 0x0004 +#define AL_EQUALIZER_MID1_WIDTH 0x0005 +#define AL_EQUALIZER_MID2_GAIN 0x0006 +#define AL_EQUALIZER_MID2_CENTER 0x0007 +#define AL_EQUALIZER_MID2_WIDTH 0x0008 +#define AL_EQUALIZER_HIGH_GAIN 0x0009 +#define AL_EQUALIZER_HIGH_CUTOFF 0x000A + +/* Effect type */ +#define AL_EFFECT_FIRST_PARAMETER 0x0000 +#define AL_EFFECT_LAST_PARAMETER 0x8000 +#define AL_EFFECT_TYPE 0x8001 + +/* Effect types, used with the AL_EFFECT_TYPE property */ +#define AL_EFFECT_NULL 0x0000 +#define AL_EFFECT_REVERB 0x0001 +#define AL_EFFECT_CHORUS 0x0002 +#define AL_EFFECT_DISTORTION 0x0003 +#define AL_EFFECT_ECHO 0x0004 +#define AL_EFFECT_FLANGER 0x0005 +#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006 +#define AL_EFFECT_VOCAL_MORPHER 0x0007 +#define AL_EFFECT_PITCH_SHIFTER 0x0008 +#define AL_EFFECT_RING_MODULATOR 0x0009 +#define AL_EFFECT_AUTOWAH 0x000A +#define AL_EFFECT_COMPRESSOR 0x000B +#define AL_EFFECT_EQUALIZER 0x000C +#define AL_EFFECT_EAXREVERB 0x8000 + +/* Auxiliary Effect Slot properties. */ +#define AL_EFFECTSLOT_EFFECT 0x0001 +#define AL_EFFECTSLOT_GAIN 0x0002 +#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003 + +/* NULL Auxiliary Slot ID to disable a source send. */ +#define AL_EFFECTSLOT_NULL 0x0000 + + +/* Filter properties. */ + +/* Lowpass filter parameters */ +#define AL_LOWPASS_GAIN 0x0001 +#define AL_LOWPASS_GAINHF 0x0002 + +/* Highpass filter parameters */ +#define AL_HIGHPASS_GAIN 0x0001 +#define AL_HIGHPASS_GAINLF 0x0002 + +/* Bandpass filter parameters */ +#define AL_BANDPASS_GAIN 0x0001 +#define AL_BANDPASS_GAINLF 0x0002 +#define AL_BANDPASS_GAINHF 0x0003 + +/* Filter type */ +#define AL_FILTER_FIRST_PARAMETER 0x0000 +#define AL_FILTER_LAST_PARAMETER 0x8000 +#define AL_FILTER_TYPE 0x8001 + +/* Filter types, used with the AL_FILTER_TYPE property */ +#define AL_FILTER_NULL 0x0000 +#define AL_FILTER_LOWPASS 0x0001 +#define AL_FILTER_HIGHPASS 0x0002 +#define AL_FILTER_BANDPASS 0x0003 + + +/* Effect object function types. */ +typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint); +typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*); + +/* Filter object function types. */ +typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint); +typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*); + +/* Auxiliary Effect Slot object function types. */ +typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*); + +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects); +AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects); +AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect); +AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); + +AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters); +AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, ALuint *filters); +AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter); +AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues); + +AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); +AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); +#endif + +/* Filter ranges and defaults. */ + +/* Lowpass filter */ +#define LOWPASS_MIN_GAIN (0.0f) +#define LOWPASS_MAX_GAIN (1.0f) +#define LOWPASS_DEFAULT_GAIN (1.0f) + +#define LOWPASS_MIN_GAINHF (0.0f) +#define LOWPASS_MAX_GAINHF (1.0f) +#define LOWPASS_DEFAULT_GAINHF (1.0f) + +/* Highpass filter */ +#define HIGHPASS_MIN_GAIN (0.0f) +#define HIGHPASS_MAX_GAIN (1.0f) +#define HIGHPASS_DEFAULT_GAIN (1.0f) + +#define HIGHPASS_MIN_GAINLF (0.0f) +#define HIGHPASS_MAX_GAINLF (1.0f) +#define HIGHPASS_DEFAULT_GAINLF (1.0f) + +/* Bandpass filter */ +#define BANDPASS_MIN_GAIN (0.0f) +#define BANDPASS_MAX_GAIN (1.0f) +#define BANDPASS_DEFAULT_GAIN (1.0f) + +#define BANDPASS_MIN_GAINHF (0.0f) +#define BANDPASS_MAX_GAINHF (1.0f) +#define BANDPASS_DEFAULT_GAINHF (1.0f) + +#define BANDPASS_MIN_GAINLF (0.0f) +#define BANDPASS_MAX_GAINLF (1.0f) +#define BANDPASS_DEFAULT_GAINLF (1.0f) + + +/* Effect parameter ranges and defaults. */ + +/* Standard reverb effect */ +#define AL_REVERB_MIN_DENSITY (0.0f) +#define AL_REVERB_MAX_DENSITY (1.0f) +#define AL_REVERB_DEFAULT_DENSITY (1.0f) + +#define AL_REVERB_MIN_DIFFUSION (0.0f) +#define AL_REVERB_MAX_DIFFUSION (1.0f) +#define AL_REVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_REVERB_MIN_GAIN (0.0f) +#define AL_REVERB_MAX_GAIN (1.0f) +#define AL_REVERB_DEFAULT_GAIN (0.32f) + +#define AL_REVERB_MIN_GAINHF (0.0f) +#define AL_REVERB_MAX_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_GAINHF (0.89f) + +#define AL_REVERB_MIN_DECAY_TIME (0.1f) +#define AL_REVERB_MAX_DECAY_TIME (20.0f) +#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* EAX reverb effect */ +#define AL_EAXREVERB_MIN_DENSITY (0.0f) +#define AL_EAXREVERB_MAX_DENSITY (1.0f) +#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f) + +#define AL_EAXREVERB_MIN_DIFFUSION (0.0f) +#define AL_EAXREVERB_MAX_DIFFUSION (1.0f) +#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_EAXREVERB_MIN_GAIN (0.0f) +#define AL_EAXREVERB_MAX_GAIN (1.0f) +#define AL_EAXREVERB_DEFAULT_GAIN (0.32f) + +#define AL_EAXREVERB_MIN_GAINHF (0.0f) +#define AL_EAXREVERB_MAX_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f) + +#define AL_EAXREVERB_MIN_GAINLF (0.0f) +#define AL_EAXREVERB_MAX_GAINLF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f) + +#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f) +#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f) +#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f) +#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f) + +#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f) +#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f) + +#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f) +#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f) +#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f) + +#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f) +#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f) +#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f) + +#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* Chorus effect */ +#define AL_CHORUS_WAVEFORM_SINUSOID (0) +#define AL_CHORUS_WAVEFORM_TRIANGLE (1) + +#define AL_CHORUS_MIN_WAVEFORM (0) +#define AL_CHORUS_MAX_WAVEFORM (1) +#define AL_CHORUS_DEFAULT_WAVEFORM (1) + +#define AL_CHORUS_MIN_PHASE (-180) +#define AL_CHORUS_MAX_PHASE (180) +#define AL_CHORUS_DEFAULT_PHASE (90) + +#define AL_CHORUS_MIN_RATE (0.0f) +#define AL_CHORUS_MAX_RATE (10.0f) +#define AL_CHORUS_DEFAULT_RATE (1.1f) + +#define AL_CHORUS_MIN_DEPTH (0.0f) +#define AL_CHORUS_MAX_DEPTH (1.0f) +#define AL_CHORUS_DEFAULT_DEPTH (0.1f) + +#define AL_CHORUS_MIN_FEEDBACK (-1.0f) +#define AL_CHORUS_MAX_FEEDBACK (1.0f) +#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f) + +#define AL_CHORUS_MIN_DELAY (0.0f) +#define AL_CHORUS_MAX_DELAY (0.016f) +#define AL_CHORUS_DEFAULT_DELAY (0.016f) + +/* Distortion effect */ +#define AL_DISTORTION_MIN_EDGE (0.0f) +#define AL_DISTORTION_MAX_EDGE (1.0f) +#define AL_DISTORTION_DEFAULT_EDGE (0.2f) + +#define AL_DISTORTION_MIN_GAIN (0.01f) +#define AL_DISTORTION_MAX_GAIN (1.0f) +#define AL_DISTORTION_DEFAULT_GAIN (0.05f) + +#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f) +#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f) +#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f) + +#define AL_DISTORTION_MIN_EQCENTER (80.0f) +#define AL_DISTORTION_MAX_EQCENTER (24000.0f) +#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f) + +#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f) +#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f) +#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f) + +/* Echo effect */ +#define AL_ECHO_MIN_DELAY (0.0f) +#define AL_ECHO_MAX_DELAY (0.207f) +#define AL_ECHO_DEFAULT_DELAY (0.1f) + +#define AL_ECHO_MIN_LRDELAY (0.0f) +#define AL_ECHO_MAX_LRDELAY (0.404f) +#define AL_ECHO_DEFAULT_LRDELAY (0.1f) + +#define AL_ECHO_MIN_DAMPING (0.0f) +#define AL_ECHO_MAX_DAMPING (0.99f) +#define AL_ECHO_DEFAULT_DAMPING (0.5f) + +#define AL_ECHO_MIN_FEEDBACK (0.0f) +#define AL_ECHO_MAX_FEEDBACK (1.0f) +#define AL_ECHO_DEFAULT_FEEDBACK (0.5f) + +#define AL_ECHO_MIN_SPREAD (-1.0f) +#define AL_ECHO_MAX_SPREAD (1.0f) +#define AL_ECHO_DEFAULT_SPREAD (-1.0f) + +/* Flanger effect */ +#define AL_FLANGER_WAVEFORM_SINUSOID (0) +#define AL_FLANGER_WAVEFORM_TRIANGLE (1) + +#define AL_FLANGER_MIN_WAVEFORM (0) +#define AL_FLANGER_MAX_WAVEFORM (1) +#define AL_FLANGER_DEFAULT_WAVEFORM (1) + +#define AL_FLANGER_MIN_PHASE (-180) +#define AL_FLANGER_MAX_PHASE (180) +#define AL_FLANGER_DEFAULT_PHASE (0) + +#define AL_FLANGER_MIN_RATE (0.0f) +#define AL_FLANGER_MAX_RATE (10.0f) +#define AL_FLANGER_DEFAULT_RATE (0.27f) + +#define AL_FLANGER_MIN_DEPTH (0.0f) +#define AL_FLANGER_MAX_DEPTH (1.0f) +#define AL_FLANGER_DEFAULT_DEPTH (1.0f) + +#define AL_FLANGER_MIN_FEEDBACK (-1.0f) +#define AL_FLANGER_MAX_FEEDBACK (1.0f) +#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f) + +#define AL_FLANGER_MIN_DELAY (0.0f) +#define AL_FLANGER_MAX_DELAY (0.004f) +#define AL_FLANGER_DEFAULT_DELAY (0.002f) + +/* Frequency shifter effect */ +#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f) +#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f) +#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f) + +#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0) + +#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0) +#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1) +#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2) + +#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0) + +/* Vocal morpher effect */ +#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_PHONEME_A (0) +#define AL_VOCAL_MORPHER_PHONEME_E (1) +#define AL_VOCAL_MORPHER_PHONEME_I (2) +#define AL_VOCAL_MORPHER_PHONEME_O (3) +#define AL_VOCAL_MORPHER_PHONEME_U (4) +#define AL_VOCAL_MORPHER_PHONEME_AA (5) +#define AL_VOCAL_MORPHER_PHONEME_AE (6) +#define AL_VOCAL_MORPHER_PHONEME_AH (7) +#define AL_VOCAL_MORPHER_PHONEME_AO (8) +#define AL_VOCAL_MORPHER_PHONEME_EH (9) +#define AL_VOCAL_MORPHER_PHONEME_ER (10) +#define AL_VOCAL_MORPHER_PHONEME_IH (11) +#define AL_VOCAL_MORPHER_PHONEME_IY (12) +#define AL_VOCAL_MORPHER_PHONEME_UH (13) +#define AL_VOCAL_MORPHER_PHONEME_UW (14) +#define AL_VOCAL_MORPHER_PHONEME_B (15) +#define AL_VOCAL_MORPHER_PHONEME_D (16) +#define AL_VOCAL_MORPHER_PHONEME_F (17) +#define AL_VOCAL_MORPHER_PHONEME_G (18) +#define AL_VOCAL_MORPHER_PHONEME_J (19) +#define AL_VOCAL_MORPHER_PHONEME_K (20) +#define AL_VOCAL_MORPHER_PHONEME_L (21) +#define AL_VOCAL_MORPHER_PHONEME_M (22) +#define AL_VOCAL_MORPHER_PHONEME_N (23) +#define AL_VOCAL_MORPHER_PHONEME_P (24) +#define AL_VOCAL_MORPHER_PHONEME_R (25) +#define AL_VOCAL_MORPHER_PHONEME_S (26) +#define AL_VOCAL_MORPHER_PHONEME_T (27) +#define AL_VOCAL_MORPHER_PHONEME_V (28) +#define AL_VOCAL_MORPHER_PHONEME_Z (29) + +#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0) +#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1) +#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2) + +#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0) +#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2) +#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0) + +#define AL_VOCAL_MORPHER_MIN_RATE (0.0f) +#define AL_VOCAL_MORPHER_MAX_RATE (10.0f) +#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f) + +/* Pitch shifter effect */ +#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12) +#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12) +#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12) + +#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50) +#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50) +#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0) + +/* Ring modulator effect */ +#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f) +#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f) +#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f) + +#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f) +#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f) +#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f) + +#define AL_RING_MODULATOR_SINUSOID (0) +#define AL_RING_MODULATOR_SAWTOOTH (1) +#define AL_RING_MODULATOR_SQUARE (2) + +#define AL_RING_MODULATOR_MIN_WAVEFORM (0) +#define AL_RING_MODULATOR_MAX_WAVEFORM (2) +#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0) + +/* Autowah effect */ +#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f) +#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f) +#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RESONANCE (2.0f) +#define AL_AUTOWAH_MAX_RESONANCE (1000.0f) +#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f) + +#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f) +#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f) +#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f) + +/* Compressor effect */ +#define AL_COMPRESSOR_MIN_ONOFF (0) +#define AL_COMPRESSOR_MAX_ONOFF (1) +#define AL_COMPRESSOR_DEFAULT_ONOFF (1) + +/* Equalizer effect */ +#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f) +#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f) +#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f) +#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f) + +#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f) +#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f) +#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f) + +#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f) +#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f) +#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f) + +#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f) +#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f) +#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f) +#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f) + + +/* Source parameter value ranges and defaults. */ +#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f) +#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f) +#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f) + +#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_MIN_CONE_OUTER_GAINHF (0.0f) +#define AL_MAX_CONE_OUTER_GAINHF (1.0f) +#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f) + +#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE + + +/* Listener parameter value ranges and defaults. */ +#define AL_MIN_METERS_PER_UNIT FLT_MIN +#define AL_MAX_METERS_PER_UNIT FLT_MAX +#define AL_DEFAULT_METERS_PER_UNIT (1.0f) + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* AL_EFX_H */ diff --git a/src/android/jni/include/AL/oalMacOSX_OALExtensions.h b/src/android/jni/include/AL/oalMacOSX_OALExtensions.h new file mode 100644 index 00000000..c3db3054 --- /dev/null +++ b/src/android/jni/include/AL/oalMacOSX_OALExtensions.h @@ -0,0 +1,161 @@ +/********************************************************************************************************************************** +* +* OpenAL cross platform audio library +* Copyright (c) 2004-2006, Apple Computer, Inc. All rights reserved. +* Copyright (c) 2007-2008, Apple Inc. All rights reserved. +* +* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following +* conditions are met: +* +* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. +* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided with the distribution. +* 3. Neither the name of Apple Inc. ("Apple") nor the names of its contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS +* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED +* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +**********************************************************************************************************************************/ + +#ifndef __OAL_MAC_OSX_OAL_EXTENSIONS_H__ +#define __OAL_MAC_OSX_OAL_EXTENSIONS_H__ + +#include <OpenAL/al.h> + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + ALC_EXT_MAC_OSX + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +// Retrieve functions via alGetProcAddress() by passing in strings: alcMacOSXMixerOutputRate or alcMacOSXGetMixerOutputRate + +// Setting the Mixer Output Rate effectively sets the samnple rate at which the mixer +typedef ALvoid (*alcMacOSXRenderingQualityProcPtr) (ALint value); +typedef ALvoid (*alMacOSXRenderChannelCountProcPtr) (ALint value); +typedef ALvoid (*alcMacOSXMixerMaxiumumBussesProcPtr) (ALint value); +typedef ALvoid (*alcMacOSXMixerOutputRateProcPtr) (ALdouble value); + +typedef ALint (*alcMacOSXGetRenderingQualityProcPtr) (); +typedef ALint (*alMacOSXGetRenderChannelCountProcPtr) (); +typedef ALint (*alcMacOSXGetMixerMaxiumumBussesProcPtr) (); +typedef ALdouble (*alcMacOSXGetMixerOutputRateProcPtr) (); + +/* Render Quality. Used with alcMacOSXRenderingQuality() */ + + #define ALC_MAC_OSX_SPATIAL_RENDERING_QUALITY_HIGH 'rqhi' + #define ALC_MAC_OSX_SPATIAL_RENDERING_QUALITY_LOW 'rdlo' + + // High Quality Spatial Algorithm suitable only for headphone use + #define ALC_IPHONE_SPATIAL_RENDERING_QUALITY_HEADPHONES 'hdph' + +/* + Render Channels. Used with alMacOSXRenderChannelCount() + Allows a user to force OpenAL to render to stereo, regardless of the audio hardware being used +*/ + #define ALC_MAC_OSX_RENDER_CHANNEL_COUNT_STEREO 'rcst' + +/* GameKit extension */ + + #define AL_GAMEKIT 'gksr' + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + AL_EXT_SOURCE_NOTIFICATIONS + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ +/* + Source Notifications + + Eliminates the need for continuous polling for source state by providing a + mechanism for the application to receive source state change notifications. + Upon receiving a notification, the application can retrieve the actual state + corresponding to the notification ID for which the notification was sent. + */ + +#define AL_QUEUE_HAS_LOOPED 0x9000 + +/* + Notification Proc: ALSourceNotificationProc + + sid - source id + notificationID - id of state that has changed + userData - user data provided to alSourceAddNotification() + */ + +typedef ALvoid (*alSourceNotificationProc)(ALuint sid, ALuint notificationID, ALvoid* userData); + +/* + API: alSourceAddNotification + + sid - source id + notificationID - id of state for which caller wants to be notified of a change + notifyProc - notification proc + userData - ptr to applications user data, will be returned in the notification proc + + Returns AL_NO_ERROR if request is successful. + + Valid IDs: + AL_SOURCE_STATE + AL_BUFFERS_PROCESSED + AL_QUEUE_HAS_LOOPED - notification sent when a looping source has looped to it's start point + */ +typedef ALenum (*alSourceAddNotificationProcPtr) (ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData); + +/* + API: alSourceRemoveStateNotification + + sid - source id + notificationID - id of state for which caller wants to remove an existing notification + notifyProc - notification proc + userData - ptr to applications user data, will be returned in the notification proc + */ +typedef ALvoid (*alSourceRemoveNotificationProcPtr) (ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData); + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + ALC_EXT_ASA : Apple Spatial Audio Extension + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ +/* + Used with the ASA API calls: alcASAGetSource(), alcASASetSource(), alcASAGetListener(), alcASASetListener() +*/ + +typedef ALenum (*alcASAGetSourceProcPtr) (ALuint property, ALuint source, ALvoid *data, ALuint* dataSize); +typedef ALenum (*alcASASetSourceProcPtr) (ALuint property, ALuint source, ALvoid *data, ALuint dataSize); +typedef ALenum (*alcASAGetListenerProcPtr) (ALuint property, ALvoid *data, ALuint* dataSize); +typedef ALenum (*alcASASetListenerProcPtr) (ALuint property, ALvoid *data, ALuint dataSize); + + /* listener properties */ + #define ALC_ASA_REVERB_ON 'rvon' // type ALuint + #define ALC_ASA_REVERB_GLOBAL_LEVEL 'rvgl' // type ALfloat -40.0 db - 40.0 db + + #define ALC_ASA_REVERB_ROOM_TYPE 'rvrt' // type ALint + + /* reverb room type presets for the ALC_ASA_REVERB_ROOM_TYPE property */ + #define ALC_ASA_REVERB_ROOM_TYPE_SmallRoom 0 + #define ALC_ASA_REVERB_ROOM_TYPE_MediumRoom 1 + #define ALC_ASA_REVERB_ROOM_TYPE_LargeRoom 2 + #define ALC_ASA_REVERB_ROOM_TYPE_MediumHall 3 + #define ALC_ASA_REVERB_ROOM_TYPE_LargeHall 4 + #define ALC_ASA_REVERB_ROOM_TYPE_Plate 5 + #define ALC_ASA_REVERB_ROOM_TYPE_MediumChamber 6 + #define ALC_ASA_REVERB_ROOM_TYPE_LargeChamber 7 + #define ALC_ASA_REVERB_ROOM_TYPE_Cathedral 8 + #define ALC_ASA_REVERB_ROOM_TYPE_LargeRoom2 9 + #define ALC_ASA_REVERB_ROOM_TYPE_MediumHall2 10 + #define ALC_ASA_REVERB_ROOM_TYPE_MediumHall3 11 + #define ALC_ASA_REVERB_ROOM_TYPE_LargeHall2 12 + + #define ALC_ASA_REVERB_EQ_GAIN 'rveg' // type ALfloat + #define ALC_ASA_REVERB_EQ_BANDWITH 'rveb' // type ALfloat + #define ALC_ASA_REVERB_EQ_FREQ 'rvef' // type ALfloat + + /* source properties */ + #define ALC_ASA_REVERB_SEND_LEVEL 'rvsl' // type ALfloat 0.0 (dry) - 1.0 (wet) (0-100% dry/wet mix, 0.0 default) + #define ALC_ASA_OCCLUSION 'occl' // type ALfloat -100.0 db (most occlusion) - 0.0 db (no occlusion, 0.0 default) + #define ALC_ASA_OBSTRUCTION 'obst' // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default) + +#endif // __OAL_MAC_OSX_OAL_EXTENSIONS_H__ diff --git a/src/android/jni/include/AL/oalStaticBufferExtension.h b/src/android/jni/include/AL/oalStaticBufferExtension.h new file mode 100644 index 00000000..e69de29b --- /dev/null +++ b/src/android/jni/include/AL/oalStaticBufferExtension.h diff --git a/src/android/jni/include/android_native_app_glue.h b/src/android/jni/include/android_native_app_glue.h new file mode 100644 index 00000000..1b8c1f10 --- /dev/null +++ b/src/android/jni/include/android_native_app_glue.h @@ -0,0 +1,349 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef _ANDROID_NATIVE_APP_GLUE_H +#define _ANDROID_NATIVE_APP_GLUE_H + +#include <poll.h> +#include <pthread.h> +#include <sched.h> + +#include <android/configuration.h> +#include <android/looper.h> +#include <android/native_activity.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The native activity interface provided by <android/native_activity.h> + * is based on a set of application-provided callbacks that will be called + * by the Activity's main thread when certain events occur. + * + * This means that each one of this callbacks _should_ _not_ block, or they + * risk having the system force-close the application. This programming + * model is direct, lightweight, but constraining. + * + * The 'threaded_native_app' static library is used to provide a different + * execution model where the application can implement its own main event + * loop in a different thread instead. Here's how it works: + * + * 1/ The application must provide a function named "android_main()" that + * will be called when the activity is created, in a new thread that is + * distinct from the activity's main thread. + * + * 2/ android_main() receives a pointer to a valid "android_app" structure + * that contains references to other important objects, e.g. the + * ANativeActivity obejct instance the application is running in. + * + * 3/ the "android_app" object holds an ALooper instance that already + * listens to two important things: + * + * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX + * declarations below. + * + * - input events coming from the AInputQueue attached to the activity. + * + * Each of these correspond to an ALooper identifier returned by + * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, + * respectively. + * + * Your application can use the same ALooper to listen to additional + * file-descriptors. They can either be callback based, or with return + * identifiers starting with LOOPER_ID_USER. + * + * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, + * the returned data will point to an android_poll_source structure. You + * can call the process() function on it, and fill in android_app->onAppCmd + * and android_app->onInputEvent to be called for your own processing + * of the event. + * + * Alternatively, you can call the low-level functions to read and process + * the data directly... look at the process_cmd() and process_input() + * implementations in the glue to see how to do this. + * + * See the sample named "native-activity" that comes with the NDK with a + * full usage example. Also look at the JavaDoc of NativeActivity. + */ + +struct android_app; + +/** + * Data associated with an ALooper fd that will be returned as the "outData" + * when that source has data ready. + */ +struct android_poll_source { + // The identifier of this source. May be LOOPER_ID_MAIN or + // LOOPER_ID_INPUT. + int32_t id; + + // The android_app this ident is associated with. + struct android_app* app; + + // Function to call to perform the standard processing of data from + // this source. + void (*process)(struct android_app* app, struct android_poll_source* source); +}; + +/** + * This is the interface for the standard glue code of a threaded + * application. In this model, the application's code is running + * in its own thread separate from the main thread of the process. + * It is not required that this thread be associated with the Java + * VM, although it will need to be in order to make JNI calls any + * Java objects. + */ +struct android_app { + // The application can place a pointer to its own state object + // here if it likes. + void* userData; + + // Fill this in with the function to process main app commands (APP_CMD_*) + void (*onAppCmd)(struct android_app* app, int32_t cmd); + + // Fill this in with the function to process input events. At this point + // the event has already been pre-dispatched, and it will be finished upon + // return. Return 1 if you have handled the event, 0 for any default + // dispatching. + int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); + + // The ANativeActivity object instance that this app is running in. + ANativeActivity* activity; + + // The current configuration the app is running in. + AConfiguration* config; + + // This is the last instance's saved state, as provided at creation time. + // It is NULL if there was no state. You can use this as you need; the + // memory will remain around until you call android_app_exec_cmd() for + // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. + // These variables should only be changed when processing a APP_CMD_SAVE_STATE, + // at which point they will be initialized to NULL and you can malloc your + // state and place the information here. In that case the memory will be + // freed for you later. + void* savedState; + size_t savedStateSize; + + // The ALooper associated with the app's thread. + ALooper* looper; + + // When non-NULL, this is the input queue from which the app will + // receive user input events. + AInputQueue* inputQueue; + + // When non-NULL, this is the window surface that the app can draw in. + ANativeWindow* window; + + // Current content rectangle of the window; this is the area where the + // window's content should be placed to be seen by the user. + ARect contentRect; + + // Current state of the app's activity. May be either APP_CMD_START, + // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. + int activityState; + + // This is non-zero when the application's NativeActivity is being + // destroyed and waiting for the app thread to complete. + int destroyRequested; + + // ------------------------------------------------- + // Below are "private" implementation of the glue code. + + pthread_mutex_t mutex; + pthread_cond_t cond; + + int msgread; + int msgwrite; + + pthread_t thread; + + struct android_poll_source cmdPollSource; + struct android_poll_source inputPollSource; + + int running; + int stateSaved; + int destroyed; + int redrawNeeded; + AInputQueue* pendingInputQueue; + ANativeWindow* pendingWindow; + ARect pendingContentRect; +}; + +enum { + /** + * Looper data ID of commands coming from the app's main thread, which + * is returned as an identifier from ALooper_pollOnce(). The data for this + * identifier is a pointer to an android_poll_source structure. + * These can be retrieved and processed with android_app_read_cmd() + * and android_app_exec_cmd(). + */ + LOOPER_ID_MAIN = 1, + + /** + * Looper data ID of events coming from the AInputQueue of the + * application's window, which is returned as an identifier from + * ALooper_pollOnce(). The data for this identifier is a pointer to an + * android_poll_source structure. These can be read via the inputQueue + * object of android_app. + */ + LOOPER_ID_INPUT = 2, + + /** + * Start of user-defined ALooper identifiers. + */ + LOOPER_ID_USER = 3, +}; + +enum { + /** + * Command from main thread: the AInputQueue has changed. Upon processing + * this command, android_app->inputQueue will be updated to the new queue + * (or NULL). + */ + APP_CMD_INPUT_CHANGED, + + /** + * Command from main thread: a new ANativeWindow is ready for use. Upon + * receiving this command, android_app->window will contain the new window + * surface. + */ + APP_CMD_INIT_WINDOW, + + /** + * Command from main thread: the existing ANativeWindow needs to be + * terminated. Upon receiving this command, android_app->window still + * contains the existing window; after calling android_app_exec_cmd + * it will be set to NULL. + */ + APP_CMD_TERM_WINDOW, + + /** + * Command from main thread: the current ANativeWindow has been resized. + * Please redraw with its new size. + */ + APP_CMD_WINDOW_RESIZED, + + /** + * Command from main thread: the system needs that the current ANativeWindow + * be redrawn. You should redraw the window before handing this to + * android_app_exec_cmd() in order to avoid transient drawing glitches. + */ + APP_CMD_WINDOW_REDRAW_NEEDED, + + /** + * Command from main thread: the content area of the window has changed, + * such as from the soft input window being shown or hidden. You can + * find the new content rect in android_app::contentRect. + */ + APP_CMD_CONTENT_RECT_CHANGED, + + /** + * Command from main thread: the app's activity window has gained + * input focus. + */ + APP_CMD_GAINED_FOCUS, + + /** + * Command from main thread: the app's activity window has lost + * input focus. + */ + APP_CMD_LOST_FOCUS, + + /** + * Command from main thread: the current device configuration has changed. + */ + APP_CMD_CONFIG_CHANGED, + + /** + * Command from main thread: the system is running low on memory. + * Try to reduce your memory use. + */ + APP_CMD_LOW_MEMORY, + + /** + * Command from main thread: the app's activity has been started. + */ + APP_CMD_START, + + /** + * Command from main thread: the app's activity has been resumed. + */ + APP_CMD_RESUME, + + /** + * Command from main thread: the app should generate a new saved state + * for itself, to restore from later if needed. If you have saved state, + * allocate it with malloc and place it in android_app.savedState with + * the size in android_app.savedStateSize. The will be freed for you + * later. + */ + APP_CMD_SAVE_STATE, + + /** + * Command from main thread: the app's activity has been paused. + */ + APP_CMD_PAUSE, + + /** + * Command from main thread: the app's activity has been stopped. + */ + APP_CMD_STOP, + + /** + * Command from main thread: the app's activity is being destroyed, + * and waiting for the app thread to clean up and exit before proceeding. + */ + APP_CMD_DESTROY, +}; + +/** + * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next + * app command message. + */ +int8_t android_app_read_cmd(struct android_app* android_app); + +/** + * Call with the command returned by android_app_read_cmd() to do the + * initial pre-processing of the given command. You can perform your own + * actions for the command after calling this function. + */ +void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Call with the command returned by android_app_read_cmd() to do the + * final post-processing of the given command. You must have done your own + * actions for the command before calling this function. + */ +void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Dummy function you can call to ensure glue code isn't stripped. + */ +void app_dummy(); + +/** + * This is the function that application code must implement, representing + * the main entry to the app. + */ +extern void android_main(struct android_app* app); + +#ifdef __cplusplus +} +#endif + +#endif /* _ANDROID_NATIVE_APP_GLUE_H */ diff --git a/src/audio.c b/src/audio.c index 0c61c0fa..ad1d7eba 100644 --- a/src/audio.c +++ b/src/audio.c @@ -35,26 +35,29 @@ #include "raylib.h" #endif -#include "AL/al.h" // OpenAL basic header -#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) -#include "AL/alext.h" // extensions for other format types +#include "AL/al.h" // OpenAL basic header +#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) +#include "AL/alext.h" // OpenAL extensions for other format types -#include <stdlib.h> // Declares malloc() and free() for memory management -#include <string.h> // Required for strcmp() -#include <stdio.h> // Used for .WAV loading +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strcmp(), strncmp() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() #if defined(AUDIO_STANDALONE) - #include <stdarg.h> // Used for functions with variable number of parameters (TraceLog()) + #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() #else - #include "utils.h" // rRES data decompression utility function - // NOTE: Includes Android fopen function map + #include "utils.h" // Required for: DecompressData() + // NOTE: Includes Android fopen() function map #endif //#define STB_VORBIS_HEADER_ONLY -#include "stb_vorbis.h" // OGG loading functions +#include "external/stb_vorbis.h" // OGG loading functions #define JAR_XM_IMPLEMENTATION -#include "jar_xm.h" // For playing .xm files +#include "external/jar_xm.h" // XM loading functions + +#define JAR_MOD_IMPLEMENTATION +#include "external/jar_mod.h" // MOD loading functions //---------------------------------------------------------------------------------- // Defines and Macros @@ -86,24 +89,45 @@ typedef struct MixChannel_t { unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream bool floatingPoint; // if false then the short datatype is used instead bool playing; // false if paused - ALenum alFormat; // openAL format specifier - ALuint alSource; // openAL source - ALuint alBuffer[MAX_STREAM_BUFFERS]; // openAL sample buffer + + ALenum alFormat; // OpenAL format specifier + ALuint alSource; // OpenAL source + ALuint alBuffer[MAX_STREAM_BUFFERS]; // OpenAL sample buffer } MixChannel_t; // Music type (file streaming from memory) // NOTE: Anything longer than ~10 seconds should be streamed into a mix channel... typedef struct Music { stb_vorbis *stream; - jar_xm_context_t *chipctx; // Stores jar_xm mixc + jar_xm_context_t *xmctx; // XM chiptune context + jar_mod_context_t modctx; // MOD chiptune context MixChannel_t *mixc; // mix channel - int totalSamplesLeft; + unsigned int totalSamplesLeft; float totalLengthSeconds; bool loop; - bool chipTune; // True if chiptune is loaded + bool chipTune; // chiptune is loaded? } Music; +// Audio errors registered +typedef enum { + ERROR_RAW_CONTEXT_CREATION = 1, + ERROR_XM_CONTEXT_CREATION = 2, + ERROR_MOD_CONTEXT_CREATION = 4, + ERROR_MIX_CHANNEL_CREATION = 8, + ERROR_MUSIC_CHANNEL_CREATION = 16, + ERROR_LOADING_XM = 32, + ERROR_LOADING_MOD = 64, + ERROR_LOADING_WAV = 128, + ERROR_LOADING_OGG = 256, + ERROR_OUT_OF_MIX_CHANNELS = 512, + ERROR_EXTENSION_NOT_RECOGNIZED = 1024, + ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048, + ERROR_INVALID_RRES_FILE = 4096, + ERROR_INVALID_RRES_RESOURCE = 8192, + ERROR_UNINITIALIZED_CHANNELS = 16384 +} AudioError; + #if defined(AUDIO_STANDALONE) typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; #endif @@ -111,9 +135,11 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static MixChannel_t* mixChannelsActive_g[MAX_MIX_CHANNELS]; // What mix channels are currently active +static Music musicChannels_g[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time +static MixChannel_t *mixChannels_g[MAX_MIX_CHANNELS]; // What mix channels are currently active static bool musicEnabled_g = false; -static Music currentMusic[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time + +static int lastAudioError = 0; // Registers last audio error //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -125,10 +151,9 @@ static void UnloadWave(Wave wave); // Unload wave data static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data static void EmptyMusicStream(int index); // Empty music buffers - -static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. -static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel -static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses +static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. +static void CloseMixChannel(MixChannel_t *mixc); // Frees mix channel +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in @@ -149,13 +174,13 @@ void InitAudioDevice(void) // Open and initialize a device with default settings ALCdevice *device = alcOpenDevice(NULL); - if(!device) TraceLog(ERROR, "Audio device could not be opened"); + if (!device) TraceLog(ERROR, "Audio device could not be opened"); ALCcontext *context = alcCreateContext(device, NULL); - if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE) + if ((context == NULL) || (alcMakeContextCurrent(context) == ALC_FALSE)) { - if(context != NULL) alcDestroyContext(context); + if (context != NULL) alcDestroyContext(context); alcCloseDevice(device); @@ -173,11 +198,10 @@ void InitAudioDevice(void) // Close the audio device for all contexts void CloseAudioDevice(void) { - for(int index=0; index<MAX_MUSIC_STREAMS; index++) + for (int index=0; index<MAX_MUSIC_STREAMS; index++) { - if(currentMusic[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream + if (musicChannels_g[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream } - ALCdevice *device; ALCcontext *context = alcGetCurrentContext(); @@ -195,9 +219,12 @@ void CloseAudioDevice(void) bool IsAudioDeviceReady(void) { ALCcontext *context = alcGetCurrentContext(); + if (context == NULL) return false; - else{ + else + { ALCdevice *device = alcGetContextsDevice(context); + if (device == NULL) return false; else return true; } @@ -210,33 +237,30 @@ bool IsAudioDeviceReady(void) // For streaming into mix channels. // The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time. // exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point -static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint) +static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint) { - if(mixChannel >= MAX_MIX_CHANNELS) return NULL; - if(!IsAudioDeviceReady()) InitAudioDevice(); + if (mixChannel >= MAX_MIX_CHANNELS) return NULL; + if (!IsAudioDeviceReady()) InitAudioDevice(); - if(!mixChannelsActive_g[mixChannel]){ - MixChannel_t *mixc = (MixChannel_t*)malloc(sizeof(MixChannel_t)); + if (!mixChannels_g[mixChannel]) + { + MixChannel_t *mixc = (MixChannel_t *)malloc(sizeof(MixChannel_t)); mixc->sampleRate = sampleRate; mixc->channels = channels; mixc->mixChannel = mixChannel; mixc->floatingPoint = floatingPoint; - mixChannelsActive_g[mixChannel] = mixc; + mixChannels_g[mixChannel] = mixc; - // setup openAL format - if(channels == 1) + // Setup OpenAL format + if (channels == 1) { - if(floatingPoint) - mixc->alFormat = AL_FORMAT_MONO_FLOAT32; - else - mixc->alFormat = AL_FORMAT_MONO16; + if (floatingPoint) mixc->alFormat = AL_FORMAT_MONO_FLOAT32; + else mixc->alFormat = AL_FORMAT_MONO16; } - else if(channels == 2) + else if (channels == 2) { - if(floatingPoint) - mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; - else - mixc->alFormat = AL_FORMAT_STEREO16; + if (floatingPoint) mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; + else mixc->alFormat = AL_FORMAT_STEREO16; } // Create an audio source @@ -249,10 +273,8 @@ static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mix // Create Buffer alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); - //fill buffers - int x; - for(x=0;x<MAX_STREAM_BUFFERS;x++) - FillAlBufferWithSilence(mixc, mixc->alBuffer[x]); + // Fill buffers + for (int i = 0; i < MAX_STREAM_BUFFERS; i++) FillAlBufferWithSilence(mixc, mixc->alBuffer[i]); alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer); mixc->playing = true; @@ -260,30 +282,33 @@ static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mix return mixc; } + return NULL; } // Frees buffer in mix channel -static void CloseMixChannel(MixChannel_t* mixc) +static void CloseMixChannel(MixChannel_t *mixc) { - if(mixc){ + if (mixc) + { alSourceStop(mixc->alSource); mixc->playing = false; - //flush out all queued buffers + // Flush out all queued buffers ALuint buffer = 0; int queued = 0; alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued); + while (queued > 0) { alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); queued--; } - //delete source and buffers + // Delete source and buffers alDeleteSources(1, &mixc->alSource); alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); - mixChannelsActive_g[mixc->mixChannel] = NULL; + mixChannels_g[mixc->mixChannel] = NULL; free(mixc); mixc = NULL; } @@ -292,39 +317,46 @@ static void CloseMixChannel(MixChannel_t* mixc) // Pushes more audio data into mixc mix channel, only one buffer per call // Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio. // @Returns number of samples that where processed. -static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements) +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements) { - if(!mixc || mixChannelsActive_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples + if (!mixc || (mixChannels_g[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples - if (!data || !numberElements) - { // pauses audio until data is given - if(mixc->playing){ + if (!data || !numberElements) + { + // Pauses audio until data is given + if (mixc->playing) + { alSourcePause(mixc->alSource); mixc->playing = false; } + return 0; } - else if(!mixc->playing) - { // restart audio otherwise + else if (!mixc->playing) + { + // Restart audio otherwise alSourcePlay(mixc->alSource); mixc->playing = true; } - - + ALuint buffer = 0; alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); - if(!buffer) return 0; - if(mixc->floatingPoint) // process float buffers + if (!buffer) return 0; + + if (mixc->floatingPoint) { - float *ptr = (float*)data; + // Process float buffers + float *ptr = (float *)data; alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate); } - else // process short buffers + else { - short *ptr = (short*)data; + // Process short buffers + short *ptr = (short *)data; alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate); } + alSourceQueueBuffers(mixc->alSource, 1, &buffer); return numberElements; @@ -333,15 +365,18 @@ static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements) // fill buffer with zeros, returns number processed static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) { - if(mixc->floatingPoint){ - float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f}; + if (mixc->floatingPoint) + { + float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f }; alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_FLOAT; } else { - short pcm[MUSIC_BUFFER_SIZE_SHORT] = {0}; + short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 }; alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_SHORT; } } @@ -351,13 +386,10 @@ static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) // ResampleShortToFloat(sh,fl,3); static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len) { - int x; - for(x=0;x<len;x++) + for (int i = 0; i < len; i++) { - if(shorts[x] < 0) - floats[x] = (float)shorts[x] / 32766.f; - else - floats[x] = (float)shorts[x] / 32767.f; + if (shorts[i] < 0) floats[i] = (float)shorts[i]/32766.0f; + else floats[i] = (float)shorts[i]/32767.0f; } } @@ -366,54 +398,49 @@ static void ResampleShortToFloat(short *shorts, float *floats, unsigned short le // ResampleByteToFloat(ch,fl,3); static void ResampleByteToFloat(char *chars, float *floats, unsigned short len) { - int x; - for(x=0;x<len;x++) + for (int i = 0; i < len; i++) { - if(chars[x] < 0) - floats[x] = (float)chars[x] / 127.f; - else - floats[x] = (float)chars[x] / 128.f; + if (chars[i] < 0) floats[i] = (float)chars[i]/127.0f; + else floats[i] = (float)chars[i]/128.0f; } } -// used to output raw audio streams, returns negative numbers on error +// used to output raw audio streams, returns negative numbers on error, + number represents the mix channel index // if floating point is false the data size is 16bit short, otherwise it is float 32bit RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint) { int mixIndex; - for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot { - if(mixChannelsActive_g[mixIndex] == NULL) break; - else if(mixIndex == MAX_MIX_CHANNELS - 1) return -1; // error + if (mixChannels_g[mixIndex] == NULL) break; + else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error } - if(InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) - return mixIndex; - else - return -2; // error + if (InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) return mixIndex; + else return ERROR_RAW_CONTEXT_CREATION; // error } void CloseRawAudioContext(RawAudioContext ctx) { - if(mixChannelsActive_g[ctx]) - CloseMixChannel(mixChannelsActive_g[ctx]); + if (mixChannels_g[ctx]) CloseMixChannel(mixChannels_g[ctx]); } -int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements) +// if 0 is returned, the buffers are still full and you need to keep trying with the same data until a + number is returned. +// any + number returned is the number of samples that was processed and passed into buffer. +// data either needs to be array of floats or shorts. +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements) { int numBuffered = 0; - if(ctx >= 0) + + if (ctx >= 0) { - MixChannel_t* mixc = mixChannelsActive_g[ctx]; + MixChannel_t* mixc = mixChannels_g[ctx]; numBuffered = BufferMixChannel(mixc, data, numberElements); } + return numBuffered; } - - - - //---------------------------------------------------------------------------------- // Module Functions Definition - Sounds loading and playing (.WAV) //---------------------------------------------------------------------------------- @@ -431,7 +458,13 @@ Sound LoadSound(char *fileName) if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); - else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); + else + { + TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); + + // TODO: Find a better way to register errors (similar to glGetError()) + lastAudioError = ERROR_EXTENSION_NOT_RECOGNIZED; + } if (wave.data != NULL) { @@ -558,6 +591,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if (rresFile == NULL) { TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName); + lastAudioError = ERROR_UNABLE_TO_OPEN_RRES_FILE; } else { @@ -572,6 +606,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); + lastAudioError = ERROR_INVALID_RRES_FILE; } else { @@ -662,6 +697,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName); + lastAudioError = ERROR_INVALID_RRES_RESOURCE; } } else @@ -763,119 +799,156 @@ void SetSoundPitch(Sound sound, float pitch) // Start music playing (open stream) // returns 0 on success -int PlayMusicStream(int musicIndex, char *fileName) +int PlayMusicStream(int index, char *fileName) { int mixIndex; - if(currentMusic[musicIndex].stream || currentMusic[musicIndex].chipctx) return 1; // error + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error - for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot { - if(mixChannelsActive_g[mixIndex] == NULL) break; - else if(mixIndex == MAX_MIX_CHANNELS - 1) return 2; // error + if (mixChannels_g[mixIndex] == NULL) break; + else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error } if (strcmp(GetExtension(fileName),"ogg") == 0) { // Open audio stream - currentMusic[musicIndex].stream = stb_vorbis_open_filename(fileName, NULL, NULL); + musicChannels_g[index].stream = stb_vorbis_open_filename(fileName, NULL, NULL); - if (currentMusic[musicIndex].stream == NULL) + if (musicChannels_g[index].stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); - return 3; // error + return ERROR_LOADING_OGG; // error } else { // Get file info - stb_vorbis_info info = stb_vorbis_get_info(currentMusic[musicIndex].stream); + stb_vorbis_info info = stb_vorbis_get_info(musicChannels_g[index].stream); TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); - currentMusic[musicIndex].loop = true; // We loop by default + musicChannels_g[index].loop = true; // We loop by default musicEnabled_g = true; - currentMusic[musicIndex].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[musicIndex].stream) * info.channels; - currentMusic[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[musicIndex].stream); + musicChannels_g[index].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * info.channels; + musicChannels_g[index].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); - if (info.channels == 2){ - currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); - currentMusic[musicIndex].mixc->playing = true; + if (info.channels == 2) + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); + musicChannels_g[index].mixc->playing = true; } - else{ - currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); - currentMusic[musicIndex].mixc->playing = true; + else + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); + musicChannels_g[index].mixc->playing = true; } - if(!currentMusic[musicIndex].mixc) return 4; // error + + if (!musicChannels_g[index].mixc) return ERROR_LOADING_OGG; // error } } else if (strcmp(GetExtension(fileName),"xm") == 0) { // only stereo is supported for xm - if(!jar_xm_create_context_from_file(¤tMusic[musicIndex].chipctx, 48000, fileName)) + if (!jar_xm_create_context_from_file(&musicChannels_g[index].xmctx, 48000, fileName)) { - currentMusic[musicIndex].chipTune = true; - currentMusic[musicIndex].loop = true; - jar_xm_set_max_loop_count(currentMusic[musicIndex].chipctx, 0); // infinite number of loops - currentMusic[musicIndex].totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic[musicIndex].chipctx); - currentMusic[musicIndex].totalLengthSeconds = ((float)currentMusic[musicIndex].totalSamplesLeft) / 48000.f; + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + jar_xm_set_max_loop_count(musicChannels_g[index].xmctx, 0); // infinite number of loops + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicChannels_g[index].xmctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; musicEnabled_g = true; - TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic[musicIndex].totalSamplesLeft); - TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic[musicIndex].totalLengthSeconds); + TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); + + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, true); + + if (!musicChannels_g[index].mixc) return ERROR_XM_CONTEXT_CREATION; // error - currentMusic[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, false); - if(!currentMusic[musicIndex].mixc) return 5; // error - currentMusic[musicIndex].mixc->playing = true; + musicChannels_g[index].mixc->playing = true; } else { TraceLog(WARNING, "[%s] XM file could not be opened", fileName); - return 6; // error + return ERROR_LOADING_XM; // error + } + } + else if (strcmp(GetExtension(fileName),"mod") == 0) + { + jar_mod_init(&musicChannels_g[index].modctx); + + if (jar_mod_load_file(&musicChannels_g[index].modctx, fileName)) + { + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicChannels_g[index].modctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; + musicEnabled_g = true; + + TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); + + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, false); + + if (!musicChannels_g[index].mixc) return ERROR_MOD_CONTEXT_CREATION; // error + + musicChannels_g[index].mixc->playing = true; + } + else + { + TraceLog(WARNING, "[%s] MOD file could not be opened", fileName); + return ERROR_LOADING_MOD; // error } } else { TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); - return 7; // error + return ERROR_EXTENSION_NOT_RECOGNIZED; // error } + return 0; // normal return } -// Stop music playing for individual music index of currentMusic array (close stream) +// Stop music playing for individual music index of musicChannels_g array (close stream) void StopMusicStream(int index) { - if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc) + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) { - CloseMixChannel(currentMusic[index].mixc); + CloseMixChannel(musicChannels_g[index].mixc); - if (currentMusic[index].chipTune) - { - jar_xm_free_context(currentMusic[index].chipctx); - } - else + if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx) { - stb_vorbis_close(currentMusic[index].stream); + jar_xm_free_context(musicChannels_g[index].xmctx); + musicChannels_g[index].xmctx = 0; } + else if (musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) jar_mod_unload(&musicChannels_g[index].modctx); + else stb_vorbis_close(musicChannels_g[index].stream); + + if (!GetMusicStreamCount()) musicEnabled_g = false; - if(!getMusicStreamCount()) musicEnabled_g = false; - if(currentMusic[index].stream || currentMusic[index].chipctx) + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) { - currentMusic[index].stream = NULL; - currentMusic[index].chipctx = NULL; + musicChannels_g[index].stream = NULL; + musicChannels_g[index].xmctx = NULL; } } } //get number of music channels active at this time, this does not mean they are playing -int getMusicStreamCount(void) +int GetMusicStreamCount(void) { int musicCount = 0; - for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot - if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) musicCount++; + + // Find empty music slot + for (int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) + { + if(musicChannels_g[musicIndex].stream != NULL || musicChannels_g[musicIndex].chipTune) musicCount++; + } return musicCount; } @@ -884,11 +957,11 @@ int getMusicStreamCount(void) void PauseMusicStream(int index) { // Pause music stream if music available! - if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc && musicEnabled_g) + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc && musicEnabled_g) { TraceLog(INFO, "Pausing music stream"); - alSourcePause(currentMusic[index].mixc->alSource); - currentMusic[index].mixc->playing = false; + alSourcePause(musicChannels_g[index].mixc->alSource); + musicChannels_g[index].mixc->playing = false; } } @@ -897,13 +970,16 @@ void ResumeMusicStream(int index) { // Resume music playing... if music available! ALenum state; - if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ - alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PAUSED) { TraceLog(INFO, "Resuming music stream"); - alSourcePlay(currentMusic[index].mixc->alSource); - currentMusic[index].mixc->playing = true; + alSourcePlay(musicChannels_g[index].mixc->alSource); + musicChannels_g[index].mixc->playing = true; } } } @@ -914,8 +990,10 @@ bool IsMusicPlaying(int index) bool playing = false; ALint state; - if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ - alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PLAYING) playing = true; } @@ -925,30 +1003,28 @@ bool IsMusicPlaying(int index) // Set volume for music void SetMusicVolume(int index, float volume) { - if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ - alSourcef(currentMusic[index].mixc->alSource, AL_GAIN, volume); + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alSourcef(musicChannels_g[index].mixc->alSource, AL_GAIN, volume); } } +// Set pitch for music void SetMusicPitch(int index, float pitch) { - if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ - alSourcef(currentMusic[index].mixc->alSource, AL_PITCH, pitch); + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alSourcef(musicChannels_g[index].mixc->alSource, AL_PITCH, pitch); } } -// Get current music time length (in seconds) +// Get music time length (in seconds) float GetMusicTimeLength(int index) { float totalSeconds; - if (currentMusic[index].chipTune) - { - totalSeconds = currentMusic[index].totalLengthSeconds; - } - else - { - totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[index].stream); - } + + if (musicChannels_g[index].chipTune) totalSeconds = (float)musicChannels_g[index].totalLengthSeconds; + else totalSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); return totalSeconds; } @@ -957,19 +1033,25 @@ float GetMusicTimeLength(int index) float GetMusicTimePlayed(int index) { float secondsPlayed = 0.0f; - if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc) + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) { - if (currentMusic[index].chipTune) + if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx) { uint64_t samples; - jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples); - secondsPlayed = (float)samples / (48000 * currentMusic[index].mixc->channels); // Not sure if this is the correct value + jar_xm_get_position(musicChannels_g[index].xmctx, NULL, NULL, NULL, &samples); + secondsPlayed = (float)samples / (48000.f * musicChannels_g[index].mixc->channels); // Not sure if this is the correct value + } + else if(musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) + { + long numsamp = jar_mod_current_samples(&musicChannels_g[index].modctx); + secondsPlayed = (float)numsamp / (48000.f); } else { - int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels; - int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft; - secondsPlayed = (float)samplesPlayed / (currentMusic[index].mixc->sampleRate * currentMusic[index].mixc->channels); + int totalSamples = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels; + int samplesPlayed = totalSamples - musicChannels_g[index].totalSamplesLeft; + secondsPlayed = (float)samplesPlayed / (musicChannels_g[index].mixc->sampleRate * musicChannels_g[index].mixc->channels); } } @@ -986,22 +1068,33 @@ static bool BufferMusicStream(int index, int numBuffers) short pcm[MUSIC_BUFFER_SIZE_SHORT]; float pcmf[MUSIC_BUFFER_SIZE_FLOAT]; - int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts - bool active = true; // We can get more data from stream (not finished) + int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts + bool active = true; // We can get more data from stream (not finished) - if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes. + if (musicChannels_g[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes. { - if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) - size = MUSIC_BUFFER_SIZE_SHORT / 2; - else - size = currentMusic[index].totalSamplesLeft / 2; - - for(int x=0; x<numBuffers; x++) + for (int i = 0; i < numBuffers; i++) { - jar_xm_generate_samples_16bit(currentMusic[index].chipctx, pcm, size); // reads 2*readlen shorts and moves them to buffer+size memory location - BufferMixChannel(currentMusic[index].mixc, pcm, size * 2); - currentMusic[index].totalSamplesLeft -= size * 2; - if(currentMusic[index].totalSamplesLeft <= 0) + if (musicChannels_g[index].modctx.mod_loaded) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + + jar_mod_fillbuffer(&musicChannels_g[index].modctx, pcm, size, 0 ); + BufferMixChannel(musicChannels_g[index].mixc, pcm, size*2); + } + else if (musicChannels_g[index].xmctx) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) size = MUSIC_BUFFER_SIZE_FLOAT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + + jar_xm_generate_samples(musicChannels_g[index].xmctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location + BufferMixChannel(musicChannels_g[index].mixc, pcmf, size*2); + } + + musicChannels_g[index].totalSamplesLeft -= size; + + if (musicChannels_g[index].totalSamplesLeft <= 0) { active = false; break; @@ -1010,17 +1103,16 @@ static bool BufferMusicStream(int index, int numBuffers) } else { - if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) - size = MUSIC_BUFFER_SIZE_SHORT; - else - size = currentMusic[index].totalSamplesLeft; + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT; + else size = musicChannels_g[index].totalSamplesLeft; - for(int x=0; x<numBuffers; x++) + for (int i = 0; i < numBuffers; i++) { - int streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].mixc->channels, pcm, size); - BufferMixChannel(currentMusic[index].mixc, pcm, streamedBytes * currentMusic[index].mixc->channels); - currentMusic[index].totalSamplesLeft -= streamedBytes * currentMusic[index].mixc->channels; - if(currentMusic[index].totalSamplesLeft <= 0) + int streamedBytes = stb_vorbis_get_samples_short_interleaved(musicChannels_g[index].stream, musicChannels_g[index].mixc->channels, pcm, size); + BufferMixChannel(musicChannels_g[index].mixc, pcm, streamedBytes * musicChannels_g[index].mixc->channels); + musicChannels_g[index].totalSamplesLeft -= streamedBytes * musicChannels_g[index].mixc->channels; + + if (musicChannels_g[index].totalSamplesLeft <= 0) { active = false; break; @@ -1037,21 +1129,21 @@ static void EmptyMusicStream(int index) ALuint buffer = 0; int queued = 0; - alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued); + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued); while (queued > 0) { - alSourceUnqueueBuffers(currentMusic[index].mixc->alSource, 1, &buffer); + alSourceUnqueueBuffers(musicChannels_g[index].mixc->alSource, 1, &buffer); queued--; } } -//determine if a music stream is ready to be written to +// Determine if a music stream is ready to be written static int IsMusicStreamReadyForBuffering(int index) { ALint processed = 0; - alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed); + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed); return processed; } @@ -1062,37 +1154,35 @@ void UpdateMusicStream(int index) bool active = true; int numBuffers = IsMusicStreamReadyForBuffering(index); - if (currentMusic[index].mixc->playing && index < MAX_MUSIC_STREAMS && musicEnabled_g && currentMusic[index].mixc && numBuffers) + if (musicChannels_g[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicEnabled_g && musicChannels_g[index].mixc && numBuffers) { active = BufferMusicStream(index, numBuffers); - if (!active && currentMusic[index].loop) + if (!active && musicChannels_g[index].loop) { - if (currentMusic[index].chipTune) + if (musicChannels_g[index].chipTune) { - currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * 48000; + if(musicChannels_g[index].modctx.mod_loaded) jar_mod_seek_start(&musicChannels_g[index].modctx); + musicChannels_g[index].totalSamplesLeft = musicChannels_g[index].totalLengthSeconds * 48000; } else { - stb_vorbis_seek_start(currentMusic[index].stream); - currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels; + stb_vorbis_seek_start(musicChannels_g[index].stream); + musicChannels_g[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels; } + active = true; } - if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); - alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); - if (state != AL_PLAYING && active) alSourcePlay(currentMusic[index].mixc->alSource); + if (state != AL_PLAYING && active) alSourcePlay(musicChannels_g[index].mixc->alSource); if (!active) StopMusicStream(index); } - else - return; - } // Load WAV file into Wave structure diff --git a/src/audio.h b/src/audio.h index 1140a60a..fe72d866 100644 --- a/src/audio.h +++ b/src/audio.h @@ -41,8 +41,9 @@ //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type - #ifndef true + #if !defined(_STDBOOL_H) typedef enum { false, true } bool; + #define _STDBOOL_H #endif #endif @@ -50,6 +51,7 @@ typedef struct Sound { unsigned int source; unsigned int buffer; + AudioError error; // if there was any error during the creation or use of this Sound } Sound; // Wave type, defines audio wave data @@ -63,6 +65,7 @@ typedef struct Wave { typedef int RawAudioContext; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -90,7 +93,7 @@ bool IsSoundPlaying(Sound sound); // Check if a so void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) void UpdateMusicStream(int index); // Updates buffers for music streaming void StopMusicStream(int index); // Stop music playing (close stream) void PauseMusicStream(int index); // Pause music playing @@ -99,7 +102,7 @@ bool IsMusicPlaying(int index); // Check if musi void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) float GetMusicTimeLength(int index); // Get music time length (in seconds) float GetMusicTimePlayed(int index); // Get current music time played (in seconds) -int getMusicStreamCount(void); +int GetMusicStreamCount(void); void SetMusicPitch(int index, float pitch); // used to output raw audio streams, returns negative numbers on error @@ -107,7 +110,7 @@ void SetMusicPitch(int index, float pitch); RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); void CloseRawAudioContext(RawAudioContext ctx); -int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered #ifdef __cplusplus } diff --git a/src/camera.c b/src/camera.c index 8e5c527e..11571cca 100644 --- a/src/camera.c +++ b/src/camera.c @@ -30,7 +30,7 @@ #include "raylib.h" #endif -#include <math.h> +#include <math.h> // Required for: sqrt(), sin(), cos() //---------------------------------------------------------------------------------- // Defines and Macros @@ -9,6 +9,7 @@ * PLATFORM_ANDROID - Only OpenGL ES 2.0 devices * PLATFORM_RPI - Rapsberry Pi (tested on Raspbian) * PLATFORM_WEB - Emscripten, HTML5 +* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror) * * On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic * device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX). @@ -53,14 +54,16 @@ #include <string.h> // String function definitions, memset() #include <errno.h> // Macros for reporting and retrieving error conditions through error codes +#if defined(PLATFORM_OCULUS) + #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base +#endif + #if defined(PLATFORM_DESKTOP) - #define GLAD_EXTENSIONS_LOADER - #if defined(GLEW_EXTENSIONS_LOADER) - #define GLEW_STATIC - #include <GL/glew.h> // GLEW extensions loading lib - #elif defined(GLAD_EXTENSIONS_LOADER) - #include "glad.h" // GLAD library: Manage OpenGL headers and extensions - #endif + #include "external/glad.h" // GLAD library: Manage OpenGL headers and extensions +#endif + +#if defined(PLATFORM_OCULUS) + #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL #endif #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -135,7 +138,31 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// ... +#if defined(PLATFORM_OCULUS) +typedef struct OculusBuffer { + ovrTextureSwapChain textureChain; + GLuint depthId; + GLuint fboId; + int width; + int height; +} OculusBuffer; + +typedef struct OculusMirror { + ovrMirrorTexture texture; + GLuint fboId; + int width; + int height; +} OculusMirror; + +typedef struct OculusLayer { + ovrViewScaleDesc viewScaleDesc; + ovrLayerEyeFov eyeLayer; // layer 0 + //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI + Matrix eyeProjections[2]; + int width; + int height; +} OculusLayer; +#endif //---------------------------------------------------------------------------------- // Global Variables Definition @@ -143,10 +170,13 @@ #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) static GLFWwindow *window; // Native window (graphic device) static bool windowMinimized = false; -#elif defined(PLATFORM_ANDROID) +#endif + +#if defined(PLATFORM_ANDROID) static struct android_app *app; // Android activity static struct android_poll_source *source; // Android events polling source static int ident, events; // Android ALooper_pollAll() variables +static const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files) static bool windowReady = false; // Used to detect display initialization static bool appEnabled = true; // Used to detec if app is active @@ -154,7 +184,9 @@ static bool contextRebindRequired = false; // Used to know context rebind r static int previousButtonState[128] = { 1 }; // Required to check if button pressed/released once static int currentButtonState[128] = { 1 }; // Required to check if button pressed/released once -#elif defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_RPI) static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device) // Keyboard input variables @@ -185,6 +217,17 @@ static uint64_t baseTime; // Base time measure for hi-res time static bool windowShouldClose = false; // Flag to set window for closing #endif +#if defined(PLATFORM_OCULUS) +// OVR device variables +static ovrSession session; +static ovrHmdDesc hmdDesc; +static ovrGraphicsLuid luid; +static OculusLayer layer; +static OculusBuffer buffer; +static OculusMirror mirror; +static unsigned int frameIndex = 0; +#endif + static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) static int screenWidth, screenHeight; // Screen width and height (used render area) static int renderWidth, renderHeight; // Framebuffer width and height (render area) @@ -194,6 +237,7 @@ static int renderOffsetX = 0; // Offset X from render area (must b static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) +static Matrix cameraView; // Store camera view matrix (required for Oculus Rift) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) static const char *windowTitle; // Window text title... @@ -292,6 +336,19 @@ static void InitGamepad(void); // Init raw gamepad inpu static void *GamepadThread(void *arg); // Mouse reading thread #endif +#if defined(PLATFORM_OCULUS) +// Oculus Rift functions +static Matrix FromOvrMatrix(ovrMatrix4f ovrM); +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); +static void UnsetOculusBuffer(OculusBuffer buffer); +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers +static void BlitOculusMirror(ovrSession session, OculusMirror mirror); +static OculusLayer InitOculusLayer(ovrSession session); +#endif + //---------------------------------------------------------------------------------- // Module Functions Definition - Window and OpenGL Context Functions //---------------------------------------------------------------------------------- @@ -340,6 +397,11 @@ void InitWindow(int width, int height, const char *title) //emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback); #endif +#if defined(PLATFORM_OCULUS) + // Recenter OVR tracking origin + ovr_RecenterTrackingOrigin(session); +#endif + mousePosition.x = (float)screenWidth/2.0f; mousePosition.y = (float)screenHeight/2.0f; @@ -350,8 +412,9 @@ void InitWindow(int width, int height, const char *title) LogoAnimation(); } } +#endif -#elif defined(PLATFORM_ANDROID) +#if defined(PLATFORM_ANDROID) // Android activity initialization void InitWindow(int width, int height, struct android_app *state) { @@ -363,6 +426,7 @@ void InitWindow(int width, int height, struct android_app *state) screenHeight = height; app = state; + internalDataPath = app->activity->internalDataPath; // Set desired windows flags before initializing anything ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER @@ -424,7 +488,9 @@ void CloseWindow(void) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwDestroyWindow(window); glfwTerminate(); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) // Close surface, context and display if (display != EGL_NO_DISPLAY) { @@ -447,9 +513,71 @@ void CloseWindow(void) } #endif +#if defined(PLATFORM_OCULUS) + ovr_Destroy(session); // Must be called after glfwTerminate() + ovr_Shutdown(); +#endif + TraceLog(INFO, "Window closed successfully"); } +#if defined(PLATFORM_OCULUS) +// Init Oculus Rift device +// NOTE: Device initialization should be done before window creation? +void InitOculusDevice(void) +{ + ovrResult result = ovr_Initialize(NULL); + if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); + + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); + TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); + TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + screenWidth = hmdDesc.Resolution.w/2; + screenHeight = hmdDesc.Resolution.h/2; + + // Initialize Oculus Buffers + layer = InitOculusLayer(session); + buffer = LoadOculusBuffer(session, layer.width, layer.height); + mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); +} + +// Close Oculus Rift device +void CloseOculusDevice(void) +{ + UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer + UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers + + ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY??? + ovr_Shutdown(); +} + +// Update Oculus Rift tracking (position and orientation) +void UpdateOculusTracking(void) +{ + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; +} +#endif + // Detect if KEY_ESCAPE pressed or Close icon pressed bool WindowShouldClose(void) { @@ -458,7 +586,9 @@ bool WindowShouldClose(void) while (windowMinimized) glfwPollEvents(); return (glfwWindowShouldClose(window)); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) return windowShouldClose; #endif } @@ -484,7 +614,9 @@ void ToggleFullscreen(void) glfwDestroyWindow(window); // Destroy the current window (we will recreate it!) InitWindow(screenWidth, screenHeight, windowTitle); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) TraceLog(WARNING, "Could not toggle to windowed mode"); #endif } @@ -514,6 +646,18 @@ void BeginDrawing(void) currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called updateTime = currentTime - previousTime; previousTime = currentTime; + +#if defined(PLATFORM_OCULUS) + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; + + SetOculusBuffer(session, buffer); +#endif rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) @@ -526,10 +670,51 @@ void BeginDrawing(void) // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void) { - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) +#if defined(PLATFORM_OCULUS) + for (int eye = 0; eye < 2; eye++) + { + rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); - SwapBuffers(); // Copy back buffer to front buffer + Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, + layer.eyeLayer.RenderPose[eye].Orientation.y, + layer.eyeLayer.RenderPose[eye].Orientation.z, + layer.eyeLayer.RenderPose[eye].Orientation.w }; + QuaternionInvert(&eyeRPose); + Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); + Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, + -layer.eyeLayer.RenderPose[eye].Position.y, + -layer.eyeLayer.RenderPose[eye].Position.z); + Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); + Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix + + SetMatrixModelview(modelEyeView); + SetMatrixProjection(layer.eyeProjections[eye]); +#endif + + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + +#if defined(PLATFORM_OCULUS) + } + + UnsetOculusBuffer(buffer); + + ovr_CommitTextureSwapChain(session, buffer.textureChain); + + ovrLayerHeader *layers = &layer.eyeLayer.Header; + ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); + + // Blit mirror texture to back buffer + BlitOculusMirror(session, mirror); + + // Get session status information + ovrSessionStatus sessionStatus; + ovr_GetSessionStatus(session, &sessionStatus); + if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); + if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); +#endif + + SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events // Frame time control system @@ -599,8 +784,8 @@ void Begin3dMode(Camera camera) rlLoadIdentity(); // Reset current matrix (MODELVIEW) // Setup Camera view - Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera) + cameraView = MatrixLookAt(camera.position, camera.target, camera.up); + rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) rlEnableDepthTest(); // Enable DEPTH_TEST for 3D } @@ -838,12 +1023,21 @@ void ClearDroppedFiles(void) void StorageSaveValue(int position, int value) { FILE *storageFile = NULL; + + char path[128]; +#if defined(PLATFORM_ANDROID) + strcpy(path, internalDataPath); + strcat(path, "/"); + strcat(path, STORAGE_FILENAME); +#else + strcpy(path, STORAGE_FILENAME); +#endif // Try open existing file to append data - storageFile = fopen(STORAGE_FILENAME, "rb+"); + storageFile = fopen(path, "rb+"); // If file doesn't exist, create a new storage data file - if (!storageFile) storageFile = fopen(STORAGE_FILENAME, "wb"); + if (!storageFile) storageFile = fopen(path, "wb"); if (!storageFile) TraceLog(WARNING, "Storage data file could not be created"); else @@ -870,8 +1064,17 @@ int StorageLoadValue(int position) { int value = 0; + char path[128]; +#if defined(PLATFORM_ANDROID) + strcpy(path, internalDataPath); + strcat(path, "/"); + strcat(path, STORAGE_FILENAME); +#else + strcpy(path, STORAGE_FILENAME); +#endif + // Try open existing file to append data - FILE *storageFile = fopen(STORAGE_FILENAME, "rb"); + FILE *storageFile = fopen(path, "rb"); if (!storageFile) TraceLog(WARNING, "Storage data file could not be found"); else @@ -1423,6 +1626,30 @@ static void InitDisplay(int width, int height) // Downscale matrix is required in case desired screen area is bigger than display area downscaleView = MatrixIdentity(); +#if defined(PLATFORM_OCULUS) + ovrResult result = ovr_Initialize(NULL); + if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); + + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); + TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); + TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + screenWidth = hmdDesc.Resolution.w/2; + screenHeight = hmdDesc.Resolution.h/2; +#endif + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSetErrorCallback(ErrorCallback); @@ -1551,38 +1778,23 @@ static void InitDisplay(int width, int height) #endif glfwMakeContextCurrent(window); +#if defined(PLATFORM_OCULUS) + glfwSwapInterval(0); +#endif #if defined(PLATFORM_DESKTOP) - // Extensions initialization for OpenGL 3.3 + // Load OpenGL 3.3 extensions using GLAD if (rlGetVersion() == OPENGL_33) { - #if defined(GLEW_EXTENSIONS_LOADER) - // Initialize extensions using GLEW - glewExperimental = 1; // Needed for core profile - GLenum error = glewInit(); - - if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error)); - - if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLEW, we can check if an extension has been loaded in two ways: - //if (GLEW_ARB_vertex_array_object) { } - //if (glewIsSupported("GL_ARB_vertex_array_object")) { } - - // NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones - // Alternatives: glLoadGen, glad, libepoxy - #elif defined(GLAD_EXTENSIONS_LOADER) - // NOTE: glad is generated and contains only required OpenGL version and Core extensions - //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - #endif + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); + else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); + + if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); + else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + + // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans + //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object } #endif @@ -1750,13 +1962,16 @@ static void InitDisplay(int width, int height) static void InitGraphics(void) { rlglInit(); // Init rlgl - + rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) + #if defined(PLATFORM_OCULUS) - //rlglInitOculus(); // Init rlgl for Oculus Rift (required textures) + // Initialize Oculus Buffers + layer = InitOculusLayer(session); + buffer = LoadOculusBuffer(session, layer.width, layer.height); + mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); #endif - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) - ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) @@ -1864,7 +2079,9 @@ static double GetTime(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) return glfwGetTime(); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; @@ -1932,8 +2149,9 @@ static void PollInputEvents(void) currentMouseWheelY = 0; glfwPollEvents(); // Register keyboard/mouse events... and window events! -#elif defined(PLATFORM_ANDROID) +#endif +#if defined(PLATFORM_ANDROID) // Register previous keys states for (int i = 0; i < 128; i++) previousButtonState[i] = currentButtonState[i]; @@ -1952,8 +2170,9 @@ static void PollInputEvents(void) //ANativeActivity_finish(app->activity); } } -#elif defined(PLATFORM_RPI) +#endif +#if defined(PLATFORM_RPI) // NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread() // NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin, @@ -1961,7 +2180,6 @@ static void PollInputEvents(void) ProcessKeyboard(); // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() - #endif } @@ -1970,7 +2188,9 @@ static void SwapBuffers(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSwapBuffers(window); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) eglSwapBuffers(display, surface); #endif } @@ -2058,10 +2278,10 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int gestureEvent.position[0] = GetMousePosition(); // Normalize gestureEvent.position[0] for screenWidth and screenHeight - gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].x /= (float)GetScreenWidth(); gestureEvent.position[0].y /= (float)GetScreenHeight(); - - // Gesture data is sent to gestures system for processing + + // Gesture data is sent to gestures system for processing ProcessGestureEvent(gestureEvent); #endif } @@ -2203,10 +2423,10 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Load default font for convenience // NOTE: External function (defined in module: text) LoadDefaultFont(); - + // TODO: GPU assets reload in case of lost focus (lost context) // NOTE: This problem has been solved just unbinding and rebinding context from display - /* + /* if (assetsReloadRequired) { for (int i = 0; i < assetsCount; i++) @@ -2454,7 +2674,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent gestureEvent.position[1].y /= (float)GetScreenHeight(); // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); // Process obtained gestures data + ProcessGestureEvent(gestureEvent); return 1; } @@ -2739,9 +2959,9 @@ static void *GamepadThread(void *arg) }; // Read gamepad event - struct js_event gamepadEvent; + struct js_event gamepadEvent; - while (1) + while (1) { for (int i = 0; i < MAX_GAMEPADS; i++) { @@ -2772,12 +2992,220 @@ static void *GamepadThread(void *arg) } } } - } - + } + return NULL; } #endif + +#if defined(PLATFORM_OCULUS) +// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct +static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) +{ + Matrix rmat; + + rmat.m0 = ovrmat.M[0][0]; + rmat.m1 = ovrmat.M[1][0]; + rmat.m2 = ovrmat.M[2][0]; + rmat.m3 = ovrmat.M[3][0]; + rmat.m4 = ovrmat.M[0][1]; + rmat.m5 = ovrmat.M[1][1]; + rmat.m6 = ovrmat.M[2][1]; + rmat.m7 = ovrmat.M[3][1]; + rmat.m8 = ovrmat.M[0][2]; + rmat.m9 = ovrmat.M[1][2]; + rmat.m10 = ovrmat.M[2][2]; + rmat.m11 = ovrmat.M[3][2]; + rmat.m12 = ovrmat.M[0][3]; + rmat.m13 = ovrmat.M[1][3]; + rmat.m14 = ovrmat.M[2][3]; + rmat.m15 = ovrmat.M[3][3]; + + MatrixTranspose(&rmat); + + return rmat; +} + +// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) +{ + OculusBuffer buffer; + buffer.width = width; + buffer.height = height; + + // Create OVR texture chain + ovrTextureSwapChainDesc desc = {}; + desc.Type = ovrTexture_2D; + desc.ArraySize = 1; + desc.Width = width; + desc.Height = height; + desc.MipLevels = 1; + desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); + desc.SampleCount = 1; + desc.StaticImage = ovrFalse; + + ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); + + if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); + + int textureCount = 0; + ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); + + if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); + + for (int i = 0; i < textureCount; ++i) + { + GLuint chainTexId; + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); + glBindTexture(GL_TEXTURE_2D, chainTexId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + + glBindTexture(GL_TEXTURE_2D, 0); + + /* + // Setup framebuffer object (using depth texture) + glGenFramebuffers(1, &buffer.fboId); + glGenTextures(1, &buffer.depthId); + glBindTexture(GL_TEXTURE_2D, buffer.depthId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + */ + + // Setup framebuffer object (using depth renderbuffer) + glGenFramebuffers(1, &buffer.fboId); + glGenRenderbuffers(1, &buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + + return buffer; +} + +// Unload texture required buffers +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + if (buffer.textureChain) + { + ovr_DestroyTextureSwapChain(session, buffer.textureChain); + buffer.textureChain = NULL; + } + + if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); + if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); +} + +// Set current Oculus buffer +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + GLuint currentTexId; + int currentIndex; + + ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); + //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded + + //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB + glEnable(GL_FRAMEBUFFER_SRGB); +} + +// Unset Oculus buffer +static void UnsetOculusBuffer(OculusBuffer buffer) +{ + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +} + +// Load Oculus mirror buffers +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) +{ + OculusMirror mirror; + mirror.width = width; + mirror.height = height; + + ovrMirrorTextureDesc mirrorDesc; + memset(&mirrorDesc, 0, sizeof(mirrorDesc)); + mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; + mirrorDesc.Width = mirror.width; + mirrorDesc.Height = mirror.height; + + if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); + + glGenFramebuffers(1, &mirror.fboId); + + return mirror; +} + +// Unload Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) +{ + if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); + if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); +} + +static void BlitOculusMirror(ovrSession session, OculusMirror mirror) +{ + GLuint mirrorTextureId; + + ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); + glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); +} + +// Requires: session, hmdDesc +static OculusLayer InitOculusLayer(ovrSession session) +{ + OculusLayer layer = { 0 }; + + layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; + + memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); + layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; + layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; + + ovrEyeRenderDesc eyeRenderDescs[2]; + + for (int eye = 0; eye < 2; eye++) + { + eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); + ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); + layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix + + layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; + layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; + + ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); + layer.eyeLayer.Viewport[eye].Size = eyeSize; + layer.eyeLayer.Viewport[eye].Pos.x = layer.width; + layer.eyeLayer.Viewport[eye].Pos.y = 0; + + layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); + layer.width += eyeSize.w; + } + + return layer; +} +#endif + // Plays raylib logo appearing animation static void LogoAnimation(void) { diff --git a/src/easings.h b/src/easings.h index a8178f4a..527970ab 100644 --- a/src/easings.h +++ b/src/easings.h @@ -9,21 +9,24 @@ * // This requires lots of memory on system. * How to use: * The four inputs t,b,c,d are defined as follows: -* t = current time in milliseconds -* b = starting position in only one dimension [X || Y || Z] your choice +* t = current time (in any unit measure, but same unit as duration) +* b = starting value to interpolate * c = the total change in value of b that needs to occur -* d = total time it should take to complete +* d = total time it should take to complete (duration) * * Example: -* float speed = 1.f; -* float currentTime = 0.f; -* float currentPos[2] = {0,0}; -* float finalPos[2] = {1,1}; -* float startPosition[2] = currentPos;//x,y positions -* while(currentPos[0] < finalPos[0]) -* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed); -* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed); -* currentTime += diffTime(); +* +* int currentTime = 0; +* int duration = 100; +* float startPositionX = 0.0f; +* float finalPositionX = 30.0f; +* float currentPositionX = startPositionX; +* +* while (currentPositionX < finalPositionX) +* { +* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration); +* currentTime++; +* } * * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) * @@ -87,7 +90,7 @@ #define EASEDEF extern #endif -#include <math.h> +#include <math.h> // Required for: sin(), cos(), sqrt(), pow() #ifdef __cplusplus extern "C" { // Prevents name mangling of functions diff --git a/src/glad.h b/src/external/glad.h index 56bb622d..db1516f8 100644 --- a/src/glad.h +++ b/src/external/glad.h @@ -16,6 +16,10 @@ Too many extensions */ +////////////////////////////////////////////////////////////////////////////// +// +// INCLUDE SECTION +// #ifndef __glad_h_ #define __glad_h_ @@ -14239,3 +14243,7677 @@ GLAPI int GLAD_GL_KHR_context_flush_control; #endif #endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef GLAD_IMPLEMENTATION + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +struct gladGLversionStruct GLVersion; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static const char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + free(exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLLINEWIDTHPROC glad_glLineWidth; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +PFNGLENABLEIPROC glad_glEnablei; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +PFNGLCREATESHADERPROC glad_glCreateShader; +PFNGLISBUFFERPROC glad_glIsBuffer; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +PFNGLHINTPROC glad_glHint; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +PFNGLPOINTSIZEPROC glad_glPointSize; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLWAITSYNCPROC glad_glWaitSync; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLUNIFORM3FPROC glad_glUniform3f; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +PFNGLCOLORMASKIPROC glad_glColorMaski; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLCLEARPROC glad_glClear; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +PFNGLISENABLEDPROC glad_glIsEnabled; +PFNGLSTENCILOPPROC glad_glStencilOp; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +PFNGLISSHADERPROC glad_glIsShader; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +PFNGLENABLEPROC glad_glEnable; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +PFNGLFLUSHPROC glad_glFlush; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +PFNGLFENCESYNCPROC glad_glFenceSync; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLCLAMPCOLORPROC glad_glClampColor; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +PFNGLISSYNCPROC glad_glIsSync; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +PFNGLUNIFORM2IPROC glad_glUniform2i; +PFNGLUNIFORM2FPROC glad_glUniform2f; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +PFNGLDELETESYNCPROC glad_glDeleteSync; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +PFNGLFINISHPROC glad_glFinish; +PFNGLDELETESHADERPROC glad_glDeleteShader; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +PFNGLVIEWPORTPROC glad_glViewport; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +PFNGLGETSTRINGPROC glad_glGetString; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +PFNGLDETACHSHADERPROC glad_glDetachShader; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLUNIFORM1FPROC glad_glUniform1f; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLDISABLEPROC glad_glDisable; +PFNGLLOGICOPPROC glad_glLogicOp; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +PFNGLCULLFACEPROC glad_glCullFace; +PFNGLGETSTRINGIPROC glad_glGetStringi; +PFNGLATTACHSHADERPROC glad_glAttachShader; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLBLENDCOLORPROC glad_glBlendColor; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +PFNGLISPROGRAMPROC glad_glIsProgram; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +PFNGLUNIFORM4IPROC glad_glUniform4i; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLREADPIXELSPROC glad_glReadPixels; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +PFNGLSCISSORPROC glad_glScissor; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +PFNGLCOLORMASKPROC glad_glColorMask; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +PFNGLISSAMPLERPROC glad_glIsSampler; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +PFNGLDISABLEIPROC glad_glDisablei; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +PFNGLGETERRORPROC glad_glGetError; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLGETFLOATVPROC glad_glGetFloatv; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +PFNGLISQUERYPROC glad_glIsQuery; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +PFNGLISTEXTUREPROC glad_glIsTexture; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +PFNGLDEPTHMASKPROC glad_glDepthMask; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +PFNGLFRONTFACEPROC glad_glFrontFace; +int GLAD_GL_SGIX_pixel_tiles; +int GLAD_GL_NV_point_sprite; +int GLAD_GL_APPLE_element_array; +int GLAD_GL_AMD_multi_draw_indirect; +int GLAD_GL_EXT_blend_subtract; +int GLAD_GL_SGIX_tag_sample_buffer; +int GLAD_GL_IBM_texture_mirrored_repeat; +int GLAD_GL_APPLE_transform_hint; +int GLAD_GL_ATI_separate_stencil; +int GLAD_GL_NV_shader_atomic_int64; +int GLAD_GL_NV_vertex_program2_option; +int GLAD_GL_EXT_texture_buffer_object; +int GLAD_GL_ARB_vertex_blend; +int GLAD_GL_OVR_multiview; +int GLAD_GL_ARB_program_interface_query; +int GLAD_GL_EXT_misc_attribute; +int GLAD_GL_NV_multisample_coverage; +int GLAD_GL_ARB_shading_language_packing; +int GLAD_GL_EXT_texture_cube_map; +int GLAD_GL_NV_viewport_array2; +int GLAD_GL_KHR_robustness; +int GLAD_GL_EXT_index_func; +int GLAD_GL_OES_compressed_paletted_texture; +int GLAD_GL_NV_depth_clamp; +int GLAD_GL_NV_shader_buffer_load; +int GLAD_GL_EXT_color_subtable; +int GLAD_GL_SUNX_constant_data; +int GLAD_GL_EXT_multi_draw_arrays; +int GLAD_GL_ARB_shader_atomic_counters; +int GLAD_GL_ARB_arrays_of_arrays; +int GLAD_GL_NV_conditional_render; +int GLAD_GL_EXT_texture_env_combine; +int GLAD_GL_AMD_depth_clamp_separate; +int GLAD_GL_SGIX_async_histogram; +int GLAD_GL_MESA_resize_buffers; +int GLAD_GL_ARB_sample_shading; +int GLAD_GL_NV_texture_env_combine4; +int GLAD_GL_ARB_texture_view; +int GLAD_GL_ARB_texture_env_combine; +int GLAD_GL_ARB_map_buffer_range; +int GLAD_GL_EXT_convolution; +int GLAD_GL_NV_compute_program5; +int GLAD_GL_EXT_paletted_texture; +int GLAD_GL_ARB_texture_buffer_object; +int GLAD_GL_SUN_triangle_list; +int GLAD_GL_SGIX_resample; +int GLAD_GL_SGIX_flush_raster; +int GLAD_GL_EXT_light_texture; +int GLAD_GL_ARB_point_sprite; +int GLAD_GL_ARB_sparse_texture2; +int GLAD_GL_ARB_half_float_pixel; +int GLAD_GL_NV_tessellation_program5; +int GLAD_GL_REND_screen_coordinates; +int GLAD_GL_HP_image_transform; +int GLAD_GL_EXT_packed_float; +int GLAD_GL_ATI_vertex_attrib_array_object; +int GLAD_GL_SGIX_vertex_preclip; +int GLAD_GL_SGIX_texture_scale_bias; +int GLAD_GL_AMD_draw_buffers_blend; +int GLAD_GL_APPLE_texture_range; +int GLAD_GL_SGIX_framezoom; +int GLAD_GL_NV_texture_barrier; +int GLAD_GL_ARB_texture_query_levels; +int GLAD_GL_EXT_blend_logic_op; +int GLAD_GL_EXT_texture_swizzle; +int GLAD_GL_ARB_texture_rg; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +int GLAD_GL_ARB_fragment_shader; +int GLAD_GL_3DFX_tbuffer; +int GLAD_GL_SGIX_ycrcb; +int GLAD_GL_IBM_cull_vertex; +int GLAD_GL_EXT_separate_shader_objects; +int GLAD_GL_NV_texture_multisample; +int GLAD_GL_ARB_shader_objects; +int GLAD_GL_ARB_framebuffer_object; +int GLAD_GL_ATI_envmap_bumpmap; +int GLAD_GL_ARB_robust_buffer_access_behavior; +int GLAD_GL_ARB_shader_stencil_export; +int GLAD_GL_AMD_sample_positions; +int GLAD_GL_ARB_enhanced_layouts; +int GLAD_GL_ARB_texture_rectangle; +int GLAD_GL_SGI_texture_color_table; +int GLAD_GL_ATI_map_object_buffer; +int GLAD_GL_ARB_robustness; +int GLAD_GL_NV_pixel_data_range; +int GLAD_GL_EXT_framebuffer_blit; +int GLAD_GL_ARB_gpu_shader_fp64; +int GLAD_GL_NV_command_list; +int GLAD_GL_ARB_window_pos; +int GLAD_GL_ARB_robustness_isolation; +int GLAD_GL_GREMEDY_string_marker; +int GLAD_GL_ARB_texture_compression_bptc; +int GLAD_GL_EXT_subtexture; +int GLAD_GL_EXT_pixel_transform_color_table; +int GLAD_GL_EXT_texture_compression_rgtc; +int GLAD_GL_ARB_shadow; +int GLAD_GL_SGIX_depth_pass_instrument; +int GLAD_GL_NVX_conditional_render; +int GLAD_GL_NV_evaluators; +int GLAD_GL_SGIS_texture_filter4; +int GLAD_GL_AMD_performance_monitor; +int GLAD_GL_NV_geometry_shader4; +int GLAD_GL_EXT_stencil_clear_tag; +int GLAD_GL_NV_vertex_program1_1; +int GLAD_GL_NV_present_video; +int GLAD_GL_ARB_texture_compression_rgtc; +int GLAD_GL_ARB_texture_filter_minmax; +int GLAD_GL_HP_convolution_border_modes; +int GLAD_GL_EXT_gpu_program_parameters; +int GLAD_GL_SGIX_list_priority; +int GLAD_GL_ARB_stencil_texturing; +int GLAD_GL_ARB_shader_clock; +int GLAD_GL_NV_shader_atomic_fp16_vector; +int GLAD_GL_SGIX_fog_offset; +int GLAD_GL_ARB_draw_elements_base_vertex; +int GLAD_GL_INGR_interlace_read; +int GLAD_GL_NV_transform_feedback; +int GLAD_GL_EXT_post_depth_coverage; +int GLAD_GL_ARB_debug_output; +int GLAD_GL_AMD_stencil_operation_extended; +int GLAD_GL_ARB_compatibility; +int GLAD_GL_ARB_instanced_arrays; +int GLAD_GL_ARB_get_texture_sub_image; +int GLAD_GL_NV_vertex_array_range2; +int GLAD_GL_ARB_texture_stencil8; +int GLAD_GL_AMD_sparse_texture; +int GLAD_GL_ARB_clip_control; +int GLAD_GL_NV_fragment_coverage_to_color; +int GLAD_GL_NV_fence; +int GLAD_GL_ARB_texture_buffer_range; +int GLAD_GL_SUN_mesh_array; +int GLAD_GL_ARB_vertex_attrib_binding; +int GLAD_GL_EXT_texture_compression_s3tc; +int GLAD_GL_ARB_cl_event; +int GLAD_GL_ARB_derivative_control; +int GLAD_GL_NV_packed_depth_stencil; +int GLAD_GL_OES_single_precision; +int GLAD_GL_NV_primitive_restart; +int GLAD_GL_ARB_fragment_shader_interlock; +int GLAD_GL_EXT_texture_object; +int GLAD_GL_AMD_name_gen_delete; +int GLAD_GL_NV_texture_compression_vtc; +int GLAD_GL_NV_sample_mask_override_coverage; +int GLAD_GL_NV_texture_shader3; +int GLAD_GL_NV_texture_shader2; +int GLAD_GL_EXT_texture; +int GLAD_GL_ARB_buffer_storage; +int GLAD_GL_AMD_shader_atomic_counter_ops; +int GLAD_GL_APPLE_vertex_program_evaluators; +int GLAD_GL_ARB_multi_bind; +int GLAD_GL_ARB_explicit_uniform_location; +int GLAD_GL_ARB_depth_buffer_float; +int GLAD_GL_NV_path_rendering_shared_edge; +int GLAD_GL_SGIX_shadow_ambient; +int GLAD_GL_ARB_texture_cube_map; +int GLAD_GL_AMD_vertex_shader_viewport_index; +int GLAD_GL_EXT_shader_integer_mix; +int GLAD_GL_NV_vertex_buffer_unified_memory; +int GLAD_GL_EXT_fog_coord; +int GLAD_GL_EXT_texture_env_dot3; +int GLAD_GL_ATI_texture_env_combine3; +int GLAD_GL_ARB_map_buffer_alignment; +int GLAD_GL_NV_blend_equation_advanced; +int GLAD_GL_SGIS_sharpen_texture; +int GLAD_GL_KHR_robust_buffer_access_behavior; +int GLAD_GL_ARB_pipeline_statistics_query; +int GLAD_GL_ARB_vertex_program; +int GLAD_GL_ARB_texture_rgb10_a2ui; +int GLAD_GL_OML_interlace; +int GLAD_GL_ATI_pixel_format_float; +int GLAD_GL_ARB_vertex_buffer_object; +int GLAD_GL_EXT_shadow_funcs; +int GLAD_GL_ATI_text_fragment_shader; +int GLAD_GL_NV_vertex_array_range; +int GLAD_GL_SGIX_fragment_lighting; +int GLAD_GL_NV_texture_expand_normal; +int GLAD_GL_NV_framebuffer_multisample_coverage; +int GLAD_GL_ARB_framebuffer_no_attachments; +int GLAD_GL_EXT_timer_query; +int GLAD_GL_EXT_vertex_array_bgra; +int GLAD_GL_NV_bindless_texture; +int GLAD_GL_KHR_debug; +int GLAD_GL_SGIS_texture_border_clamp; +int GLAD_GL_OML_subsample; +int GLAD_GL_SGIX_clipmap; +int GLAD_GL_EXT_geometry_shader4; +int GLAD_GL_ARB_shader_texture_image_samples; +int GLAD_GL_MESA_ycbcr_texture; +int GLAD_GL_MESAX_texture_stack; +int GLAD_GL_AMD_seamless_cubemap_per_texture; +int GLAD_GL_EXT_bindable_uniform; +int GLAD_GL_KHR_texture_compression_astc_hdr; +int GLAD_GL_ARB_shader_ballot; +int GLAD_GL_KHR_blend_equation_advanced; +int GLAD_GL_ARB_fragment_program_shadow; +int GLAD_GL_ATI_element_array; +int GLAD_GL_ARB_sparse_texture_clamp; +int GLAD_GL_AMD_texture_texture4; +int GLAD_GL_SGIX_reference_plane; +int GLAD_GL_EXT_stencil_two_side; +int GLAD_GL_ARB_transform_feedback_overflow_query; +int GLAD_GL_SGIX_texture_lod_bias; +int GLAD_GL_KHR_no_error; +int GLAD_GL_NV_explicit_multisample; +int GLAD_GL_IBM_static_data; +int GLAD_GL_EXT_clip_volume_hint; +int GLAD_GL_EXT_texture_perturb_normal; +int GLAD_GL_NV_fragment_program2; +int GLAD_GL_NV_fragment_program4; +int GLAD_GL_EXT_point_parameters; +int GLAD_GL_PGI_misc_hints; +int GLAD_GL_SGIX_subsample; +int GLAD_GL_AMD_shader_stencil_export; +int GLAD_GL_ARB_shader_texture_lod; +int GLAD_GL_ARB_vertex_shader; +int GLAD_GL_ARB_depth_clamp; +int GLAD_GL_SGIS_texture_select; +int GLAD_GL_NV_texture_shader; +int GLAD_GL_ARB_tessellation_shader; +int GLAD_GL_EXT_draw_buffers2; +int GLAD_GL_ARB_vertex_attrib_64bit; +int GLAD_GL_EXT_texture_filter_minmax; +int GLAD_GL_ARB_texture_gather; +int GLAD_GL_AMD_interleaved_elements; +int GLAD_GL_ARB_fragment_program; +int GLAD_GL_OML_resample; +int GLAD_GL_APPLE_ycbcr_422; +int GLAD_GL_SGIX_texture_add_env; +int GLAD_GL_ARB_shadow_ambient; +int GLAD_GL_ARB_texture_storage; +int GLAD_GL_EXT_pixel_buffer_object; +int GLAD_GL_NV_vertex_program; +int GLAD_GL_SGIS_pixel_texture; +int GLAD_GL_SGIS_generate_mipmap; +int GLAD_GL_SGIX_instruments; +int GLAD_GL_ARB_fragment_layer_viewport; +int GLAD_GL_ARB_shader_storage_buffer_object; +int GLAD_GL_EXT_sparse_texture2; +int GLAD_GL_EXT_blend_minmax; +int GLAD_GL_MESA_pack_invert; +int GLAD_GL_ARB_base_instance; +int GLAD_GL_SUN_global_alpha; +int GLAD_GL_PGI_vertex_hints; +int GLAD_GL_AMD_transform_feedback4; +int GLAD_GL_ARB_ES3_1_compatibility; +int GLAD_GL_EXT_texture_integer; +int GLAD_GL_ARB_texture_multisample; +int GLAD_GL_AMD_gpu_shader_int64; +int GLAD_GL_S3_s3tc; +int GLAD_GL_ARB_query_buffer_object; +int GLAD_GL_AMD_vertex_shader_tessellator; +int GLAD_GL_ARB_invalidate_subdata; +int GLAD_GL_ARB_draw_indirect; +int GLAD_GL_ARB_transform_feedback2; +int GLAD_GL_EXT_index_material; +int GLAD_GL_NV_blend_equation_advanced_coherent; +int GLAD_GL_ARB_texture_non_power_of_two; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +int GLAD_GL_ATI_draw_buffers; +int GLAD_GL_EXT_cmyka; +int GLAD_GL_SGIX_pixel_texture; +int GLAD_GL_APPLE_specular_vector; +int GLAD_GL_ARB_seamless_cubemap_per_texture; +int GLAD_GL_ARB_conservative_depth; +int GLAD_GL_SGIX_interlace; +int GLAD_GL_NV_parameter_buffer_object; +int GLAD_GL_AMD_shader_trinary_minmax; +int GLAD_GL_EXT_texture_lod_bias; +int GLAD_GL_EXT_rescale_normal; +int GLAD_GL_ARB_pixel_buffer_object; +int GLAD_GL_ARB_uniform_buffer_object; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; +int GLAD_GL_ARB_texture_swizzle; +int GLAD_GL_ARB_texture_compression; +int GLAD_GL_SGIX_async_pixel; +int GLAD_GL_NV_fragment_program_option; +int GLAD_GL_ARB_explicit_attrib_location; +int GLAD_GL_EXT_blend_color; +int GLAD_GL_NV_shader_thread_group; +int GLAD_GL_EXT_stencil_wrap; +int GLAD_GL_EXT_index_array_formats; +int GLAD_GL_OVR_multiview2; +int GLAD_GL_EXT_histogram; +int GLAD_GL_EXT_polygon_offset; +int GLAD_GL_SGIS_point_parameters; +int GLAD_GL_EXT_direct_state_access; +int GLAD_GL_ARB_shader_group_vote; +int GLAD_GL_NV_texture_rectangle; +int GLAD_GL_ARB_copy_image; +int GLAD_GL_NV_shader_thread_shuffle; +int GLAD_GL_ARB_shader_precision; +int GLAD_GL_EXT_vertex_shader; +int GLAD_GL_EXT_blend_func_separate; +int GLAD_GL_APPLE_fence; +int GLAD_GL_OES_byte_coordinates; +int GLAD_GL_ARB_transpose_matrix; +int GLAD_GL_ARB_provoking_vertex; +int GLAD_GL_NV_uniform_buffer_unified_memory; +int GLAD_GL_NV_fragment_shader_interlock; +int GLAD_GL_EXT_vertex_array; +int GLAD_GL_ARB_half_float_vertex; +int GLAD_GL_EXT_blend_equation_separate; +int GLAD_GL_NV_framebuffer_mixed_samples; +int GLAD_GL_ARB_multi_draw_indirect; +int GLAD_GL_EXT_raster_multisample; +int GLAD_GL_NV_copy_image; +int GLAD_GL_NV_geometry_shader_passthrough; +int GLAD_GL_INTEL_framebuffer_CMAA; +int GLAD_GL_SGIX_convolution_accuracy; +int GLAD_GL_ARB_transform_feedback3; +int GLAD_GL_SGIX_ycrcba; +int GLAD_GL_EXT_debug_marker; +int GLAD_GL_EXT_bgra; +int GLAD_GL_INTEL_parallel_arrays; +int GLAD_GL_EXT_pixel_transform; +int GLAD_GL_NV_vertex_attrib_integer_64bit; +int GLAD_GL_ATI_fragment_shader; +int GLAD_GL_ARB_vertex_array_object; +int GLAD_GL_ATI_pn_triangles; +int GLAD_GL_EXT_texture_env_add; +int GLAD_GL_EXT_packed_depth_stencil; +int GLAD_GL_EXT_texture_mirror_clamp; +int GLAD_GL_NV_multisample_filter_hint; +int GLAD_GL_INTEL_performance_query; +int GLAD_GL_ARB_transform_feedback_instanced; +int GLAD_GL_SGIX_async; +int GLAD_GL_EXT_texture_compression_latc; +int GLAD_GL_NV_shader_atomic_float; +int GLAD_GL_ARB_shading_language_100; +int GLAD_GL_APPLE_float_pixels; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +int GLAD_GL_NV_vertex_program2; +int GLAD_GL_NV_bindless_multi_draw_indirect_count; +int GLAD_GL_ARB_depth_texture; +int GLAD_GL_ARB_ES2_compatibility; +int GLAD_GL_ARB_indirect_parameters; +int GLAD_GL_NV_half_float; +int GLAD_GL_ARB_ES3_2_compatibility; +int GLAD_GL_ATI_texture_mirror_once; +int GLAD_GL_IBM_rasterpos_clip; +int GLAD_GL_SGIX_shadow; +int GLAD_GL_EXT_polygon_offset_clamp; +int GLAD_GL_NV_deep_texture3D; +int GLAD_GL_ARB_shader_draw_parameters; +int GLAD_GL_SGIX_calligraphic_fragment; +int GLAD_GL_ARB_shader_bit_encoding; +int GLAD_GL_EXT_compiled_vertex_array; +int GLAD_GL_NV_depth_buffer_float; +int GLAD_GL_APPLE_flush_buffer_range; +int GLAD_GL_ARB_imaging; +int GLAD_GL_ARB_draw_buffers_blend; +int GLAD_GL_AMD_gcn_shader; +int GLAD_GL_AMD_blend_minmax_factor; +int GLAD_GL_EXT_texture_sRGB_decode; +int GLAD_GL_ARB_shading_language_420pack; +int GLAD_GL_ARB_shader_viewport_layer_array; +int GLAD_GL_ATI_meminfo; +int GLAD_GL_EXT_abgr; +int GLAD_GL_AMD_pinned_memory; +int GLAD_GL_EXT_texture_snorm; +int GLAD_GL_SGIX_texture_coordinate_clamp; +int GLAD_GL_ARB_clear_buffer_object; +int GLAD_GL_ARB_multisample; +int GLAD_GL_EXT_debug_label; +int GLAD_GL_NV_light_max_exponent; +int GLAD_GL_NV_internalformat_sample_query; +int GLAD_GL_INTEL_map_texture; +int GLAD_GL_ARB_texture_env_crossbar; +int GLAD_GL_EXT_422_pixels; +int GLAD_GL_ARB_compute_shader; +int GLAD_GL_NV_texgen_emboss; +int GLAD_GL_ARB_blend_func_extended; +int GLAD_GL_IBM_vertex_array_lists; +int GLAD_GL_ARB_color_buffer_float; +int GLAD_GL_ARB_bindless_texture; +int GLAD_GL_SGIX_depth_texture; +int GLAD_GL_ARB_internalformat_query; +int GLAD_GL_ARB_shader_atomic_counter_ops; +int GLAD_GL_ARB_texture_mirrored_repeat; +int GLAD_GL_EXT_shader_image_load_store; +int GLAD_GL_EXT_copy_texture; +int GLAD_GL_NV_register_combiners2; +int GLAD_GL_SGIX_ycrcb_subsample; +int GLAD_GL_ARB_copy_buffer; +int GLAD_GL_NV_draw_texture; +int GLAD_GL_EXT_texture_shared_exponent; +int GLAD_GL_EXT_draw_instanced; +int GLAD_GL_NV_copy_depth_to_color; +int GLAD_GL_ARB_viewport_array; +int GLAD_GL_ARB_separate_shader_objects; +int GLAD_GL_EXT_multisample; +int GLAD_GL_EXT_depth_bounds_test; +int GLAD_GL_EXT_shared_texture_palette; +int GLAD_GL_ARB_texture_env_add; +int GLAD_GL_NV_video_capture; +int GLAD_GL_ARB_sampler_objects; +int GLAD_GL_ARB_matrix_palette; +int GLAD_GL_SGIS_texture_color_mask; +int GLAD_GL_EXT_packed_pixels; +int GLAD_GL_EXT_coordinate_frame; +int GLAD_GL_NV_transform_feedback2; +int GLAD_GL_APPLE_aux_depth_stencil; +int GLAD_GL_ARB_shader_subroutine; +int GLAD_GL_EXT_framebuffer_sRGB; +int GLAD_GL_ARB_texture_storage_multisample; +int GLAD_GL_KHR_blend_equation_advanced_coherent; +int GLAD_GL_EXT_vertex_attrib_64bit; +int GLAD_GL_HP_texture_lighting; +int GLAD_GL_NV_shader_buffer_store; +int GLAD_GL_OES_query_matrix; +int GLAD_GL_MESA_window_pos; +int GLAD_GL_NV_fill_rectangle; +int GLAD_GL_NV_shader_storage_buffer_object; +int GLAD_GL_ARB_texture_query_lod; +int GLAD_GL_SGIX_ir_instrument1; +int GLAD_GL_ARB_shader_image_size; +int GLAD_GL_NV_shader_atomic_counters; +int GLAD_GL_APPLE_object_purgeable; +int GLAD_GL_ARB_occlusion_query; +int GLAD_GL_INGR_color_clamp; +int GLAD_GL_SGI_color_table; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; +int GLAD_GL_ARB_texture_cube_map_array; +int GLAD_GL_AMD_debug_output; +int GLAD_GL_EXT_gpu_shader4; +int GLAD_GL_NV_geometry_program4; +int GLAD_GL_NV_gpu_program5_mem_extended; +int GLAD_GL_SGIX_scalebias_hint; +int GLAD_GL_ARB_texture_border_clamp; +int GLAD_GL_ARB_fragment_coord_conventions; +int GLAD_GL_SGIX_polynomial_ffd; +int GLAD_GL_EXT_provoking_vertex; +int GLAD_GL_ARB_point_parameters; +int GLAD_GL_ARB_shader_image_load_store; +int GLAD_GL_ARB_conditional_render_inverted; +int GLAD_GL_HP_occlusion_test; +int GLAD_GL_ARB_ES3_compatibility; +int GLAD_GL_EXT_texture_array; +int GLAD_GL_ARB_texture_buffer_object_rgb32; +int GLAD_GL_NV_bindless_multi_draw_indirect; +int GLAD_GL_SGIX_texture_multi_buffer; +int GLAD_GL_EXT_transform_feedback; +int GLAD_GL_KHR_texture_compression_astc_ldr; +int GLAD_GL_3DFX_multisample; +int GLAD_GL_INTEL_fragment_shader_ordering; +int GLAD_GL_ARB_texture_env_dot3; +int GLAD_GL_NV_gpu_program4; +int GLAD_GL_NV_gpu_program5; +int GLAD_GL_NV_float_buffer; +int GLAD_GL_SGIS_texture_edge_clamp; +int GLAD_GL_ARB_framebuffer_sRGB; +int GLAD_GL_SUN_slice_accum; +int GLAD_GL_EXT_index_texture; +int GLAD_GL_EXT_shader_image_load_formatted; +int GLAD_GL_ARB_geometry_shader4; +int GLAD_GL_EXT_separate_specular_color; +int GLAD_GL_NV_fog_distance; +int GLAD_GL_NV_conservative_raster; +int GLAD_GL_SUN_convolution_border_modes; +int GLAD_GL_SGIX_sprite; +int GLAD_GL_ARB_get_program_binary; +int GLAD_GL_ARB_timer_query; +int GLAD_GL_AMD_occlusion_query_event; +int GLAD_GL_SGIS_multisample; +int GLAD_GL_EXT_framebuffer_object; +int GLAD_GL_EXT_vertex_weighting; +int GLAD_GL_ARB_vertex_array_bgra; +int GLAD_GL_APPLE_vertex_array_range; +int GLAD_GL_AMD_query_buffer_object; +int GLAD_GL_NV_register_combiners; +int GLAD_GL_ARB_draw_buffers; +int GLAD_GL_ARB_clear_texture; +int GLAD_GL_NV_fragment_program; +int GLAD_GL_SGI_color_matrix; +int GLAD_GL_EXT_cull_vertex; +int GLAD_GL_EXT_texture_sRGB; +int GLAD_GL_APPLE_row_bytes; +int GLAD_GL_NV_texgen_reflection; +int GLAD_GL_IBM_multimode_draw_arrays; +int GLAD_GL_APPLE_vertex_array_object; +int GLAD_GL_3DFX_texture_compression_FXT1; +int GLAD_GL_GREMEDY_frame_terminator; +int GLAD_GL_AMD_conservative_depth; +int GLAD_GL_ARB_texture_float; +int GLAD_GL_ARB_compressed_texture_pixel_storage; +int GLAD_GL_SGIS_detail_texture; +int GLAD_GL_ARB_draw_instanced; +int GLAD_GL_OES_read_format; +int GLAD_GL_ATI_texture_float; +int GLAD_GL_WIN_specular_fog; +int GLAD_GL_AMD_vertex_shader_layer; +int GLAD_GL_ARB_shading_language_include; +int GLAD_GL_APPLE_client_storage; +int GLAD_GL_WIN_phong_shading; +int GLAD_GL_INGR_blend_func_separate; +int GLAD_GL_NV_path_rendering; +int GLAD_GL_NV_conservative_raster_dilate; +int GLAD_GL_ARB_texture_barrier; +int GLAD_GL_ATI_vertex_streams; +int GLAD_GL_ARB_post_depth_coverage; +int GLAD_GL_NV_occlusion_query; +int GLAD_GL_APPLE_rgb_422; +int GLAD_GL_ARB_direct_state_access; +int GLAD_GL_ARB_gpu_shader_int64; +int GLAD_GL_ARB_seamless_cube_map; +int GLAD_GL_ARB_cull_distance; +int GLAD_GL_NV_vdpau_interop; +int GLAD_GL_ARB_occlusion_query2; +int GLAD_GL_ARB_internalformat_query2; +int GLAD_GL_EXT_texture_filter_anisotropic; +int GLAD_GL_SUN_vertex; +int GLAD_GL_ARB_sparse_texture; +int GLAD_GL_SGIS_texture_lod; +int GLAD_GL_NV_vertex_program3; +int GLAD_GL_NV_gpu_shader5; +int GLAD_GL_NV_vertex_program4; +int GLAD_GL_AMD_transform_feedback3_lines_triangles; +int GLAD_GL_SGIS_fog_function; +int GLAD_GL_EXT_x11_sync_object; +int GLAD_GL_ARB_sync; +int GLAD_GL_NV_sample_locations; +int GLAD_GL_ARB_compute_variable_group_size; +int GLAD_GL_OES_fixed_point; +int GLAD_GL_NV_blend_square; +int GLAD_GL_EXT_framebuffer_multisample; +int GLAD_GL_ARB_gpu_shader5; +int GLAD_GL_SGIS_texture4D; +int GLAD_GL_EXT_texture3D; +int GLAD_GL_ARB_multitexture; +int GLAD_GL_EXT_secondary_color; +int GLAD_GL_NV_parameter_buffer_object2; +int GLAD_GL_ATI_vertex_array_object; +int GLAD_GL_ARB_parallel_shader_compile; +int GLAD_GL_NVX_gpu_memory_info; +int GLAD_GL_SGIX_igloo_interface; +int GLAD_GL_SGIS_point_line_texgen; +int GLAD_GL_ARB_sample_locations; +int GLAD_GL_ARB_sparse_buffer; +int GLAD_GL_EXT_draw_range_elements; +int GLAD_GL_SGIX_blend_alpha_minmax; +int GLAD_GL_KHR_context_flush_control; +PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; +PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; +PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; +PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; +PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; +PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; +PFNGLWEIGHTIVARBPROC glad_glWeightivARB; +PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; +PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; +PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; +PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; +PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; +PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; +PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; +PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; +PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; +PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; +PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; +PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; +PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; +PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; +PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; +PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; +PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; +PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; +PFNGLTEXTUREVIEWPROC glad_glTextureView; +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; +PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; +PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; +PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; +PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; +PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; +PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; +PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; +PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; +PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; +PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; +PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; +PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; +PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; +PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; +PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; +PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; +PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; +PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; +PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; +PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; +PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; +PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; +PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; +PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; +PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; +PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; +PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; +PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; +PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; +PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; +PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; +PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; +PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; +PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; +PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +PFNGLUNIFORM1DPROC glad_glUniform1d; +PFNGLUNIFORM2DPROC glad_glUniform2d; +PFNGLUNIFORM3DPROC glad_glUniform3d; +PFNGLUNIFORM4DPROC glad_glUniform4d; +PFNGLUNIFORM1DVPROC glad_glUniform1dv; +PFNGLUNIFORM2DVPROC glad_glUniform2dv; +PFNGLUNIFORM3DVPROC glad_glUniform3dv; +PFNGLUNIFORM4DVPROC glad_glUniform4dv; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; +PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; +PFNGLISSTATENVPROC glad_glIsStateNV; +PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; +PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; +PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; +PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; +PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; +PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; +PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; +PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; +PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; +PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; +PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; +PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; +PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; +PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; +PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; +PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; +PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; +PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; +PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; +PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; +PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; +PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; +PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; +PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; +PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; +PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; +PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; +PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; +PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; +PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; +PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; +PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; +PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; +PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; +PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; +PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; +PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; +PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; +PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; +PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; +PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +PFNGLREADNPIXELSPROC glad_glReadnPixels; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; +PFNGLCLIPCONTROLPROC glad_glClipControl; +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; +PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; +PFNGLGENFENCESNVPROC glad_glGenFencesNV; +PFNGLISFENCENVPROC glad_glIsFenceNV; +PFNGLTESTFENCENVPROC glad_glTestFenceNV; +PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; +PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; +PFNGLSETFENCENVPROC glad_glSetFenceNV; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +PFNGLORTHOFOESPROC glad_glOrthofOES; +PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; +PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; +PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; +PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; +PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; +PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; +PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; +PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; +PFNGLISNAMEAMDPROC glad_glIsNameAMD; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; +PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; +PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; +PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; +PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; +PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; +PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; +PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; +PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; +PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; +PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; +PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; +PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; +PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; +PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; +PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; +PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; +PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; +PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; +PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; +PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; +PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +PFNGLISBUFFERARBPROC glad_glIsBufferARB; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; +PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; +PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; +PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; +PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; +PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; +PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; +PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; +PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; +PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +PFNGLOBJECTLABELPROC glad_glObjectLabel; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +PFNGLGETPOINTERVPROC glad_glGetPointerv; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; +PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; +PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; +PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; +PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; +PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; +PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; +PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; +PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; +PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; +PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; +PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; +PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; +PFNGLHINTPGIPROC glad_glHintPGI; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; +PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; +PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; +PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; +PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; +PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; +PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; +PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; +PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; +PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; +PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; +PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; +PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; +PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; +PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; +PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; +PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; +PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; +PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; +PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; +PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; +PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; +PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; +PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; +PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; +PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; +PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; +PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; +PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; +PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; +PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; +PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; +PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; +PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; +PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; +PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; +PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; +PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; +PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; +PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +PFNGLCREATETEXTURESPROC glad_glCreateTextures; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +PFNGLCREATEQUERIESPROC glad_glCreateQueries; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; +PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; +PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; +PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; +PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; +PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; +PFNGLMINMAXEXTPROC glad_glMinmaxEXT; +PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; +PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; +PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; +PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; +PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; +PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; +PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; +PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; +PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; +PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; +PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; +PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; +PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; +PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; +PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; +PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; +PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; +PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; +PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; +PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; +PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; +PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; +PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; +PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; +PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; +PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; +PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; +PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; +PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; +PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; +PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; +PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; +PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; +PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; +PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; +PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; +PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; +PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; +PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; +PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; +PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; +PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; +PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; +PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; +PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; +PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; +PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; +PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; +PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; +PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; +PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; +PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; +PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; +PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; +PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; +PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; +PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; +PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; +PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; +PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; +PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; +PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; +PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; +PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; +PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; +PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; +PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; +PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; +PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; +PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; +PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; +PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; +PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; +PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; +PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; +PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; +PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; +PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; +PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; +PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; +PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; +PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; +PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; +PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; +PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; +PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; +PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; +PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; +PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; +PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; +PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; +PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; +PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; +PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; +PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; +PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; +PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; +PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; +PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; +PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; +PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; +PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; +PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; +PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; +PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; +PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; +PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; +PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; +PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; +PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; +PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; +PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; +PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; +PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; +PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; +PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; +PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; +PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; +PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; +PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; +PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; +PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; +PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; +PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; +PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; +PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; +PFNGLVERTEX2BOESPROC glad_glVertex2bOES; +PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; +PFNGLVERTEX3BOESPROC glad_glVertex3bOES; +PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; +PFNGLVERTEX4BOESPROC glad_glVertex4bOES; +PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; +PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; +PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; +PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; +PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; +PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; +PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; +PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; +PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; +PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; +PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; +PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; +PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; +PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; +PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; +PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; +PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; +PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; +PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; +PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; +PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; +PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; +PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; +PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; +PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; +PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; +PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; +PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; +PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; +PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; +PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; +PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; +PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; +PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +PFNGLSHADERBINARYPROC glad_glShaderBinary; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; +PFNGLVERTEX2HNVPROC glad_glVertex2hNV; +PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; +PFNGLVERTEX3HNVPROC glad_glVertex3hNV; +PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; +PFNGLVERTEX4HNVPROC glad_glVertex4hNV; +PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; +PFNGLNORMAL3HNVPROC glad_glNormal3hNV; +PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; +PFNGLCOLOR3HNVPROC glad_glColor3hNV; +PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; +PFNGLCOLOR4HNVPROC glad_glColor4hNV; +PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; +PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; +PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; +PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; +PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; +PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; +PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; +PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; +PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; +PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; +PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; +PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; +PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; +PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; +PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; +PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; +PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; +PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; +PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; +PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; +PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; +PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; +PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; +PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; +PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; +PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; +PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; +PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; +PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; +PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; +PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; +PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; +PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; +PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; +PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; +PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; +PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; +PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; +PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; +PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; +PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; +PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; +PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; +PFNGLCOLORTABLEPROC glad_glColorTable; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +PFNGLGETMINMAXPROC glad_glGetMinmax; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +PFNGLHISTOGRAMPROC glad_glHistogram; +PFNGLMINMAXPROC glad_glMinmax; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +PFNGLRESETMINMAXPROC glad_glResetMinmax; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; +PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; +PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; +PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; +PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; +PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; +PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; +PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; +PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; +PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; +PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; +PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; +PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; +PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; +PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; +PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; +PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; +PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; +PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; +PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; +PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; +PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; +PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; +PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; +PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; +PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; +PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; +PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; +PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; +PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; +PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; +PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; +PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; +PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; +PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; +PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; +PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; +PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; +PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; +PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; +PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; +PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; +PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; +PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; +PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; +PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; +PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; +PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; +PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; +PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; +PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; +PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; +PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; +PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; +PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; +PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; +PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; +PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; +PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; +PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; +PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; +PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; +PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; +PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; +PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; +PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; +PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; +PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; +PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; +PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; +PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; +PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; +PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; +PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; +PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; +PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; +PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; +PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; +PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; +PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; +PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; +PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; +PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; +PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; +PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; +PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; +PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; +PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; +PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; +PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; +PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; +PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; +PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +PFNGLISQUERYARBPROC glad_glIsQueryARB; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +PFNGLENDQUERYARBPROC glad_glEndQueryARB; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; +PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; +PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; +PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; +PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; +PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; +PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; +PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; +PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; +PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; +PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; +PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; +PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; +PFNGLDEFORMSGIXPROC glad_glDeformSGIX; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; +PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; +PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; +PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; +PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; +PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; +PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; +PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; +PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; +PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; +PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; +PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; +PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; +PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; +PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; +PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; +PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; +PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; +PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; +PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; +PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; +PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; +PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; +PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; +PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; +PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +PFNGLGENPATHSNVPROC glad_glGenPathsNV; +PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; +PFNGLISPATHNVPROC glad_glIsPathNV; +PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; +PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; +PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; +PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; +PFNGLPATHSTRINGNVPROC glad_glPathStringNV; +PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; +PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; +PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; +PFNGLCOPYPATHNVPROC glad_glCopyPathNV; +PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; +PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; +PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; +PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; +PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; +PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; +PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; +PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; +PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; +PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; +PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; +PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; +PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; +PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; +PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; +PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; +PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; +PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; +PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; +PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; +PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; +PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; +PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; +PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; +PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; +PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; +PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; +PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; +PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; +PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; +PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; +PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; +PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; +PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; +PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; +PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; +PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; +PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; +PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; +PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; +PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; +PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; +PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; +PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; +PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; +PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; +PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; +PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; +PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; +PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; +PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; +PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; +PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; +PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; +PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; +PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; +PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; +PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; +PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; +PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; +PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; +PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; +PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; +PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; +PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; +PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; +PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; +PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; +PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; +PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; +PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; +PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; +PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; +PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; +PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; +PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; +PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; +PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; +PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; +PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; +PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; +PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; +PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; +PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; +PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; +PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; +PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; +PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; +PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; +PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; +PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; +PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; +PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; +PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; +PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; +PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; +PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; +PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; +PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; +PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; +PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; +PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; +PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; +PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; +PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; +PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +PFNGLCOLOR4XOESPROC glad_glColor4xOES; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +PFNGLFOGXOESPROC glad_glFogxOES; +PFNGLFOGXVOESPROC glad_glFogxvOES; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +PFNGLLIGHTXOESPROC glad_glLightxOES; +PFNGLLIGHTXVOESPROC glad_glLightxvOES; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +PFNGLMATERIALXOESPROC glad_glMaterialxOES; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +PFNGLORTHOXOESPROC glad_glOrthoxOES; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +PFNGLROTATEXOESPROC glad_glRotatexOES; +PFNGLSCALEXOESPROC glad_glScalexOES; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; +PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; +PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; +PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; +PFNGLACCUMXOESPROC glad_glAccumxOES; +PFNGLBITMAPXOESPROC glad_glBitmapxOES; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +PFNGLCOLOR3XOESPROC glad_glColor3xOES; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +PFNGLINDEXXOESPROC glad_glIndexxOES; +PFNGLINDEXXVOESPROC glad_glIndexxvOES; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +PFNGLMAP1XOESPROC glad_glMap1xOES; +PFNGLMAP2XOESPROC glad_glMap2xOES; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +PFNGLPIXELMAPXPROC glad_glPixelMapx; +PFNGLPIXELSTOREXPROC glad_glPixelStorex; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +PFNGLRECTXOESPROC glad_glRectxOES; +PFNGLRECTXVOESPROC glad_glRectxvOES; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +PFNGLTEXGENXOESPROC glad_glTexGenxOES; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; +PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; +PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; +PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; +PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; +PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; +PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; +PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; +PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; +PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; +PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; +PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; +PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; +PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; +PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; +PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; +PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; +PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; +PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; +PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; +PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; +PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; +PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; +PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; +PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; +PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; +PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; +PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; +PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; +PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; +PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; +PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_APPLE_element_array(GLADloadproc load) { + if(!GLAD_GL_APPLE_element_array) return; + glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE"); + glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE"); + glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE"); + glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE"); + glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE"); +} +static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_AMD_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD"); + glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD"); +} +static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) { + if(!GLAD_GL_SGIX_tag_sample_buffer) return; + glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX"); +} +static void load_GL_NV_point_sprite(GLADloadproc load) { + if(!GLAD_GL_NV_point_sprite) return; + glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV"); + glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV"); +} +static void load_GL_ATI_separate_stencil(GLADloadproc load) { + if(!GLAD_GL_ATI_separate_stencil) return; + glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI"); + glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI"); +} +static void load_GL_EXT_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_buffer_object) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT"); +} +static void load_GL_ARB_vertex_blend(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_blend) return; + glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB"); + glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB"); + glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB"); + glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB"); + glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB"); + glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB"); + glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB"); + glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB"); + glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB"); + glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB"); +} +static void load_GL_OVR_multiview(GLADloadproc load) { + if(!GLAD_GL_OVR_multiview) return; + glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR"); +} +static void load_GL_ARB_program_interface_query(GLADloadproc load) { + if(!GLAD_GL_ARB_program_interface_query) return; + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); +} +static void load_GL_EXT_index_func(GLADloadproc load) { + if(!GLAD_GL_EXT_index_func) return; + glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT"); +} +static void load_GL_NV_shader_buffer_load(GLADloadproc load) { + if(!GLAD_GL_NV_shader_buffer_load) return; + glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); + glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV"); + glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV"); + glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV"); + glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV"); + glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV"); + glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV"); + glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV"); + glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV"); + glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV"); + glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); + glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); +} +static void load_GL_EXT_color_subtable(GLADloadproc load) { + if(!GLAD_GL_EXT_color_subtable) return; + glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT"); + glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT"); +} +static void load_GL_SUNX_constant_data(GLADloadproc load) { + if(!GLAD_GL_SUNX_constant_data) return; + glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX"); +} +static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT"); +} +static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); +} +static void load_GL_NV_conditional_render(GLADloadproc load) { + if(!GLAD_GL_NV_conditional_render) return; + glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV"); + glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV"); +} +static void load_GL_MESA_resize_buffers(GLADloadproc load) { + if(!GLAD_GL_MESA_resize_buffers) return; + glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA"); +} +static void load_GL_ARB_texture_view(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); +} +static void load_GL_ARB_map_buffer_range(GLADloadproc load) { + if(!GLAD_GL_ARB_map_buffer_range) return; + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); +} +static void load_GL_EXT_convolution(GLADloadproc load) { + if(!GLAD_GL_EXT_convolution) return; + glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT"); + glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT"); + glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT"); + glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT"); + glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT"); + glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT"); + glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT"); + glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT"); + glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT"); + glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT"); + glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT"); + glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT"); + glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT"); +} +static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; 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+ glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV"); + glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV"); + glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV"); + glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV"); + glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV"); + glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV"); + glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV"); + glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV"); +} +static void load_GL_EXT_paletted_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_paletted_texture) return; + glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT"); + glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT"); + glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT"); + glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT"); +} +static void load_GL_ARB_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_object) return; + glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB"); +} +static void load_GL_ATI_pn_triangles(GLADloadproc load) { + if(!GLAD_GL_ATI_pn_triangles) return; + glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI"); + glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI"); +} +static void load_GL_SGIX_flush_raster(GLADloadproc load) { + if(!GLAD_GL_SGIX_flush_raster) return; + glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX"); +} +static void load_GL_EXT_light_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_light_texture) return; + glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT"); + glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT"); + glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT"); +} +static void load_GL_HP_image_transform(GLADloadproc load) { + if(!GLAD_GL_HP_image_transform) return; + glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP"); + glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP"); + glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP"); + glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP"); + glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP"); + glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP"); +} +static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) { + if(!GLAD_GL_AMD_draw_buffers_blend) return; + glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD"); + glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD"); + glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD"); + glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD"); +} +static void load_GL_APPLE_texture_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_texture_range) return; + glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE"); + glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE"); +} +static void load_GL_EXT_texture_array(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); +} +static void load_GL_NV_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_NV_texture_barrier) return; + glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); +} +static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_3DFX_tbuffer(GLADloadproc load) { + if(!GLAD_GL_3DFX_tbuffer) return; + glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX"); +} +static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) { + if(!GLAD_GL_GREMEDY_frame_terminator) return; + glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY"); +} +static void load_GL_ARB_blend_func_extended(GLADloadproc load) { + if(!GLAD_GL_ARB_blend_func_extended) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); +} +static void load_GL_EXT_separate_shader_objects(GLADloadproc load) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT"); + glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT"); + glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT"); + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT"); + glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); + glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT"); + glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT"); + glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT"); + glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT"); +} +static void load_GL_NV_texture_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_texture_multisample) return; + glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV"); + glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV"); + glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV"); + glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV"); + glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV"); +} +static void load_GL_ARB_shader_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB"); + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB"); +} +static void load_GL_ARB_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); +} +static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) { + if(!GLAD_GL_ATI_envmap_bumpmap) return; + glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI"); + glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI"); + glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI"); + glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI"); +} +static void load_GL_ATI_map_object_buffer(GLADloadproc load) { + if(!GLAD_GL_ATI_map_object_buffer) return; + glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI"); + glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI"); +} +static void load_GL_ARB_robustness(GLADloadproc load) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); +} +static void load_GL_NV_pixel_data_range(GLADloadproc load) { + if(!GLAD_GL_NV_pixel_data_range) return; + glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV"); + glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV"); +} +static void load_GL_EXT_framebuffer_blit(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT"); +} +static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) { + if(!GLAD_GL_ARB_gpu_shader_fp64) return; + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); +} +static void load_GL_NV_command_list(GLADloadproc load) { + if(!GLAD_GL_NV_command_list) return; + glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV"); + glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV"); + glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV"); + glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV"); + glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV"); + glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV"); + glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV"); + glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV"); + glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV"); + glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV"); + glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV"); + glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV"); + glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV"); + glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV"); + glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV"); + glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV"); + glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV"); +} +static void load_GL_EXT_vertex_weighting(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_weighting) return; + glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT"); + glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT"); + glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT"); +} +static void load_GL_GREMEDY_string_marker(GLADloadproc load) { + if(!GLAD_GL_GREMEDY_string_marker) return; + glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY"); +} +static void load_GL_EXT_subtexture(GLADloadproc load) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT"); +} +static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) { + if(!GLAD_GL_EXT_gpu_program_parameters) return; + glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT"); + glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT"); +} +static void load_GL_NV_evaluators(GLADloadproc load) { + if(!GLAD_GL_NV_evaluators) return; + glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV"); + glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV"); + glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV"); + glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV"); + glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV"); + glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV"); + glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV"); + glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV"); + glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV"); +} +static void load_GL_SGIS_texture_filter4(GLADloadproc load) { + if(!GLAD_GL_SGIS_texture_filter4) return; + glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS"); + glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS"); +} +static void load_GL_AMD_performance_monitor(GLADloadproc load) { + if(!GLAD_GL_AMD_performance_monitor) return; + glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD"); + glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD"); + glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD"); + glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD"); + glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD"); + glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD"); + glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD"); + glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD"); + glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD"); + glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD"); + glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD"); +} +static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) { + if(!GLAD_GL_EXT_stencil_clear_tag) return; + glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT"); +} +static void load_GL_NV_present_video(GLADloadproc load) { + if(!GLAD_GL_NV_present_video) return; + glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV"); + glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV"); + glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV"); + glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV"); + glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV"); + glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV"); +} +static void load_GL_SGIX_framezoom(GLADloadproc load) { + if(!GLAD_GL_SGIX_framezoom) return; + glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX"); +} +static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); +} +static void load_GL_NV_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_NV_transform_feedback) return; + glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV"); + glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV"); + glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV"); + glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV"); + glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV"); + glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV"); + glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV"); + glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV"); + glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV"); + glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV"); + glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV"); + glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV"); +} +static void load_GL_NV_fragment_program(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_program) return; + glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV"); + glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV"); + glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV"); + glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV"); + glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV"); + glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV"); +} +static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) { + if(!GLAD_GL_AMD_stencil_operation_extended) return; + glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD"); +} +static void load_GL_ARB_instanced_arrays(GLADloadproc load) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB"); +} +static void load_GL_EXT_polygon_offset(GLADloadproc load) { + if(!GLAD_GL_EXT_polygon_offset) return; + glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT"); +} +static void load_GL_KHR_robustness(GLADloadproc load) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR"); +} +static void load_GL_AMD_sparse_texture(GLADloadproc load) { + if(!GLAD_GL_AMD_sparse_texture) return; + glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD"); + glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD"); +} +static void load_GL_ARB_clip_control(GLADloadproc load) { + if(!GLAD_GL_ARB_clip_control) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); +} +static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_coverage_to_color) return; + glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV"); +} +static void load_GL_NV_fence(GLADloadproc load) { + if(!GLAD_GL_NV_fence) return; + glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV"); + glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV"); + glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV"); + glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV"); + glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV"); + glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV"); + glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV"); +} +static void load_GL_ARB_texture_buffer_range(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_range) return; + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); +} +static void load_GL_SUN_mesh_array(GLADloadproc load) { + if(!GLAD_GL_SUN_mesh_array) return; + glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN"); +} +static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_binding) return; + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_no_attachments) return; + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); +} +static void load_GL_ARB_cl_event(GLADloadproc load) { + if(!GLAD_GL_ARB_cl_event) return; + glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB"); +} +static void load_GL_OES_single_precision(GLADloadproc load) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES"); +} +static void load_GL_NV_primitive_restart(GLADloadproc load) { + if(!GLAD_GL_NV_primitive_restart) return; + glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV"); + glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV"); +} +static void load_GL_SUN_global_alpha(GLADloadproc load) { + if(!GLAD_GL_SUN_global_alpha) return; + glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN"); + glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN"); + glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN"); + glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN"); + glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN"); + glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN"); + glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN"); + glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN"); +} +static void load_GL_EXT_texture_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT"); +} +static void load_GL_AMD_name_gen_delete(GLADloadproc load) { + if(!GLAD_GL_AMD_name_gen_delete) return; + glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD"); + glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD"); + glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD"); +} +static void load_GL_ARB_buffer_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_buffer_storage) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); +} +static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_program_evaluators) return; + glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE"); + glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE"); + glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE"); + glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE"); + glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE"); + glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE"); + glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE"); +} +static void load_GL_ARB_multi_bind(GLADloadproc load) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); +} +static void load_GL_SGIX_list_priority(GLADloadproc load) { + if(!GLAD_GL_SGIX_list_priority) return; + glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX"); + glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX"); + glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX"); + glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX"); + glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX"); + glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX"); +} +static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; + glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV"); + glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV"); + glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV"); + glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV"); + glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV"); + glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV"); + glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV"); + glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV"); + glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV"); + glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV"); + glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV"); + glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV"); +} +static void load_GL_NV_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_NV_blend_equation_advanced) return; + glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV"); + glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV"); +} +static void load_GL_SGIS_sharpen_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_sharpen_texture) return; + glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS"); + glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS"); +} +static void load_GL_ARB_vertex_program(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB"); +} +static void load_GL_NV_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_array_range) return; + glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); + glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV"); +} +static void load_GL_SGIX_fragment_lighting(GLADloadproc load) { + if(!GLAD_GL_SGIX_fragment_lighting) return; + glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX"); + glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX"); + glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX"); + glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX"); + glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX"); + glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX"); + glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX"); + glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX"); + glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX"); + glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX"); + glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX"); + glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX"); + glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX"); + glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX"); + glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX"); + glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX"); + glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX"); + glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX"); +} +static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) { + if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; + glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV"); +} +static void load_GL_EXT_timer_query(GLADloadproc load) { + if(!GLAD_GL_EXT_timer_query) return; + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT"); +} +static void load_GL_NV_bindless_texture(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_texture) return; + glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV"); + glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV"); + glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV"); + glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV"); + glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV"); + glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV"); + glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV"); + glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV"); + glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV"); + glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV"); + glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV"); + glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV"); + glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_attrib_array_object) return; + glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI"); + glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI"); + glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI"); +} +static void load_GL_EXT_geometry_shader4(GLADloadproc load) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); +} +static void load_GL_EXT_bindable_uniform(GLADloadproc load) { + if(!GLAD_GL_EXT_bindable_uniform) return; + glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT"); + glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT"); + glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT"); +} +static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR"); +} +static void load_GL_ATI_element_array(GLADloadproc load) { + if(!GLAD_GL_ATI_element_array) return; + glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI"); + glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI"); + glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI"); +} +static void load_GL_SGIX_reference_plane(GLADloadproc load) { + if(!GLAD_GL_SGIX_reference_plane) return; + glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX"); +} +static void load_GL_EXT_stencil_two_side(GLADloadproc load) { + if(!GLAD_GL_EXT_stencil_two_side) return; + glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT"); +} +static void load_GL_NV_explicit_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_explicit_multisample) return; + glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV"); + glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV"); + glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV"); +} +static void load_GL_IBM_static_data(GLADloadproc load) { + if(!GLAD_GL_IBM_static_data) return; + glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM"); +} +static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_perturb_normal) return; + glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT"); +} +static void load_GL_EXT_point_parameters(GLADloadproc load) { + if(!GLAD_GL_EXT_point_parameters) return; + glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT"); + glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT"); +} +static void load_GL_PGI_misc_hints(GLADloadproc load) { + if(!GLAD_GL_PGI_misc_hints) return; + glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI"); +} +static void load_GL_ARB_vertex_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); +} +static void load_GL_ARB_tessellation_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); +} +static void load_GL_EXT_draw_buffers2(GLADloadproc load) { + if(!GLAD_GL_EXT_draw_buffers2) return; + glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); +} +static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_64bit) return; + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); +} +static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_filter_minmax) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); +} +static void load_GL_AMD_interleaved_elements(GLADloadproc load) { + if(!GLAD_GL_AMD_interleaved_elements) return; + glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD"); +} +static void load_GL_ARB_fragment_program(GLADloadproc load) { + if(!GLAD_GL_ARB_fragment_program) return; + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_texture_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); +} +static void load_GL_ARB_copy_image(GLADloadproc load) { + if(!GLAD_GL_ARB_copy_image) return; + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); +} +static void load_GL_SGIS_pixel_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_pixel_texture) return; + glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS"); + glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS"); + glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS"); + glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS"); + glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS"); + glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS"); +} +static void load_GL_SGIX_instruments(GLADloadproc load) { + if(!GLAD_GL_SGIX_instruments) return; + glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX"); + glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX"); + glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX"); + glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX"); + glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX"); + glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX"); +} +static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_storage_buffer_object) return; + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); +} +static void load_GL_EXT_blend_minmax(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT"); +} +static void load_GL_ARB_base_instance(GLADloadproc load) { + if(!GLAD_GL_ARB_base_instance) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); +} +static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES3_1_compatibility) return; + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); +} +static void load_GL_EXT_texture_integer(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_integer) return; + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT"); + glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT"); + glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT"); +} +static void load_GL_ARB_texture_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_multisample) return; + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) { + if(!GLAD_GL_AMD_gpu_shader_int64) return; + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV"); +} +static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) { + if(!GLAD_GL_AMD_vertex_shader_tessellator) return; + glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD"); + glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD"); +} +static void load_GL_ARB_invalidate_subdata(GLADloadproc load) { + if(!GLAD_GL_ARB_invalidate_subdata) return; + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); +} +static void load_GL_EXT_index_material(GLADloadproc load) { + if(!GLAD_GL_EXT_index_material) return; + glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT"); +} +static void load_GL_INTEL_parallel_arrays(GLADloadproc load) { + if(!GLAD_GL_INTEL_parallel_arrays) return; + glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL"); + glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL"); + glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL"); + glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL"); +} +static void load_GL_ATI_draw_buffers(GLADloadproc load) { + if(!GLAD_GL_ATI_draw_buffers) return; + glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI"); +} +static void load_GL_SGIX_pixel_texture(GLADloadproc load) { + if(!GLAD_GL_SGIX_pixel_texture) return; + glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX"); +} +static void load_GL_ARB_timer_query(GLADloadproc load) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); +} +static void load_GL_NV_parameter_buffer_object(GLADloadproc load) { + if(!GLAD_GL_NV_parameter_buffer_object) return; + glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV"); + glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV"); + glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV"); +} +static void load_GL_ARB_direct_state_access(GLADloadproc load) { + if(!GLAD_GL_ARB_direct_state_access) return; + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); + glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); + glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); + glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); + glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); + glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); + glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); +} +static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_uniform_buffer_object) return; + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_NV_transform_feedback2(GLADloadproc load) { + if(!GLAD_GL_NV_transform_feedback2) return; + glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV"); + glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV"); + glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV"); + glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV"); + glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV"); + glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV"); + glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV"); +} +static void load_GL_EXT_blend_color(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_color) return; + glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT"); +} +static void load_GL_EXT_histogram(GLADloadproc load) { + if(!GLAD_GL_EXT_histogram) return; + glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT"); + glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT"); + glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT"); + glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT"); + glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT"); + glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT"); + glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT"); + glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT"); + glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT"); + glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT"); +} +static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { + if(!GLAD_GL_ARB_get_texture_sub_image) return; + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); +} +static void load_GL_SGIS_point_parameters(GLADloadproc load) { + if(!GLAD_GL_SGIS_point_parameters) return; + glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS"); + glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS"); +} +static void load_GL_EXT_direct_state_access(GLADloadproc load) { + if(!GLAD_GL_EXT_direct_state_access) return; + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT"); + glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT"); + glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT"); + glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT"); + glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT"); + glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT"); + glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT"); + glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT"); + glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT"); + glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT"); + glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT"); + glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT"); + glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT"); + glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT"); + glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT"); + glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT"); + glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT"); + glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT"); + glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT"); + glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT"); + glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT"); + glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT"); + glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT"); + glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT"); + glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT"); + glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT"); + glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT"); + glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT"); + glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT"); + glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT"); + glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT"); + glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT"); + glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT"); + glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT"); + glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT"); + glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT"); + glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT"); + glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT"); + glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT"); + glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT"); + glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT"); + glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT"); + glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT"); + glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT"); + glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT"); + glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT"); + glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT"); + glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT"); + glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT"); + glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT"); + glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT"); + glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT"); + glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT"); + glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT"); + glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT"); + glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT"); + glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT"); + glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT"); + glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT"); + glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT"); + glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT"); + glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT"); + glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT"); + glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT"); + glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT"); + glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT"); + glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT"); + glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT"); + glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT"); + glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT"); + glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT"); + glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT"); + glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT"); + glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT"); + glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT"); + glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT"); + glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT"); + glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); + glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT"); + glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT"); + glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT"); + glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT"); + glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT"); + glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT"); + glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT"); + glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT"); + glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT"); + glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT"); + glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT"); + glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT"); + glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT"); + glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT"); + glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT"); + glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT"); + glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT"); + glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT"); + glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT"); + glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT"); + glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT"); + glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT"); + glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT"); + glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT"); + glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT"); + glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT"); + glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT"); + glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT"); + glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT"); + glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT"); + glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT"); + glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT"); + glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT"); + glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT"); + glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT"); + glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT"); + glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT"); + glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT"); + glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT"); + glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT"); + glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT"); + glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT"); + glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT"); + glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT"); + glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT"); + glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT"); + glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT"); + glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT"); + glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT"); + glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT"); + glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT"); + glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT"); + glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT"); + glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT"); + glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT"); + glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT"); + glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT"); + glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT"); + glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT"); + glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT"); + glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT"); + glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT"); + glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT"); + glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT"); + glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT"); + glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT"); + glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT"); + glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT"); + glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT"); + glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT"); + glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT"); + glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT"); + glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT"); + glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT"); + glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT"); + glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT"); + glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT"); + glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT"); + glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT"); + glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT"); + glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT"); + glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT"); + glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT"); + glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT"); + glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT"); + glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT"); + glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT"); + glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT"); + glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT"); + glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT"); + glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT"); + glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT"); + glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT"); + glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT"); + glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT"); + glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT"); + glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT"); + glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT"); + glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT"); + glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT"); + glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT"); + glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT"); + glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT"); + glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT"); + glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT"); + glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT"); + glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT"); + glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT"); + glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT"); + glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT"); + glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT"); + glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT"); + glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT"); + glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT"); + glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT"); + glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT"); + glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT"); + glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT"); + glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT"); + glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT"); + glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT"); + glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT"); + glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT"); + glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT"); + glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT"); + glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT"); + glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT"); + glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT"); + glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT"); + glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT"); + glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT"); + glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT"); + glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT"); +} +static void load_GL_AMD_sample_positions(GLADloadproc load) { + if(!GLAD_GL_AMD_sample_positions) return; + glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD"); +} +static void load_GL_NV_vertex_program(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV"); +} +static void load_GL_EXT_vertex_shader(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_shader) return; + glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT"); + glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT"); + glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT"); + glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT"); + glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT"); + glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT"); + glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT"); + glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT"); + glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT"); + glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT"); + glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT"); + glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT"); + glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT"); + glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT"); + glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT"); + glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT"); + glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT"); + glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT"); + glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT"); + glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT"); + glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT"); + glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT"); + glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT"); + glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT"); + glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT"); + glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT"); + glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT"); + glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT"); + glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT"); + glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT"); + glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT"); + glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT"); + glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT"); + glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT"); + glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT"); + glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT"); + glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT"); + glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT"); + glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT"); + glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT"); + glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT"); + glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT"); +} +static void load_GL_EXT_blend_func_separate(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT"); +} +static void load_GL_APPLE_fence(GLADloadproc load) { + if(!GLAD_GL_APPLE_fence) return; + glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE"); + glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE"); + glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE"); + glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE"); + glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE"); + glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE"); + glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE"); + glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE"); +} +static void load_GL_OES_byte_coordinates(GLADloadproc load) { + if(!GLAD_GL_OES_byte_coordinates) return; + glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES"); + glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES"); + glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES"); + glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES"); + glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES"); + glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES"); + glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES"); + glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES"); + glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES"); + glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES"); + glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES"); + glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES"); + glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES"); + glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES"); + glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES"); + glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES"); + glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES"); + glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES"); + glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES"); + glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES"); + glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES"); + glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES"); +} +static void load_GL_ARB_transpose_matrix(GLADloadproc load) { + if(!GLAD_GL_ARB_transpose_matrix) return; + glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB"); + glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB"); + glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB"); + glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB"); +} +static void load_GL_ARB_provoking_vertex(GLADloadproc load) { + if(!GLAD_GL_ARB_provoking_vertex) return; + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); +} +static void load_GL_EXT_fog_coord(GLADloadproc load) { + if(!GLAD_GL_EXT_fog_coord) return; + glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT"); + glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT"); + glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT"); + glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT"); + glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT"); +} +static void load_GL_EXT_vertex_array(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT"); +} +static void load_GL_EXT_blend_equation_separate(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT"); +} +static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) { + if(!GLAD_GL_NV_framebuffer_mixed_samples) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); + glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV"); + glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV"); + glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV"); +} +static void load_GL_NVX_conditional_render(GLADloadproc load) { + if(!GLAD_GL_NVX_conditional_render) return; + glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX"); + glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX"); +} +static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_ARB_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); +} +static void load_GL_EXT_raster_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); +} +static void load_GL_NV_copy_image(GLADloadproc load) { + if(!GLAD_GL_NV_copy_image) return; + glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV"); +} +static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) { + if(!GLAD_GL_INTEL_framebuffer_CMAA) return; + glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL"); +} +static void load_GL_ARB_transform_feedback2(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback2) return; + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); +} +static void load_GL_ARB_transform_feedback3(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback3) return; + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_EXT_debug_marker(GLADloadproc load) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT"); + glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT"); +} +static void load_GL_EXT_pixel_transform(GLADloadproc load) { + if(!GLAD_GL_EXT_pixel_transform) return; + glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT"); + glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT"); + glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT"); + glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT"); + glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT"); + glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT"); +} +static void load_GL_ATI_fragment_shader(GLADloadproc load) { + if(!GLAD_GL_ATI_fragment_shader) return; + glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI"); + glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI"); + glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI"); + glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI"); + glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI"); + glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI"); + glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI"); + glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI"); + glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI"); + glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI"); + glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI"); + glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI"); + glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI"); + glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI"); +} +static void load_GL_ARB_vertex_array_object(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_array_object) return; + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_SUN_triangle_list(GLADloadproc load) { + if(!GLAD_GL_SUN_triangle_list) return; + glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN"); + glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN"); + glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN"); + glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN"); + glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN"); + glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN"); + glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN"); +} +static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback_instanced) return; + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_SGIX_async(GLADloadproc load) { + if(!GLAD_GL_SGIX_async) return; + glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX"); + glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX"); + glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX"); + glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX"); + glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX"); + glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX"); +} +static void load_GL_INTEL_performance_query(GLADloadproc load) { + if(!GLAD_GL_INTEL_performance_query) return; + glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL"); + glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL"); + glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL"); + glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL"); + glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL"); + glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL"); + glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL"); + glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL"); + glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL"); + glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL"); +} +static void load_GL_NV_gpu_shader5(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_shader5) return; + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV"); +} +static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; + glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV"); + glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV"); +} +static void load_GL_ARB_ES2_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES2_compatibility) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); +} +static void load_GL_ARB_indirect_parameters(GLADloadproc load) { + if(!GLAD_GL_ARB_indirect_parameters) return; + glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB"); + glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB"); +} +static void load_GL_NV_half_float(GLADloadproc load) { + if(!GLAD_GL_NV_half_float) return; + glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV"); + glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV"); + glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV"); + glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV"); + glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV"); + glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV"); + glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV"); + glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV"); + glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV"); + glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV"); + glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV"); + glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV"); + glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV"); + glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV"); + glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV"); + glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV"); + glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV"); + glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV"); + glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV"); + glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV"); + glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV"); + glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV"); + glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV"); + glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV"); + glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV"); + glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV"); + glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV"); + glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV"); + glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV"); + glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV"); + glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV"); + glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV"); + glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV"); + glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV"); + glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV"); + glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV"); + glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV"); + glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV"); + glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV"); + glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV"); + glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV"); + glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV"); + glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV"); + glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV"); + glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV"); + glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV"); +} +static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES3_2_compatibility) return; + glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB"); +} +static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT"); +} +static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) { + if(!GLAD_GL_EXT_compiled_vertex_array) return; + glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT"); + glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT"); +} +static void load_GL_NV_depth_buffer_float(GLADloadproc load) { + if(!GLAD_GL_NV_depth_buffer_float) return; + glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); + glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); + glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); +} +static void load_GL_NV_occlusion_query(GLADloadproc load) { + if(!GLAD_GL_NV_occlusion_query) return; + glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV"); + glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV"); + glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV"); + glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV"); + glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV"); + glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV"); + glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV"); +} +static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_flush_buffer_range) return; + glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE"); + glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE"); +} +static void load_GL_ARB_imaging(GLADloadproc load) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv"); + glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax"); +} +static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_buffers_blend) return; + glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB"); + glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB"); + glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB"); + glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB"); +} +static void load_GL_ARB_clear_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_buffer_object) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); +} +static void load_GL_ARB_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); +} +static void load_GL_EXT_debug_label(GLADloadproc load) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT"); + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT"); +} +static void load_GL_ARB_sample_shading(GLADloadproc load) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB"); +} +static void load_GL_NV_internalformat_sample_query(GLADloadproc load) { + if(!GLAD_GL_NV_internalformat_sample_query) return; + glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV"); +} +static void load_GL_INTEL_map_texture(GLADloadproc load) { + if(!GLAD_GL_INTEL_map_texture) return; + glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL"); + glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL"); + glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL"); +} +static void load_GL_ARB_compute_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_compute_shader) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); +} +static void load_GL_IBM_vertex_array_lists(GLADloadproc load) { + if(!GLAD_GL_IBM_vertex_array_lists) return; + glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM"); + glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM"); + glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM"); + glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM"); + glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM"); + glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM"); + glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM"); + glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM"); +} +static void load_GL_ARB_color_buffer_float(GLADloadproc load) { + if(!GLAD_GL_ARB_color_buffer_float) return; + glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB"); +} +static void load_GL_ARB_bindless_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_bindless_texture) return; + glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB"); + glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB"); + glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB"); + glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB"); + glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB"); + glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB"); + glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB"); + glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB"); + glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB"); + glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB"); + glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB"); + glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB"); + glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB"); + glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB"); + glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB"); + glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB"); +} +static void load_GL_ARB_window_pos(GLADloadproc load) { + if(!GLAD_GL_ARB_window_pos) return; + glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB"); + glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB"); + glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB"); + glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB"); + glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB"); + glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB"); + glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB"); + glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB"); + glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB"); + glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB"); + glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB"); + glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB"); + glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB"); + glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB"); + glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB"); + glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB"); +} +static void load_GL_ARB_internalformat_query(GLADloadproc load) { + if(!GLAD_GL_ARB_internalformat_query) return; + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); +} +static void load_GL_EXT_shader_image_load_store(GLADloadproc load) { + if(!GLAD_GL_EXT_shader_image_load_store) return; + glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT"); + glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT"); +} +static void load_GL_EXT_copy_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT"); +} +static void load_GL_NV_register_combiners2(GLADloadproc load) { + if(!GLAD_GL_NV_register_combiners2) return; + glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV"); + glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV"); +} +static void load_GL_NV_draw_texture(GLADloadproc load) { + if(!GLAD_GL_NV_draw_texture) return; + glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV"); +} +static void load_GL_EXT_draw_instanced(GLADloadproc load) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT"); +} +static void load_GL_ARB_viewport_array(GLADloadproc load) { + if(!GLAD_GL_ARB_viewport_array) return; + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void load_GL_ARB_separate_shader_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); 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+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); +} +static void load_GL_EXT_depth_bounds_test(GLADloadproc load) { + if(!GLAD_GL_EXT_depth_bounds_test) return; + glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT"); +} +static void load_GL_NV_video_capture(GLADloadproc load) { + if(!GLAD_GL_NV_video_capture) return; + glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV"); + glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV"); + glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV"); + glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV"); + glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV"); + glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV"); + glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV"); + glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV"); + glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV"); + glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV"); + glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV"); + glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV"); +} +static void load_GL_ARB_sampler_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_sampler_objects) return; + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); +} +static void load_GL_ARB_matrix_palette(GLADloadproc load) { + if(!GLAD_GL_ARB_matrix_palette) return; + glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB"); + glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB"); + glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB"); + glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB"); + glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB"); +} +static void load_GL_SGIS_texture_color_mask(GLADloadproc load) { + if(!GLAD_GL_SGIS_texture_color_mask) return; + glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS"); +} +static void load_GL_EXT_coordinate_frame(GLADloadproc load) { + if(!GLAD_GL_EXT_coordinate_frame) return; + glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT"); + glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT"); + glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT"); + glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT"); + glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT"); + glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT"); + glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT"); + glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT"); + glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT"); + glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT"); + glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT"); + glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT"); + glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT"); + glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT"); + glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT"); + glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT"); + glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT"); + glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT"); + glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT"); + glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT"); + glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT"); + glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT"); +} +static void load_GL_ARB_texture_compression(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB"); + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB"); +} +static void load_GL_ARB_shader_subroutine(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_subroutine) return; + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); +} +static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage_multisample) return; + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); +} +static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_attrib_64bit) return; + glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT"); + glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT"); + glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT"); + glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT"); + glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT"); + glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT"); + glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT"); + glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT"); + glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT"); + glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT"); +} +static void load_GL_OES_query_matrix(GLADloadproc load) { + if(!GLAD_GL_OES_query_matrix) return; + glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES"); +} +static void load_GL_MESA_window_pos(GLADloadproc load) { + if(!GLAD_GL_MESA_window_pos) return; + glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA"); + glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA"); + glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA"); + glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA"); + glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA"); + glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA"); + glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA"); + glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA"); + glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA"); + glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA"); + glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA"); + glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA"); + glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA"); + glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA"); + glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA"); + glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA"); + glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA"); + glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA"); + glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA"); + glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA"); + glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA"); + glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA"); + glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA"); + glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA"); +} +static void load_GL_ARB_copy_buffer(GLADloadproc load) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); +} +static void load_GL_APPLE_object_purgeable(GLADloadproc load) { + if(!GLAD_GL_APPLE_object_purgeable) return; + glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE"); + glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE"); + glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE"); +} +static void load_GL_ARB_occlusion_query(GLADloadproc load) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB"); + glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB"); + glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB"); + glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB"); + glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB"); + glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB"); + glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB"); + glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB"); +} +static void load_GL_SGI_color_table(GLADloadproc load) { + if(!GLAD_GL_SGI_color_table) return; + glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI"); + glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI"); + glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI"); + glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI"); + glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI"); + glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI"); + glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI"); +} +static void load_GL_EXT_gpu_shader4(GLADloadproc load) { + if(!GLAD_GL_EXT_gpu_shader4) return; + glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT"); + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT"); + glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT"); + glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT"); + glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT"); + glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT"); + glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT"); + glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT"); + glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT"); + glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT"); + glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT"); +} +static void load_GL_NV_geometry_program4(GLADloadproc load) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV"); + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT"); +} +static void load_GL_AMD_debug_output(GLADloadproc load) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD"); + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD"); +} +static void load_GL_ARB_multitexture(GLADloadproc load) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB"); +} +static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) { + if(!GLAD_GL_SGIX_polynomial_ffd) return; + glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX"); + glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX"); + glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX"); + glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX"); +} +static void load_GL_EXT_provoking_vertex(GLADloadproc load) { + if(!GLAD_GL_EXT_provoking_vertex) return; + glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT"); +} +static void load_GL_ARB_point_parameters(GLADloadproc load) { + if(!GLAD_GL_ARB_point_parameters) return; + glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB"); + glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB"); +} +static void load_GL_ARB_shader_image_load_store(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); +} +static void load_GL_ARB_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_barrier) return; + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV"); + glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV"); +} +static void load_GL_EXT_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_EXT_transform_feedback) return; + glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT"); + glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT"); + glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT"); + glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT"); + glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT"); + glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT"); + glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT"); +} +static void load_GL_NV_gpu_program4(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_program4) return; + glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV"); + glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV"); + glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV"); + glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV"); + glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV"); + glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV"); + glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV"); + glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV"); + glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV"); + glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV"); + glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV"); + glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV"); + glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV"); + glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV"); + glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV"); + glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV"); +} +static void load_GL_NV_gpu_program5(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_program5) return; + glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV"); + glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV"); +} +static void load_GL_ARB_geometry_shader4(GLADloadproc load) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB"); + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB"); +} +static void load_GL_NV_conservative_raster(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster) return; + glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV"); +} +static void load_GL_SGIX_sprite(GLADloadproc load) { + if(!GLAD_GL_SGIX_sprite) return; + glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX"); + glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX"); + glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX"); + glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX"); +} +static void load_GL_ARB_get_program_binary(GLADloadproc load) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); +} +static void load_GL_AMD_occlusion_query_event(GLADloadproc load) { + if(!GLAD_GL_AMD_occlusion_query_event) return; + glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD"); +} +static void load_GL_SGIS_multisample(GLADloadproc load) { + if(!GLAD_GL_SGIS_multisample) return; + glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS"); + glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS"); +} +static void load_GL_EXT_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT"); + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT"); +} +static void load_GL_APPLE_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_array_range) return; + glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE"); + glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE"); + glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE"); +} +static void load_GL_NV_register_combiners(GLADloadproc load) { + if(!GLAD_GL_NV_register_combiners) return; + glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV"); + glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV"); + glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV"); + glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV"); + glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV"); + glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV"); + glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV"); + glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV"); + glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV"); + glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV"); + glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV"); + glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV"); + glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV"); +} +static void load_GL_ARB_draw_buffers(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_buffers) return; + glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB"); +} +static void load_GL_ARB_clear_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_texture) return; + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); +} +static void load_GL_ARB_debug_output(GLADloadproc load) { + if(!GLAD_GL_ARB_debug_output) return; + glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB"); + glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB"); + glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB"); + glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB"); +} +static void load_GL_EXT_cull_vertex(GLADloadproc load) { + if(!GLAD_GL_EXT_cull_vertex) return; + glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT"); + glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT"); +} +static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) { + if(!GLAD_GL_IBM_multimode_draw_arrays) return; + glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM"); + glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM"); +} +static void load_GL_APPLE_vertex_array_object(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_array_object) return; + glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE"); + glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE"); + glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE"); + glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE"); +} +static void load_GL_SGIS_detail_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_detail_texture) return; + glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS"); + glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS"); +} +static void load_GL_ARB_draw_instanced(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_instanced) return; + glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB"); + glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB"); +} +static void load_GL_ARB_shading_language_include(GLADloadproc load) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB"); + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB"); +} +static void load_GL_INGR_blend_func_separate(GLADloadproc load) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR"); +} +static void load_GL_NV_path_rendering(GLADloadproc load) { + if(!GLAD_GL_NV_path_rendering) return; + glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV"); + glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV"); + glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV"); + glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV"); + glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV"); + glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV"); + glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV"); + glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV"); + glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV"); + glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV"); + glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV"); + glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV"); + glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV"); + glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV"); + glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV"); + glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV"); + glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV"); + glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV"); + glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV"); + glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV"); + glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV"); + glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV"); + glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV"); + glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV"); + glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV"); + glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV"); + glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV"); + glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV"); + glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV"); + glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV"); + glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV"); + glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV"); + glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV"); + glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV"); + glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV"); + glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV"); + glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV"); + glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV"); + glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV"); + glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV"); + glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV"); + glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV"); + glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV"); + glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV"); + glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV"); + glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV"); + glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV"); + glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV"); + glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV"); + glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV"); + glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV"); + glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV"); + glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV"); + glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV"); + glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV"); + glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV"); + glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV"); + glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV"); + glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV"); + glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV"); + glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV"); + glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV"); + glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV"); + glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV"); +} +static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster_dilate) return; + glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV"); +} +static void load_GL_ATI_vertex_streams(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_streams) return; + glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI"); + glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI"); + glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI"); + glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI"); + glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI"); + glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI"); + glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI"); + glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI"); + glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI"); + glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI"); + glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI"); + glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI"); + glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI"); + glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI"); + glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI"); + glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI"); + glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI"); + glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI"); + glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI"); + glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI"); + glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI"); + glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI"); + glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI"); + glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI"); + glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI"); + glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI"); + glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI"); + glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI"); + glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI"); + glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI"); + glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI"); + glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI"); + glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI"); + glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI"); + glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI"); + glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI"); + glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI"); + glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI"); + glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI"); + glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI"); + glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI"); + glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI"); + glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI"); + glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI"); + glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI"); +} +static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) { + if(!GLAD_GL_ARB_gpu_shader_int64) return; + glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB"); + glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB"); + glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB"); + glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB"); + glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB"); + glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB"); + glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB"); + glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB"); + glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB"); + glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB"); + glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB"); + glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB"); + glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB"); + glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB"); + glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB"); + glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB"); + glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB"); + glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB"); + glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB"); + glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB"); + glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB"); + glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB"); + glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB"); + glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB"); + glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB"); + glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB"); + glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB"); + glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB"); + glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB"); + glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB"); + glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB"); + glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB"); + glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB"); + glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB"); + glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB"); + glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB"); +} +static void load_GL_NV_vdpau_interop(GLADloadproc load) { + if(!GLAD_GL_NV_vdpau_interop) return; + glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV"); + glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV"); + glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV"); + glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV"); + glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV"); + glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV"); + glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV"); + glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV"); + glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); + glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); +} +static void load_GL_ARB_internalformat_query2(GLADloadproc load) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); +} +static void load_GL_SUN_vertex(GLADloadproc load) { + if(!GLAD_GL_SUN_vertex) return; + glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN"); + glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN"); + glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN"); + glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN"); + glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN"); + glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN"); + glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN"); + glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN"); + glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN"); + glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN"); + glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN"); + glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN"); + glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN"); + glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN"); + glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN"); + glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN"); + glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN"); + glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN"); + glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN"); + glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN"); + glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN"); + glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN"); + glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN"); + glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN"); + glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN"); + glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN"); + glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN"); + glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); +} +static void load_GL_SGIX_igloo_interface(GLADloadproc load) { + if(!GLAD_GL_SGIX_igloo_interface) return; + glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX"); +} +static void load_GL_ARB_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_indirect) return; + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); +} +static void load_GL_NV_vertex_program4(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_program4) return; + glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT"); + glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT"); + glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT"); + glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT"); + glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT"); + glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT"); + glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT"); + glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT"); + glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT"); + glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT"); + glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT"); + glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT"); + glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT"); + glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT"); +} +static void load_GL_SGIS_fog_function(GLADloadproc load) { + if(!GLAD_GL_SGIS_fog_function) return; + glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS"); + glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS"); +} +static void load_GL_EXT_x11_sync_object(GLADloadproc load) { + if(!GLAD_GL_EXT_x11_sync_object) return; + glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT"); +} +static void load_GL_ARB_sync(GLADloadproc load) { + if(!GLAD_GL_ARB_sync) return; + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); +} +static void load_GL_NV_sample_locations(GLADloadproc load) { + if(!GLAD_GL_NV_sample_locations) return; + glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV"); + glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV"); + glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV"); +} +static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) { + if(!GLAD_GL_ARB_compute_variable_group_size) return; + glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB"); +} +static void load_GL_OES_fixed_point(GLADloadproc load) { + if(!GLAD_GL_OES_fixed_point) return; + glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES"); + glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES"); + glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES"); + glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES"); + glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES"); + glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES"); + glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES"); + glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES"); + glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES"); + glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES"); 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+ glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES"); + glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES"); + glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES"); + glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES"); + glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES"); + glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES"); + glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES"); + glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES"); 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+ load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + load_GL_APPLE_element_array(load); + load_GL_AMD_multi_draw_indirect(load); + load_GL_SGIX_tag_sample_buffer(load); + load_GL_NV_point_sprite(load); + load_GL_ATI_separate_stencil(load); + load_GL_EXT_texture_buffer_object(load); + load_GL_ARB_vertex_blend(load); + load_GL_OVR_multiview(load); + load_GL_ARB_program_interface_query(load); + load_GL_EXT_index_func(load); + load_GL_NV_shader_buffer_load(load); + load_GL_EXT_color_subtable(load); + load_GL_SUNX_constant_data(load); + load_GL_EXT_multi_draw_arrays(load); + load_GL_ARB_shader_atomic_counters(load); + load_GL_NV_conditional_render(load); + load_GL_MESA_resize_buffers(load); + load_GL_ARB_texture_view(load); + load_GL_ARB_map_buffer_range(load); + load_GL_EXT_convolution(load); + load_GL_NV_vertex_attrib_integer_64bit(load); + load_GL_EXT_paletted_texture(load); + load_GL_ARB_texture_buffer_object(load); + load_GL_ATI_pn_triangles(load); + load_GL_SGIX_flush_raster(load); + load_GL_EXT_light_texture(load); + load_GL_HP_image_transform(load); + load_GL_AMD_draw_buffers_blend(load); + load_GL_APPLE_texture_range(load); + load_GL_EXT_texture_array(load); + load_GL_NV_texture_barrier(load); + load_GL_ARB_vertex_type_2_10_10_10_rev(load); + load_GL_3DFX_tbuffer(load); + load_GL_GREMEDY_frame_terminator(load); + load_GL_ARB_blend_func_extended(load); + load_GL_EXT_separate_shader_objects(load); + load_GL_NV_texture_multisample(load); + load_GL_ARB_shader_objects(load); + load_GL_ARB_framebuffer_object(load); + load_GL_ATI_envmap_bumpmap(load); + load_GL_ATI_map_object_buffer(load); + load_GL_ARB_robustness(load); + load_GL_NV_pixel_data_range(load); + load_GL_EXT_framebuffer_blit(load); + load_GL_ARB_gpu_shader_fp64(load); + load_GL_NV_command_list(load); + load_GL_EXT_vertex_weighting(load); + load_GL_GREMEDY_string_marker(load); + load_GL_EXT_subtexture(load); + load_GL_EXT_gpu_program_parameters(load); + load_GL_NV_evaluators(load); + load_GL_SGIS_texture_filter4(load); + load_GL_AMD_performance_monitor(load); + load_GL_EXT_stencil_clear_tag(load); + load_GL_NV_present_video(load); + load_GL_SGIX_framezoom(load); + load_GL_ARB_draw_elements_base_vertex(load); + load_GL_NV_transform_feedback(load); + load_GL_NV_fragment_program(load); + load_GL_AMD_stencil_operation_extended(load); + load_GL_ARB_instanced_arrays(load); + load_GL_EXT_polygon_offset(load); + load_GL_KHR_robustness(load); + load_GL_AMD_sparse_texture(load); + load_GL_ARB_clip_control(load); + load_GL_NV_fragment_coverage_to_color(load); + load_GL_NV_fence(load); + load_GL_ARB_texture_buffer_range(load); + load_GL_SUN_mesh_array(load); + load_GL_ARB_vertex_attrib_binding(load); + load_GL_ARB_framebuffer_no_attachments(load); + load_GL_ARB_cl_event(load); + load_GL_OES_single_precision(load); + load_GL_NV_primitive_restart(load); + load_GL_SUN_global_alpha(load); + load_GL_EXT_texture_object(load); + load_GL_AMD_name_gen_delete(load); + load_GL_ARB_buffer_storage(load); + load_GL_APPLE_vertex_program_evaluators(load); + load_GL_ARB_multi_bind(load); + load_GL_SGIX_list_priority(load); + load_GL_NV_vertex_buffer_unified_memory(load); + load_GL_NV_blend_equation_advanced(load); + load_GL_SGIS_sharpen_texture(load); + load_GL_ARB_vertex_program(load); + load_GL_ARB_vertex_buffer_object(load); + load_GL_NV_vertex_array_range(load); + load_GL_SGIX_fragment_lighting(load); + load_GL_NV_framebuffer_multisample_coverage(load); + load_GL_EXT_timer_query(load); + load_GL_NV_bindless_texture(load); + load_GL_KHR_debug(load); + load_GL_ATI_vertex_attrib_array_object(load); + load_GL_EXT_geometry_shader4(load); + load_GL_EXT_bindable_uniform(load); + load_GL_KHR_blend_equation_advanced(load); + load_GL_ATI_element_array(load); + load_GL_SGIX_reference_plane(load); + load_GL_EXT_stencil_two_side(load); + load_GL_NV_explicit_multisample(load); + load_GL_IBM_static_data(load); + load_GL_EXT_texture_perturb_normal(load); + load_GL_EXT_point_parameters(load); + load_GL_PGI_misc_hints(load); + load_GL_ARB_vertex_shader(load); + load_GL_ARB_tessellation_shader(load); + load_GL_EXT_draw_buffers2(load); + load_GL_ARB_vertex_attrib_64bit(load); + load_GL_EXT_texture_filter_minmax(load); + load_GL_AMD_interleaved_elements(load); + load_GL_ARB_fragment_program(load); + load_GL_ARB_texture_storage(load); + load_GL_ARB_copy_image(load); + load_GL_SGIS_pixel_texture(load); + load_GL_SGIX_instruments(load); + load_GL_ARB_shader_storage_buffer_object(load); + load_GL_EXT_blend_minmax(load); + load_GL_ARB_base_instance(load); + load_GL_ARB_ES3_1_compatibility(load); + load_GL_EXT_texture_integer(load); + load_GL_ARB_texture_multisample(load); + load_GL_AMD_gpu_shader_int64(load); + load_GL_AMD_vertex_shader_tessellator(load); + load_GL_ARB_invalidate_subdata(load); + load_GL_EXT_index_material(load); + load_GL_INTEL_parallel_arrays(load); + load_GL_ATI_draw_buffers(load); + load_GL_SGIX_pixel_texture(load); + load_GL_ARB_timer_query(load); + load_GL_NV_parameter_buffer_object(load); + load_GL_ARB_direct_state_access(load); + load_GL_ARB_uniform_buffer_object(load); + load_GL_NV_transform_feedback2(load); + load_GL_EXT_blend_color(load); + load_GL_EXT_histogram(load); + load_GL_ARB_get_texture_sub_image(load); + load_GL_SGIS_point_parameters(load); + load_GL_EXT_direct_state_access(load); + load_GL_AMD_sample_positions(load); + load_GL_NV_vertex_program(load); + load_GL_EXT_vertex_shader(load); + load_GL_EXT_blend_func_separate(load); + load_GL_APPLE_fence(load); + load_GL_OES_byte_coordinates(load); + load_GL_ARB_transpose_matrix(load); + load_GL_ARB_provoking_vertex(load); + load_GL_EXT_fog_coord(load); + load_GL_EXT_vertex_array(load); + load_GL_EXT_blend_equation_separate(load); + load_GL_NV_framebuffer_mixed_samples(load); + load_GL_NVX_conditional_render(load); + load_GL_ARB_multi_draw_indirect(load); + load_GL_EXT_raster_multisample(load); + load_GL_NV_copy_image(load); + load_GL_INTEL_framebuffer_CMAA(load); + load_GL_ARB_transform_feedback2(load); + load_GL_ARB_transform_feedback3(load); + load_GL_EXT_debug_marker(load); + load_GL_EXT_pixel_transform(load); + load_GL_ATI_fragment_shader(load); + load_GL_ARB_vertex_array_object(load); + load_GL_SUN_triangle_list(load); + load_GL_ARB_transform_feedback_instanced(load); + load_GL_SGIX_async(load); + load_GL_INTEL_performance_query(load); + load_GL_NV_gpu_shader5(load); + load_GL_NV_bindless_multi_draw_indirect_count(load); + load_GL_ARB_ES2_compatibility(load); + load_GL_ARB_indirect_parameters(load); + load_GL_NV_half_float(load); + load_GL_ARB_ES3_2_compatibility(load); + load_GL_EXT_polygon_offset_clamp(load); + load_GL_EXT_compiled_vertex_array(load); + load_GL_NV_depth_buffer_float(load); + load_GL_NV_occlusion_query(load); + load_GL_APPLE_flush_buffer_range(load); + load_GL_ARB_imaging(load); + load_GL_ARB_draw_buffers_blend(load); + load_GL_ARB_clear_buffer_object(load); + load_GL_ARB_multisample(load); + load_GL_EXT_debug_label(load); + load_GL_ARB_sample_shading(load); + load_GL_NV_internalformat_sample_query(load); + load_GL_INTEL_map_texture(load); + load_GL_ARB_compute_shader(load); + load_GL_IBM_vertex_array_lists(load); + load_GL_ARB_color_buffer_float(load); + load_GL_ARB_bindless_texture(load); + load_GL_ARB_window_pos(load); + load_GL_ARB_internalformat_query(load); + load_GL_EXT_shader_image_load_store(load); + load_GL_EXT_copy_texture(load); + load_GL_NV_register_combiners2(load); + load_GL_NV_draw_texture(load); + load_GL_EXT_draw_instanced(load); + load_GL_ARB_viewport_array(load); + load_GL_ARB_separate_shader_objects(load); + load_GL_EXT_depth_bounds_test(load); + load_GL_NV_video_capture(load); + load_GL_ARB_sampler_objects(load); + load_GL_ARB_matrix_palette(load); + load_GL_SGIS_texture_color_mask(load); + load_GL_EXT_coordinate_frame(load); + load_GL_ARB_texture_compression(load); + load_GL_ARB_shader_subroutine(load); + load_GL_ARB_texture_storage_multisample(load); + load_GL_EXT_vertex_attrib_64bit(load); + load_GL_OES_query_matrix(load); + load_GL_MESA_window_pos(load); + load_GL_ARB_copy_buffer(load); + load_GL_APPLE_object_purgeable(load); + load_GL_ARB_occlusion_query(load); + load_GL_SGI_color_table(load); + load_GL_EXT_gpu_shader4(load); + load_GL_NV_geometry_program4(load); + load_GL_AMD_debug_output(load); + load_GL_ARB_multitexture(load); + load_GL_SGIX_polynomial_ffd(load); + load_GL_EXT_provoking_vertex(load); + load_GL_ARB_point_parameters(load); + load_GL_ARB_shader_image_load_store(load); + load_GL_ARB_texture_barrier(load); + load_GL_NV_bindless_multi_draw_indirect(load); + load_GL_EXT_transform_feedback(load); + load_GL_NV_gpu_program4(load); + load_GL_NV_gpu_program5(load); + load_GL_ARB_geometry_shader4(load); + load_GL_NV_conservative_raster(load); + load_GL_SGIX_sprite(load); + load_GL_ARB_get_program_binary(load); + load_GL_AMD_occlusion_query_event(load); + load_GL_SGIS_multisample(load); + load_GL_EXT_framebuffer_object(load); + load_GL_APPLE_vertex_array_range(load); + load_GL_NV_register_combiners(load); + load_GL_ARB_draw_buffers(load); + load_GL_ARB_clear_texture(load); + load_GL_ARB_debug_output(load); + load_GL_EXT_cull_vertex(load); + load_GL_IBM_multimode_draw_arrays(load); + load_GL_APPLE_vertex_array_object(load); + load_GL_SGIS_detail_texture(load); + load_GL_ARB_draw_instanced(load); + load_GL_ARB_shading_language_include(load); + load_GL_INGR_blend_func_separate(load); + load_GL_NV_path_rendering(load); + load_GL_NV_conservative_raster_dilate(load); + load_GL_ATI_vertex_streams(load); + load_GL_ARB_gpu_shader_int64(load); + load_GL_NV_vdpau_interop(load); + load_GL_ARB_internalformat_query2(load); + load_GL_SUN_vertex(load); + load_GL_SGIX_igloo_interface(load); + load_GL_ARB_draw_indirect(load); + load_GL_NV_vertex_program4(load); + load_GL_SGIS_fog_function(load); + load_GL_EXT_x11_sync_object(load); + load_GL_ARB_sync(load); + load_GL_NV_sample_locations(load); + load_GL_ARB_compute_variable_group_size(load); + load_GL_OES_fixed_point(load); + load_GL_EXT_framebuffer_multisample(load); + load_GL_SGIS_texture4D(load); + load_GL_EXT_texture3D(load); + load_GL_EXT_multisample(load); + load_GL_EXT_secondary_color(load); + load_GL_ATI_vertex_array_object(load); + load_GL_ARB_parallel_shader_compile(load); + load_GL_ARB_sparse_texture(load); + load_GL_ARB_sample_locations(load); + load_GL_ARB_sparse_buffer(load); + load_GL_EXT_draw_range_elements(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + +#endif // GLAD_IMPLEMENTATION diff --git a/src/external/glfw3/COPYING.txt b/src/external/glfw3/COPYING.txt new file mode 100644 index 00000000..ad16462a --- /dev/null +++ b/src/external/glfw3/COPYING.txt @@ -0,0 +1,22 @@ +Copyright (c) 2002-2006 Marcus Geelnard +Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would + be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source + distribution. + diff --git a/src/external/glfw3/include/GLFW/glfw3.h b/src/external/glfw3/include/GLFW/glfw3.h new file mode 100644 index 00000000..5a0c4508 --- /dev/null +++ b/src/external/glfw3/include/GLFW/glfw3.h @@ -0,0 +1,4235 @@ +/************************************************************************* + * GLFW 3.2 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Most Windows GLU headers need wchar_t. + * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include <stddef.h> +#include <stdint.h> + +/* Include the chosen client API headers. + */ +#if defined(__APPLE__) + #if defined(GLFW_INCLUDE_GLCOREARB) + #include <OpenGL/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <OpenGL/gl3ext.h> + #endif + #elif !defined(GLFW_INCLUDE_NONE) + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include <OpenGL/gl.h> + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <OpenGL/glu.h> + #endif +#else + #if defined(GLFW_INCLUDE_GLCOREARB) + #include <GL/glcorearb.h> + #elif defined(GLFW_INCLUDE_ES1) + #include <GLES/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES/glext.h> + #endif + #elif defined(GLFW_INCLUDE_ES2) + #include <GLES2/gl2.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + #elif defined(GLFW_INCLUDE_ES3) + #include <GLES3/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + #elif defined(GLFW_INCLUDE_ES31) + #include <GLES3/gl31.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + #elif defined(GLFW_INCLUDE_VULKAN) + #include <vulkan/vulkan.h> + #elif !defined(GLFW_INCLUDE_NONE) + #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GL/glext.h> + #endif + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <GL/glu.h> + #endif +#endif + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW library. + * + * This is incremented when the API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW library. + * + * This is incremented when features are added to the API but it remains + * backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 2 +/*! @brief The revision number of the GLFW library. + * + * This is incremented when a bug fix release is made that does not contain any + * API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @name Boolean values + * @{ */ +/*! @brief One. + * + * One. Seriously. You don't _need_ to use this symbol in your code. It's + * just semantic sugar for the number 1. You can use `1` or `true` or `_True` + * or `GL_TRUE` or whatever you want. + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * Zero. Seriously. You don't _need_ to use this symbol in your code. It's + * just just semantic sugar for the number 0. You can use `0` or `false` or + * `_False` or `GL_FALSE` or whatever you want. + */ +#define GLFW_FALSE 0 +/*! @} */ + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup keys Keyboard keys + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup errors Error codes + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref + * glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +#define GLFW_FOCUSED 0x00020001 +#define GLFW_ICONIFIED 0x00020002 +#define GLFW_RESIZABLE 0x00020003 +#define GLFW_VISIBLE 0x00020004 +#define GLFW_DECORATED 0x00020005 +#define GLFW_AUTO_ICONIFY 0x00020006 +#define GLFW_FLOATING 0x00020007 +#define GLFW_MAXIMIZED 0x00020008 + +#define GLFW_RED_BITS 0x00021001 +#define GLFW_GREEN_BITS 0x00021002 +#define GLFW_BLUE_BITS 0x00021003 +#define GLFW_ALPHA_BITS 0x00021004 +#define GLFW_DEPTH_BITS 0x00021005 +#define GLFW_STENCIL_BITS 0x00021006 +#define GLFW_ACCUM_RED_BITS 0x00021007 +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +#define GLFW_AUX_BUFFERS 0x0002100B +#define GLFW_STEREO 0x0002100C +#define GLFW_SAMPLES 0x0002100D +#define GLFW_SRGB_CAPABLE 0x0002100E +#define GLFW_REFRESH_RATE 0x0002100F +#define GLFW_DOUBLEBUFFER 0x00021010 + +#define GLFW_CLIENT_API 0x00022001 +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +#define GLFW_CONTEXT_REVISION 0x00022004 +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +#define GLFW_OPENGL_PROFILE 0x00022008 +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +#define GLFW_CONTEXT_CREATION_API 0x0002200B + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 + +/*! @defgroup shapes Standard cursor shapes + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 3.0. + + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function signature for error callbacks. + * + * This is the function signature for error callback functions. + * + * @param[in] error An [error code](@ref errors). + * @param[in] description A UTF-8 encoded string describing the error. + * + * @sa @ref error_handling + * @sa glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int,const char*); + +/*! @brief The function signature for window position callbacks. + * + * This is the function signature for window position callback functions. + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * + * @sa @ref window_pos + * @sa glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window resize callbacks. + * + * This is the function signature for window size callback functions. + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window close callbacks. + * + * This is the function signature for window close callback functions. + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow*); + +/*! @brief The function signature for window content refresh callbacks. + * + * This is the function signature for window refresh callback functions. + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); + +/*! @brief The function signature for window focus/defocus callbacks. + * + * This is the function signature for window focus callback functions. + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); + +/*! @brief The function signature for window iconify/restore callbacks. + * + * This is the function signature for window iconify/restore callback + * functions. + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); + +/*! @brief The function signature for framebuffer resize callbacks. + * + * This is the function signature for framebuffer resize callback + * functions. + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for mouse button callbacks. + * + * This is the function signature for mouse button callback functions. + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); + +/*! @brief The function signature for cursor position callbacks. + * + * This is the function signature for cursor position callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the client area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * client area. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for cursor enter/leave callbacks. + * + * This is the function signature for cursor enter/leave callback functions. + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); + +/*! @brief The function signature for scroll callbacks. + * + * This is the function signature for scroll callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for keyboard key callbacks. + * + * This is the function signature for keyboard key callback functions. + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); + +/*! @brief The function signature for Unicode character callbacks. + * + * This is the function signature for Unicode character callback functions. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); + +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa glfwSetCharModsCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa @ref path_drop + * @sa glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + +/*! @brief The function signature for monitor configuration callbacks. + * + * This is the function signature for monitor configuration callback functions. + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref monitor_event + * @sa glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); + +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] joy The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref joystick_event + * @sa glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa glfwGetGammaRamp glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * @sa @ref cursor_custom + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @osx This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths) and then by resolution area (the + * product of width and height). + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates a 256-element gamma ramp from the specified exponent + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwWindowHint + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to @ref + * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is + * terminated. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see + * @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @osx The first time a window is created the menu bar is populated + * with common commands like Hide, Quit and About. The About entry opens + * a minimal about dialog with information from the application's bundle. The + * menu bar can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @remark @osx On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the `NSHighResolutionCapable` + * key is enabled in the application bundle's `Info.plist`. For more + * information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @osx The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the client area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the client area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the client area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the client area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the client area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the client area. + * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the client area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the client area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * client area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the client area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the client area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the client area of the specified window. + * + * This function sets the size, in screen coordinates, of the client area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * client area. + * @param[in] height The desired height, in screen coordinates, of the window + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwGetWindowSize + * @sa glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwRestoreWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable + * this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an error + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window client area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc.. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * client area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * client area. + * @param[in] width The desired with, in screen coordinates, of the client area + * or video mode. + * @param[in] height The desired height, in screen coordinates, of the client + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa glfwGetWindowMonitor + * @sa glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the screen + * position of the upper-left corner of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @osx Selecting Quit from the application menu will trigger the close + * callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the client area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz or Aqua, where the window + * contents are saved off-screen, this callback may be called only very + * infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain events are sent directly to the application + * without going through the event queue, causing callbacks to be called + * outside of a call to one of the event processing functions. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents to return. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client + * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns the localized name of the specified printable key. + * + * This function returns the localized name of the specified printable key. + * This is intended for displaying key bindings to the user. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise + * the scancode is ignored. If a non-printable key or (if the key is + * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is + * specified, this function returns `NULL`. + * + * This behavior allows you to pass in the arguments passed to the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The localized name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function + * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, + * even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the client area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the client area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the client area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the client area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the client area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * client area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel. They are arranged canonically as packed sequential rows, + * starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwDestroyCursor + * @sa glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * client area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on OS X or Alt key + * on Windows. There is a + * [character with modifiers callback](@ref glfwSetCharModsCallback) that + * receives these events. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); + +/*! @brief Sets the cursor enter/exit callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the client area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); + +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int joy); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if an error occurred. + * @return An array of axis values, or `NULL` if the joystick is not present. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if an error occurred. + * @return An array of button states, or `NULL` if the joystick is not present. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int joy); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window The window that will own the clipboard contents. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window The window that will request the clipboard contents. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the value of the GLFW timer. + * + * This function returns the value of the GLFW timer. Unless the timer has + * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW + * was initialized. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW timer. + * + * This function sets the value of the GLFW timer. It then continues to count + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context can only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * Contexts that support either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, + * which allow the driver to swap even if a frame arrives a little bit late. + * You can check for the presence of these extensions using @ref + * glfwExtensionSupported. For more information about swap tearing, see the + * extension specifications. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader has been found. + * + * This function returns whether the Vulkan loader has been found. This check + * is performed by @ref glfwInit. + * + * The availability of a Vulkan loader does not by itself guarantee that window + * surface creation or even device creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary + * for Vulkan surface creation are available and @ref + * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of + * a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remarks Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader was not found at initialization, this function returns + * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE + * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was + * found. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remarks If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/src/external/glfw3/include/GLFW/glfw3native.h b/src/external/glfw3/include/GLFW/glfw3native.h new file mode 100644 index 00000000..30e1a570 --- /dev/null +++ b/src/external/glfw3/include/GLFW/glfw3native.h @@ -0,0 +1,456 @@ +/************************************************************************* + * GLFW 3.2 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define exactly one + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * * `GLFW_EXPOSE_NATIVE_MIR` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_ARB_debug_output + // callback) but windows.h assumes no one will define APIENTRY before it does + #undef APIENTRY + #include <windows.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) + #include <ApplicationServices/ApplicationServices.h> + #if defined(__OBJC__) + #import <Cocoa/Cocoa.h> + #else + typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) + #include <X11/Xlib.h> + #include <X11/extensions/Xrandr.h> +#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include <wayland-client.h> +#elif defined(GLFW_EXPOSE_NATIVE_MIR) + #include <mir_toolkit/mir_client_library.h> +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_GLX) + #include <GL/glx.h> +#endif +#if defined(GLFW_EXPOSE_NATIVE_EGL) + #include <EGL/egl.h> +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_MIR) +/*! @brief Returns the `MirConnection*` used by GLFW. + * + * @return The `MirConnection*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI MirConnection* glfwGetMirDisplay(void); + +/*! @brief Returns the Mir output ID of the specified monitor. + * + * @return The Mir output ID of the specified monitor, or zero if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `MirSurface*` of the specified window. + * + * @return The `MirSurface*` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/src/external/glfw3/lib/linux/libglfw3.a b/src/external/glfw3/lib/linux/libglfw3.a Binary files differnew file mode 100644 index 00000000..84cc1d20 --- /dev/null +++ b/src/external/glfw3/lib/linux/libglfw3.a diff --git a/src/external/glfw3/lib/osx/libglfw.3.0.dylib b/src/external/glfw3/lib/osx/libglfw.3.0.dylib Binary files differnew file mode 100644 index 00000000..15674573 --- /dev/null +++ b/src/external/glfw3/lib/osx/libglfw.3.0.dylib diff --git a/src/external/glfw3/lib/osx/libglfw.3.dylib b/src/external/glfw3/lib/osx/libglfw.3.dylib new file mode 100644 index 00000000..cd20112e --- /dev/null +++ b/src/external/glfw3/lib/osx/libglfw.3.dylib @@ -0,0 +1 @@ +libglfw.3.0.dylib
\ No newline at end of file diff --git a/src/external/glfw3/lib/osx/libglfw.dylib b/src/external/glfw3/lib/osx/libglfw.dylib new file mode 100644 index 00000000..d4bd51e1 --- /dev/null +++ b/src/external/glfw3/lib/osx/libglfw.dylib @@ -0,0 +1 @@ +libglfw.3.dylib
\ No newline at end of file diff --git a/src/external/glfw3/lib/win32/glfw3.dll b/src/external/glfw3/lib/win32/glfw3.dll Binary files differnew file mode 100644 index 00000000..9f5d40f6 --- /dev/null +++ b/src/external/glfw3/lib/win32/glfw3.dll diff --git a/src/external/glfw3/lib/win32/libglfw3.a b/src/external/glfw3/lib/win32/libglfw3.a Binary files differnew file mode 100644 index 00000000..d50ffa72 --- /dev/null +++ b/src/external/glfw3/lib/win32/libglfw3.a diff --git a/src/external/glfw3/lib/win32/libglfw3dll.a b/src/external/glfw3/lib/win32/libglfw3dll.a Binary files differnew file mode 100644 index 00000000..a42a400b --- /dev/null +++ b/src/external/glfw3/lib/win32/libglfw3dll.a diff --git a/src/external/jar_mod.h b/src/external/jar_mod.h new file mode 100644 index 00000000..2ddc61d1 --- /dev/null +++ b/src/external/jar_mod.h @@ -0,0 +1,1587 @@ +// jar_mod.h - v0.01 - public domain C0 - Joshua Reisenauer +// +// HISTORY: +// +// v0.01 2016-03-12 Setup +// +// +// USAGE: +// +// In ONE source file, put: +// +// #define JAR_MOD_IMPLEMENTATION +// #include "jar_mod.h" +// +// Other source files should just include jar_mod.h +// +// SAMPLE CODE: +// jar_mod_context_t modctx; +// short samplebuff[4096]; +// bool bufferFull = false; +// int intro_load(void) +// { +// jar_mod_init(&modctx); +// jar_mod_load_file(&modctx, "file.mod"); +// return 1; +// } +// int intro_unload(void) +// { +// jar_mod_unload(&modctx); +// return 1; +// } +// int intro_tick(long counter) +// { +// if(!bufferFull) +// { +// jar_mod_fillbuffer(&modctx, samplebuff, 4096, 0); +// bufferFull=true; +// } +// if(IsKeyDown(KEY_ENTER)) +// return 1; +// return 0; +// } +// +// +// LISCENSE: +// +// Written by: Jean-François DEL NERO (http://hxc2001.com/) <Email : jeanfrancoisdelnero <> free.fr> +// Adapted to jar_mod by: Joshua Adam Reisenauer <kd7tck@gmail.com> +// This program is free software. It comes without any warranty, to the +// extent permitted by applicable law. You can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To Public +// License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/wtfpl/COPYING for more details. +/////////////////////////////////////////////////////////////////////////////////// +// HxCMOD Core API: +// ------------------------------------------- +// int jar_mod_init(jar_mod_context_t * modctx) +// +// - Initialize the jar_mod_context_t buffer. Must be called before doing anything else. +// Return 1 if success. 0 in case of error. +// ------------------------------------------- +// mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename) +// +// - "Load" a MOD from file, context must already be initialized. +// Return size of file in bytes. +// ------------------------------------------- +// void jar_mod_fillbuffer( jar_mod_context_t * modctx, unsigned short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +// +// - Generate and return the next samples chunk to outbuffer. +// nbsample specify the number of stereo 16bits samples you want. +// The output format is by default signed 48000Hz 16-bit Stereo PCM samples, otherwise it is changed with jar_mod_setcfg(). +// The output buffer size in bytes must be equal to ( nbsample * 2 * channels ). +// The optional trkbuf parameter can be used to get detailed status of the player. Put NULL/0 is unused. +// ------------------------------------------- +// void jar_mod_unload( jar_mod_context_t * modctx ) +// - "Unload" / clear the player status. +// ------------------------------------------- +/////////////////////////////////////////////////////////////////////////////////// + + +#ifndef INCLUDE_JAR_MOD_H +#define INCLUDE_JAR_MOD_H + +#include <stdio.h> +#include <stdlib.h> +#include <stdbool.h> + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +// Basic type +typedef unsigned char muchar; +typedef unsigned short muint; +typedef short mint; +typedef unsigned long mulong; + +#define NUMMAXCHANNELS 32 +#define MAXNOTES 12*12 +#define DEFAULT_SAMPLE_RATE 48000 +// +// MOD file structures +// + +#pragma pack(1) + +typedef struct { + muchar name[22]; + muint length; + muchar finetune; + muchar volume; + muint reppnt; + muint replen; +} sample; + +typedef struct { + muchar sampperiod; + muchar period; + muchar sampeffect; + muchar effect; +} note; + +typedef struct { + muchar title[20]; + sample samples[31]; + muchar length; // length of tablepos + muchar protracker; + muchar patterntable[128]; + muchar signature[4]; + muchar speed; +} module; + +#pragma pack() + +// +// HxCMod Internal structures +// +typedef struct { + char* sampdata; + muint sampnum; + muint length; + muint reppnt; + muint replen; + mulong samppos; + muint period; + muchar volume; + mulong ticks; + muchar effect; + muchar parameffect; + muint effect_code; + mint decalperiod; + mint portaspeed; + mint portaperiod; + mint vibraperiod; + mint Arpperiods[3]; + muchar ArpIndex; + mint oldk; + muchar volumeslide; + muchar vibraparam; + muchar vibrapointeur; + muchar finetune; + muchar cut_param; + muint patternloopcnt; + muint patternloopstartpoint; +} channel; + +typedef struct { + module song; + char* sampledata[31]; + note* patterndata[128]; + + mulong playrate; + muint tablepos; + muint patternpos; + muint patterndelay; + muint jump_loop_effect; + muchar bpm; + mulong patternticks; + mulong patterntickse; + mulong patternticksaim; + mulong sampleticksconst; + mulong samplenb; + channel channels[NUMMAXCHANNELS]; + muint number_of_channels; + muint fullperiod[MAXNOTES * 8]; + muint mod_loaded; + mint last_r_sample; + mint last_l_sample; + mint stereo; + mint stereo_separation; + mint bits; + mint filter; + + muchar *modfile; // the raw mod file + mulong modfilesize; + muint loopcount; +} jar_mod_context_t; + +// +// Player states structures +// +typedef struct track_state_ +{ + unsigned char instrument_number; + unsigned short cur_period; + unsigned char cur_volume; + unsigned short cur_effect; + unsigned short cur_parameffect; +}track_state; + +typedef struct tracker_state_ +{ + int number_of_tracks; + int bpm; + int speed; + int cur_pattern; + int cur_pattern_pos; + int cur_pattern_table_pos; + unsigned int buf_index; + track_state tracks[32]; +}tracker_state; + +typedef struct tracker_state_instrument_ +{ + char name[22]; + int active; +}tracker_state_instrument; + +typedef struct jar_mod_tracker_buffer_state_ +{ + int nb_max_of_state; + int nb_of_state; + int cur_rd_index; + int sample_step; + char name[64]; + tracker_state_instrument instruments[31]; + tracker_state * track_state_buf; +}jar_mod_tracker_buffer_state; + + + +bool jar_mod_init(jar_mod_context_t * modctx); +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter); +void jar_mod_fillbuffer(jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf); +void jar_mod_unload(jar_mod_context_t * modctx); +mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename); +mulong jar_mod_current_samples(jar_mod_context_t * modctx); +mulong jar_mod_max_samples(jar_mod_context_t * modctx); +void jar_mod_seek_start(jar_mod_context_t * ctx); + +#ifdef __cplusplus +} +#endif +//-------------------------------------------------------------------- + + + +//------------------------------------------------------------------------------- +#ifdef JAR_MOD_IMPLEMENTATION + +// Effects list +#define EFFECT_ARPEGGIO 0x0 // Supported +#define EFFECT_PORTAMENTO_UP 0x1 // Supported +#define EFFECT_PORTAMENTO_DOWN 0x2 // Supported +#define EFFECT_TONE_PORTAMENTO 0x3 // Supported +#define EFFECT_VIBRATO 0x4 // Supported +#define EFFECT_VOLSLIDE_TONEPORTA 0x5 // Supported +#define EFFECT_VOLSLIDE_VIBRATO 0x6 // Supported +#define EFFECT_VOLSLIDE_TREMOLO 0x7 // - TO BE DONE - +#define EFFECT_SET_PANNING 0x8 // - TO BE DONE - +#define EFFECT_SET_OFFSET 0x9 // Supported +#define EFFECT_VOLUME_SLIDE 0xA // Supported +#define EFFECT_JUMP_POSITION 0xB // Supported +#define EFFECT_SET_VOLUME 0xC // Supported +#define EFFECT_PATTERN_BREAK 0xD // Supported + +#define EFFECT_EXTENDED 0xE +#define EFFECT_E_FINE_PORTA_UP 0x1 // Supported +#define EFFECT_E_FINE_PORTA_DOWN 0x2 // Supported +#define EFFECT_E_GLISSANDO_CTRL 0x3 // - TO BE DONE - +#define EFFECT_E_VIBRATO_WAVEFORM 0x4 // - TO BE DONE - +#define EFFECT_E_SET_FINETUNE 0x5 // - TO BE DONE - +#define EFFECT_E_PATTERN_LOOP 0x6 // Supported +#define EFFECT_E_TREMOLO_WAVEFORM 0x7 // - TO BE DONE - +#define EFFECT_E_SET_PANNING_2 0x8 // - TO BE DONE - +#define EFFECT_E_RETRIGGER_NOTE 0x9 // - TO BE DONE - +#define EFFECT_E_FINE_VOLSLIDE_UP 0xA // Supported +#define EFFECT_E_FINE_VOLSLIDE_DOWN 0xB // Supported +#define EFFECT_E_NOTE_CUT 0xC // Supported +#define EFFECT_E_NOTE_DELAY 0xD // - TO BE DONE - +#define EFFECT_E_PATTERN_DELAY 0xE // Supported +#define EFFECT_E_INVERT_LOOP 0xF // - TO BE DONE - +#define EFFECT_SET_SPEED 0xF0 // Supported +#define EFFECT_SET_TEMPO 0xF2 // Supported + +#define PERIOD_TABLE_LENGTH MAXNOTES +#define FULL_PERIOD_TABLE_LENGTH ( PERIOD_TABLE_LENGTH * 8 ) + +static const short periodtable[]= +{ + 27392, 25856, 24384, 23040, 21696, 20480, 19328, 18240, 17216, 16256, 15360, 14496, + 13696, 12928, 12192, 11520, 10848, 10240, 9664, 9120, 8606, 8128, 7680, 7248, + 6848, 6464, 6096, 5760, 5424, 5120, 4832, 4560, 4304, 4064, 3840, 3624, + 3424, 3232, 3048, 2880, 2712, 2560, 2416, 2280, 2152, 2032, 1920, 1812, + 1712, 1616, 1524, 1440, 1356, 1280, 1208, 1140, 1076, 1016, 960, 906, + 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453, + 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226, + 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113, + 107, 101, 95, 90, 85, 80, 75, 71, 67, 63, 60, 56, + 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 28, + 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14, + 13, 13, 12, 11, 11, 10, 9, 9, 8, 8, 7, 7 +}; + +static const short sintable[]={ + 0, 24, 49, 74, 97, 120, 141,161, + 180, 197, 212, 224, 235, 244, 250,253, + 255, 253, 250, 244, 235, 224, 212,197, + 180, 161, 141, 120, 97, 74, 49, 24 +}; + +typedef struct modtype_ +{ + unsigned char signature[5]; + int numberofchannels; +}modtype; + +modtype modlist[]= +{ + { "M!K!",4}, + { "M.K.",4}, + { "FLT4",4}, + { "FLT8",8}, + { "4CHN",4}, + { "6CHN",6}, + { "8CHN",8}, + { "10CH",10}, + { "12CH",12}, + { "14CH",14}, + { "16CH",16}, + { "18CH",18}, + { "20CH",20}, + { "22CH",22}, + { "24CH",24}, + { "26CH",26}, + { "28CH",28}, + { "30CH",30}, + { "32CH",32}, + { "",0} +}; + +/////////////////////////////////////////////////////////////////////////////////// + +static void memcopy( void * dest, void *source, unsigned long size ) +{ + unsigned long i; + unsigned char * d,*s; + + d=(unsigned char*)dest; + s=(unsigned char*)source; + for(i=0;i<size;i++) + { + d[i]=s[i]; + } +} + +static void memclear( void * dest, unsigned char value, unsigned long size ) +{ + unsigned long i; + unsigned char * d; + + d=(unsigned char*)dest; + for(i=0;i<size;i++) + { + d[i]=value; + } +} + +static int memcompare( unsigned char * buf1, unsigned char * buf2, unsigned int size ) +{ + unsigned int i; + + i = 0; + + while(i<size) + { + if(buf1[i] != buf2[i]) + { + return 0; + } + i++; + } + + return 1; +} + +static int getnote( jar_mod_context_t * mod, unsigned short period, int finetune ) +{ + int i; + + for(i = 0; i < FULL_PERIOD_TABLE_LENGTH; i++) + { + if(period >= mod->fullperiod[i]) + { + return i; + } + } + + return MAXNOTES; +} + +static void worknote( note * nptr, channel * cptr, char t, jar_mod_context_t * mod ) +{ + muint sample, period, effect, operiod; + muint curnote, arpnote; + + sample = (nptr->sampperiod & 0xF0) | (nptr->sampeffect >> 4); + period = ((nptr->sampperiod & 0xF) << 8) | nptr->period; + effect = ((nptr->sampeffect & 0xF) << 8) | nptr->effect; + + operiod = cptr->period; + + if ( period || sample ) + { + if( sample && sample < 32 ) + { + cptr->sampnum = sample - 1; + } + + if( period || sample ) + { + cptr->sampdata = (char *) mod->sampledata[cptr->sampnum]; + cptr->length = mod->song.samples[cptr->sampnum].length; + cptr->reppnt = mod->song.samples[cptr->sampnum].reppnt; + cptr->replen = mod->song.samples[cptr->sampnum].replen; + + cptr->finetune = (mod->song.samples[cptr->sampnum].finetune)&0xF; + + if(effect>>8!=4 && effect>>8!=6) + { + cptr->vibraperiod=0; + cptr->vibrapointeur=0; + } + } + + if( (sample != 0) && ( (effect>>8) != EFFECT_VOLSLIDE_TONEPORTA ) ) + { + cptr->volume = mod->song.samples[cptr->sampnum].volume; + cptr->volumeslide = 0; + } + + if( ( (effect>>8) != EFFECT_TONE_PORTAMENTO && (effect>>8)!=EFFECT_VOLSLIDE_TONEPORTA) ) + { + if (period!=0) + cptr->samppos = 0; + } + + cptr->decalperiod = 0; + if( period ) + { + if(cptr->finetune) + { + if( cptr->finetune <= 7 ) + { + period = mod->fullperiod[getnote(mod,period,0) + cptr->finetune]; + } + else + { + period = mod->fullperiod[getnote(mod,period,0) - (16 - (cptr->finetune)) ]; + } + } + + cptr->period = period; + } + + } + + cptr->effect = 0; + cptr->parameffect = 0; + cptr->effect_code = effect; + + switch (effect >> 8) + { + case EFFECT_ARPEGGIO: + /* + [0]: Arpeggio + Where [0][x][y] means "play note, note+x semitones, note+y + semitones, then return to original note". The fluctuations are + carried out evenly spaced in one pattern division. They are usually + used to simulate chords, but this doesn't work too well. They are + also used to produce heavy vibrato. A major chord is when x=4, y=7. + A minor chord is when x=3, y=7. + */ + + if(effect&0xff) + { + cptr->effect = EFFECT_ARPEGGIO; + cptr->parameffect = effect&0xff; + + cptr->ArpIndex = 0; + + curnote = getnote(mod,cptr->period,cptr->finetune); + + cptr->Arpperiods[0] = cptr->period; + + arpnote = curnote + (((cptr->parameffect>>4)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[1] = mod->fullperiod[arpnote]; + + arpnote = curnote + (((cptr->parameffect)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[2] = mod->fullperiod[arpnote]; + } + break; + + case EFFECT_PORTAMENTO_UP: + /* + [1]: Slide up + Where [1][x][y] means "smoothly decrease the period of current + sample by x*16+y after each tick in the division". The + ticks/division are set with the 'set speed' effect (see below). If + the period of the note being played is z, then the final period + will be z - (x*16 + y)*(ticks - 1). As the slide rate depends on + the speed, changing the speed will change the slide. You cannot + slide beyond the note B3 (period 113). + */ + + cptr->effect = EFFECT_PORTAMENTO_UP; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_PORTAMENTO_DOWN: + /* + [2]: Slide down + Where [2][x][y] means "smoothly increase the period of current + sample by x*16+y after each tick in the division". Similar to [1], + but lowers the pitch. You cannot slide beyond the note C1 (period + 856). + */ + + cptr->effect = EFFECT_PORTAMENTO_DOWN; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_TONE_PORTAMENTO: + /* + [3]: Slide to note + Where [3][x][y] means "smoothly change the period of current sample + by x*16+y after each tick in the division, never sliding beyond + current period". The period-length in this channel's division is a + parameter to this effect, and hence is not played. Sliding to a + note is similar to effects [1] and [2], but the slide will not go + beyond the given period, and the direction is implied by that + period. If x and y are both 0, then the old slide will continue. + */ + + cptr->effect = EFFECT_TONE_PORTAMENTO; + if( (effect&0xff) != 0 ) + { + cptr->portaspeed = (short)(effect&0xff); + } + + if(period!=0) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + break; + + case EFFECT_VIBRATO: + /* + [4]: Vibrato + Where [4][x][y] means "oscillate the sample pitch using a + particular waveform with amplitude y/16 semitones, such that (x * + ticks)/64 cycles occur in the division". The waveform is set using + effect [14][4]. By placing vibrato effects on consecutive + divisions, the vibrato effect can be maintained. If either x or y + are 0, then the old vibrato values will be used. + */ + + cptr->effect = EFFECT_VIBRATO; + if( ( effect & 0x0F ) != 0 ) // Depth continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0xF0) | ( effect & 0x0F ); + if( ( effect & 0xF0 ) != 0 ) // Speed continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0x0F) | ( effect & 0xF0 ); + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + /* + [5]: Continue 'Slide to note', but also do Volume slide + Where [5][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Slide to note'". It is illegal for both x and y to be + non-zero. You cannot slide outside the volume range 0..64. The + period-length in this channel's division is a parameter to this + effect, and hence is not played. + */ + + if( period != 0 ) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + + cptr->effect = EFFECT_VOLSLIDE_TONEPORTA; + if( ( effect & 0xFF ) != 0 ) + cptr->volumeslide = ( effect & 0xFF ); + + break; + + case EFFECT_VOLSLIDE_VIBRATO: + /* + [6]: Continue 'Vibrato', but also do Volume slide + Where [6][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Vibrato'". It is illegal for both x and y to be non-zero. + You cannot slide outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLSLIDE_VIBRATO; + if( (effect & 0xFF) != 0 ) + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_SET_OFFSET: + /* + [9]: Set sample offset + Where [9][x][y] means "play the sample from offset x*4096 + y*256". + The offset is measured in words. If no sample is given, yet one is + still playing on this channel, it should be retriggered to the new + offset using the current volume. + */ + + cptr->samppos = ((effect>>4) * 4096) + ((effect&0xF)*256); + + break; + + case EFFECT_VOLUME_SLIDE: + /* + [10]: Volume slide + Where [10][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1)". If both x and y are non-zero, + then the y value is ignored (assumed to be 0). You cannot slide + outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLUME_SLIDE; + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_JUMP_POSITION: + /* + [11]: Position Jump + Where [11][x][y] means "stop the pattern after this division, and + continue the song at song-position x*16+y". This shifts the + 'pattern-cursor' in the pattern table (see above). Legal values for + x*16+y are from 0 to 127. + */ + + mod->tablepos = (effect & 0xFF); + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + mod->patternpos = 0; + mod->jump_loop_effect = 1; + + break; + + case EFFECT_SET_VOLUME: + /* + [12]: Set volume + Where [12][x][y] means "set current sample's volume to x*16+y". + Legal volumes are 0..64. + */ + + cptr->volume = (effect & 0xFF); + break; + + case EFFECT_PATTERN_BREAK: + /* + [13]: Pattern Break + Where [13][x][y] means "stop the pattern after this division, and + continue the song at the next pattern at division x*10+y" (the 10 + is not a typo). Legal divisions are from 0 to 63 (note Protracker + exception above). + */ + + mod->patternpos = ( ((effect>>4)&0xF)*10 + (effect&0xF) ) * mod->number_of_channels; + mod->jump_loop_effect = 1; + mod->tablepos++; + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + + break; + + case EFFECT_EXTENDED: + switch( (effect>>4) & 0xF ) + { + case EFFECT_E_FINE_PORTA_UP: + /* + [14][1]: Fineslide up + Where [14][1][x] means "decrement the period of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no actual sliding. You cannot slide + beyond the note B3 (period 113). + */ + + cptr->period -= (effect & 0xF); + if( cptr->period < 113 ) + cptr->period = 113; + break; + + case EFFECT_E_FINE_PORTA_DOWN: + /* + [14][2]: Fineslide down + Where [14][2][x] means "increment the period of the current sample + by x". Similar to [14][1] but shifts the pitch down. You cannot + slide beyond the note C1 (period 856). + */ + + cptr->period += (effect & 0xF); + if( cptr->period > 856 ) + cptr->period = 856; + break; + + case EFFECT_E_FINE_VOLSLIDE_UP: + /* + [14][10]: Fine volume slide up + Where [14][10][x] means "increment the volume of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no sliding. You cannot slide beyond + volume 64. + */ + + cptr->volume += (effect & 0xF); + if( cptr->volume>64 ) + cptr->volume = 64; + break; + + case EFFECT_E_FINE_VOLSLIDE_DOWN: + /* + [14][11]: Fine volume slide down + Where [14][11][x] means "decrement the volume of the current sample + by x". Similar to [14][10] but lowers volume. You cannot slide + beyond volume 0. + */ + + cptr->volume -= (effect & 0xF); + if( cptr->volume > 200 ) + cptr->volume = 0; + break; + + case EFFECT_E_PATTERN_LOOP: + /* + [14][6]: Loop pattern + Where [14][6][x] means "set the start of a loop to this division if + x is 0, otherwise after this division, jump back to the start of a + loop and play it another x times before continuing". If the start + of the loop was not set, it will default to the start of the + current pattern. Hence 'loop pattern' cannot be performed across + multiple patterns. Note that loops do not support nesting, and you + may generate an infinite loop if you try to nest 'loop pattern's. + */ + + if( effect & 0xF ) + { + if( cptr->patternloopcnt ) + { + cptr->patternloopcnt--; + if( cptr->patternloopcnt ) + { + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + else + { + cptr->patternloopstartpoint = mod->patternpos ; + } + } + else + { + cptr->patternloopcnt = (effect & 0xF); + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + } + else // Start point + { + cptr->patternloopstartpoint = mod->patternpos; + } + + break; + + case EFFECT_E_PATTERN_DELAY: + /* + [14][14]: Delay pattern + Where [14][14][x] means "after this division there will be a delay + equivalent to the time taken to play x divisions after which the + pattern will be resumed". The delay only relates to the + interpreting of new divisions, and all effects and previous notes + continue during delay. + */ + + mod->patterndelay = (effect & 0xF); + break; + + case EFFECT_E_NOTE_CUT: + /* + [14][12]: Cut sample + Where [14][12][x] means "after the current sample has been played + for x ticks in this division, its volume will be set to 0". This + implies that if x is 0, then you will not hear any of the sample. + If you wish to insert "silence" in a pattern, it is better to use a + "silence"-sample (see above) due to the lack of proper support for + this effect. + */ + cptr->effect = EFFECT_E_NOTE_CUT; + cptr->cut_param = (effect & 0xF); + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + + break; + } + break; + + case 0xF: + /* + [15]: Set speed + Where [15][x][y] means "set speed to x*16+y". Though it is nowhere + near that simple. Let z = x*16+y. Depending on what values z takes, + different units of speed are set, there being two: ticks/division + and beats/minute (though this one is only a label and not strictly + true). If z=0, then what should technically happen is that the + module stops, but in practice it is treated as if z=1, because + there is already a method for stopping the module (running out of + patterns). If z<=32, then it means "set ticks/division to z" + otherwise it means "set beats/minute to z" (convention says that + this should read "If z<32.." but there are some composers out there + that defy conventions). Default values are 6 ticks/division, and + 125 beats/minute (4 divisions = 1 beat). The beats/minute tag is + only meaningful for 6 ticks/division. To get a more accurate view + of how things work, use the following formula: + 24 * beats/minute + divisions/minute = ----------------- + ticks/division + Hence divisions/minute range from 24.75 to 6120, eg. to get a value + of 2000 divisions/minute use 3 ticks/division and 250 beats/minute. + If multiple "set speed" effects are performed in a single division, + the ones on higher-numbered channels take precedence over the ones + on lower-numbered channels. This effect has a large number of + different implementations, but the one described here has the + widest usage. + */ + + if( (effect&0xFF) < 0x21 ) + { + if( effect&0xFF ) + { + mod->song.speed = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + } + + if( (effect&0xFF) >= 0x21 ) + { + /// HZ = 2 * BPM / 5 + mod->bpm = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + + break; + + default: + // Unsupported effect + break; + + } + +} + +static void workeffect( note * nptr, channel * cptr ) +{ + switch(cptr->effect) + { + case EFFECT_ARPEGGIO: + + if( cptr->parameffect ) + { + cptr->decalperiod = cptr->period - cptr->Arpperiods[cptr->ArpIndex]; + + cptr->ArpIndex++; + if( cptr->ArpIndex>2 ) + cptr->ArpIndex = 0; + } + break; + + case EFFECT_PORTAMENTO_UP: + + if(cptr->period) + { + cptr->period -= cptr->parameffect; + + if( cptr->period < 113 || cptr->period > 20000 ) + cptr->period = 113; + } + + break; + + case EFFECT_PORTAMENTO_DOWN: + + if(cptr->period) + { + cptr->period += cptr->parameffect; + + if( cptr->period > 20000 ) + cptr->period = 20000; + } + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + case EFFECT_TONE_PORTAMENTO: + + if( cptr->period && ( cptr->period != cptr->portaperiod ) && cptr->portaperiod ) + { + if( cptr->period > cptr->portaperiod ) + { + if( cptr->period - cptr->portaperiod >= cptr->portaspeed ) + { + cptr->period -= cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + else + { + if( cptr->portaperiod - cptr->period >= cptr->portaspeed ) + { + cptr->period += cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + + if( cptr->period == cptr->portaperiod ) + { + // If the slide is over, don't let it to be retriggered. + cptr->portaperiod = 0; + } + } + + if( cptr->effect == EFFECT_VOLSLIDE_TONEPORTA ) + { + if( cptr->volumeslide > 0x0F ) + { + cptr->volume = cptr->volume + (cptr->volumeslide>>4); + + if(cptr->volume>63) + cptr->volume = 63; + } + else + { + cptr->volume = cptr->volume - (cptr->volumeslide); + + if(cptr->volume>63) + cptr->volume=0; + } + } + break; + + case EFFECT_VOLSLIDE_VIBRATO: + case EFFECT_VIBRATO: + + cptr->vibraperiod = ( (cptr->vibraparam&0xF) * sintable[cptr->vibrapointeur&0x1F] )>>7; + + if( cptr->vibrapointeur > 31 ) + cptr->vibraperiod = -cptr->vibraperiod; + + cptr->vibrapointeur = (cptr->vibrapointeur+(((cptr->vibraparam>>4))&0xf)) & 0x3F; + + if( cptr->effect == EFFECT_VOLSLIDE_VIBRATO ) + { + if( cptr->volumeslide > 0xF ) + { + cptr->volume = cptr->volume+(cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume = cptr->volume - cptr->volumeslide; + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + } + + break; + + case EFFECT_VOLUME_SLIDE: + + if( cptr->volumeslide > 0xF ) + { + cptr->volume += (cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume -= (cptr->volumeslide&0xf); + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + break; + + case EFFECT_E_NOTE_CUT: + if(cptr->cut_param) + cptr->cut_param--; + + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + break; + + } + +} + +/////////////////////////////////////////////////////////////////////////////////// +bool jar_mod_init(jar_mod_context_t * modctx) +{ + muint i,j; + + if( modctx ) + { + memclear(modctx, 0, sizeof(jar_mod_context_t)); + modctx->playrate = DEFAULT_SAMPLE_RATE; + modctx->stereo = 1; + modctx->stereo_separation = 1; + modctx->bits = 16; + modctx->filter = 1; + modctx->loopcount = 0; + + for(i=0; i < PERIOD_TABLE_LENGTH - 1; i++) + { + for(j=0; j < 8; j++) + { + modctx->fullperiod[(i*8) + j] = periodtable[i] - ((( periodtable[i] - periodtable[i+1] ) / 8) * j); + } + } + + return 1; + } + + return 0; +} + +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter) +{ + if( modctx ) + { + modctx->playrate = samplerate; + + if( stereo ) + modctx->stereo = 1; + else + modctx->stereo = 0; + + if(stereo_separation < 4) + { + modctx->stereo_separation = stereo_separation; + } + + if( bits == 8 || bits == 16 ) + modctx->bits = bits; + else + modctx->bits = 16; + + if( filter ) + modctx->filter = 1; + else + modctx->filter = 0; + + return 1; + } + + return 0; +} + +// make certain that mod_data stays in memory while playing +static bool jar_mod_load( jar_mod_context_t * modctx, void * mod_data, int mod_data_size ) +{ + muint i, max; + unsigned short t; + sample *sptr; + unsigned char * modmemory,* endmodmemory; + + modmemory = (unsigned char *)mod_data; + endmodmemory = modmemory + mod_data_size; + + + + if(modmemory) + { + if( modctx ) + { + memcopy(&(modctx->song.title),modmemory,1084); + + i = 0; + modctx->number_of_channels = 0; + while(modlist[i].numberofchannels) + { + if(memcompare(modctx->song.signature,modlist[i].signature,4)) + { + modctx->number_of_channels = modlist[i].numberofchannels; + } + + i++; + } + + if( !modctx->number_of_channels ) + { + // 15 Samples modules support + // Shift the whole datas to make it look likes a standard 4 channels mod. + memcopy(&(modctx->song.signature), "M.K.", 4); + memcopy(&(modctx->song.length), &(modctx->song.samples[15]), 130); + memclear(&(modctx->song.samples[15]), 0, 480); + modmemory += 600; + modctx->number_of_channels = 4; + } + else + { + modmemory += 1084; + } + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + + // Patterns loading + for (i = max = 0; i < 128; i++) + { + while (max <= modctx->song.patterntable[i]) + { + modctx->patterndata[max] = (note*)modmemory; + modmemory += (256*modctx->number_of_channels); + max++; + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + } + + for (i = 0; i < 31; i++) + modctx->sampledata[i]=0; + + // Samples loading + for (i = 0, sptr = modctx->song.samples; i <31; i++, sptr++) + { + t= (sptr->length &0xFF00)>>8 | (sptr->length &0xFF)<<8; + sptr->length = t*2; + + t= (sptr->reppnt &0xFF00)>>8 | (sptr->reppnt &0xFF)<<8; + sptr->reppnt = t*2; + + t= (sptr->replen &0xFF00)>>8 | (sptr->replen &0xFF)<<8; + sptr->replen = t*2; + + + if (sptr->length == 0) continue; + + modctx->sampledata[i] = (char*)modmemory; + modmemory += sptr->length; + + if (sptr->replen + sptr->reppnt > sptr->length) + sptr->replen = sptr->length - sptr->reppnt; + + if( modmemory > endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + + // States init + + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->song.speed = 6; + modctx->bpm = 125; + modctx->samplenb = 0; + + modctx->patternticks = (((long)modctx->song.speed * modctx->playrate * 5)/ (2 * modctx->bpm)) + 1; + modctx->patternticksaim = ((long)modctx->song.speed * modctx->playrate * 5) / (2 * modctx->bpm); + + modctx->sampleticksconst = 3546894UL / modctx->playrate; //8448*428/playrate; + + for(i=0; i < modctx->number_of_channels; i++) + { + modctx->channels[i].volume = 0; + modctx->channels[i].period = 0; + } + + modctx->mod_loaded = 1; + + return 1; + } + } + + return 0; +} + +void jar_mod_fillbuffer( jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +{ + unsigned long i, j; + unsigned long k; + unsigned char c; + unsigned int state_remaining_steps; + int l,r; + int ll,lr; + int tl,tr; + short finalperiod; + note *nptr; + channel *cptr; + + if( modctx && outbuffer ) + { + if(modctx->mod_loaded) + { + state_remaining_steps = 0; + + if( trkbuf ) + { + trkbuf->cur_rd_index = 0; + + memcopy(trkbuf->name,modctx->song.title,sizeof(modctx->song.title)); + + for(i=0;i<31;i++) + { + memcopy(trkbuf->instruments[i].name,modctx->song.samples[i].name,sizeof(trkbuf->instruments[i].name)); + } + } + + ll = modctx->last_l_sample; + lr = modctx->last_r_sample; + + for (i = 0; i < nbsample; i++) + { + //--------------------------------------- + if( modctx->patternticks++ > modctx->patternticksaim ) + { + if( !modctx->patterndelay ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + modctx->patternticks = 0; + modctx->patterntickse = 0; + + for(c=0;c<modctx->number_of_channels;c++) + { + worknote((note*)(nptr+c), (channel*)(cptr+c),(char)(c+1),modctx); + } + + if( !modctx->jump_loop_effect ) + modctx->patternpos += modctx->number_of_channels; + else + modctx->jump_loop_effect = 0; + + if( modctx->patternpos == 64*modctx->number_of_channels ) + { + modctx->tablepos++; + modctx->patternpos = 0; + if(modctx->tablepos >= modctx->song.length) + { + modctx->tablepos = 0; + modctx->loopcount++; // count next loop + } + } + } + else + { + modctx->patterndelay--; + modctx->patternticks = 0; + modctx->patterntickse = 0; + } + + } + + if( modctx->patterntickse++ > (modctx->patternticksaim/modctx->song.speed) ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + for(c=0;c<modctx->number_of_channels;c++) + { + workeffect(nptr+c, cptr+c); + } + + modctx->patterntickse = 0; + } + + //--------------------------------------- + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + memclear(&trkbuf->track_state_buf[trkbuf->nb_of_state], 0, sizeof(tracker_state)); + } + } + + l=0; + r=0; + + for(j =0, cptr = modctx->channels; j < modctx->number_of_channels ; j++, cptr++) + { + if( cptr->period != 0 ) + { + finalperiod = cptr->period - cptr->decalperiod - cptr->vibraperiod; + if( finalperiod ) + { + cptr->samppos += ( (modctx->sampleticksconst<<10) / finalperiod ); + } + + cptr->ticks++; + + if( cptr->replen<=2 ) + { + if( (cptr->samppos>>10) >= (cptr->length) ) + { + cptr->length = 0; + cptr->reppnt = 0; + + if( cptr->length ) + cptr->samppos = cptr->samppos % (((unsigned long)cptr->length)<<10); + else + cptr->samppos = 0; + } + } + else + { + if( (cptr->samppos>>10) >= (unsigned long)(cptr->replen+cptr->reppnt) ) + { + cptr->samppos = ((unsigned long)(cptr->reppnt)<<10) + (cptr->samppos % ((unsigned long)(cptr->replen+cptr->reppnt)<<10)); + } + } + + k = cptr->samppos >> 10; + + if( cptr->sampdata!=0 && ( ((j&3)==1) || ((j&3)==2) ) ) + { + r += ( cptr->sampdata[k] * cptr->volume ); + } + + if( cptr->sampdata!=0 && ( ((j&3)==0) || ((j&3)==3) ) ) + { + l += ( cptr->sampdata[k] * cptr->volume ); + } + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + trkbuf->track_state_buf[trkbuf->nb_of_state].number_of_tracks = modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].buf_index = i; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern = modctx->song.patterntable[modctx->tablepos]; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_pos = modctx->patternpos / modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_table_pos = modctx->tablepos; + trkbuf->track_state_buf[trkbuf->nb_of_state].bpm = modctx->bpm; + trkbuf->track_state_buf[trkbuf->nb_of_state].speed = modctx->song.speed; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_effect = cptr->effect_code; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_parameffect = cptr->parameffect; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_period = finalperiod; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_volume = cptr->volume; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].instrument_number = (unsigned char)cptr->sampnum; + } + } + } + } + + if( trkbuf && !state_remaining_steps ) + { + state_remaining_steps = trkbuf->sample_step; + + if(trkbuf->nb_of_state < trkbuf->nb_max_of_state) + trkbuf->nb_of_state++; + } + else + { + state_remaining_steps--; + } + + tl = (short)l; + tr = (short)r; + + if ( modctx->filter ) + { + // Filter + l = (l+ll)>>1; + r = (r+lr)>>1; + } + + if ( modctx->stereo_separation == 1 ) + { + // Left & Right Stereo panning + l = (l+(r>>1)); + r = (r+(l>>1)); + } + + // Level limitation + if( l > 32767 ) l = 32767; + if( l < -32768 ) l = -32768; + if( r > 32767 ) r = 32767; + if( r < -32768 ) r = -32768; + + // Store the final sample. + outbuffer[(i*2)] = l; + outbuffer[(i*2)+1] = r; + + ll = tl; + lr = tr; + + } + + modctx->last_l_sample = ll; + modctx->last_r_sample = lr; + + modctx->samplenb = modctx->samplenb+nbsample; + } + else + { + for (i = 0; i < nbsample; i++) + { + // Mod not loaded. Return blank buffer. + outbuffer[(i*2)] = 0; + outbuffer[(i*2)+1] = 0; + } + + if(trkbuf) + { + trkbuf->nb_of_state = 0; + trkbuf->cur_rd_index = 0; + trkbuf->name[0] = 0; + memclear(trkbuf->track_state_buf, 0, sizeof(tracker_state) * trkbuf->nb_max_of_state); + memclear(trkbuf->instruments, 0, sizeof(trkbuf->instruments)); + } + } + } +} + +//resets internals for mod context +static void jar_mod_reset( jar_mod_context_t * modctx) +{ + if(modctx) + { + memclear(&modctx->song, 0, sizeof(modctx->song)); + memclear(&modctx->sampledata, 0, sizeof(modctx->sampledata)); + memclear(&modctx->patterndata, 0, sizeof(modctx->patterndata)); + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->patterndelay = 0; + modctx->jump_loop_effect = 0; + modctx->bpm = 0; + modctx->patternticks = 0; + modctx->patterntickse = 0; + modctx->patternticksaim = 0; + modctx->sampleticksconst = 0; + modctx->loopcount = 0; + modctx->samplenb = 0; + memclear(modctx->channels, 0, sizeof(modctx->channels)); + modctx->number_of_channels = 0; + modctx->mod_loaded = 0; + modctx->last_r_sample = 0; + modctx->last_l_sample = 0; + + jar_mod_init(modctx); + } +} + +void jar_mod_unload( jar_mod_context_t * modctx) +{ + if(modctx) + { + if(modctx->modfile) + { + free(modctx->modfile); + modctx->modfile = 0; + } + jar_mod_reset(modctx); + } +} + + + +mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename) +{ + mulong fsize = 0; + if(modctx->modfile) + { + free(modctx->modfile); + modctx->modfile = 0; + } + + FILE *f = fopen(filename, "rb"); + if(f) + { + fseek(f,0,SEEK_END); + fsize = ftell(f); + fseek(f,0,SEEK_SET); + + if(fsize && fsize < 32*1024*1024) + { + modctx->modfile = malloc(fsize); + modctx->modfilesize = fsize; + memset(modctx->modfile, 0, fsize); + fread(modctx->modfile, fsize, 1, f); + fclose(f); + + if(!jar_mod_load(modctx, (void*)modctx->modfile, fsize)) fsize = 0; + } else fsize = 0; + } + return fsize; +} + +mulong jar_mod_current_samples(jar_mod_context_t * modctx) +{ + if(modctx) + return modctx->samplenb; + + return 0; +} + +// Works, however it is very slow, this data should be cached to ensure it is run only once per file +mulong jar_mod_max_samples(jar_mod_context_t * ctx) +{ + jar_mod_context_t tmpctx; + jar_mod_init(&tmpctx); + if(!jar_mod_load(&tmpctx, (void*)ctx->modfile, ctx->modfilesize)) return 0; + + muint buff[2]; + mulong lastcount = tmpctx.loopcount; + + while(1){ + jar_mod_fillbuffer( &tmpctx, buff, 1, 0 ); + if(tmpctx.loopcount > lastcount) break; + } + return tmpctx.samplenb; +} + +// move seek_val to sample index, 0 -> jar_mod_max_samples is the range +void jar_mod_seek_start(jar_mod_context_t * ctx) +{ + if(ctx) + { + jar_mod_reset(ctx); + jar_mod_load(ctx, ctx->modfile, ctx->modfilesize); + } +} + +#endif // end of JAR_MOD_IMPLEMENTATION +//------------------------------------------------------------------------------- + + +#endif //end of header file
\ No newline at end of file diff --git a/src/jar_xm.h b/src/external/jar_xm.h index f9ddb511..f9ddb511 100644 --- a/src/jar_xm.h +++ b/src/external/jar_xm.h diff --git a/src/external/openal_soft/COPYING b/src/external/openal_soft/COPYING new file mode 100644 index 00000000..d0c89786 --- /dev/null +++ b/src/external/openal_soft/COPYING @@ -0,0 +1,484 @@ + + GNU LIBRARY GENERAL PUBLIC LICENSE + Version 2, June 1991 + + + Copyright (C) 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the library GPL. It is + numbered 2 because it goes with version 2 of the ordinary GPL.] + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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No tabs. */ + +/** "no distance model" or "no buffer" */ +#define AL_NONE 0 + +/** Boolean False. */ +#define AL_FALSE 0 + +/** Boolean True. */ +#define AL_TRUE 1 + + +/** + * Relative source. + * Type: ALboolean + * Range: [AL_TRUE, AL_FALSE] + * Default: AL_FALSE + * + * Specifies if the Source has relative coordinates. + */ +#define AL_SOURCE_RELATIVE 0x202 + + +/** + * Inner cone angle, in degrees. + * Type: ALint, ALfloat + * Range: [0 - 360] + * Default: 360 + * + * The angle covered by the inner cone, where the source will not attenuate. + */ +#define AL_CONE_INNER_ANGLE 0x1001 + +/** + * Outer cone angle, in degrees. + * Range: [0 - 360] + * Default: 360 + * + * The angle covered by the outer cone, where the source will be fully + * attenuated. + */ +#define AL_CONE_OUTER_ANGLE 0x1002 + +/** + * Source pitch. + * Type: ALfloat + * Range: [0.5 - 2.0] + * Default: 1.0 + * + * A multiplier for the frequency (sample rate) of the source's buffer. + */ +#define AL_PITCH 0x1003 + +/** + * Source or listener position. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * The source or listener location in three dimensional space. + * + * OpenAL, like OpenGL, uses a right handed coordinate system, where in a + * frontal default view X (thumb) points right, Y points up (index finger), and + * Z points towards the viewer/camera (middle finger). + * + * To switch from a left handed coordinate system, flip the sign on the Z + * coordinate. + */ +#define AL_POSITION 0x1004 + +/** + * Source direction. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * Specifies the current direction in local space. + * A zero-length vector specifies an omni-directional source (cone is ignored). + */ +#define AL_DIRECTION 0x1005 + +/** + * Source or listener velocity. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * Specifies the current velocity in local space. + */ +#define AL_VELOCITY 0x1006 + +/** + * Source looping. + * Type: ALboolean + * Range: [AL_TRUE, AL_FALSE] + * Default: AL_FALSE + * + * Specifies whether source is looping. + */ +#define AL_LOOPING 0x1007 + +/** + * Source buffer. + * Type: ALuint + * Range: any valid Buffer. + * + * Specifies the buffer to provide sound samples. + */ +#define AL_BUFFER 0x1009 + +/** + * Source or listener gain. + * Type: ALfloat + * Range: [0.0 - ] + * + * A value of 1.0 means unattenuated. Each division by 2 equals an attenuation + * of about -6dB. Each multiplicaton by 2 equals an amplification of about + * +6dB. + * + * A value of 0.0 is meaningless with respect to a logarithmic scale; it is + * silent. + */ +#define AL_GAIN 0x100A + +/** + * Minimum source gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * The minimum gain allowed for a source, after distance and cone attenation is + * applied (if applicable). + */ +#define AL_MIN_GAIN 0x100D + +/** + * Maximum source gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * The maximum gain allowed for a source, after distance and cone attenation is + * applied (if applicable). + */ +#define AL_MAX_GAIN 0x100E + +/** + * Listener orientation. + * Type: ALfloat[6] + * Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0} + * + * Effectively two three dimensional vectors. The first vector is the front (or + * "at") and the second is the top (or "up"). + * + * Both vectors are in local space. + */ +#define AL_ORIENTATION 0x100F + +/** + * Source state (query only). + * Type: ALint + * Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED] + */ +#define AL_SOURCE_STATE 0x1010 + +/** Source state value. */ +#define AL_INITIAL 0x1011 +#define AL_PLAYING 0x1012 +#define AL_PAUSED 0x1013 +#define AL_STOPPED 0x1014 + +/** + * Source Buffer Queue size (query only). + * Type: ALint + * + * The number of buffers queued using alSourceQueueBuffers, minus the buffers + * removed with alSourceUnqueueBuffers. + */ +#define AL_BUFFERS_QUEUED 0x1015 + +/** + * Source Buffer Queue processed count (query only). + * Type: ALint + * + * The number of queued buffers that have been fully processed, and can be + * removed with alSourceUnqueueBuffers. + * + * Looping sources will never fully process buffers because they will be set to + * play again for when the source loops. + */ +#define AL_BUFFERS_PROCESSED 0x1016 + +/** + * Source reference distance. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * The distance in units that no attenuation occurs. + * + * At 0.0, no distance attenuation ever occurs on non-linear attenuation models. + */ +#define AL_REFERENCE_DISTANCE 0x1020 + +/** + * Source rolloff factor. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * Multiplier to exaggerate or diminish distance attenuation. + * + * At 0.0, no distance attenuation ever occurs. + */ +#define AL_ROLLOFF_FACTOR 0x1021 + +/** + * Outer cone gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * Default: 0.0 + * + * The gain attenuation applied when the listener is outside of the source's + * outer cone. + */ +#define AL_CONE_OUTER_GAIN 0x1022 + +/** + * Source maximum distance. + * Type: ALfloat + * Range: [0.0 - ] + * Default: +inf + * + * The distance above which the source is not attenuated any further with a + * clamped distance model, or where attenuation reaches 0.0 gain for linear + * distance models with a default rolloff factor. + */ +#define AL_MAX_DISTANCE 0x1023 + +/** Source buffer position, in seconds */ +#define AL_SEC_OFFSET 0x1024 +/** Source buffer position, in sample frames */ +#define AL_SAMPLE_OFFSET 0x1025 +/** Source buffer position, in bytes */ +#define AL_BYTE_OFFSET 0x1026 + +/** + * Source type (query only). + * Type: ALint + * Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED] + * + * A Source is Static if a Buffer has been attached using AL_BUFFER. + * + * A Source is Streaming if one or more Buffers have been attached using + * alSourceQueueBuffers. + * + * A Source is Undetermined when it has the NULL buffer attached using + * AL_BUFFER. + */ +#define AL_SOURCE_TYPE 0x1027 + +/** Source type value. */ +#define AL_STATIC 0x1028 +#define AL_STREAMING 0x1029 +#define AL_UNDETERMINED 0x1030 + +/** Buffer format specifier. */ +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FORMAT_STEREO16 0x1103 + +/** Buffer frequency (query only). */ +#define AL_FREQUENCY 0x2001 +/** Buffer bits per sample (query only). */ +#define AL_BITS 0x2002 +/** Buffer channel count (query only). */ +#define AL_CHANNELS 0x2003 +/** Buffer data size (query only). */ +#define AL_SIZE 0x2004 + +/** + * Buffer state. + * + * Not for public use. + */ +#define AL_UNUSED 0x2010 +#define AL_PENDING 0x2011 +#define AL_PROCESSED 0x2012 + + +/** No error. */ +#define AL_NO_ERROR 0 + +/** Invalid name paramater passed to AL call. */ +#define AL_INVALID_NAME 0xA001 + +/** Invalid enum parameter passed to AL call. */ +#define AL_INVALID_ENUM 0xA002 + +/** Invalid value parameter passed to AL call. */ +#define AL_INVALID_VALUE 0xA003 + +/** Illegal AL call. */ +#define AL_INVALID_OPERATION 0xA004 + +/** Not enough memory. */ +#define AL_OUT_OF_MEMORY 0xA005 + + +/** Context string: Vendor ID. */ +#define AL_VENDOR 0xB001 +/** Context string: Version. */ +#define AL_VERSION 0xB002 +/** Context string: Renderer ID. */ +#define AL_RENDERER 0xB003 +/** Context string: Space-separated extension list. */ +#define AL_EXTENSIONS 0xB004 + + +/** + * Doppler scale. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * Scale for source and listener velocities. + */ +#define AL_DOPPLER_FACTOR 0xC000 +AL_API void AL_APIENTRY alDopplerFactor(ALfloat value); + +/** + * Doppler velocity (deprecated). + * + * A multiplier applied to the Speed of Sound. + */ +#define AL_DOPPLER_VELOCITY 0xC001 +AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value); + +/** + * Speed of Sound, in units per second. + * Type: ALfloat + * Range: [0.0001 - ] + * Default: 343.3 + * + * The speed at which sound waves are assumed to travel, when calculating the + * doppler effect. + */ +#define AL_SPEED_OF_SOUND 0xC003 +AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value); + +/** + * Distance attenuation model. + * Type: ALint + * Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED, + * AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED, + * AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED] + * Default: AL_INVERSE_DISTANCE_CLAMPED + * + * The model by which sources attenuate with distance. + * + * None - No distance attenuation. + * Inverse - Doubling the distance halves the source gain. + * Linear - Linear gain scaling between the reference and max distances. + * Exponent - Exponential gain dropoff. + * + * Clamped variations work like the non-clamped counterparts, except the + * distance calculated is clamped between the reference and max distances. + */ +#define AL_DISTANCE_MODEL 0xD000 +AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel); + +/** Distance model value. */ +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 + +/** Renderer State management. */ +AL_API void AL_APIENTRY alEnable(ALenum capability); +AL_API void AL_APIENTRY alDisable(ALenum capability); +AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability); + +/** State retrieval. */ +AL_API const ALchar* AL_APIENTRY alGetString(ALenum param); +AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values); +AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values); +AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values); +AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param); +AL_API ALint AL_APIENTRY alGetInteger(ALenum param); +AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param); +AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param); + +/** + * Error retrieval. + * + * Obtain the first error generated in the AL context since the last check. + */ +AL_API ALenum AL_APIENTRY alGetError(void); + +/** + * Extension support. + * + * Query for the presence of an extension, and obtain any appropriate function + * pointers and enum values. + */ +AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname); +AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname); +AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename); + + +/** Set Listener parameters */ +AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value); +AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value); +AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values); + +/** Get Listener parameters */ +AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values); + + +/** Create Source objects. */ +AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources); +/** Delete Source objects. */ +AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources); +/** Verify a handle is a valid Source. */ +AL_API ALboolean AL_APIENTRY alIsSource(ALuint source); + +/** Set Source parameters. */ +AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value); +AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value); +AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values); + +/** Get Source parameters. */ +AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values); + + +/** Play, replay, or resume (if paused) a list of Sources */ +AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources); +/** Stop a list of Sources */ +AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources); +/** Rewind a list of Sources */ +AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources); +/** Pause a list of Sources */ +AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources); + +/** Play, replay, or resume a Source */ +AL_API void AL_APIENTRY alSourcePlay(ALuint source); +/** Stop a Source */ +AL_API void AL_APIENTRY alSourceStop(ALuint source); +/** Rewind a Source (set playback postiton to beginning) */ +AL_API void AL_APIENTRY alSourceRewind(ALuint source); +/** Pause a Source */ +AL_API void AL_APIENTRY alSourcePause(ALuint source); + +/** Queue buffers onto a source */ +AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers); +/** Unqueue processed buffers from a source */ +AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers); + + +/** Create Buffer objects */ +AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers); +/** Delete Buffer objects */ +AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers); +/** Verify a handle is a valid Buffer */ +AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer); + +/** Specifies the data to be copied into a buffer */ +AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); + +/** Set Buffer parameters, */ +AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value); +AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value); +AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values); + +/** Get Buffer parameters. */ +AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values); + +/** Pointer-to-function type, useful for dynamically getting AL entry points. */ +typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability); +typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability); +typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability); +typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param); +typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values); +typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values); +typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param); +typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param); +typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param); +typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param); +typedef ALenum (AL_APIENTRY *LPALGETERROR)(void); +typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname); +typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname); +typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename); +typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources); +typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources); +typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers); +typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers); +typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers); +typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers); +typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer); +typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); +typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value); +typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value); +typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value); +typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel); + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +#endif /* AL_AL_H */ diff --git a/src/external/openal_soft/include/AL/alc.h b/src/external/openal_soft/include/AL/alc.h new file mode 100644 index 00000000..294e8b33 --- /dev/null +++ b/src/external/openal_soft/include/AL/alc.h @@ -0,0 +1,237 @@ +#ifndef AL_ALC_H +#define AL_ALC_H + +#if defined(__cplusplus) +extern "C" { +#endif + +#ifndef ALC_API + #if defined(AL_LIBTYPE_STATIC) + #define ALC_API + #elif defined(_WIN32) + #define ALC_API __declspec(dllimport) + #else + #define ALC_API extern + #endif +#endif + +#if defined(_WIN32) + #define ALC_APIENTRY __cdecl +#else + #define ALC_APIENTRY +#endif + + +/** Deprecated macro. */ +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_INVALID 0 + +/** Supported ALC version? */ +#define ALC_VERSION_0_1 1 + +/** Opaque device handle */ +typedef struct ALCdevice_struct ALCdevice; +/** Opaque context handle */ +typedef struct ALCcontext_struct ALCcontext; + +/** 8-bit boolean */ +typedef char ALCboolean; + +/** character */ +typedef char ALCchar; + +/** signed 8-bit 2's complement integer */ +typedef signed char ALCbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALCubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALCshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALCushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALCint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALCuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALCsizei; + +/** enumerated 32-bit value */ +typedef int ALCenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALCfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALCdouble; + +/** void type (for opaque pointers only) */ +typedef void ALCvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/** Boolean False. */ +#define ALC_FALSE 0 + +/** Boolean True. */ +#define ALC_TRUE 1 + +/** Context attribute: <int> Hz. */ +#define ALC_FREQUENCY 0x1007 + +/** Context attribute: <int> Hz. */ +#define ALC_REFRESH 0x1008 + +/** Context attribute: AL_TRUE or AL_FALSE. */ +#define ALC_SYNC 0x1009 + +/** Context attribute: <int> requested Mono (3D) Sources. */ +#define ALC_MONO_SOURCES 0x1010 + +/** Context attribute: <int> requested Stereo Sources. */ +#define ALC_STEREO_SOURCES 0x1011 + +/** No error. */ +#define ALC_NO_ERROR 0 + +/** Invalid device handle. */ +#define ALC_INVALID_DEVICE 0xA001 + +/** Invalid context handle. */ +#define ALC_INVALID_CONTEXT 0xA002 + +/** Invalid enum parameter passed to an ALC call. */ +#define ALC_INVALID_ENUM 0xA003 + +/** Invalid value parameter passed to an ALC call. */ +#define ALC_INVALID_VALUE 0xA004 + +/** Out of memory. */ +#define ALC_OUT_OF_MEMORY 0xA005 + + +/** Runtime ALC version. */ +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 + +/** Context attribute list properties. */ +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_ALL_ATTRIBUTES 0x1003 + +/** String for the default device specifier. */ +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +/** + * String for the given device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known device specifiers (list ends with an empty string). + */ +#define ALC_DEVICE_SPECIFIER 0x1005 +/** String for space-separated list of ALC extensions. */ +#define ALC_EXTENSIONS 0x1006 + + +/** Capture extension */ +#define ALC_EXT_CAPTURE 1 +/** + * String for the given capture device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known capture device specifiers (list ends with an empty string). + */ +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +/** String for the default capture device specifier. */ +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +/** Number of sample frames available for capture. */ +#define ALC_CAPTURE_SAMPLES 0x312 + + +/** Enumerate All extension */ +#define ALC_ENUMERATE_ALL_EXT 1 +/** String for the default extended device specifier. */ +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +/** + * String for the given extended device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known extended device specifiers (list ends with an empty string). + */ +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 + + +/** Context management. */ +ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist); +ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context); +ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context); +ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context); +ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context); +ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void); +ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context); + +/** Device management. */ +ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename); +ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device); + + +/** + * Error support. + * + * Obtain the most recent Device error. + */ +ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device); + +/** + * Extension support. + * + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname); +ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname); +ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname); + +/** Query function. */ +ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param); +ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); + +/** Capture function. */ +ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device); +ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device); +ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device); +ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); + +/** Pointer-to-function type, useful for dynamically getting ALC entry points. */ +typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist); +typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context); +typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void); +typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context); +typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename); +typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device); +typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device); +typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname); +typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname); +typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname); +typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param); +typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); +typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); + +#if defined(__cplusplus) +} +#endif + +#endif /* AL_ALC_H */ diff --git a/src/external/openal_soft/include/AL/alext.h b/src/external/openal_soft/include/AL/alext.h new file mode 100644 index 00000000..6af581aa --- /dev/null +++ b/src/external/openal_soft/include/AL/alext.h @@ -0,0 +1,438 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2008 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#ifndef AL_ALEXT_H +#define AL_ALEXT_H + +#include <stddef.h> +/* Define int64_t and uint64_t types */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif + +#include "alc.h" +#include "al.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef AL_LOKI_IMA_ADPCM_format +#define AL_LOKI_IMA_ADPCM_format 1 +#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000 +#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001 +#endif + +#ifndef AL_LOKI_WAVE_format +#define AL_LOKI_WAVE_format 1 +#define AL_FORMAT_WAVE_EXT 0x10002 +#endif + +#ifndef AL_EXT_vorbis +#define AL_EXT_vorbis 1 +#define AL_FORMAT_VORBIS_EXT 0x10003 +#endif + +#ifndef AL_LOKI_quadriphonic +#define AL_LOKI_quadriphonic 1 +#define AL_FORMAT_QUAD8_LOKI 0x10004 +#define AL_FORMAT_QUAD16_LOKI 0x10005 +#endif + +#ifndef AL_EXT_float32 +#define AL_EXT_float32 1 +#define AL_FORMAT_MONO_FLOAT32 0x10010 +#define AL_FORMAT_STEREO_FLOAT32 0x10011 +#endif + +#ifndef AL_EXT_double +#define AL_EXT_double 1 +#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012 +#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013 +#endif + +#ifndef AL_EXT_MULAW +#define AL_EXT_MULAW 1 +#define AL_FORMAT_MONO_MULAW_EXT 0x10014 +#define AL_FORMAT_STEREO_MULAW_EXT 0x10015 +#endif + +#ifndef AL_EXT_ALAW +#define AL_EXT_ALAW 1 +#define AL_FORMAT_MONO_ALAW_EXT 0x10016 +#define AL_FORMAT_STEREO_ALAW_EXT 0x10017 +#endif + +#ifndef ALC_LOKI_audio_channel +#define ALC_LOKI_audio_channel 1 +#define ALC_CHAN_MAIN_LOKI 0x500001 +#define ALC_CHAN_PCM_LOKI 0x500002 +#define ALC_CHAN_CD_LOKI 0x500003 +#endif + +#ifndef AL_EXT_MCFORMATS +#define AL_EXT_MCFORMATS 1 +#define AL_FORMAT_QUAD8 0x1204 +#define AL_FORMAT_QUAD16 0x1205 +#define AL_FORMAT_QUAD32 0x1206 +#define AL_FORMAT_REAR8 0x1207 +#define AL_FORMAT_REAR16 0x1208 +#define AL_FORMAT_REAR32 0x1209 +#define AL_FORMAT_51CHN8 0x120A +#define AL_FORMAT_51CHN16 0x120B +#define AL_FORMAT_51CHN32 0x120C +#define AL_FORMAT_61CHN8 0x120D +#define AL_FORMAT_61CHN16 0x120E +#define AL_FORMAT_61CHN32 0x120F +#define AL_FORMAT_71CHN8 0x1210 +#define AL_FORMAT_71CHN16 0x1211 +#define AL_FORMAT_71CHN32 0x1212 +#endif + +#ifndef AL_EXT_MULAW_MCFORMATS +#define AL_EXT_MULAW_MCFORMATS 1 +#define AL_FORMAT_MONO_MULAW 0x10014 +#define AL_FORMAT_STEREO_MULAW 0x10015 +#define AL_FORMAT_QUAD_MULAW 0x10021 +#define AL_FORMAT_REAR_MULAW 0x10022 +#define AL_FORMAT_51CHN_MULAW 0x10023 +#define AL_FORMAT_61CHN_MULAW 0x10024 +#define AL_FORMAT_71CHN_MULAW 0x10025 +#endif + +#ifndef AL_EXT_IMA4 +#define AL_EXT_IMA4 1 +#define AL_FORMAT_MONO_IMA4 0x1300 +#define AL_FORMAT_STEREO_IMA4 0x1301 +#endif + +#ifndef AL_EXT_STATIC_BUFFER +#define AL_EXT_STATIC_BUFFER 1 +typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq); +#endif +#endif + +#ifndef ALC_EXT_EFX +#define ALC_EXT_EFX 1 +#include "efx.h" +#endif + +#ifndef ALC_EXT_disconnect +#define ALC_EXT_disconnect 1 +#define ALC_CONNECTED 0x313 +#endif + +#ifndef ALC_EXT_thread_local_context +#define ALC_EXT_thread_local_context 1 +typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context); +typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context); +ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void); +#endif +#endif + +#ifndef AL_EXT_source_distance_model +#define AL_EXT_source_distance_model 1 +#define AL_SOURCE_DISTANCE_MODEL 0x200 +#endif + +#ifndef AL_SOFT_buffer_sub_data +#define AL_SOFT_buffer_sub_data 1 +#define AL_BYTE_RW_OFFSETS_SOFT 0x1031 +#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032 +typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length); +#endif +#endif + +#ifndef AL_SOFT_loop_points +#define AL_SOFT_loop_points 1 +#define AL_LOOP_POINTS_SOFT 0x2015 +#endif + +#ifndef AL_EXT_FOLDBACK +#define AL_EXT_FOLDBACK 1 +#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK" +#define AL_FOLDBACK_EVENT_BLOCK 0x4112 +#define AL_FOLDBACK_EVENT_START 0x4111 +#define AL_FOLDBACK_EVENT_STOP 0x4113 +#define AL_FOLDBACK_MODE_MONO 0x4101 +#define AL_FOLDBACK_MODE_STEREO 0x4102 +typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei); +typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK); +typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback); +AL_API void AL_APIENTRY alRequestFoldbackStop(void); +#endif +#endif + +#ifndef ALC_EXT_DEDICATED +#define ALC_EXT_DEDICATED 1 +#define AL_DEDICATED_GAIN 0x0001 +#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001 +#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000 +#endif + +#ifndef AL_SOFT_buffer_samples +#define AL_SOFT_buffer_samples 1 +/* Channel configurations */ +#define AL_MONO_SOFT 0x1500 +#define AL_STEREO_SOFT 0x1501 +#define AL_REAR_SOFT 0x1502 +#define AL_QUAD_SOFT 0x1503 +#define AL_5POINT1_SOFT 0x1504 +#define AL_6POINT1_SOFT 0x1505 +#define AL_7POINT1_SOFT 0x1506 + +/* Sample types */ +#define AL_BYTE_SOFT 0x1400 +#define AL_UNSIGNED_BYTE_SOFT 0x1401 +#define AL_SHORT_SOFT 0x1402 +#define AL_UNSIGNED_SHORT_SOFT 0x1403 +#define AL_INT_SOFT 0x1404 +#define AL_UNSIGNED_INT_SOFT 0x1405 +#define AL_FLOAT_SOFT 0x1406 +#define AL_DOUBLE_SOFT 0x1407 +#define AL_BYTE3_SOFT 0x1408 +#define AL_UNSIGNED_BYTE3_SOFT 0x1409 + +/* Storage formats */ +#define AL_MONO8_SOFT 0x1100 +#define AL_MONO16_SOFT 0x1101 +#define AL_MONO32F_SOFT 0x10010 +#define AL_STEREO8_SOFT 0x1102 +#define AL_STEREO16_SOFT 0x1103 +#define AL_STEREO32F_SOFT 0x10011 +#define AL_QUAD8_SOFT 0x1204 +#define AL_QUAD16_SOFT 0x1205 +#define AL_QUAD32F_SOFT 0x1206 +#define AL_REAR8_SOFT 0x1207 +#define AL_REAR16_SOFT 0x1208 +#define AL_REAR32F_SOFT 0x1209 +#define AL_5POINT1_8_SOFT 0x120A +#define AL_5POINT1_16_SOFT 0x120B +#define AL_5POINT1_32F_SOFT 0x120C +#define AL_6POINT1_8_SOFT 0x120D +#define AL_6POINT1_16_SOFT 0x120E +#define AL_6POINT1_32F_SOFT 0x120F +#define AL_7POINT1_8_SOFT 0x1210 +#define AL_7POINT1_16_SOFT 0x1211 +#define AL_7POINT1_32F_SOFT 0x1212 + +/* Buffer attributes */ +#define AL_INTERNAL_FORMAT_SOFT 0x2008 +#define AL_BYTE_LENGTH_SOFT 0x2009 +#define AL_SAMPLE_LENGTH_SOFT 0x200A +#define AL_SEC_LENGTH_SOFT 0x200B + +typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*); +typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*); +typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*); +typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data); +AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data); +AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data); +AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format); +#endif +#endif + +#ifndef AL_SOFT_direct_channels +#define AL_SOFT_direct_channels 1 +#define AL_DIRECT_CHANNELS_SOFT 0x1033 +#endif + +#ifndef ALC_SOFT_loopback +#define ALC_SOFT_loopback 1 +#define ALC_FORMAT_CHANNELS_SOFT 0x1990 +#define ALC_FORMAT_TYPE_SOFT 0x1991 + +/* Sample types */ +#define ALC_BYTE_SOFT 0x1400 +#define ALC_UNSIGNED_BYTE_SOFT 0x1401 +#define ALC_SHORT_SOFT 0x1402 +#define ALC_UNSIGNED_SHORT_SOFT 0x1403 +#define ALC_INT_SOFT 0x1404 +#define ALC_UNSIGNED_INT_SOFT 0x1405 +#define ALC_FLOAT_SOFT 0x1406 + +/* Channel configurations */ +#define ALC_MONO_SOFT 0x1500 +#define ALC_STEREO_SOFT 0x1501 +#define ALC_QUAD_SOFT 0x1503 +#define ALC_5POINT1_SOFT 0x1504 +#define ALC_6POINT1_SOFT 0x1505 +#define ALC_7POINT1_SOFT 0x1506 + +typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*); +typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum); +typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName); +ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type); +ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); +#endif +#endif + +#ifndef AL_EXT_STEREO_ANGLES +#define AL_EXT_STEREO_ANGLES 1 +#define AL_STEREO_ANGLES 0x1030 +#endif + +#ifndef AL_EXT_SOURCE_RADIUS +#define AL_EXT_SOURCE_RADIUS 1 +#define AL_SOURCE_RADIUS 0x1031 +#endif + +#ifndef AL_SOFT_source_latency +#define AL_SOFT_source_latency 1 +#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200 +#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201 +typedef int64_t ALint64SOFT; +typedef uint64_t ALuint64SOFT; +typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble); +typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble); +typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*); +typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT); +typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT); +typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value); +AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3); +AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values); +AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value); +AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3); +AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values); +AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value); +AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3); +AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values); +AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value); +AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3); +AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values); +#endif +#endif + +#ifndef ALC_EXT_DEFAULT_FILTER_ORDER +#define ALC_EXT_DEFAULT_FILTER_ORDER 1 +#define ALC_DEFAULT_FILTER_ORDER 0x1100 +#endif + +#ifndef AL_SOFT_deferred_updates +#define AL_SOFT_deferred_updates 1 +#define AL_DEFERRED_UPDATES_SOFT 0xC002 +typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void); +typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void); +AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void); +#endif +#endif + +#ifndef AL_SOFT_block_alignment +#define AL_SOFT_block_alignment 1 +#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C +#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D +#endif + +#ifndef AL_SOFT_MSADPCM +#define AL_SOFT_MSADPCM 1 +#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302 +#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303 +#endif + +#ifndef AL_SOFT_source_length +#define AL_SOFT_source_length 1 +/*#define AL_BYTE_LENGTH_SOFT 0x2009*/ +/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/ +/*#define AL_SEC_LENGTH_SOFT 0x200B*/ +#endif + +#ifndef ALC_SOFT_pause_device +#define ALC_SOFT_pause_device 1 +typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device); +typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device); +ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device); +#endif +#endif + +#ifndef AL_EXT_BFORMAT +#define AL_EXT_BFORMAT 1 +#define AL_FORMAT_BFORMAT2D_8 0x20021 +#define AL_FORMAT_BFORMAT2D_16 0x20022 +#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023 +#define AL_FORMAT_BFORMAT3D_8 0x20031 +#define AL_FORMAT_BFORMAT3D_16 0x20032 +#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033 +#endif + +#ifndef AL_EXT_MULAW_BFORMAT +#define AL_EXT_MULAW_BFORMAT 1 +#define AL_FORMAT_BFORMAT2D_MULAW 0x10031 +#define AL_FORMAT_BFORMAT3D_MULAW 0x10032 +#endif + +#ifndef ALC_SOFT_HRTF +#define ALC_SOFT_HRTF 1 +#define ALC_HRTF_SOFT 0x1992 +#define ALC_DONT_CARE_SOFT 0x0002 +#define ALC_HRTF_STATUS_SOFT 0x1993 +#define ALC_HRTF_DISABLED_SOFT 0x0000 +#define ALC_HRTF_ENABLED_SOFT 0x0001 +#define ALC_HRTF_DENIED_SOFT 0x0002 +#define ALC_HRTF_REQUIRED_SOFT 0x0003 +#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004 +#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005 +#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994 +#define ALC_HRTF_SPECIFIER_SOFT 0x1995 +#define ALC_HRTF_ID_SOFT 0x1996 +typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index); +typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index); +ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs); +#endif +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/external/openal_soft/include/AL/efx-creative.h b/src/external/openal_soft/include/AL/efx-creative.h new file mode 100644 index 00000000..0a04c982 --- /dev/null +++ b/src/external/openal_soft/include/AL/efx-creative.h @@ -0,0 +1,3 @@ +/* The tokens that would be defined here are already defined in efx.h. This + * empty file is here to provide compatibility with Windows-based projects + * that would include it. */ diff --git a/src/external/openal_soft/include/AL/efx-presets.h b/src/external/openal_soft/include/AL/efx-presets.h new file mode 100644 index 00000000..8539fd51 --- /dev/null +++ b/src/external/openal_soft/include/AL/efx-presets.h @@ -0,0 +1,402 @@ +/* Reverb presets for EFX */ + +#ifndef EFX_PRESETS_H +#define EFX_PRESETS_H + +#ifndef EFXEAXREVERBPROPERTIES_DEFINED +#define EFXEAXREVERBPROPERTIES_DEFINED +typedef struct { + float flDensity; + float flDiffusion; + float flGain; + float flGainHF; + float flGainLF; + float flDecayTime; + float flDecayHFRatio; + float flDecayLFRatio; + float flReflectionsGain; + float flReflectionsDelay; + float flReflectionsPan[3]; + float flLateReverbGain; + float flLateReverbDelay; + float flLateReverbPan[3]; + float flEchoTime; + float flEchoDepth; + float flModulationTime; + float flModulationDepth; + float flAirAbsorptionGainHF; + float flHFReference; + float flLFReference; + float flRoomRolloffFactor; + int iDecayHFLimit; +} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES; +#endif + +/* Default Presets */ + +#define EFX_REVERB_PRESET_GENERIC \ + { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PADDEDCELL \ + { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ROOM \ + { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_BATHROOM \ + { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_LIVINGROOM \ + { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_STONEROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_AUDITORIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CONCERTHALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CAVE \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_ARENA \ + { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_HANGAR \ + { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CARPETEDHALLWAY \ + { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_HALLWAY \ + { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_STONECORRIDOR \ + { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ALLEY \ + { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FOREST \ + { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY \ + { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_MOUNTAINS \ + { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_QUARRY \ + { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PLAIN \ + { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PARKINGLOT \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SEWERPIPE \ + { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_UNDERWATER \ + { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRUGGED \ + { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DIZZY \ + { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PSYCHOTIC \ + { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Castle Presets */ + +#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \ + { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \ + { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \ + { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \ + { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \ + { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_HALL \ + { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \ + { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_COURTYARD \ + { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CASTLE_ALCOVE \ + { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +/* Factory Presets */ + +#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \ + { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \ + { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \ + { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \ + { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \ + { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_HALL \ + { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \ + { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_COURTYARD \ + { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_ALCOVE \ + { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +/* Ice Palace Presets */ + +#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \ + { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \ + { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \ + { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \ + { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_HALL \ + { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \ + { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \ + { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +/* Space Station Presets */ + +#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \ + { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \ + { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \ + { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \ + { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \ + { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_HALL \ + { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \ + { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \ + { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +/* Wooden Galleon Presets */ + +#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_HALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \ + { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_COURTYARD \ + { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_ALCOVE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +/* Sports Presets */ + +#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \ + { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \ + { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \ + { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \ + { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \ + { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +/* Prefab Presets */ + +#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \ + { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \ + { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \ + { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \ + { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PREFAB_CARAVAN \ + { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Dome and Pipe Presets */ + +#define EFX_REVERB_PRESET_DOME_TOMB \ + { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PIPE_SMALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DOME_SAINTPAULS \ + { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PIPE_LONGTHIN \ + { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PIPE_LARGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PIPE_RESONANT \ + { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +/* Outdoors Presets */ + +#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \ + { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \ + { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \ + { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_CREEK \ + { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \ + { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +/* Mood Presets */ + +#define EFX_REVERB_PRESET_MOOD_HEAVEN \ + { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_MOOD_HELL \ + { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_MOOD_MEMORY \ + { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Driving Presets */ + +#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \ + { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \ + { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \ + { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \ + { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \ + { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \ + { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_TUNNEL \ + { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 } + +/* City Presets */ + +#define EFX_REVERB_PRESET_CITY_STREETS \ + { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_SUBWAY \ + { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_MUSEUM \ + { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CITY_LIBRARY \ + { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CITY_UNDERPASS \ + { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_ABANDONED \ + { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +/* Misc. Presets */ + +#define EFX_REVERB_PRESET_DUSTYROOM \ + { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CHAPEL \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SMALLWATERROOM \ + { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#endif /* EFX_PRESETS_H */ diff --git a/src/external/openal_soft/include/AL/efx.h b/src/external/openal_soft/include/AL/efx.h new file mode 100644 index 00000000..57766983 --- /dev/null +++ b/src/external/openal_soft/include/AL/efx.h @@ -0,0 +1,761 @@ +#ifndef AL_EFX_H +#define AL_EFX_H + + +#include "alc.h" +#include "al.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALC_EXT_EFX_NAME "ALC_EXT_EFX" + +#define ALC_EFX_MAJOR_VERSION 0x20001 +#define ALC_EFX_MINOR_VERSION 0x20002 +#define ALC_MAX_AUXILIARY_SENDS 0x20003 + + +/* Listener properties. */ +#define AL_METERS_PER_UNIT 0x20004 + +/* Source properties. */ +#define AL_DIRECT_FILTER 0x20005 +#define AL_AUXILIARY_SEND_FILTER 0x20006 +#define AL_AIR_ABSORPTION_FACTOR 0x20007 +#define AL_ROOM_ROLLOFF_FACTOR 0x20008 +#define AL_CONE_OUTER_GAINHF 0x20009 +#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A +#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B +#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C + + +/* Effect properties. */ + +/* Reverb effect parameters */ +#define AL_REVERB_DENSITY 0x0001 +#define AL_REVERB_DIFFUSION 0x0002 +#define AL_REVERB_GAIN 0x0003 +#define AL_REVERB_GAINHF 0x0004 +#define AL_REVERB_DECAY_TIME 0x0005 +#define AL_REVERB_DECAY_HFRATIO 0x0006 +#define AL_REVERB_REFLECTIONS_GAIN 0x0007 +#define AL_REVERB_REFLECTIONS_DELAY 0x0008 +#define AL_REVERB_LATE_REVERB_GAIN 0x0009 +#define AL_REVERB_LATE_REVERB_DELAY 0x000A +#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B +#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C +#define AL_REVERB_DECAY_HFLIMIT 0x000D + +/* EAX Reverb effect parameters */ +#define AL_EAXREVERB_DENSITY 0x0001 +#define AL_EAXREVERB_DIFFUSION 0x0002 +#define AL_EAXREVERB_GAIN 0x0003 +#define AL_EAXREVERB_GAINHF 0x0004 +#define AL_EAXREVERB_GAINLF 0x0005 +#define AL_EAXREVERB_DECAY_TIME 0x0006 +#define AL_EAXREVERB_DECAY_HFRATIO 0x0007 +#define AL_EAXREVERB_DECAY_LFRATIO 0x0008 +#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009 +#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A +#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B +#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C +#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D +#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E +#define AL_EAXREVERB_ECHO_TIME 0x000F +#define AL_EAXREVERB_ECHO_DEPTH 0x0010 +#define AL_EAXREVERB_MODULATION_TIME 0x0011 +#define AL_EAXREVERB_MODULATION_DEPTH 0x0012 +#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013 +#define AL_EAXREVERB_HFREFERENCE 0x0014 +#define AL_EAXREVERB_LFREFERENCE 0x0015 +#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016 +#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017 + +/* Chorus effect parameters */ +#define AL_CHORUS_WAVEFORM 0x0001 +#define AL_CHORUS_PHASE 0x0002 +#define AL_CHORUS_RATE 0x0003 +#define AL_CHORUS_DEPTH 0x0004 +#define AL_CHORUS_FEEDBACK 0x0005 +#define AL_CHORUS_DELAY 0x0006 + +/* Distortion effect parameters */ +#define AL_DISTORTION_EDGE 0x0001 +#define AL_DISTORTION_GAIN 0x0002 +#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003 +#define AL_DISTORTION_EQCENTER 0x0004 +#define AL_DISTORTION_EQBANDWIDTH 0x0005 + +/* Echo effect parameters */ +#define AL_ECHO_DELAY 0x0001 +#define AL_ECHO_LRDELAY 0x0002 +#define AL_ECHO_DAMPING 0x0003 +#define AL_ECHO_FEEDBACK 0x0004 +#define AL_ECHO_SPREAD 0x0005 + +/* Flanger effect parameters */ +#define AL_FLANGER_WAVEFORM 0x0001 +#define AL_FLANGER_PHASE 0x0002 +#define AL_FLANGER_RATE 0x0003 +#define AL_FLANGER_DEPTH 0x0004 +#define AL_FLANGER_FEEDBACK 0x0005 +#define AL_FLANGER_DELAY 0x0006 + +/* Frequency shifter effect parameters */ +#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001 +#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002 +#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003 + +/* Vocal morpher effect parameters */ +#define AL_VOCAL_MORPHER_PHONEMEA 0x0001 +#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002 +#define AL_VOCAL_MORPHER_PHONEMEB 0x0003 +#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004 +#define AL_VOCAL_MORPHER_WAVEFORM 0x0005 +#define AL_VOCAL_MORPHER_RATE 0x0006 + +/* Pitchshifter effect parameters */ +#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001 +#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002 + +/* Ringmodulator effect parameters */ +#define AL_RING_MODULATOR_FREQUENCY 0x0001 +#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002 +#define AL_RING_MODULATOR_WAVEFORM 0x0003 + +/* Autowah effect parameters */ +#define AL_AUTOWAH_ATTACK_TIME 0x0001 +#define AL_AUTOWAH_RELEASE_TIME 0x0002 +#define AL_AUTOWAH_RESONANCE 0x0003 +#define AL_AUTOWAH_PEAK_GAIN 0x0004 + +/* Compressor effect parameters */ +#define AL_COMPRESSOR_ONOFF 0x0001 + +/* Equalizer effect parameters */ +#define AL_EQUALIZER_LOW_GAIN 0x0001 +#define AL_EQUALIZER_LOW_CUTOFF 0x0002 +#define AL_EQUALIZER_MID1_GAIN 0x0003 +#define AL_EQUALIZER_MID1_CENTER 0x0004 +#define AL_EQUALIZER_MID1_WIDTH 0x0005 +#define AL_EQUALIZER_MID2_GAIN 0x0006 +#define AL_EQUALIZER_MID2_CENTER 0x0007 +#define AL_EQUALIZER_MID2_WIDTH 0x0008 +#define AL_EQUALIZER_HIGH_GAIN 0x0009 +#define AL_EQUALIZER_HIGH_CUTOFF 0x000A + +/* Effect type */ +#define AL_EFFECT_FIRST_PARAMETER 0x0000 +#define AL_EFFECT_LAST_PARAMETER 0x8000 +#define AL_EFFECT_TYPE 0x8001 + +/* Effect types, used with the AL_EFFECT_TYPE property */ +#define AL_EFFECT_NULL 0x0000 +#define AL_EFFECT_REVERB 0x0001 +#define AL_EFFECT_CHORUS 0x0002 +#define AL_EFFECT_DISTORTION 0x0003 +#define AL_EFFECT_ECHO 0x0004 +#define AL_EFFECT_FLANGER 0x0005 +#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006 +#define AL_EFFECT_VOCAL_MORPHER 0x0007 +#define AL_EFFECT_PITCH_SHIFTER 0x0008 +#define AL_EFFECT_RING_MODULATOR 0x0009 +#define AL_EFFECT_AUTOWAH 0x000A +#define AL_EFFECT_COMPRESSOR 0x000B +#define AL_EFFECT_EQUALIZER 0x000C +#define AL_EFFECT_EAXREVERB 0x8000 + +/* Auxiliary Effect Slot properties. */ +#define AL_EFFECTSLOT_EFFECT 0x0001 +#define AL_EFFECTSLOT_GAIN 0x0002 +#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003 + +/* NULL Auxiliary Slot ID to disable a source send. */ +#define AL_EFFECTSLOT_NULL 0x0000 + + +/* Filter properties. */ + +/* Lowpass filter parameters */ +#define AL_LOWPASS_GAIN 0x0001 +#define AL_LOWPASS_GAINHF 0x0002 + +/* Highpass filter parameters */ +#define AL_HIGHPASS_GAIN 0x0001 +#define AL_HIGHPASS_GAINLF 0x0002 + +/* Bandpass filter parameters */ +#define AL_BANDPASS_GAIN 0x0001 +#define AL_BANDPASS_GAINLF 0x0002 +#define AL_BANDPASS_GAINHF 0x0003 + +/* Filter type */ +#define AL_FILTER_FIRST_PARAMETER 0x0000 +#define AL_FILTER_LAST_PARAMETER 0x8000 +#define AL_FILTER_TYPE 0x8001 + +/* Filter types, used with the AL_FILTER_TYPE property */ +#define AL_FILTER_NULL 0x0000 +#define AL_FILTER_LOWPASS 0x0001 +#define AL_FILTER_HIGHPASS 0x0002 +#define AL_FILTER_BANDPASS 0x0003 + + +/* Effect object function types. */ +typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint); +typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*); + +/* Filter object function types. */ +typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint); +typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*); + +/* Auxiliary Effect Slot object function types. */ +typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*); + +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects); +AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects); +AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect); +AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues); +AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); + +AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters); +AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters); +AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter); +AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues); +AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues); + +AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); +AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots); +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue); +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue); +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); +#endif + +/* Filter ranges and defaults. */ + +/* Lowpass filter */ +#define AL_LOWPASS_MIN_GAIN (0.0f) +#define AL_LOWPASS_MAX_GAIN (1.0f) +#define AL_LOWPASS_DEFAULT_GAIN (1.0f) + +#define AL_LOWPASS_MIN_GAINHF (0.0f) +#define AL_LOWPASS_MAX_GAINHF (1.0f) +#define AL_LOWPASS_DEFAULT_GAINHF (1.0f) + +/* Highpass filter */ +#define AL_HIGHPASS_MIN_GAIN (0.0f) +#define AL_HIGHPASS_MAX_GAIN (1.0f) +#define AL_HIGHPASS_DEFAULT_GAIN (1.0f) + +#define AL_HIGHPASS_MIN_GAINLF (0.0f) +#define AL_HIGHPASS_MAX_GAINLF (1.0f) +#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f) + +/* Bandpass filter */ +#define AL_BANDPASS_MIN_GAIN (0.0f) +#define AL_BANDPASS_MAX_GAIN (1.0f) +#define AL_BANDPASS_DEFAULT_GAIN (1.0f) + +#define AL_BANDPASS_MIN_GAINHF (0.0f) +#define AL_BANDPASS_MAX_GAINHF (1.0f) +#define AL_BANDPASS_DEFAULT_GAINHF (1.0f) + +#define AL_BANDPASS_MIN_GAINLF (0.0f) +#define AL_BANDPASS_MAX_GAINLF (1.0f) +#define AL_BANDPASS_DEFAULT_GAINLF (1.0f) + + +/* Effect parameter ranges and defaults. */ + +/* Standard reverb effect */ +#define AL_REVERB_MIN_DENSITY (0.0f) +#define AL_REVERB_MAX_DENSITY (1.0f) +#define AL_REVERB_DEFAULT_DENSITY (1.0f) + +#define AL_REVERB_MIN_DIFFUSION (0.0f) +#define AL_REVERB_MAX_DIFFUSION (1.0f) +#define AL_REVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_REVERB_MIN_GAIN (0.0f) +#define AL_REVERB_MAX_GAIN (1.0f) +#define AL_REVERB_DEFAULT_GAIN (0.32f) + +#define AL_REVERB_MIN_GAINHF (0.0f) +#define AL_REVERB_MAX_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_GAINHF (0.89f) + +#define AL_REVERB_MIN_DECAY_TIME (0.1f) +#define AL_REVERB_MAX_DECAY_TIME (20.0f) +#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* EAX reverb effect */ +#define AL_EAXREVERB_MIN_DENSITY (0.0f) +#define AL_EAXREVERB_MAX_DENSITY (1.0f) +#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f) + +#define AL_EAXREVERB_MIN_DIFFUSION (0.0f) +#define AL_EAXREVERB_MAX_DIFFUSION (1.0f) +#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_EAXREVERB_MIN_GAIN (0.0f) +#define AL_EAXREVERB_MAX_GAIN (1.0f) +#define AL_EAXREVERB_DEFAULT_GAIN (0.32f) + +#define AL_EAXREVERB_MIN_GAINHF (0.0f) +#define AL_EAXREVERB_MAX_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f) + +#define AL_EAXREVERB_MIN_GAINLF (0.0f) +#define AL_EAXREVERB_MAX_GAINLF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f) + +#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f) +#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f) +#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f) +#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f) + +#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f) +#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f) + +#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f) +#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f) +#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f) + +#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f) +#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f) +#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f) + +#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* Chorus effect */ +#define AL_CHORUS_WAVEFORM_SINUSOID (0) +#define AL_CHORUS_WAVEFORM_TRIANGLE (1) + +#define AL_CHORUS_MIN_WAVEFORM (0) +#define AL_CHORUS_MAX_WAVEFORM (1) +#define AL_CHORUS_DEFAULT_WAVEFORM (1) + +#define AL_CHORUS_MIN_PHASE (-180) +#define AL_CHORUS_MAX_PHASE (180) +#define AL_CHORUS_DEFAULT_PHASE (90) + +#define AL_CHORUS_MIN_RATE (0.0f) +#define AL_CHORUS_MAX_RATE (10.0f) +#define AL_CHORUS_DEFAULT_RATE (1.1f) + +#define AL_CHORUS_MIN_DEPTH (0.0f) +#define AL_CHORUS_MAX_DEPTH (1.0f) +#define AL_CHORUS_DEFAULT_DEPTH (0.1f) + +#define AL_CHORUS_MIN_FEEDBACK (-1.0f) +#define AL_CHORUS_MAX_FEEDBACK (1.0f) +#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f) + +#define AL_CHORUS_MIN_DELAY (0.0f) +#define AL_CHORUS_MAX_DELAY (0.016f) +#define AL_CHORUS_DEFAULT_DELAY (0.016f) + +/* Distortion effect */ +#define AL_DISTORTION_MIN_EDGE (0.0f) +#define AL_DISTORTION_MAX_EDGE (1.0f) +#define AL_DISTORTION_DEFAULT_EDGE (0.2f) + +#define AL_DISTORTION_MIN_GAIN (0.01f) +#define AL_DISTORTION_MAX_GAIN (1.0f) +#define AL_DISTORTION_DEFAULT_GAIN (0.05f) + +#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f) +#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f) +#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f) + +#define AL_DISTORTION_MIN_EQCENTER (80.0f) +#define AL_DISTORTION_MAX_EQCENTER (24000.0f) +#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f) + +#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f) +#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f) +#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f) + +/* Echo effect */ +#define AL_ECHO_MIN_DELAY (0.0f) +#define AL_ECHO_MAX_DELAY (0.207f) +#define AL_ECHO_DEFAULT_DELAY (0.1f) + +#define AL_ECHO_MIN_LRDELAY (0.0f) +#define AL_ECHO_MAX_LRDELAY (0.404f) +#define AL_ECHO_DEFAULT_LRDELAY (0.1f) + +#define AL_ECHO_MIN_DAMPING (0.0f) +#define AL_ECHO_MAX_DAMPING (0.99f) +#define AL_ECHO_DEFAULT_DAMPING (0.5f) + +#define AL_ECHO_MIN_FEEDBACK (0.0f) +#define AL_ECHO_MAX_FEEDBACK (1.0f) +#define AL_ECHO_DEFAULT_FEEDBACK (0.5f) + +#define AL_ECHO_MIN_SPREAD (-1.0f) +#define AL_ECHO_MAX_SPREAD (1.0f) +#define AL_ECHO_DEFAULT_SPREAD (-1.0f) + +/* Flanger effect */ +#define AL_FLANGER_WAVEFORM_SINUSOID (0) +#define AL_FLANGER_WAVEFORM_TRIANGLE (1) + +#define AL_FLANGER_MIN_WAVEFORM (0) +#define AL_FLANGER_MAX_WAVEFORM (1) +#define AL_FLANGER_DEFAULT_WAVEFORM (1) + +#define AL_FLANGER_MIN_PHASE (-180) +#define AL_FLANGER_MAX_PHASE (180) +#define AL_FLANGER_DEFAULT_PHASE (0) + +#define AL_FLANGER_MIN_RATE (0.0f) +#define AL_FLANGER_MAX_RATE (10.0f) +#define AL_FLANGER_DEFAULT_RATE (0.27f) + +#define AL_FLANGER_MIN_DEPTH (0.0f) +#define AL_FLANGER_MAX_DEPTH (1.0f) +#define AL_FLANGER_DEFAULT_DEPTH (1.0f) + +#define AL_FLANGER_MIN_FEEDBACK (-1.0f) +#define AL_FLANGER_MAX_FEEDBACK (1.0f) +#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f) + +#define AL_FLANGER_MIN_DELAY (0.0f) +#define AL_FLANGER_MAX_DELAY (0.004f) +#define AL_FLANGER_DEFAULT_DELAY (0.002f) + +/* Frequency shifter effect */ +#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f) +#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f) +#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f) + +#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0) + +#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0) +#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1) +#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2) + +#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0) + +/* Vocal morpher effect */ +#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_PHONEME_A (0) +#define AL_VOCAL_MORPHER_PHONEME_E (1) +#define AL_VOCAL_MORPHER_PHONEME_I (2) +#define AL_VOCAL_MORPHER_PHONEME_O (3) +#define AL_VOCAL_MORPHER_PHONEME_U (4) +#define AL_VOCAL_MORPHER_PHONEME_AA (5) +#define AL_VOCAL_MORPHER_PHONEME_AE (6) +#define AL_VOCAL_MORPHER_PHONEME_AH (7) +#define AL_VOCAL_MORPHER_PHONEME_AO (8) +#define AL_VOCAL_MORPHER_PHONEME_EH (9) +#define AL_VOCAL_MORPHER_PHONEME_ER (10) +#define AL_VOCAL_MORPHER_PHONEME_IH (11) +#define AL_VOCAL_MORPHER_PHONEME_IY (12) +#define AL_VOCAL_MORPHER_PHONEME_UH (13) +#define AL_VOCAL_MORPHER_PHONEME_UW (14) +#define AL_VOCAL_MORPHER_PHONEME_B (15) +#define AL_VOCAL_MORPHER_PHONEME_D (16) +#define AL_VOCAL_MORPHER_PHONEME_F (17) +#define AL_VOCAL_MORPHER_PHONEME_G (18) +#define AL_VOCAL_MORPHER_PHONEME_J (19) +#define AL_VOCAL_MORPHER_PHONEME_K (20) +#define AL_VOCAL_MORPHER_PHONEME_L (21) +#define AL_VOCAL_MORPHER_PHONEME_M (22) +#define AL_VOCAL_MORPHER_PHONEME_N (23) +#define AL_VOCAL_MORPHER_PHONEME_P (24) +#define AL_VOCAL_MORPHER_PHONEME_R (25) +#define AL_VOCAL_MORPHER_PHONEME_S (26) +#define AL_VOCAL_MORPHER_PHONEME_T (27) +#define AL_VOCAL_MORPHER_PHONEME_V (28) +#define AL_VOCAL_MORPHER_PHONEME_Z (29) + +#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0) +#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1) +#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2) + +#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0) +#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2) +#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0) + +#define AL_VOCAL_MORPHER_MIN_RATE (0.0f) +#define AL_VOCAL_MORPHER_MAX_RATE (10.0f) +#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f) + +/* Pitch shifter effect */ +#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12) +#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12) +#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12) + +#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50) +#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50) +#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0) + +/* Ring modulator effect */ +#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f) +#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f) +#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f) + +#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f) +#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f) +#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f) + +#define AL_RING_MODULATOR_SINUSOID (0) +#define AL_RING_MODULATOR_SAWTOOTH (1) +#define AL_RING_MODULATOR_SQUARE (2) + +#define AL_RING_MODULATOR_MIN_WAVEFORM (0) +#define AL_RING_MODULATOR_MAX_WAVEFORM (2) +#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0) + +/* Autowah effect */ +#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f) +#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f) +#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RESONANCE (2.0f) +#define AL_AUTOWAH_MAX_RESONANCE (1000.0f) +#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f) + +#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f) +#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f) +#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f) + +/* Compressor effect */ +#define AL_COMPRESSOR_MIN_ONOFF (0) +#define AL_COMPRESSOR_MAX_ONOFF (1) +#define AL_COMPRESSOR_DEFAULT_ONOFF (1) + +/* Equalizer effect */ +#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f) +#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f) +#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f) +#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f) + +#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f) +#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f) +#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f) + +#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f) +#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f) +#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f) + +#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f) +#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f) +#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f) +#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f) + + +/* Source parameter value ranges and defaults. */ +#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f) +#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f) +#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f) + +#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_MIN_CONE_OUTER_GAINHF (0.0f) +#define AL_MAX_CONE_OUTER_GAINHF (1.0f) +#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f) + +#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE + + +/* Listener parameter value ranges and defaults. */ +#define AL_MIN_METERS_PER_UNIT FLT_MIN +#define AL_MAX_METERS_PER_UNIT FLT_MAX +#define AL_DEFAULT_METERS_PER_UNIT (1.0f) + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* AL_EFX_H */ diff --git a/src/external/openal_soft/lib/win32/OpenAL32.dll b/src/external/openal_soft/lib/win32/OpenAL32.dll Binary files differnew file mode 100644 index 00000000..1e3bddd5 --- /dev/null +++ b/src/external/openal_soft/lib/win32/OpenAL32.dll diff --git a/src/external/openal_soft/lib/win32/libOpenAL32.dll.a b/src/external/openal_soft/lib/win32/libOpenAL32.dll.a Binary files differnew file mode 100644 index 00000000..1c4c63c8 --- /dev/null +++ b/src/external/openal_soft/lib/win32/libOpenAL32.dll.a diff --git a/src/stb_image.h b/src/external/stb_image.h index ce87646d..ce87646d 100644 --- a/src/stb_image.h +++ b/src/external/stb_image.h diff --git a/src/stb_image_resize.h b/src/external/stb_image_resize.h index 4cabe540..4cabe540 100644 --- a/src/stb_image_resize.h +++ b/src/external/stb_image_resize.h diff --git a/src/stb_image_write.h b/src/external/stb_image_write.h index 4319c0de..4319c0de 100644 --- a/src/stb_image_write.h +++ b/src/external/stb_image_write.h diff --git a/src/stb_rect_pack.h b/src/external/stb_rect_pack.h index bd1cfc60..bd1cfc60 100644 --- a/src/stb_rect_pack.h +++ b/src/external/stb_rect_pack.h diff --git a/src/stb_truetype.h b/src/external/stb_truetype.h index d360d609..d360d609 100644 --- a/src/stb_truetype.h +++ b/src/external/stb_truetype.h diff --git a/src/stb_vorbis.c b/src/external/stb_vorbis.c index 07d79318..07d79318 100644 --- a/src/stb_vorbis.c +++ b/src/external/stb_vorbis.c diff --git a/src/stb_vorbis.h b/src/external/stb_vorbis.h index 624ce4bc..624ce4bc 100644 --- a/src/stb_vorbis.h +++ b/src/external/stb_vorbis.h diff --git a/src/tinfl.c b/src/external/tinfl.c index a17a156b..a17a156b 100644 --- a/src/tinfl.c +++ b/src/external/tinfl.c diff --git a/src/gestures.c b/src/gestures.c index d72aaf4e..90371620 100644 --- a/src/gestures.c +++ b/src/gestures.c @@ -28,30 +28,30 @@ #if defined(GESTURES_STANDALONE) #include "gestures.h" #else - #include "raylib.h" // Required for typedef(s): Vector2, Gestures + #include "raylib.h" // Required for: Vector2, Gestures #endif -#include <math.h> // Used for: atan2(), sqrt() -#include <stdint.h> // Defines int32_t, int64_t +#include <math.h> // Required for: atan2(), sqrt() +#include <stdint.h> // Required for: uint64_t #if defined(_WIN32) // Functions required to query time on Windows int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); #elif defined(__linux) - #include <sys/time.h> // Declares storage size of ‘now’ - #include <time.h> // Used for clock functions + #include <sys/time.h> // Required for: timespec + #include <time.h> // Required for: clock_gettime() #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time -#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1] -#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1] +#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time +#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) +#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) #define TAP_TIMEOUT 300 // Time in milliseconds #define PINCH_TIMEOUT 300 // Time in milliseconds -#define DOUBLETAP_RANGE 0.03f +#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) //---------------------------------------------------------------------------------- // Types and Structures Definition diff --git a/src/glad.c b/src/glad.c deleted file mode 100644 index aace05a7..00000000 --- a/src/glad.c +++ /dev/null @@ -1,7684 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.9a3 on 01/22/16 00:32:54. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=3.3 - Profile: core - Extensions: - GL_SGIX_pixel_tiles, GL_EXT_post_depth_coverage, GL_APPLE_element_array, GL_AMD_multi_draw_indirect, GL_EXT_blend_subtract, GL_SGIX_tag_sample_buffer, GL_NV_point_sprite, GL_IBM_texture_mirrored_repeat, GL_APPLE_transform_hint, GL_ATI_separate_stencil, GL_NV_shader_atomic_int64, GL_NV_vertex_program2_option, GL_EXT_texture_buffer_object, GL_ARB_vertex_blend, GL_OVR_multiview, GL_NV_vertex_program2, GL_ARB_program_interface_query, GL_EXT_misc_attribute, GL_NV_multisample_coverage, GL_ARB_shading_language_packing, GL_EXT_texture_cube_map, GL_NV_viewport_array2, GL_ARB_texture_stencil8, GL_EXT_index_func, GL_OES_compressed_paletted_texture, GL_NV_depth_clamp, GL_NV_shader_buffer_load, GL_EXT_color_subtable, GL_SUNX_constant_data, GL_EXT_texture_compression_s3tc, GL_EXT_multi_draw_arrays, GL_ARB_shader_atomic_counters, GL_ARB_arrays_of_arrays, GL_NV_conditional_render, GL_EXT_texture_env_combine, GL_NV_fog_distance, GL_SGIX_async_histogram, GL_MESA_resize_buffers, GL_NV_light_max_exponent, GL_NV_texture_env_combine4, GL_ARB_texture_view, GL_ARB_texture_env_combine, GL_ARB_map_buffer_range, GL_EXT_convolution, GL_NV_compute_program5, GL_NV_vertex_attrib_integer_64bit, GL_EXT_paletted_texture, GL_ARB_texture_buffer_object, GL_ATI_pn_triangles, GL_SGIX_resample, GL_SGIX_flush_raster, GL_EXT_light_texture, GL_ARB_point_sprite, GL_SUN_convolution_border_modes, GL_NV_parameter_buffer_object2, GL_ARB_half_float_pixel, GL_NV_tessellation_program5, GL_REND_screen_coordinates, GL_HP_image_transform, GL_EXT_packed_float, GL_OML_subsample, GL_SGIX_vertex_preclip, GL_SGIX_texture_scale_bias, GL_AMD_draw_buffers_blend, GL_APPLE_texture_range, GL_EXT_texture_array, GL_NV_texture_barrier, GL_ARB_texture_query_levels, GL_NV_texgen_emboss, GL_EXT_texture_swizzle, GL_ARB_texture_rg, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_fragment_shader, GL_3DFX_tbuffer, GL_GREMEDY_frame_terminator, GL_ARB_blend_func_extended, GL_EXT_separate_shader_objects, GL_NV_texture_multisample, GL_ARB_shader_objects, GL_ARB_framebuffer_object, GL_ATI_envmap_bumpmap, GL_ARB_robust_buffer_access_behavior, GL_ARB_shader_stencil_export, GL_NV_texture_rectangle, GL_ARB_enhanced_layouts, GL_ARB_texture_rectangle, GL_SGI_texture_color_table, GL_ATI_map_object_buffer, GL_ARB_robustness, GL_NV_pixel_data_range, GL_EXT_framebuffer_blit, GL_ARB_gpu_shader_fp64, GL_NV_command_list, GL_SGIX_depth_texture, GL_EXT_vertex_weighting, GL_GREMEDY_string_marker, GL_ARB_texture_compression_bptc, GL_EXT_subtexture, GL_EXT_pixel_transform_color_table, GL_EXT_texture_compression_rgtc, GL_ARB_shader_atomic_counter_ops, GL_SGIX_depth_pass_instrument, GL_EXT_gpu_program_parameters, GL_NV_evaluators, GL_SGIS_texture_filter4, GL_AMD_performance_monitor, GL_NV_geometry_shader4, GL_EXT_stencil_clear_tag, GL_NV_vertex_program1_1, GL_NV_present_video, GL_ARB_texture_compression_rgtc, GL_HP_convolution_border_modes, GL_EXT_shader_integer_mix, GL_SGIX_framezoom, GL_ARB_stencil_texturing, GL_ARB_shader_clock, GL_NV_shader_atomic_fp16_vector, GL_SGIX_fog_offset, GL_ARB_draw_elements_base_vertex, GL_INGR_interlace_read, GL_NV_transform_feedback, GL_NV_fragment_program, GL_AMD_stencil_operation_extended, GL_ARB_seamless_cubemap_per_texture, GL_ARB_instanced_arrays, GL_EXT_polygon_offset, GL_NV_vertex_array_range2, GL_KHR_robustness, GL_AMD_sparse_texture, GL_ARB_clip_control, GL_NV_fragment_coverage_to_color, GL_NV_fence, GL_ARB_texture_buffer_range, GL_SUN_mesh_array, GL_ARB_vertex_attrib_binding, GL_ARB_framebuffer_no_attachments, GL_ARB_cl_event, GL_ARB_derivative_control, GL_NV_packed_depth_stencil, GL_OES_single_precision, GL_NV_primitive_restart, GL_SUN_global_alpha, GL_ARB_fragment_shader_interlock, GL_EXT_texture_object, GL_AMD_name_gen_delete, GL_NV_texture_compression_vtc, GL_NV_sample_mask_override_coverage, GL_NV_texture_shader3, GL_NV_texture_shader2, GL_EXT_texture, GL_ARB_buffer_storage, GL_AMD_shader_atomic_counter_ops, GL_APPLE_vertex_program_evaluators, GL_ARB_multi_bind, GL_ARB_explicit_uniform_location, GL_ARB_depth_buffer_float, GL_NV_path_rendering_shared_edge, GL_SGIX_shadow_ambient, GL_ARB_texture_cube_map, GL_AMD_vertex_shader_viewport_index, GL_SGIX_list_priority, GL_NV_vertex_buffer_unified_memory, GL_NV_uniform_buffer_unified_memory, GL_EXT_texture_env_dot3, GL_ATI_texture_env_combine3, GL_ARB_map_buffer_alignment, GL_NV_blend_equation_advanced, GL_SGIS_sharpen_texture, GL_KHR_robust_buffer_access_behavior, GL_ARB_pipeline_statistics_query, GL_ARB_vertex_program, GL_ARB_texture_rgb10_a2ui, GL_OML_interlace, GL_ATI_pixel_format_float, GL_NV_geometry_shader_passthrough, GL_ARB_vertex_buffer_object, GL_EXT_shadow_funcs, GL_ATI_text_fragment_shader, GL_NV_vertex_array_range, GL_SGIX_fragment_lighting, GL_NV_texture_expand_normal, GL_NV_framebuffer_multisample_coverage, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NV_bindless_texture, GL_KHR_debug, GL_SGIS_texture_border_clamp, GL_ATI_vertex_attrib_array_object, GL_SGIX_clipmap, GL_EXT_geometry_shader4, GL_ARB_shader_texture_image_samples, GL_MESA_ycbcr_texture, GL_MESAX_texture_stack, GL_AMD_seamless_cubemap_per_texture, GL_EXT_bindable_uniform, GL_KHR_texture_compression_astc_hdr, GL_ARB_shader_ballot, GL_KHR_blend_equation_advanced, GL_ARB_fragment_program_shadow, GL_ATI_element_array, GL_AMD_texture_texture4, GL_SGIX_reference_plane, GL_EXT_stencil_two_side, GL_ARB_transform_feedback_overflow_query, GL_SGIX_texture_lod_bias, GL_KHR_no_error, GL_NV_explicit_multisample, GL_IBM_static_data, GL_EXT_clip_volume_hint, GL_EXT_texture_perturb_normal, GL_NV_fragment_program2, GL_NV_fragment_program4, GL_EXT_point_parameters, GL_PGI_misc_hints, GL_SGIX_subsample, GL_AMD_shader_stencil_export, GL_ARB_shader_texture_lod, GL_ARB_vertex_shader, GL_ARB_depth_clamp, GL_SGIS_texture_select, GL_NV_texture_shader, GL_ARB_tessellation_shader, GL_EXT_draw_buffers2, GL_ARB_vertex_attrib_64bit, GL_EXT_texture_filter_minmax, GL_WIN_specular_fog, GL_AMD_interleaved_elements, GL_ARB_fragment_program, GL_OML_resample, GL_APPLE_ycbcr_422, GL_SGIX_texture_add_env, GL_ARB_shadow_ambient, GL_ARB_texture_storage, GL_EXT_pixel_buffer_object, GL_ARB_copy_image, GL_SGIS_pixel_texture, GL_SGIS_generate_mipmap, GL_SGIX_instruments, GL_HP_texture_lighting, GL_ARB_shader_storage_buffer_object, GL_EXT_sparse_texture2, GL_EXT_blend_minmax, GL_MESA_pack_invert, GL_ARB_base_instance, GL_SGIX_convolution_accuracy, GL_PGI_vertex_hints, GL_AMD_transform_feedback4, GL_ARB_ES3_1_compatibility, GL_EXT_texture_integer, GL_ARB_texture_multisample, GL_AMD_gpu_shader_int64, GL_S3_s3tc, GL_ARB_query_buffer_object, GL_AMD_vertex_shader_tessellator, GL_ARB_invalidate_subdata, GL_EXT_index_material, GL_NV_blend_equation_advanced_coherent, GL_KHR_texture_compression_astc_sliced_3d, GL_INTEL_parallel_arrays, GL_ATI_draw_buffers, GL_EXT_cmyka, GL_SGIX_pixel_texture, GL_APPLE_specular_vector, GL_ARB_compatibility, GL_ARB_timer_query, GL_SGIX_interlace, GL_NV_parameter_buffer_object, GL_AMD_shader_trinary_minmax, GL_ARB_direct_state_access, GL_EXT_rescale_normal, GL_ARB_pixel_buffer_object, GL_ARB_uniform_buffer_object, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_texture_swizzle, GL_NV_transform_feedback2, GL_SGIX_async_pixel, GL_NV_fragment_program_option, GL_ARB_explicit_attrib_location, GL_EXT_blend_color, GL_NV_shader_thread_group, GL_EXT_stencil_wrap, GL_EXT_index_array_formats, GL_OVR_multiview2, GL_EXT_histogram, GL_ARB_get_texture_sub_image, GL_SGIS_point_parameters, GL_SGIX_ycrcb, GL_EXT_direct_state_access, GL_ARB_cull_distance, GL_AMD_sample_positions, GL_NV_vertex_program, GL_NV_shader_thread_shuffle, GL_ARB_shader_precision, GL_EXT_vertex_shader, GL_EXT_blend_func_separate, GL_APPLE_fence, GL_OES_byte_coordinates, GL_ARB_transpose_matrix, GL_ARB_provoking_vertex, GL_EXT_fog_coord, GL_EXT_vertex_array, GL_ARB_half_float_vertex, GL_EXT_blend_equation_separate, GL_NV_framebuffer_mixed_samples, GL_NVX_conditional_render, GL_ARB_multi_draw_indirect, GL_EXT_raster_multisample, GL_NV_copy_image, GL_ARB_fragment_layer_viewport, GL_INTEL_framebuffer_CMAA, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_SGIX_ycrcba, GL_EXT_debug_marker, GL_EXT_bgra, GL_ARB_sparse_texture_clamp, GL_EXT_pixel_transform, GL_ARB_conservative_depth, GL_ATI_fragment_shader, GL_ARB_vertex_array_object, GL_SUN_triangle_list, GL_EXT_texture_env_add, GL_EXT_packed_depth_stencil, GL_EXT_texture_mirror_clamp, GL_NV_multisample_filter_hint, GL_APPLE_float_pixels, GL_ARB_transform_feedback_instanced, GL_SGIX_async, GL_EXT_texture_compression_latc, GL_NV_shader_atomic_float, GL_ARB_shading_language_100, GL_INTEL_performance_query, GL_ARB_texture_mirror_clamp_to_edge, GL_NV_gpu_shader5, GL_NV_bindless_multi_draw_indirect_count, GL_ARB_ES2_compatibility, GL_ARB_indirect_parameters, GL_NV_half_float, GL_ARB_ES3_2_compatibility, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_SGIX_shadow, GL_EXT_polygon_offset_clamp, GL_NV_deep_texture3D, GL_ARB_shader_draw_parameters, GL_SGIX_calligraphic_fragment, GL_ARB_shader_bit_encoding, GL_EXT_compiled_vertex_array, GL_NV_depth_buffer_float, GL_NV_occlusion_query, GL_APPLE_flush_buffer_range, GL_ARB_imaging, GL_ARB_draw_buffers_blend, GL_AMD_gcn_shader, GL_AMD_blend_minmax_factor, GL_EXT_texture_sRGB_decode, GL_ARB_shading_language_420pack, GL_ARB_shader_viewport_layer_array, GL_ATI_meminfo, GL_EXT_abgr, GL_AMD_pinned_memory, GL_EXT_texture_snorm, GL_SGIX_texture_coordinate_clamp, GL_ARB_clear_buffer_object, GL_ARB_multisample, GL_EXT_debug_label, GL_ARB_sample_shading, GL_NV_internalformat_sample_query, GL_INTEL_map_texture, GL_ARB_texture_env_crossbar, GL_EXT_422_pixels, GL_ARB_compute_shader, GL_EXT_blend_logic_op, GL_IBM_cull_vertex, GL_IBM_vertex_array_lists, GL_ARB_color_buffer_float, GL_ARB_bindless_texture, GL_ARB_window_pos, GL_ARB_internalformat_query, GL_ARB_shadow, GL_ARB_texture_mirrored_repeat, GL_EXT_shader_image_load_store, GL_EXT_copy_texture, GL_NV_register_combiners2, GL_SGIX_ycrcb_subsample, GL_SGIX_ir_instrument1, GL_NV_draw_texture, GL_EXT_texture_shared_exponent, GL_EXT_draw_instanced, GL_NV_copy_depth_to_color, GL_ARB_viewport_array, GL_ARB_separate_shader_objects, GL_EXT_depth_bounds_test, GL_EXT_shared_texture_palette, GL_ARB_texture_env_add, GL_NV_video_capture, GL_ARB_sampler_objects, GL_ARB_matrix_palette, GL_SGIS_texture_color_mask, GL_EXT_packed_pixels, GL_EXT_coordinate_frame, GL_ARB_texture_compression, GL_APPLE_aux_depth_stencil, GL_ARB_shader_subroutine, GL_EXT_framebuffer_sRGB, GL_ARB_texture_storage_multisample, GL_KHR_blend_equation_advanced_coherent, GL_EXT_vertex_attrib_64bit, GL_ARB_depth_texture, GL_NV_shader_buffer_store, GL_OES_query_matrix, GL_MESA_window_pos, GL_NV_fill_rectangle, GL_NV_shader_storage_buffer_object, GL_ARB_texture_query_lod, GL_ARB_copy_buffer, GL_ARB_shader_image_size, GL_NV_shader_atomic_counters, GL_APPLE_object_purgeable, GL_ARB_occlusion_query, GL_INGR_color_clamp, GL_SGI_color_table, GL_NV_gpu_program5_mem_extended, GL_ARB_texture_cube_map_array, GL_SGIX_scalebias_hint, GL_EXT_gpu_shader4, GL_NV_geometry_program4, GL_EXT_framebuffer_multisample_blit_scaled, GL_AMD_debug_output, GL_ARB_texture_border_clamp, GL_ARB_fragment_coord_conventions, GL_ARB_multitexture, GL_SGIX_polynomial_ffd, GL_EXT_provoking_vertex, GL_ARB_point_parameters, GL_ARB_shader_image_load_store, GL_ARB_conditional_render_inverted, GL_HP_occlusion_test, GL_ARB_ES3_compatibility, GL_ARB_texture_barrier, GL_ARB_texture_buffer_object_rgb32, GL_NV_bindless_multi_draw_indirect, GL_SGIX_texture_multi_buffer, GL_EXT_transform_feedback, GL_KHR_texture_compression_astc_ldr, GL_3DFX_multisample, GL_INTEL_fragment_shader_ordering, GL_ARB_texture_env_dot3, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_NV_float_buffer, GL_SGIS_texture_edge_clamp, GL_ARB_framebuffer_sRGB, GL_SUN_slice_accum, GL_EXT_index_texture, GL_EXT_shader_image_load_formatted, GL_ARB_geometry_shader4, GL_EXT_separate_specular_color, GL_AMD_depth_clamp_separate, GL_NV_conservative_raster, GL_ARB_sparse_texture2, GL_SGIX_sprite, GL_ARB_get_program_binary, GL_AMD_occlusion_query_event, GL_SGIS_multisample, GL_EXT_framebuffer_object, GL_ARB_robustness_isolation, GL_ARB_vertex_array_bgra, GL_APPLE_vertex_array_range, GL_AMD_query_buffer_object, GL_NV_register_combiners, GL_ARB_draw_buffers, GL_ARB_clear_texture, GL_ARB_debug_output, GL_SGI_color_matrix, GL_EXT_cull_vertex, GL_EXT_texture_sRGB, GL_APPLE_row_bytes, GL_NV_texgen_reflection, GL_IBM_multimode_draw_arrays, GL_APPLE_vertex_array_object, GL_3DFX_texture_compression_FXT1, GL_NV_fragment_shader_interlock, GL_AMD_conservative_depth, GL_ARB_texture_float, GL_ARB_compressed_texture_pixel_storage, GL_SGIS_detail_texture, GL_ARB_draw_instanced, GL_OES_read_format, GL_ATI_texture_float, GL_ARB_texture_gather, GL_AMD_vertex_shader_layer, GL_ARB_shading_language_include, GL_APPLE_client_storage, GL_WIN_phong_shading, GL_INGR_blend_func_separate, GL_NV_path_rendering, GL_NV_conservative_raster_dilate, GL_ATI_vertex_streams, GL_ARB_post_depth_coverage, GL_ARB_texture_non_power_of_two, GL_APPLE_rgb_422, GL_EXT_texture_lod_bias, GL_ARB_gpu_shader_int64, GL_ARB_seamless_cube_map, GL_ARB_shader_group_vote, GL_NV_vdpau_interop, GL_ARB_occlusion_query2, GL_ARB_internalformat_query2, GL_EXT_texture_filter_anisotropic, GL_SUN_vertex, GL_SGIX_igloo_interface, GL_SGIS_texture_lod, GL_NV_vertex_program3, GL_ARB_draw_indirect, GL_NV_vertex_program4, GL_AMD_transform_feedback3_lines_triangles, GL_SGIS_fog_function, GL_EXT_x11_sync_object, GL_ARB_sync, GL_NV_sample_locations, GL_ARB_compute_variable_group_size, GL_OES_fixed_point, GL_NV_blend_square, GL_EXT_framebuffer_multisample, GL_ARB_gpu_shader5, GL_SGIS_texture4D, GL_EXT_texture3D, GL_EXT_multisample, GL_EXT_secondary_color, GL_ARB_texture_filter_minmax, GL_ATI_vertex_array_object, GL_ARB_parallel_shader_compile, GL_NVX_gpu_memory_info, GL_ARB_sparse_texture, GL_SGIS_point_line_texgen, GL_ARB_sample_locations, GL_ARB_sparse_buffer, GL_EXT_draw_range_elements, GL_SGIX_blend_alpha_minmax, GL_KHR_context_flush_control - Loader: No - - Commandline: - --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --extensions="GL_SGIX_pixel_tiles,GL_EXT_post_depth_coverage,GL_APPLE_element_array,GL_AMD_multi_draw_indirect,GL_EXT_blend_subtract,GL_SGIX_tag_sample_buffer,GL_NV_point_sprite,GL_IBM_texture_mirrored_repeat,GL_APPLE_transform_hint,GL_ATI_separate_stencil,GL_NV_shader_atomic_int64,GL_NV_vertex_program2_option,GL_EXT_texture_buffer_object,GL_ARB_vertex_blend,GL_OVR_multiview,GL_NV_vertex_program2,GL_ARB_program_interface_query,GL_EXT_misc_attribute,GL_NV_multisample_coverage,GL_ARB_shading_language_packing,GL_EXT_texture_cube_map,GL_NV_viewport_array2,GL_ARB_texture_stencil8,GL_EXT_index_func,GL_OES_compressed_paletted_texture,GL_NV_depth_clamp,GL_NV_shader_buffer_load,GL_EXT_color_subtable,GL_SUNX_constant_data,GL_EXT_texture_compression_s3tc,GL_EXT_multi_draw_arrays,GL_ARB_shader_atomic_counters,GL_ARB_arrays_of_arrays,GL_NV_conditional_render,GL_EXT_texture_env_combine,GL_NV_fog_distance,GL_SGIX_async_histogram,GL_MESA_resize_buffers,GL_NV_light_max_exponent,GL_NV_texture_env_combine4,GL_ARB_texture_view,GL_ARB_texture_env_combine,GL_ARB_map_buffer_range,GL_EXT_convolution,GL_NV_compute_program5,GL_NV_vertex_attrib_integer_64bit,GL_EXT_paletted_texture,GL_ARB_texture_buffer_object,GL_ATI_pn_triangles,GL_SGIX_resample,GL_SGIX_flush_raster,GL_EXT_light_texture,GL_ARB_point_sprite,GL_SUN_convolution_border_modes,GL_NV_parameter_buffer_object2,GL_ARB_half_float_pixel,GL_NV_tessellation_program5,GL_REND_screen_coordinates,GL_HP_image_transform,GL_EXT_packed_float,GL_OML_subsample,GL_SGIX_vertex_preclip,GL_SGIX_texture_scale_bias,GL_AMD_draw_buffers_blend,GL_APPLE_texture_range,GL_EXT_texture_array,GL_NV_texture_barrier,GL_ARB_texture_query_levels,GL_NV_texgen_emboss,GL_EXT_texture_swizzle,GL_ARB_texture_rg,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_fragment_shader,GL_3DFX_tbuffer,GL_GREMEDY_frame_terminator,GL_ARB_blend_func_extended,GL_EXT_separate_shader_objects,GL_NV_texture_multisample,GL_ARB_shader_objects,GL_ARB_framebuffer_object,GL_ATI_envmap_bumpmap,GL_ARB_robust_buffer_access_behavior,GL_ARB_shader_stencil_export,GL_NV_texture_rectangle,GL_ARB_enhanced_layouts,GL_ARB_texture_rectangle,GL_SGI_texture_color_table,GL_ATI_map_object_buffer,GL_ARB_robustness,GL_NV_pixel_data_range,GL_EXT_framebuffer_blit,GL_ARB_gpu_shader_fp64,GL_NV_command_list,GL_SGIX_depth_texture,GL_EXT_vertex_weighting,GL_GREMEDY_string_marker,GL_ARB_texture_compression_bptc,GL_EXT_subtexture,GL_EXT_pixel_transform_color_table,GL_EXT_texture_compression_rgtc,GL_ARB_shader_atomic_counter_ops,GL_SGIX_depth_pass_instrument,GL_EXT_gpu_program_parameters,GL_NV_evaluators,GL_SGIS_texture_filter4,GL_AMD_performance_monitor,GL_NV_geometry_shader4,GL_EXT_stencil_clear_tag,GL_NV_vertex_program1_1,GL_NV_present_video,GL_ARB_texture_compression_rgtc,GL_HP_convolution_border_modes,GL_EXT_shader_integer_mix,GL_SGIX_framezoom,GL_ARB_stencil_texturing,GL_ARB_shader_clock,GL_NV_shader_atomic_fp16_vector,GL_SGIX_fog_offset,GL_ARB_draw_elements_base_vertex,GL_INGR_interlace_read,GL_NV_transform_feedback,GL_NV_fragment_program,GL_AMD_stencil_operation_extended,GL_ARB_seamless_cubemap_per_texture,GL_ARB_instanced_arrays,GL_EXT_polygon_offset,GL_NV_vertex_array_range2,GL_KHR_robustness,GL_AMD_sparse_texture,GL_ARB_clip_control,GL_NV_fragment_coverage_to_color,GL_NV_fence,GL_ARB_texture_buffer_range,GL_SUN_mesh_array,GL_ARB_vertex_attrib_binding,GL_ARB_framebuffer_no_attachments,GL_ARB_cl_event,GL_ARB_derivative_control,GL_NV_packed_depth_stencil,GL_OES_single_precision,GL_NV_primitive_restart,GL_SUN_global_alpha,GL_ARB_fragment_shader_interlock,GL_EXT_texture_object,GL_AMD_name_gen_delete,GL_NV_texture_compression_vtc,GL_NV_sample_mask_override_coverage,GL_NV_texture_shader3,GL_NV_texture_shader2,GL_EXT_texture,GL_ARB_buffer_storage,GL_AMD_shader_atomic_counter_ops,GL_APPLE_vertex_program_evaluators,GL_ARB_multi_bind,GL_ARB_explicit_uniform_location,GL_ARB_depth_buffer_float,GL_NV_path_rendering_shared_edge,GL_SGIX_shadow_ambient,GL_ARB_texture_cube_map,GL_AMD_vertex_shader_viewport_index,GL_SGIX_list_priority,GL_NV_vertex_buffer_unified_memory,GL_NV_uniform_buffer_unified_memory,GL_EXT_texture_env_dot3,GL_ATI_texture_env_combine3,GL_ARB_map_buffer_alignment,GL_NV_blend_equation_advanced,GL_SGIS_sharpen_texture,GL_KHR_robust_buffer_access_behavior,GL_ARB_pipeline_statistics_query,GL_ARB_vertex_program,GL_ARB_texture_rgb10_a2ui,GL_OML_interlace,GL_ATI_pixel_format_float,GL_NV_geometry_shader_passthrough,GL_ARB_vertex_buffer_object,GL_EXT_shadow_funcs,GL_ATI_text_fragment_shader,GL_NV_vertex_array_range,GL_SGIX_fragment_lighting,GL_NV_texture_expand_normal,GL_NV_framebuffer_multisample_coverage,GL_EXT_timer_query,GL_EXT_vertex_array_bgra,GL_NV_bindless_texture,GL_KHR_debug,GL_SGIS_texture_border_clamp,GL_ATI_vertex_attrib_array_object,GL_SGIX_clipmap,GL_EXT_geometry_shader4,GL_ARB_shader_texture_image_samples,GL_MESA_ycbcr_texture,GL_MESAX_texture_stack,GL_AMD_seamless_cubemap_per_texture,GL_EXT_bindable_uniform,GL_KHR_texture_compression_astc_hdr,GL_ARB_shader_ballot,GL_KHR_blend_equation_advanced,GL_ARB_fragment_program_shadow,GL_ATI_element_array,GL_AMD_texture_texture4,GL_SGIX_reference_plane,GL_EXT_stencil_two_side,GL_ARB_transform_feedback_overflow_query,GL_SGIX_texture_lod_bias,GL_KHR_no_error,GL_NV_explicit_multisample,GL_IBM_static_data,GL_EXT_clip_volume_hint,GL_EXT_texture_perturb_normal,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_EXT_point_parameters,GL_PGI_misc_hints,GL_SGIX_subsample,GL_AMD_shader_stencil_export,GL_ARB_shader_texture_lod,GL_ARB_vertex_shader,GL_ARB_depth_clamp,GL_SGIS_texture_select,GL_NV_texture_shader,GL_ARB_tessellation_shader,GL_EXT_draw_buffers2,GL_ARB_vertex_attrib_64bit,GL_EXT_texture_filter_minmax,GL_WIN_specular_fog,GL_AMD_interleaved_elements,GL_ARB_fragment_program,GL_OML_resample,GL_APPLE_ycbcr_422,GL_SGIX_texture_add_env,GL_ARB_shadow_ambient,GL_ARB_texture_storage,GL_EXT_pixel_buffer_object,GL_ARB_copy_image,GL_SGIS_pixel_texture,GL_SGIS_generate_mipmap,GL_SGIX_instruments,GL_HP_texture_lighting,GL_ARB_shader_storage_buffer_object,GL_EXT_sparse_texture2,GL_EXT_blend_minmax,GL_MESA_pack_invert,GL_ARB_base_instance,GL_SGIX_convolution_accuracy,GL_PGI_vertex_hints,GL_AMD_transform_feedback4,GL_ARB_ES3_1_compatibility,GL_EXT_texture_integer,GL_ARB_texture_multisample,GL_AMD_gpu_shader_int64,GL_S3_s3tc,GL_ARB_query_buffer_object,GL_AMD_vertex_shader_tessellator,GL_ARB_invalidate_subdata,GL_EXT_index_material,GL_NV_blend_equation_advanced_coherent,GL_KHR_texture_compression_astc_sliced_3d,GL_INTEL_parallel_arrays,GL_ATI_draw_buffers,GL_EXT_cmyka,GL_SGIX_pixel_texture,GL_APPLE_specular_vector,GL_ARB_compatibility,GL_ARB_timer_query,GL_SGIX_interlace,GL_NV_parameter_buffer_object,GL_AMD_shader_trinary_minmax,GL_ARB_direct_state_access,GL_EXT_rescale_normal,GL_ARB_pixel_buffer_object,GL_ARB_uniform_buffer_object,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_texture_swizzle,GL_NV_transform_feedback2,GL_SGIX_async_pixel,GL_NV_fragment_program_option,GL_ARB_explicit_attrib_location,GL_EXT_blend_color,GL_NV_shader_thread_group,GL_EXT_stencil_wrap,GL_EXT_index_array_formats,GL_OVR_multiview2,GL_EXT_histogram,GL_ARB_get_texture_sub_image,GL_SGIS_point_parameters,GL_SGIX_ycrcb,GL_EXT_direct_state_access,GL_ARB_cull_distance,GL_AMD_sample_positions,GL_NV_vertex_program,GL_NV_shader_thread_shuffle,GL_ARB_shader_precision,GL_EXT_vertex_shader,GL_EXT_blend_func_separate,GL_APPLE_fence,GL_OES_byte_coordinates,GL_ARB_transpose_matrix,GL_ARB_provoking_vertex,GL_EXT_fog_coord,GL_EXT_vertex_array,GL_ARB_half_float_vertex,GL_EXT_blend_equation_separate,GL_NV_framebuffer_mixed_samples,GL_NVX_conditional_render,GL_ARB_multi_draw_indirect,GL_EXT_raster_multisample,GL_NV_copy_image,GL_ARB_fragment_layer_viewport,GL_INTEL_framebuffer_CMAA,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_SGIX_ycrcba,GL_EXT_debug_marker,GL_EXT_bgra,GL_ARB_sparse_texture_clamp,GL_EXT_pixel_transform,GL_ARB_conservative_depth,GL_ATI_fragment_shader,GL_ARB_vertex_array_object,GL_SUN_triangle_list,GL_EXT_texture_env_add,GL_EXT_packed_depth_stencil,GL_EXT_texture_mirror_clamp,GL_NV_multisample_filter_hint,GL_APPLE_float_pixels,GL_ARB_transform_feedback_instanced,GL_SGIX_async,GL_EXT_texture_compression_latc,GL_NV_shader_atomic_float,GL_ARB_shading_language_100,GL_INTEL_performance_query,GL_ARB_texture_mirror_clamp_to_edge,GL_NV_gpu_shader5,GL_NV_bindless_multi_draw_indirect_count,GL_ARB_ES2_compatibility,GL_ARB_indirect_parameters,GL_NV_half_float,GL_ARB_ES3_2_compatibility,GL_ATI_texture_mirror_once,GL_IBM_rasterpos_clip,GL_SGIX_shadow,GL_EXT_polygon_offset_clamp,GL_NV_deep_texture3D,GL_ARB_shader_draw_parameters,GL_SGIX_calligraphic_fragment,GL_ARB_shader_bit_encoding,GL_EXT_compiled_vertex_array,GL_NV_depth_buffer_float,GL_NV_occlusion_query,GL_APPLE_flush_buffer_range,GL_ARB_imaging,GL_ARB_draw_buffers_blend,GL_AMD_gcn_shader,GL_AMD_blend_minmax_factor,GL_EXT_texture_sRGB_decode,GL_ARB_shading_language_420pack,GL_ARB_shader_viewport_layer_array,GL_ATI_meminfo,GL_EXT_abgr,GL_AMD_pinned_memory,GL_EXT_texture_snorm,GL_SGIX_texture_coordinate_clamp,GL_ARB_clear_buffer_object,GL_ARB_multisample,GL_EXT_debug_label,GL_ARB_sample_shading,GL_NV_internalformat_sample_query,GL_INTEL_map_texture,GL_ARB_texture_env_crossbar,GL_EXT_422_pixels,GL_ARB_compute_shader,GL_EXT_blend_logic_op,GL_IBM_cull_vertex,GL_IBM_vertex_array_lists,GL_ARB_color_buffer_float,GL_ARB_bindless_texture,GL_ARB_window_pos,GL_ARB_internalformat_query,GL_ARB_shadow,GL_ARB_texture_mirrored_repeat,GL_EXT_shader_image_load_store,GL_EXT_copy_texture,GL_NV_register_combiners2,GL_SGIX_ycrcb_subsample,GL_SGIX_ir_instrument1,GL_NV_draw_texture,GL_EXT_texture_shared_exponent,GL_EXT_draw_instanced,GL_NV_copy_depth_to_color,GL_ARB_viewport_array,GL_ARB_separate_shader_objects,GL_EXT_depth_bounds_test,GL_EXT_shared_texture_palette,GL_ARB_texture_env_add,GL_NV_video_capture,GL_ARB_sampler_objects,GL_ARB_matrix_palette,GL_SGIS_texture_color_mask,GL_EXT_packed_pixels,GL_EXT_coordinate_frame,GL_ARB_texture_compression,GL_APPLE_aux_depth_stencil,GL_ARB_shader_subroutine,GL_EXT_framebuffer_sRGB,GL_ARB_texture_storage_multisample,GL_KHR_blend_equation_advanced_coherent,GL_EXT_vertex_attrib_64bit,GL_ARB_depth_texture,GL_NV_shader_buffer_store,GL_OES_query_matrix,GL_MESA_window_pos,GL_NV_fill_rectangle,GL_NV_shader_storage_buffer_object,GL_ARB_texture_query_lod,GL_ARB_copy_buffer,GL_ARB_shader_image_size,GL_NV_shader_atomic_counters,GL_APPLE_object_purgeable,GL_ARB_occlusion_query,GL_INGR_color_clamp,GL_SGI_color_table,GL_NV_gpu_program5_mem_extended,GL_ARB_texture_cube_map_array,GL_SGIX_scalebias_hint,GL_EXT_gpu_shader4,GL_NV_geometry_program4,GL_EXT_framebuffer_multisample_blit_scaled,GL_AMD_debug_output,GL_ARB_texture_border_clamp,GL_ARB_fragment_coord_conventions,GL_ARB_multitexture,GL_SGIX_polynomial_ffd,GL_EXT_provoking_vertex,GL_ARB_point_parameters,GL_ARB_shader_image_load_store,GL_ARB_conditional_render_inverted,GL_HP_occlusion_test,GL_ARB_ES3_compatibility,GL_ARB_texture_barrier,GL_ARB_texture_buffer_object_rgb32,GL_NV_bindless_multi_draw_indirect,GL_SGIX_texture_multi_buffer,GL_EXT_transform_feedback,GL_KHR_texture_compression_astc_ldr,GL_3DFX_multisample,GL_INTEL_fragment_shader_ordering,GL_ARB_texture_env_dot3,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_float_buffer,GL_SGIS_texture_edge_clamp,GL_ARB_framebuffer_sRGB,GL_SUN_slice_accum,GL_EXT_index_texture,GL_EXT_shader_image_load_formatted,GL_ARB_geometry_shader4,GL_EXT_separate_specular_color,GL_AMD_depth_clamp_separate,GL_NV_conservative_raster,GL_ARB_sparse_texture2,GL_SGIX_sprite,GL_ARB_get_program_binary,GL_AMD_occlusion_query_event,GL_SGIS_multisample,GL_EXT_framebuffer_object,GL_ARB_robustness_isolation,GL_ARB_vertex_array_bgra,GL_APPLE_vertex_array_range,GL_AMD_query_buffer_object,GL_NV_register_combiners,GL_ARB_draw_buffers,GL_ARB_clear_texture,GL_ARB_debug_output,GL_SGI_color_matrix,GL_EXT_cull_vertex,GL_EXT_texture_sRGB,GL_APPLE_row_bytes,GL_NV_texgen_reflection,GL_IBM_multimode_draw_arrays,GL_APPLE_vertex_array_object,GL_3DFX_texture_compression_FXT1,GL_NV_fragment_shader_interlock,GL_AMD_conservative_depth,GL_ARB_texture_float,GL_ARB_compressed_texture_pixel_storage,GL_SGIS_detail_texture,GL_ARB_draw_instanced,GL_OES_read_format,GL_ATI_texture_float,GL_ARB_texture_gather,GL_AMD_vertex_shader_layer,GL_ARB_shading_language_include,GL_APPLE_client_storage,GL_WIN_phong_shading,GL_INGR_blend_func_separate,GL_NV_path_rendering,GL_NV_conservative_raster_dilate,GL_ATI_vertex_streams,GL_ARB_post_depth_coverage,GL_ARB_texture_non_power_of_two,GL_APPLE_rgb_422,GL_EXT_texture_lod_bias,GL_ARB_gpu_shader_int64,GL_ARB_seamless_cube_map,GL_ARB_shader_group_vote,GL_NV_vdpau_interop,GL_ARB_occlusion_query2,GL_ARB_internalformat_query2,GL_EXT_texture_filter_anisotropic,GL_SUN_vertex,GL_SGIX_igloo_interface,GL_SGIS_texture_lod,GL_NV_vertex_program3,GL_ARB_draw_indirect,GL_NV_vertex_program4,GL_AMD_transform_feedback3_lines_triangles,GL_SGIS_fog_function,GL_EXT_x11_sync_object,GL_ARB_sync,GL_NV_sample_locations,GL_ARB_compute_variable_group_size,GL_OES_fixed_point,GL_NV_blend_square,GL_EXT_framebuffer_multisample,GL_ARB_gpu_shader5,GL_SGIS_texture4D,GL_EXT_texture3D,GL_EXT_multisample,GL_EXT_secondary_color,GL_ARB_texture_filter_minmax,GL_ATI_vertex_array_object,GL_ARB_parallel_shader_compile,GL_NVX_gpu_memory_info,GL_ARB_sparse_texture,GL_SGIS_point_line_texgen,GL_ARB_sample_locations,GL_ARB_sparse_buffer,GL_EXT_draw_range_elements,GL_SGIX_blend_alpha_minmax,GL_KHR_context_flush_control" - Online: - Too many extensions -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "glad.h" - -struct gladGLversionStruct GLVersion; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static const char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < num_exts_i; index++) { - exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - free(exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLHINTPROC glad_glHint; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLCLEARPROC glad_glClear; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLFLUSHPROC glad_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLSCISSORPROC glad_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLFRONTFACEPROC glad_glFrontFace; -int GLAD_GL_SGIX_pixel_tiles; -int GLAD_GL_NV_point_sprite; -int GLAD_GL_APPLE_element_array; -int GLAD_GL_AMD_multi_draw_indirect; -int GLAD_GL_EXT_blend_subtract; -int GLAD_GL_SGIX_tag_sample_buffer; -int GLAD_GL_IBM_texture_mirrored_repeat; -int GLAD_GL_APPLE_transform_hint; -int GLAD_GL_ATI_separate_stencil; -int GLAD_GL_NV_shader_atomic_int64; -int GLAD_GL_NV_vertex_program2_option; -int GLAD_GL_EXT_texture_buffer_object; -int GLAD_GL_ARB_vertex_blend; -int GLAD_GL_OVR_multiview; -int GLAD_GL_ARB_program_interface_query; -int GLAD_GL_EXT_misc_attribute; -int GLAD_GL_NV_multisample_coverage; -int GLAD_GL_ARB_shading_language_packing; -int GLAD_GL_EXT_texture_cube_map; -int GLAD_GL_NV_viewport_array2; -int GLAD_GL_KHR_robustness; -int GLAD_GL_EXT_index_func; -int GLAD_GL_OES_compressed_paletted_texture; -int GLAD_GL_NV_depth_clamp; -int GLAD_GL_NV_shader_buffer_load; -int GLAD_GL_EXT_color_subtable; -int GLAD_GL_SUNX_constant_data; -int GLAD_GL_EXT_multi_draw_arrays; -int GLAD_GL_ARB_shader_atomic_counters; -int GLAD_GL_ARB_arrays_of_arrays; -int GLAD_GL_NV_conditional_render; -int GLAD_GL_EXT_texture_env_combine; -int GLAD_GL_AMD_depth_clamp_separate; -int GLAD_GL_SGIX_async_histogram; -int GLAD_GL_MESA_resize_buffers; -int GLAD_GL_ARB_sample_shading; -int GLAD_GL_NV_texture_env_combine4; -int GLAD_GL_ARB_texture_view; -int GLAD_GL_ARB_texture_env_combine; -int GLAD_GL_ARB_map_buffer_range; -int GLAD_GL_EXT_convolution; -int GLAD_GL_NV_compute_program5; -int GLAD_GL_EXT_paletted_texture; -int GLAD_GL_ARB_texture_buffer_object; -int GLAD_GL_SUN_triangle_list; -int GLAD_GL_SGIX_resample; -int GLAD_GL_SGIX_flush_raster; -int GLAD_GL_EXT_light_texture; -int GLAD_GL_ARB_point_sprite; -int GLAD_GL_ARB_sparse_texture2; -int GLAD_GL_ARB_half_float_pixel; -int GLAD_GL_NV_tessellation_program5; -int GLAD_GL_REND_screen_coordinates; -int GLAD_GL_HP_image_transform; -int GLAD_GL_EXT_packed_float; -int GLAD_GL_ATI_vertex_attrib_array_object; -int GLAD_GL_SGIX_vertex_preclip; -int GLAD_GL_SGIX_texture_scale_bias; -int GLAD_GL_AMD_draw_buffers_blend; -int GLAD_GL_APPLE_texture_range; -int GLAD_GL_SGIX_framezoom; -int GLAD_GL_NV_texture_barrier; -int GLAD_GL_ARB_texture_query_levels; -int GLAD_GL_EXT_blend_logic_op; -int GLAD_GL_EXT_texture_swizzle; -int GLAD_GL_ARB_texture_rg; -int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; -int GLAD_GL_ARB_fragment_shader; -int GLAD_GL_3DFX_tbuffer; -int GLAD_GL_SGIX_ycrcb; -int GLAD_GL_IBM_cull_vertex; -int GLAD_GL_EXT_separate_shader_objects; -int GLAD_GL_NV_texture_multisample; -int GLAD_GL_ARB_shader_objects; -int GLAD_GL_ARB_framebuffer_object; -int GLAD_GL_ATI_envmap_bumpmap; -int GLAD_GL_ARB_robust_buffer_access_behavior; -int GLAD_GL_ARB_shader_stencil_export; -int GLAD_GL_AMD_sample_positions; -int GLAD_GL_ARB_enhanced_layouts; -int GLAD_GL_ARB_texture_rectangle; -int GLAD_GL_SGI_texture_color_table; -int GLAD_GL_ATI_map_object_buffer; -int GLAD_GL_ARB_robustness; -int GLAD_GL_NV_pixel_data_range; -int GLAD_GL_EXT_framebuffer_blit; -int GLAD_GL_ARB_gpu_shader_fp64; -int GLAD_GL_NV_command_list; -int GLAD_GL_ARB_window_pos; -int GLAD_GL_ARB_robustness_isolation; -int GLAD_GL_GREMEDY_string_marker; -int GLAD_GL_ARB_texture_compression_bptc; -int GLAD_GL_EXT_subtexture; -int GLAD_GL_EXT_pixel_transform_color_table; -int GLAD_GL_EXT_texture_compression_rgtc; -int GLAD_GL_ARB_shadow; -int GLAD_GL_SGIX_depth_pass_instrument; -int GLAD_GL_NVX_conditional_render; -int GLAD_GL_NV_evaluators; -int GLAD_GL_SGIS_texture_filter4; -int GLAD_GL_AMD_performance_monitor; -int GLAD_GL_NV_geometry_shader4; -int GLAD_GL_EXT_stencil_clear_tag; -int GLAD_GL_NV_vertex_program1_1; -int GLAD_GL_NV_present_video; -int GLAD_GL_ARB_texture_compression_rgtc; -int GLAD_GL_ARB_texture_filter_minmax; -int GLAD_GL_HP_convolution_border_modes; -int GLAD_GL_EXT_gpu_program_parameters; -int GLAD_GL_SGIX_list_priority; -int GLAD_GL_ARB_stencil_texturing; -int GLAD_GL_ARB_shader_clock; -int GLAD_GL_NV_shader_atomic_fp16_vector; -int GLAD_GL_SGIX_fog_offset; -int GLAD_GL_ARB_draw_elements_base_vertex; -int GLAD_GL_INGR_interlace_read; -int GLAD_GL_NV_transform_feedback; -int GLAD_GL_EXT_post_depth_coverage; -int GLAD_GL_ARB_debug_output; -int GLAD_GL_AMD_stencil_operation_extended; -int GLAD_GL_ARB_compatibility; -int GLAD_GL_ARB_instanced_arrays; -int GLAD_GL_ARB_get_texture_sub_image; -int GLAD_GL_NV_vertex_array_range2; -int GLAD_GL_ARB_texture_stencil8; -int GLAD_GL_AMD_sparse_texture; -int GLAD_GL_ARB_clip_control; -int GLAD_GL_NV_fragment_coverage_to_color; -int GLAD_GL_NV_fence; -int GLAD_GL_ARB_texture_buffer_range; -int GLAD_GL_SUN_mesh_array; -int GLAD_GL_ARB_vertex_attrib_binding; -int GLAD_GL_EXT_texture_compression_s3tc; -int GLAD_GL_ARB_cl_event; -int GLAD_GL_ARB_derivative_control; -int GLAD_GL_NV_packed_depth_stencil; -int GLAD_GL_OES_single_precision; -int GLAD_GL_NV_primitive_restart; -int GLAD_GL_ARB_fragment_shader_interlock; -int GLAD_GL_EXT_texture_object; -int GLAD_GL_AMD_name_gen_delete; -int GLAD_GL_NV_texture_compression_vtc; -int GLAD_GL_NV_sample_mask_override_coverage; -int GLAD_GL_NV_texture_shader3; -int GLAD_GL_NV_texture_shader2; -int GLAD_GL_EXT_texture; -int GLAD_GL_ARB_buffer_storage; -int GLAD_GL_AMD_shader_atomic_counter_ops; -int GLAD_GL_APPLE_vertex_program_evaluators; -int GLAD_GL_ARB_multi_bind; -int GLAD_GL_ARB_explicit_uniform_location; -int GLAD_GL_ARB_depth_buffer_float; -int GLAD_GL_NV_path_rendering_shared_edge; -int GLAD_GL_SGIX_shadow_ambient; -int GLAD_GL_ARB_texture_cube_map; -int GLAD_GL_AMD_vertex_shader_viewport_index; -int GLAD_GL_EXT_shader_integer_mix; -int GLAD_GL_NV_vertex_buffer_unified_memory; -int GLAD_GL_EXT_fog_coord; -int GLAD_GL_EXT_texture_env_dot3; -int GLAD_GL_ATI_texture_env_combine3; -int GLAD_GL_ARB_map_buffer_alignment; -int GLAD_GL_NV_blend_equation_advanced; -int GLAD_GL_SGIS_sharpen_texture; -int GLAD_GL_KHR_robust_buffer_access_behavior; -int GLAD_GL_ARB_pipeline_statistics_query; -int GLAD_GL_ARB_vertex_program; -int GLAD_GL_ARB_texture_rgb10_a2ui; -int GLAD_GL_OML_interlace; -int GLAD_GL_ATI_pixel_format_float; -int GLAD_GL_ARB_vertex_buffer_object; -int GLAD_GL_EXT_shadow_funcs; -int GLAD_GL_ATI_text_fragment_shader; -int GLAD_GL_NV_vertex_array_range; -int GLAD_GL_SGIX_fragment_lighting; -int GLAD_GL_NV_texture_expand_normal; -int GLAD_GL_NV_framebuffer_multisample_coverage; -int GLAD_GL_ARB_framebuffer_no_attachments; -int GLAD_GL_EXT_timer_query; -int GLAD_GL_EXT_vertex_array_bgra; -int GLAD_GL_NV_bindless_texture; -int GLAD_GL_KHR_debug; -int GLAD_GL_SGIS_texture_border_clamp; -int GLAD_GL_OML_subsample; -int GLAD_GL_SGIX_clipmap; -int GLAD_GL_EXT_geometry_shader4; -int GLAD_GL_ARB_shader_texture_image_samples; -int GLAD_GL_MESA_ycbcr_texture; -int GLAD_GL_MESAX_texture_stack; -int GLAD_GL_AMD_seamless_cubemap_per_texture; -int GLAD_GL_EXT_bindable_uniform; -int GLAD_GL_KHR_texture_compression_astc_hdr; -int GLAD_GL_ARB_shader_ballot; -int GLAD_GL_KHR_blend_equation_advanced; -int GLAD_GL_ARB_fragment_program_shadow; -int GLAD_GL_ATI_element_array; -int GLAD_GL_ARB_sparse_texture_clamp; -int GLAD_GL_AMD_texture_texture4; -int GLAD_GL_SGIX_reference_plane; -int GLAD_GL_EXT_stencil_two_side; -int GLAD_GL_ARB_transform_feedback_overflow_query; -int GLAD_GL_SGIX_texture_lod_bias; -int GLAD_GL_KHR_no_error; -int GLAD_GL_NV_explicit_multisample; -int GLAD_GL_IBM_static_data; -int GLAD_GL_EXT_clip_volume_hint; -int GLAD_GL_EXT_texture_perturb_normal; -int GLAD_GL_NV_fragment_program2; -int GLAD_GL_NV_fragment_program4; -int GLAD_GL_EXT_point_parameters; -int GLAD_GL_PGI_misc_hints; -int GLAD_GL_SGIX_subsample; -int GLAD_GL_AMD_shader_stencil_export; -int GLAD_GL_ARB_shader_texture_lod; -int GLAD_GL_ARB_vertex_shader; -int GLAD_GL_ARB_depth_clamp; -int GLAD_GL_SGIS_texture_select; -int GLAD_GL_NV_texture_shader; -int GLAD_GL_ARB_tessellation_shader; -int GLAD_GL_EXT_draw_buffers2; -int GLAD_GL_ARB_vertex_attrib_64bit; -int GLAD_GL_EXT_texture_filter_minmax; -int GLAD_GL_ARB_texture_gather; -int GLAD_GL_AMD_interleaved_elements; -int GLAD_GL_ARB_fragment_program; -int GLAD_GL_OML_resample; -int GLAD_GL_APPLE_ycbcr_422; -int GLAD_GL_SGIX_texture_add_env; -int GLAD_GL_ARB_shadow_ambient; -int GLAD_GL_ARB_texture_storage; -int GLAD_GL_EXT_pixel_buffer_object; -int GLAD_GL_NV_vertex_program; -int GLAD_GL_SGIS_pixel_texture; -int GLAD_GL_SGIS_generate_mipmap; -int GLAD_GL_SGIX_instruments; -int GLAD_GL_ARB_fragment_layer_viewport; -int GLAD_GL_ARB_shader_storage_buffer_object; -int GLAD_GL_EXT_sparse_texture2; -int GLAD_GL_EXT_blend_minmax; -int GLAD_GL_MESA_pack_invert; -int GLAD_GL_ARB_base_instance; -int GLAD_GL_SUN_global_alpha; -int GLAD_GL_PGI_vertex_hints; -int GLAD_GL_AMD_transform_feedback4; -int GLAD_GL_ARB_ES3_1_compatibility; -int GLAD_GL_EXT_texture_integer; -int GLAD_GL_ARB_texture_multisample; -int GLAD_GL_AMD_gpu_shader_int64; -int GLAD_GL_S3_s3tc; -int GLAD_GL_ARB_query_buffer_object; -int GLAD_GL_AMD_vertex_shader_tessellator; -int GLAD_GL_ARB_invalidate_subdata; -int GLAD_GL_ARB_draw_indirect; -int GLAD_GL_ARB_transform_feedback2; -int GLAD_GL_EXT_index_material; -int GLAD_GL_NV_blend_equation_advanced_coherent; -int GLAD_GL_ARB_texture_non_power_of_two; -int GLAD_GL_KHR_texture_compression_astc_sliced_3d; -int GLAD_GL_ATI_draw_buffers; -int GLAD_GL_EXT_cmyka; -int GLAD_GL_SGIX_pixel_texture; -int GLAD_GL_APPLE_specular_vector; -int GLAD_GL_ARB_seamless_cubemap_per_texture; -int GLAD_GL_ARB_conservative_depth; -int GLAD_GL_SGIX_interlace; -int GLAD_GL_NV_parameter_buffer_object; -int GLAD_GL_AMD_shader_trinary_minmax; -int GLAD_GL_EXT_texture_lod_bias; -int GLAD_GL_EXT_rescale_normal; -int GLAD_GL_ARB_pixel_buffer_object; -int GLAD_GL_ARB_uniform_buffer_object; -int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; -int GLAD_GL_ARB_texture_swizzle; -int GLAD_GL_ARB_texture_compression; -int GLAD_GL_SGIX_async_pixel; -int GLAD_GL_NV_fragment_program_option; -int GLAD_GL_ARB_explicit_attrib_location; -int GLAD_GL_EXT_blend_color; -int GLAD_GL_NV_shader_thread_group; -int GLAD_GL_EXT_stencil_wrap; -int GLAD_GL_EXT_index_array_formats; -int GLAD_GL_OVR_multiview2; -int GLAD_GL_EXT_histogram; -int GLAD_GL_EXT_polygon_offset; -int GLAD_GL_SGIS_point_parameters; -int GLAD_GL_EXT_direct_state_access; -int GLAD_GL_ARB_shader_group_vote; -int GLAD_GL_NV_texture_rectangle; -int GLAD_GL_ARB_copy_image; -int GLAD_GL_NV_shader_thread_shuffle; -int GLAD_GL_ARB_shader_precision; -int GLAD_GL_EXT_vertex_shader; -int GLAD_GL_EXT_blend_func_separate; -int GLAD_GL_APPLE_fence; -int GLAD_GL_OES_byte_coordinates; -int GLAD_GL_ARB_transpose_matrix; -int GLAD_GL_ARB_provoking_vertex; -int GLAD_GL_NV_uniform_buffer_unified_memory; -int GLAD_GL_NV_fragment_shader_interlock; -int GLAD_GL_EXT_vertex_array; -int GLAD_GL_ARB_half_float_vertex; -int GLAD_GL_EXT_blend_equation_separate; -int GLAD_GL_NV_framebuffer_mixed_samples; -int GLAD_GL_ARB_multi_draw_indirect; -int GLAD_GL_EXT_raster_multisample; -int GLAD_GL_NV_copy_image; -int GLAD_GL_NV_geometry_shader_passthrough; -int GLAD_GL_INTEL_framebuffer_CMAA; -int GLAD_GL_SGIX_convolution_accuracy; -int GLAD_GL_ARB_transform_feedback3; -int GLAD_GL_SGIX_ycrcba; -int GLAD_GL_EXT_debug_marker; -int GLAD_GL_EXT_bgra; -int GLAD_GL_INTEL_parallel_arrays; -int GLAD_GL_EXT_pixel_transform; -int GLAD_GL_NV_vertex_attrib_integer_64bit; -int GLAD_GL_ATI_fragment_shader; -int GLAD_GL_ARB_vertex_array_object; -int GLAD_GL_ATI_pn_triangles; -int GLAD_GL_EXT_texture_env_add; -int GLAD_GL_EXT_packed_depth_stencil; -int GLAD_GL_EXT_texture_mirror_clamp; -int GLAD_GL_NV_multisample_filter_hint; -int GLAD_GL_INTEL_performance_query; -int GLAD_GL_ARB_transform_feedback_instanced; -int GLAD_GL_SGIX_async; -int GLAD_GL_EXT_texture_compression_latc; -int GLAD_GL_NV_shader_atomic_float; -int GLAD_GL_ARB_shading_language_100; -int GLAD_GL_APPLE_float_pixels; -int GLAD_GL_ARB_texture_mirror_clamp_to_edge; -int GLAD_GL_NV_vertex_program2; -int GLAD_GL_NV_bindless_multi_draw_indirect_count; -int GLAD_GL_ARB_depth_texture; -int GLAD_GL_ARB_ES2_compatibility; -int GLAD_GL_ARB_indirect_parameters; -int GLAD_GL_NV_half_float; -int GLAD_GL_ARB_ES3_2_compatibility; -int GLAD_GL_ATI_texture_mirror_once; -int GLAD_GL_IBM_rasterpos_clip; -int GLAD_GL_SGIX_shadow; -int GLAD_GL_EXT_polygon_offset_clamp; -int GLAD_GL_NV_deep_texture3D; -int GLAD_GL_ARB_shader_draw_parameters; -int GLAD_GL_SGIX_calligraphic_fragment; -int GLAD_GL_ARB_shader_bit_encoding; -int GLAD_GL_EXT_compiled_vertex_array; -int GLAD_GL_NV_depth_buffer_float; -int GLAD_GL_APPLE_flush_buffer_range; -int GLAD_GL_ARB_imaging; -int GLAD_GL_ARB_draw_buffers_blend; -int GLAD_GL_AMD_gcn_shader; -int GLAD_GL_AMD_blend_minmax_factor; -int GLAD_GL_EXT_texture_sRGB_decode; -int GLAD_GL_ARB_shading_language_420pack; -int GLAD_GL_ARB_shader_viewport_layer_array; -int GLAD_GL_ATI_meminfo; -int GLAD_GL_EXT_abgr; -int GLAD_GL_AMD_pinned_memory; -int GLAD_GL_EXT_texture_snorm; -int GLAD_GL_SGIX_texture_coordinate_clamp; -int GLAD_GL_ARB_clear_buffer_object; -int GLAD_GL_ARB_multisample; -int GLAD_GL_EXT_debug_label; -int GLAD_GL_NV_light_max_exponent; -int GLAD_GL_NV_internalformat_sample_query; -int GLAD_GL_INTEL_map_texture; -int GLAD_GL_ARB_texture_env_crossbar; -int GLAD_GL_EXT_422_pixels; -int GLAD_GL_ARB_compute_shader; -int GLAD_GL_NV_texgen_emboss; -int GLAD_GL_ARB_blend_func_extended; -int GLAD_GL_IBM_vertex_array_lists; -int GLAD_GL_ARB_color_buffer_float; -int GLAD_GL_ARB_bindless_texture; -int GLAD_GL_SGIX_depth_texture; -int GLAD_GL_ARB_internalformat_query; -int GLAD_GL_ARB_shader_atomic_counter_ops; -int GLAD_GL_ARB_texture_mirrored_repeat; -int GLAD_GL_EXT_shader_image_load_store; -int GLAD_GL_EXT_copy_texture; -int GLAD_GL_NV_register_combiners2; -int GLAD_GL_SGIX_ycrcb_subsample; -int GLAD_GL_ARB_copy_buffer; -int GLAD_GL_NV_draw_texture; -int GLAD_GL_EXT_texture_shared_exponent; -int GLAD_GL_EXT_draw_instanced; -int GLAD_GL_NV_copy_depth_to_color; -int GLAD_GL_ARB_viewport_array; -int GLAD_GL_ARB_separate_shader_objects; -int GLAD_GL_EXT_multisample; -int GLAD_GL_EXT_depth_bounds_test; -int GLAD_GL_EXT_shared_texture_palette; -int GLAD_GL_ARB_texture_env_add; -int GLAD_GL_NV_video_capture; -int GLAD_GL_ARB_sampler_objects; -int GLAD_GL_ARB_matrix_palette; -int GLAD_GL_SGIS_texture_color_mask; -int GLAD_GL_EXT_packed_pixels; -int GLAD_GL_EXT_coordinate_frame; -int GLAD_GL_NV_transform_feedback2; -int GLAD_GL_APPLE_aux_depth_stencil; -int GLAD_GL_ARB_shader_subroutine; -int GLAD_GL_EXT_framebuffer_sRGB; -int GLAD_GL_ARB_texture_storage_multisample; -int GLAD_GL_KHR_blend_equation_advanced_coherent; -int GLAD_GL_EXT_vertex_attrib_64bit; -int GLAD_GL_HP_texture_lighting; -int GLAD_GL_NV_shader_buffer_store; -int GLAD_GL_OES_query_matrix; -int GLAD_GL_MESA_window_pos; -int GLAD_GL_NV_fill_rectangle; -int GLAD_GL_NV_shader_storage_buffer_object; -int GLAD_GL_ARB_texture_query_lod; -int GLAD_GL_SGIX_ir_instrument1; -int GLAD_GL_ARB_shader_image_size; -int GLAD_GL_NV_shader_atomic_counters; -int GLAD_GL_APPLE_object_purgeable; -int GLAD_GL_ARB_occlusion_query; -int GLAD_GL_INGR_color_clamp; -int GLAD_GL_SGI_color_table; -int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; -int GLAD_GL_ARB_texture_cube_map_array; -int GLAD_GL_AMD_debug_output; -int GLAD_GL_EXT_gpu_shader4; -int GLAD_GL_NV_geometry_program4; -int GLAD_GL_NV_gpu_program5_mem_extended; -int GLAD_GL_SGIX_scalebias_hint; -int GLAD_GL_ARB_texture_border_clamp; -int GLAD_GL_ARB_fragment_coord_conventions; -int GLAD_GL_SGIX_polynomial_ffd; -int GLAD_GL_EXT_provoking_vertex; -int GLAD_GL_ARB_point_parameters; -int GLAD_GL_ARB_shader_image_load_store; -int GLAD_GL_ARB_conditional_render_inverted; -int GLAD_GL_HP_occlusion_test; -int GLAD_GL_ARB_ES3_compatibility; -int GLAD_GL_EXT_texture_array; -int GLAD_GL_ARB_texture_buffer_object_rgb32; -int GLAD_GL_NV_bindless_multi_draw_indirect; -int GLAD_GL_SGIX_texture_multi_buffer; -int GLAD_GL_EXT_transform_feedback; -int GLAD_GL_KHR_texture_compression_astc_ldr; -int GLAD_GL_3DFX_multisample; -int GLAD_GL_INTEL_fragment_shader_ordering; -int GLAD_GL_ARB_texture_env_dot3; -int GLAD_GL_NV_gpu_program4; -int GLAD_GL_NV_gpu_program5; -int GLAD_GL_NV_float_buffer; -int GLAD_GL_SGIS_texture_edge_clamp; -int GLAD_GL_ARB_framebuffer_sRGB; -int GLAD_GL_SUN_slice_accum; -int GLAD_GL_EXT_index_texture; -int GLAD_GL_EXT_shader_image_load_formatted; -int GLAD_GL_ARB_geometry_shader4; -int GLAD_GL_EXT_separate_specular_color; -int GLAD_GL_NV_fog_distance; -int GLAD_GL_NV_conservative_raster; -int GLAD_GL_SUN_convolution_border_modes; -int GLAD_GL_SGIX_sprite; -int GLAD_GL_ARB_get_program_binary; -int GLAD_GL_ARB_timer_query; -int GLAD_GL_AMD_occlusion_query_event; -int GLAD_GL_SGIS_multisample; -int GLAD_GL_EXT_framebuffer_object; -int GLAD_GL_EXT_vertex_weighting; -int GLAD_GL_ARB_vertex_array_bgra; -int GLAD_GL_APPLE_vertex_array_range; -int GLAD_GL_AMD_query_buffer_object; -int GLAD_GL_NV_register_combiners; -int GLAD_GL_ARB_draw_buffers; -int GLAD_GL_ARB_clear_texture; -int GLAD_GL_NV_fragment_program; -int GLAD_GL_SGI_color_matrix; -int GLAD_GL_EXT_cull_vertex; -int GLAD_GL_EXT_texture_sRGB; -int GLAD_GL_APPLE_row_bytes; -int GLAD_GL_NV_texgen_reflection; -int GLAD_GL_IBM_multimode_draw_arrays; -int GLAD_GL_APPLE_vertex_array_object; -int GLAD_GL_3DFX_texture_compression_FXT1; -int GLAD_GL_GREMEDY_frame_terminator; -int GLAD_GL_AMD_conservative_depth; -int GLAD_GL_ARB_texture_float; -int GLAD_GL_ARB_compressed_texture_pixel_storage; -int GLAD_GL_SGIS_detail_texture; -int GLAD_GL_ARB_draw_instanced; -int GLAD_GL_OES_read_format; -int GLAD_GL_ATI_texture_float; -int GLAD_GL_WIN_specular_fog; -int GLAD_GL_AMD_vertex_shader_layer; -int GLAD_GL_ARB_shading_language_include; -int GLAD_GL_APPLE_client_storage; -int GLAD_GL_WIN_phong_shading; -int GLAD_GL_INGR_blend_func_separate; -int GLAD_GL_NV_path_rendering; -int GLAD_GL_NV_conservative_raster_dilate; -int GLAD_GL_ARB_texture_barrier; -int GLAD_GL_ATI_vertex_streams; -int GLAD_GL_ARB_post_depth_coverage; -int GLAD_GL_NV_occlusion_query; -int GLAD_GL_APPLE_rgb_422; -int GLAD_GL_ARB_direct_state_access; -int GLAD_GL_ARB_gpu_shader_int64; -int GLAD_GL_ARB_seamless_cube_map; -int GLAD_GL_ARB_cull_distance; -int GLAD_GL_NV_vdpau_interop; -int GLAD_GL_ARB_occlusion_query2; -int GLAD_GL_ARB_internalformat_query2; -int GLAD_GL_EXT_texture_filter_anisotropic; -int GLAD_GL_SUN_vertex; -int GLAD_GL_ARB_sparse_texture; -int GLAD_GL_SGIS_texture_lod; -int GLAD_GL_NV_vertex_program3; -int GLAD_GL_NV_gpu_shader5; -int GLAD_GL_NV_vertex_program4; -int GLAD_GL_AMD_transform_feedback3_lines_triangles; -int GLAD_GL_SGIS_fog_function; -int GLAD_GL_EXT_x11_sync_object; -int GLAD_GL_ARB_sync; -int GLAD_GL_NV_sample_locations; -int GLAD_GL_ARB_compute_variable_group_size; -int GLAD_GL_OES_fixed_point; -int GLAD_GL_NV_blend_square; -int GLAD_GL_EXT_framebuffer_multisample; -int GLAD_GL_ARB_gpu_shader5; -int GLAD_GL_SGIS_texture4D; -int GLAD_GL_EXT_texture3D; -int GLAD_GL_ARB_multitexture; -int GLAD_GL_EXT_secondary_color; -int GLAD_GL_NV_parameter_buffer_object2; -int GLAD_GL_ATI_vertex_array_object; -int GLAD_GL_ARB_parallel_shader_compile; -int GLAD_GL_NVX_gpu_memory_info; -int GLAD_GL_SGIX_igloo_interface; -int GLAD_GL_SGIS_point_line_texgen; -int GLAD_GL_ARB_sample_locations; -int GLAD_GL_ARB_sparse_buffer; -int GLAD_GL_EXT_draw_range_elements; -int GLAD_GL_SGIX_blend_alpha_minmax; -int GLAD_GL_KHR_context_flush_control; -PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; -PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; -PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; -PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; -PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; -PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; -PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; -PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; -PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; -PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; -PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; -PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; -PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; -PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; -PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; -PFNGLWEIGHTIVARBPROC glad_glWeightivARB; -PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; -PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; -PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; -PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; -PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; -PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; -PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; -PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; -PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; -PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; -PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; -PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; -PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; -PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; -PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; -PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; -PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; -PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; -PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; -PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; -PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; -PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; -PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; -PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; -PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; -PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; -PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; -PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; -PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; -PFNGLTEXTUREVIEWPROC glad_glTextureView; -PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; -PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; -PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; -PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; -PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; -PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; -PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; -PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; -PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; -PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; -PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; -PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; -PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; -PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; -PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; -PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; -PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; -PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; -PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; -PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; -PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; -PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; -PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; -PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; -PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; -PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; -PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; -PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; -PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; -PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; -PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; -PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; -PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; -PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; -PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; -PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; -PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; -PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; -PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; -PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; -PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; -PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; -PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; -PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; -PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; -PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; -PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; -PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; -PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; -PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; -PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; -PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; -PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; -PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; -PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; -PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; -PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; -PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; -PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; -PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; -PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; -PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; -PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; -PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; -PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; -PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; -PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; -PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; -PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; -PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; -PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; -PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; -PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; -PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; -PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; -PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; -PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; -PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; -PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; -PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; -PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; -PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; -PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; -PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; -PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; -PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; -PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; -PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; -PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; -PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; -PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; -PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; -PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; -PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; -PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; -PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; -PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; -PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; -PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; -PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; -PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; -PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; -PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; -PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; -PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; -PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; -PFNGLGETHANDLEARBPROC glad_glGetHandleARB; -PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; -PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; -PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; -PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; -PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; -PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; -PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; -PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; -PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; -PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; -PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; -PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; -PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; -PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; -PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; -PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; -PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; -PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; -PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; -PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; -PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; -PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; -PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; -PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; -PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; -PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; -PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; -PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; -PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; -PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; -PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; -PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; -PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; -PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; -PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; -PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; -PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; -PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; -PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; -PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; -PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; -PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; -PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; -PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; -PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; -PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; -PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; -PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; -PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; -PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; -PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; -PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; -PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; -PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; -PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; -PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; -PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; -PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; -PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; -PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; -PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; -PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; -PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; -PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; -PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; -PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; -PFNGLUNIFORM1DPROC glad_glUniform1d; -PFNGLUNIFORM2DPROC glad_glUniform2d; -PFNGLUNIFORM3DPROC glad_glUniform3d; -PFNGLUNIFORM4DPROC glad_glUniform4d; -PFNGLUNIFORM1DVPROC glad_glUniform1dv; -PFNGLUNIFORM2DVPROC glad_glUniform2dv; -PFNGLUNIFORM3DVPROC glad_glUniform3dv; -PFNGLUNIFORM4DVPROC glad_glUniform4dv; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; -PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; -PFNGLISSTATENVPROC glad_glIsStateNV; -PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; -PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; -PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; -PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; -PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; -PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; -PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; -PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; -PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; -PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; -PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; -PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; -PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; -PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; -PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; -PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; -PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; -PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; -PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; -PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; -PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; -PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; -PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; -PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; -PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; -PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; -PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; -PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; -PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; -PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; -PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; -PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; -PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; -PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; -PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; -PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; -PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; -PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; -PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; -PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; -PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; -PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; -PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; -PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; -PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; -PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; -PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; -PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; -PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; -PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; -PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; -PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; -PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; -PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; -PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; -PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; -PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; -PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; -PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; -PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; -PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; -PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; -PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; -PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; -PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; -PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; -PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; -PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; -PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; -PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; -PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; -PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; -PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -PFNGLREADNPIXELSPROC glad_glReadnPixels; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; -PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; -PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; -PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; -PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; -PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; -PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; -PFNGLCLIPCONTROLPROC glad_glClipControl; -PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; -PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; -PFNGLGENFENCESNVPROC glad_glGenFencesNV; -PFNGLISFENCENVPROC glad_glIsFenceNV; -PFNGLTESTFENCENVPROC glad_glTestFenceNV; -PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; -PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; -PFNGLSETFENCENVPROC glad_glSetFenceNV; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; -PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; -PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; -PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; -PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; -PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; -PFNGLORTHOFOESPROC glad_glOrthofOES; -PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; -PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; -PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; -PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; -PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; -PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; -PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; -PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; -PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; -PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; -PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; -PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; -PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; -PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; -PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; -PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; -PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; -PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; -PFNGLISNAMEAMDPROC glad_glIsNameAMD; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; -PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; -PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; -PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; -PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; -PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; -PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -PFNGLBINDTEXTURESPROC glad_glBindTextures; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; -PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; -PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; -PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; -PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; -PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; -PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; -PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; -PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; -PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; -PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; -PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; -PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; -PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; -PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; -PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; -PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; -PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; -PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; -PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; -PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; -PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; -PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; -PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; -PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; -PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; -PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; -PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; -PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; -PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; -PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; -PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; -PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; -PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; -PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; -PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; -PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; -PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; -PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; -PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; -PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; -PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; -PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; -PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; -PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; -PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; -PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; -PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; -PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; -PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; -PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; -PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; -PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; -PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; -PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; -PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; -PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; -PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; -PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; -PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; -PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; -PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; -PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; -PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; -PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; -PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; -PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; -PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; -PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; -PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; -PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; -PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; -PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; -PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; -PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; -PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; -PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; -PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; -PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; -PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; -PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; -PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; -PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; -PFNGLISPROGRAMARBPROC glad_glIsProgramARB; -PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; -PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; -PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; -PFNGLISBUFFERARBPROC glad_glIsBufferARB; -PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; -PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; -PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; -PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; -PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; -PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; -PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; -PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; -PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; -PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; -PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; -PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; -PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; -PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; -PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; -PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; -PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; -PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; -PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; -PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; -PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; -PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; -PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; -PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; -PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; -PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; -PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; -PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; -PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; -PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; -PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; -PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; -PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; -PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; -PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; -PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; -PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; -PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; -PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; -PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; -PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; -PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -PFNGLOBJECTLABELPROC glad_glObjectLabel; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; -PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; -PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; -PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; -PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; -PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; -PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; -PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; -PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; -PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; -PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; -PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; -PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; -PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; -PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; -PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; -PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; -PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; -PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; -PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; -PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; -PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; -PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; -PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; -PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; -PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; -PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; -PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; -PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; -PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; -PFNGLHINTPGIPROC glad_glHintPGI; -PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; -PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; -PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; -PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; -PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; -PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; -PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; -PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; -PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; -PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; -PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; -PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; -PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; -PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; -PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; -PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; -PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; -PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; -PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; -PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; -PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; -PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; -PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; -PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; -PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; -PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; -PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; -PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; -PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; -PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; -PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; -PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; -PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; -PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; -PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; -PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; -PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; -PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; -PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; -PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; -PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; -PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; -PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; -PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; -PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; -PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; -PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; -PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; -PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; -PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; -PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; -PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; -PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; -PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; -PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; -PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; -PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; -PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; -PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; -PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; -PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; -PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; -PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; -PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; -PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; -PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; -PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; -PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; -PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -PFNGLCREATETEXTURESPROC glad_glCreateTextures; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -PFNGLCREATEQUERIESPROC glad_glCreateQueries; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; -PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; -PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; -PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; -PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; -PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; -PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; -PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; -PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; -PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; -PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; -PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; -PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; -PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; -PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; -PFNGLMINMAXEXTPROC glad_glMinmaxEXT; -PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; -PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; -PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; -PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; -PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; -PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; -PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; -PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; -PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; -PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; -PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; -PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; -PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; -PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; -PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; -PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; -PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; -PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; -PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; -PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; -PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; -PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; -PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; -PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; -PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; -PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; -PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; -PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; -PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; -PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; -PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; -PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; -PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; -PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; -PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; -PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; -PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; -PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; -PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; -PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; -PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; -PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; -PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; -PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; -PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; -PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; -PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; -PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; -PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; -PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; -PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; -PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; -PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; -PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; -PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; -PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; -PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; -PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; -PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; -PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; -PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; -PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; -PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; -PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; -PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; -PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; -PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; -PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; -PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; -PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; -PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; -PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; -PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; -PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; -PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; -PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; -PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; -PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; -PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; -PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; -PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; -PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; -PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; -PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; -PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; -PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; -PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; -PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; -PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; -PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; -PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; -PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; -PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; -PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; -PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; -PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; -PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; -PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; -PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; -PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; -PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; -PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; -PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; -PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; -PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; -PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; -PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; -PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; -PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; -PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; -PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; -PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; -PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; -PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; -PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; -PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; -PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; -PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; -PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; -PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; -PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; -PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; -PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; -PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; -PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; -PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; -PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; -PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; -PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; -PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; -PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; -PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; -PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; -PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; -PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; -PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; -PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; -PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; -PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; -PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; -PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; -PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; -PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; -PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; -PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; -PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; -PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; -PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; -PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; -PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; -PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; -PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; -PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; -PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; -PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; -PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; -PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; -PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; -PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; -PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; -PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; -PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; -PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; -PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; -PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; -PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; -PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; -PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; -PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; -PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; -PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; -PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; -PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; -PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; -PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; -PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; -PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; -PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; -PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; -PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; -PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; -PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; -PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; -PFNGLISPROGRAMNVPROC glad_glIsProgramNV; -PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; -PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; -PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; -PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; -PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; -PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; -PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; -PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; -PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; -PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; -PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; -PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; -PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; -PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; -PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; -PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; -PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; -PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; -PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; -PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; -PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; -PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; -PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; -PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; -PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; -PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; -PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; -PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; -PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; -PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; -PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; -PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; -PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; -PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; -PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; -PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; -PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; -PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; -PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; -PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; -PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; -PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; -PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; -PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; -PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; -PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; -PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; -PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; -PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; -PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; -PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; -PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; -PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; -PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; -PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; -PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; -PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; -PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; -PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; -PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; -PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; -PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; -PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; -PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; -PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; -PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; -PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; -PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; -PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; -PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; -PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; -PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; -PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; -PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; -PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; -PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; -PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; -PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; -PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; -PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; -PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; -PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; -PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; -PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; -PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; -PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; -PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; -PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; -PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; -PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; -PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; -PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; -PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; -PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; -PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; -PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; -PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; -PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; -PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; -PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; -PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; -PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; -PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; -PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; -PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; -PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; -PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; -PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; -PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; -PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; -PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; -PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; -PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; -PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; -PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; -PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; -PFNGLVERTEX2BOESPROC glad_glVertex2bOES; -PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; -PFNGLVERTEX3BOESPROC glad_glVertex3bOES; -PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; -PFNGLVERTEX4BOESPROC glad_glVertex4bOES; -PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; -PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; -PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; -PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; -PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; -PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; -PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; -PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; -PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; -PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; -PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; -PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; -PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; -PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; -PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; -PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; -PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; -PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; -PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; -PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; -PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; -PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; -PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; -PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; -PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; -PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; -PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; -PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; -PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; -PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; -PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; -PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; -PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; -PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; -PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; -PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; -PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; -PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; -PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; -PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; -PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; -PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; -PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; -PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; -PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; -PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; -PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; -PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; -PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; -PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; -PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; -PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; -PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; -PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; -PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; -PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; -PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; -PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; -PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; -PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; -PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; -PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; -PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; -PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; -PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; -PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; -PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; -PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; -PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; -PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; -PFNGLVERTEX2HNVPROC glad_glVertex2hNV; -PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; -PFNGLVERTEX3HNVPROC glad_glVertex3hNV; -PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; -PFNGLVERTEX4HNVPROC glad_glVertex4hNV; -PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; -PFNGLNORMAL3HNVPROC glad_glNormal3hNV; -PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; -PFNGLCOLOR3HNVPROC glad_glColor3hNV; -PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; -PFNGLCOLOR4HNVPROC glad_glColor4hNV; -PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; -PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; -PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; -PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; -PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; -PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; -PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; -PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; -PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; -PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; -PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; -PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; -PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; -PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; -PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; -PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; -PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; -PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; -PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; -PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; -PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; -PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; -PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; -PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; -PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; -PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; -PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; -PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; -PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; -PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; -PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; -PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; -PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; -PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; -PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; -PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; -PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; -PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; -PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; -PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; -PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; -PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; -PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; -PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; -PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; -PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; -PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; -PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; -PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; -PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; -PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; -PFNGLCOLORTABLEPROC glad_glColorTable; -PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; -PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; -PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; -PFNGLGETCOLORTABLEPROC glad_glGetColorTable; -PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; -PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; -PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; -PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; -PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; -PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; -PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; -PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; -PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; -PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; -PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; -PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; -PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; -PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; -PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; -PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; -PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; -PFNGLGETHISTOGRAMPROC glad_glGetHistogram; -PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; -PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; -PFNGLGETMINMAXPROC glad_glGetMinmax; -PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; -PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; -PFNGLHISTOGRAMPROC glad_glHistogram; -PFNGLMINMAXPROC glad_glMinmax; -PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; -PFNGLRESETMINMAXPROC glad_glResetMinmax; -PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; -PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; -PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; -PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; -PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; -PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; -PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; -PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; -PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; -PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; -PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; -PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; -PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; -PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; -PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; -PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; -PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; -PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; -PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; -PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; -PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; -PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; -PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; -PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; -PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; -PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; -PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; -PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; -PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; -PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; -PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; -PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; -PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; -PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; -PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; -PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; -PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; -PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; -PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; -PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; -PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; -PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; -PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; -PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; -PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; -PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; -PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; -PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; -PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; -PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; -PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; -PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; -PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; -PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; -PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; -PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; -PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; -PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; -PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; -PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; -PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; -PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; -PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; -PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; -PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; -PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; -PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; -PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; -PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; -PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; -PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; -PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; -PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; -PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; -PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; -PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; -PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; -PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; -PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; -PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; -PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; -PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; -PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; -PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; -PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; -PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; -PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; -PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; -PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; -PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; -PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; -PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; -PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; -PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; -PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; -PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; -PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; -PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; -PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; -PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; -PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; -PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; -PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; -PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; -PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; -PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; -PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; -PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; -PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; -PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; -PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; -PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; -PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; -PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; -PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; -PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; -PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; -PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; -PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; -PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; -PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; -PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; -PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; -PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; -PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; -PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; -PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; -PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; -PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; -PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; -PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; -PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; -PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; -PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; -PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; -PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; -PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; -PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; -PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; -PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; -PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; -PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; -PFNGLISQUERYARBPROC glad_glIsQueryARB; -PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; -PFNGLENDQUERYARBPROC glad_glEndQueryARB; -PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; -PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; -PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; -PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; -PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; -PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; -PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; -PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; -PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; -PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; -PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; -PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; -PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; -PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; -PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; -PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; -PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; -PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; -PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; -PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; -PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; -PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; -PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; -PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; -PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; -PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; -PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; -PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; -PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; -PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; -PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; -PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; -PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; -PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; -PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; -PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; -PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; -PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; -PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; -PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; -PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; -PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; -PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; -PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; -PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; -PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; -PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; -PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; -PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; -PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; -PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; -PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; -PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; -PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; -PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; -PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; -PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; -PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; -PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; -PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; -PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; -PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; -PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; -PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; -PFNGLDEFORMSGIXPROC glad_glDeformSGIX; -PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; -PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; -PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; -PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; -PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; -PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; -PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; -PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; -PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; -PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; -PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; -PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; -PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; -PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; -PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; -PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; -PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; -PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; -PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; -PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; -PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; -PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; -PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; -PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; -PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; -PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; -PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; -PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; -PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; -PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; -PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; -PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; -PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; -PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; -PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; -PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; -PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; -PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; -PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; -PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; -PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; -PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; -PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; -PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; -PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; -PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; -PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; -PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; -PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; -PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; -PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; -PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; -PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; -PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; -PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; -PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; -PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; -PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; -PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; -PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; -PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; -PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; -PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; -PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; -PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; -PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; -PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; -PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; -PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; -PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; -PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; -PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; -PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; -PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; -PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; -PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; -PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; -PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; -PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; -PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; -PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; -PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; -PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; -PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; -PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; -PFNGLGENPATHSNVPROC glad_glGenPathsNV; -PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; -PFNGLISPATHNVPROC glad_glIsPathNV; -PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; -PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; -PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; -PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; -PFNGLPATHSTRINGNVPROC glad_glPathStringNV; -PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; -PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; -PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; -PFNGLCOPYPATHNVPROC glad_glCopyPathNV; -PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; -PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; -PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; -PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; -PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; -PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; -PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; -PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; -PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; -PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; -PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; -PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; -PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; -PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; -PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; -PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; -PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; -PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; -PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; -PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; -PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; -PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; -PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; -PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; -PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; -PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; -PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; -PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; -PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; -PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; -PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; -PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; -PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; -PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; -PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; -PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; -PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; -PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; -PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; -PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; -PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; -PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; -PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; -PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; -PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; -PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; -PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; -PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; -PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; -PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; -PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; -PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; -PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; -PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; -PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; -PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; -PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; -PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; -PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; -PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; -PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; -PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; -PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; -PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; -PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; -PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; -PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; -PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; -PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; -PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; -PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; -PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; -PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; -PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; -PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; -PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; -PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; -PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; -PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; -PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; -PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; -PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; -PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; -PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; -PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; -PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; -PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; -PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; -PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; -PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; -PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; -PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; -PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; -PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; -PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; -PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; -PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; -PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; -PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; -PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; -PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; -PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; -PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; -PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; -PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; -PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; -PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; -PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; -PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; -PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; -PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; -PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; -PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; -PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; -PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; -PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; -PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; -PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; -PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; -PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; -PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; -PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; -PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; -PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; -PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; -PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; -PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; -PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; -PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; -PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; -PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; -PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; -PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; -PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; -PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; -PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; -PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; -PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; -PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; -PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; -PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; -PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; -PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; -PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; -PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; -PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; -PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; -PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; -PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; -PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; -PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; -PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; -PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; -PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; -PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; -PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; -PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; -PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; -PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; -PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; -PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; -PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; -PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; -PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; -PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; -PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; -PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; -PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; -PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; -PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; -PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; -PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; -PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; -PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; -PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; -PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; -PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; -PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; -PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; -PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; -PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; -PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; -PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; -PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; -PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; -PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; -PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; -PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; -PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; -PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; -PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; -PFNGLCOLOR4XOESPROC glad_glColor4xOES; -PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; -PFNGLFOGXOESPROC glad_glFogxOES; -PFNGLFOGXVOESPROC glad_glFogxvOES; -PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; -PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; -PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; -PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; -PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; -PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; -PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; -PFNGLLIGHTXOESPROC glad_glLightxOES; -PFNGLLIGHTXVOESPROC glad_glLightxvOES; -PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; -PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; -PFNGLMATERIALXOESPROC glad_glMaterialxOES; -PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; -PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; -PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; -PFNGLNORMAL3XOESPROC glad_glNormal3xOES; -PFNGLORTHOXOESPROC glad_glOrthoxOES; -PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; -PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; -PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; -PFNGLROTATEXOESPROC glad_glRotatexOES; -PFNGLSCALEXOESPROC glad_glScalexOES; -PFNGLTEXENVXOESPROC glad_glTexEnvxOES; -PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; -PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; -PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; -PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; -PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; -PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; -PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; -PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; -PFNGLACCUMXOESPROC glad_glAccumxOES; -PFNGLBITMAPXOESPROC glad_glBitmapxOES; -PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; -PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; -PFNGLCOLOR3XOESPROC glad_glColor3xOES; -PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; -PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; -PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; -PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; -PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; -PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; -PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; -PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; -PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; -PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; -PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; -PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; -PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; -PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; -PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; -PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; -PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; -PFNGLINDEXXOESPROC glad_glIndexxOES; -PFNGLINDEXXVOESPROC glad_glIndexxvOES; -PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; -PFNGLMAP1XOESPROC glad_glMap1xOES; -PFNGLMAP2XOESPROC glad_glMap2xOES; -PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; -PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; -PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; -PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; -PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; -PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; -PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; -PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; -PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; -PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; -PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; -PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; -PFNGLPIXELMAPXPROC glad_glPixelMapx; -PFNGLPIXELSTOREXPROC glad_glPixelStorex; -PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; -PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; -PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; -PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; -PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; -PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; -PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; -PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; -PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; -PFNGLRECTXOESPROC glad_glRectxOES; -PFNGLRECTXVOESPROC glad_glRectxvOES; -PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; -PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; -PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; -PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; -PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; -PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; -PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; -PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; -PFNGLTEXGENXOESPROC glad_glTexGenxOES; -PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; -PFNGLVERTEX2XOESPROC glad_glVertex2xOES; -PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; -PFNGLVERTEX3XOESPROC glad_glVertex3xOES; -PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; -PFNGLVERTEX4XOESPROC glad_glVertex4xOES; -PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; -PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; -PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; -PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; -PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; -PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; -PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; -PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; -PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; -PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; -PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; -PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; -PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; -PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; -PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; -PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; -PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; -PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; -PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; -PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; -PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; -PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; -PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; -PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; -PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; -PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; -PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; -PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; -PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; -PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; -PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; -PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; -PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; -PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; -PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; -PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; -PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; -PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; -PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; -PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; -PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; -PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; -PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); - glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); - glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); - glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); - glad_glClear = (PFNGLCLEARPROC)load("glClear"); - glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); - glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); - glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); - glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); - glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); - glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); - glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); - glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); - glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); - glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); - glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); - glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); - glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); - glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); - glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); - glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); - glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); - glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); - glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); - glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); - glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); - glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); - glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); - glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); - glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); -} -static void load_GL_VERSION_1_1(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_1) return; - glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); - glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); - glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); - glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); - glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); - glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); - glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); - glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); - glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); - glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); - glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); - glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); - glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); -} -static void load_GL_VERSION_1_2(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_2) return; - glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); - 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load_GL_ARB_multisample(load); - load_GL_EXT_debug_label(load); - load_GL_ARB_sample_shading(load); - load_GL_NV_internalformat_sample_query(load); - load_GL_INTEL_map_texture(load); - load_GL_ARB_compute_shader(load); - load_GL_IBM_vertex_array_lists(load); - load_GL_ARB_color_buffer_float(load); - load_GL_ARB_bindless_texture(load); - load_GL_ARB_window_pos(load); - load_GL_ARB_internalformat_query(load); - load_GL_EXT_shader_image_load_store(load); - load_GL_EXT_copy_texture(load); - load_GL_NV_register_combiners2(load); - load_GL_NV_draw_texture(load); - load_GL_EXT_draw_instanced(load); - load_GL_ARB_viewport_array(load); - load_GL_ARB_separate_shader_objects(load); - load_GL_EXT_depth_bounds_test(load); - load_GL_NV_video_capture(load); - load_GL_ARB_sampler_objects(load); - load_GL_ARB_matrix_palette(load); - load_GL_SGIS_texture_color_mask(load); - load_GL_EXT_coordinate_frame(load); - load_GL_ARB_texture_compression(load); - load_GL_ARB_shader_subroutine(load); - load_GL_ARB_texture_storage_multisample(load); - load_GL_EXT_vertex_attrib_64bit(load); - load_GL_OES_query_matrix(load); - load_GL_MESA_window_pos(load); - load_GL_ARB_copy_buffer(load); - load_GL_APPLE_object_purgeable(load); - load_GL_ARB_occlusion_query(load); - load_GL_SGI_color_table(load); - load_GL_EXT_gpu_shader4(load); - load_GL_NV_geometry_program4(load); - load_GL_AMD_debug_output(load); - load_GL_ARB_multitexture(load); - load_GL_SGIX_polynomial_ffd(load); - load_GL_EXT_provoking_vertex(load); - load_GL_ARB_point_parameters(load); - load_GL_ARB_shader_image_load_store(load); - load_GL_ARB_texture_barrier(load); - load_GL_NV_bindless_multi_draw_indirect(load); - load_GL_EXT_transform_feedback(load); - load_GL_NV_gpu_program4(load); - load_GL_NV_gpu_program5(load); - load_GL_ARB_geometry_shader4(load); - load_GL_NV_conservative_raster(load); - load_GL_SGIX_sprite(load); - load_GL_ARB_get_program_binary(load); - load_GL_AMD_occlusion_query_event(load); - load_GL_SGIS_multisample(load); - load_GL_EXT_framebuffer_object(load); - load_GL_APPLE_vertex_array_range(load); - load_GL_NV_register_combiners(load); - load_GL_ARB_draw_buffers(load); - load_GL_ARB_clear_texture(load); - load_GL_ARB_debug_output(load); - load_GL_EXT_cull_vertex(load); - load_GL_IBM_multimode_draw_arrays(load); - load_GL_APPLE_vertex_array_object(load); - load_GL_SGIS_detail_texture(load); - load_GL_ARB_draw_instanced(load); - load_GL_ARB_shading_language_include(load); - load_GL_INGR_blend_func_separate(load); - load_GL_NV_path_rendering(load); - load_GL_NV_conservative_raster_dilate(load); - load_GL_ATI_vertex_streams(load); - load_GL_ARB_gpu_shader_int64(load); - load_GL_NV_vdpau_interop(load); - load_GL_ARB_internalformat_query2(load); - load_GL_SUN_vertex(load); - load_GL_SGIX_igloo_interface(load); - load_GL_ARB_draw_indirect(load); - load_GL_NV_vertex_program4(load); - load_GL_SGIS_fog_function(load); - load_GL_EXT_x11_sync_object(load); - load_GL_ARB_sync(load); - load_GL_NV_sample_locations(load); - load_GL_ARB_compute_variable_group_size(load); - load_GL_OES_fixed_point(load); - load_GL_EXT_framebuffer_multisample(load); - load_GL_SGIS_texture4D(load); - load_GL_EXT_texture3D(load); - load_GL_EXT_multisample(load); - load_GL_EXT_secondary_color(load); - load_GL_ATI_vertex_array_object(load); - load_GL_ARB_parallel_shader_compile(load); - load_GL_ARB_sparse_texture(load); - load_GL_ARB_sample_locations(load); - load_GL_ARB_sparse_buffer(load); - load_GL_EXT_draw_range_elements(load); - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/src/libraylib.bc b/src/libraylib.bc Binary files differindex 21039250..0b385eb8 100644 --- a/src/libraylib.bc +++ b/src/libraylib.bc diff --git a/src/models.c b/src/models.c index 092a43fc..15565c98 100644 --- a/src/models.c +++ b/src/models.c @@ -26,16 +26,16 @@ #include "raylib.h" #if defined(PLATFORM_ANDROID) - #include "utils.h" // Android fopen function map + #include "utils.h" // Android fopen function map #endif -#include <stdio.h> // Standard input/output functions, used to read model files data -#include <stdlib.h> // Declares malloc() and free() for memory management -#include <string.h> // Required for strcmp() -#include <math.h> // Used for sin, cos, tan +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strcmp() +#include <math.h> // Required for: sin(), cos() -#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 -#include "raymath.h" // Required for data type Matrix and Matrix functions +#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 +#include "raymath.h" // Matrix data type and Matrix functions //---------------------------------------------------------------------------------- // Defines and Macros @@ -569,6 +569,35 @@ void DrawGizmo(Vector3 position) rlPopMatrix(); } + +// Draw light in 3D world +void DrawLight(Light light) +{ + switch (light->type) + { + case LIGHT_POINT: + { + DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 0.0f, (Vector3){ 0, 0, 0 }, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 90.0f, (Vector3){ 1, 0, 0 }, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK)); + } break; + case LIGHT_DIRECTIONAL: + { + Draw3DLine(light->position, light->target, (light->enabled ? light->diffuse : BLACK)); + DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK)); + DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK)); + } break; + case LIGHT_SPOT: + { + Draw3DLine(light->position, light->target, (light->enabled ? light->diffuse : BLACK)); + DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK)); + DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK)); + } break; + default: break; + } +} + // Load a 3d model (from file) Model LoadModel(const char *fileName) { @@ -576,7 +605,7 @@ Model LoadModel(const char *fileName) // TODO: Initialize default data for model in case loading fails, maybe a cube? - if (strcmp(GetExtension(fileName),"obj") == 0) model.mesh = LoadOBJ(fileName); + if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName); else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName); if (model.mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded"); @@ -735,7 +764,7 @@ Material LoadMaterial(const char *fileName) { Material material = { 0 }; - if (strcmp(GetExtension(fileName),"mtl") == 0) material = LoadMTL(fileName); + if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName); else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName); return material; @@ -750,8 +779,7 @@ Material LoadDefaultMaterial(void) material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel) //material.texNormal; // NOTE: By default, not set //material.texSpecular; // NOTE: By default, not set - - material.colTint = WHITE; // Tint color + material.colDiffuse = WHITE; // Diffuse color material.colAmbient = WHITE; // Ambient color material.colSpecular = WHITE; // Specular color @@ -1269,7 +1297,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota //Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); - model.material.colTint = tint; + model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color? rlglDrawMesh(model.mesh, model.material, model.transform); } diff --git a/src/physac.c b/src/physac.c index 181488ac..1d577d3d 100644 --- a/src/physac.c +++ b/src/physac.c @@ -29,8 +29,8 @@ #include "raylib.h" #endif -#include <stdlib.h> // Declares malloc() and free() for memory management -#include <math.h> // Declares cos(), sin(), abs() and fminf() for math operations +#include <stdlib.h> // Required for: malloc(), free() +#include <math.h> // Required for: cos(), sin(), abs(), fminf() //---------------------------------------------------------------------------------- // Defines and Macros @@ -570,22 +570,6 @@ Rectangle TransformToRectangle(Transform transform) return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y}; } -// Draw physic object information at screen position -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize) -{ - // Draw physic object ID - DrawText(FormatText("PhysicObject ID: %i - Enabled: %i", pObj->id, pObj->enabled), position.x, position.y, fontSize, BLACK); - - // Draw physic object transform values - DrawText(FormatText("\nTRANSFORM\nPosition: %f, %f\nRotation: %f\nScale: %f, %f", pObj->transform.position.x, pObj->transform.position.y, pObj->transform.rotation, pObj->transform.scale.x, pObj->transform.scale.y), position.x, position.y, fontSize, BLACK); - - // Draw physic object rigidbody values - DrawText(FormatText("\n\n\n\n\n\nRIGIDBODY\nEnabled: %i\nMass: %f\nAcceleration: %f, %f\nVelocity: %f, %f\nApplyGravity: %i\nIsGrounded: %i\nFriction: %f\nBounciness: %f", pObj->rigidbody.enabled, pObj->rigidbody.mass, pObj->rigidbody.acceleration.x, pObj->rigidbody.acceleration.y, - pObj->rigidbody.velocity.x, pObj->rigidbody.velocity.y, pObj->rigidbody.applyGravity, pObj->rigidbody.isGrounded, pObj->rigidbody.friction, pObj->rigidbody.bounciness), position.x, position.y, fontSize, BLACK); - - DrawText(FormatText("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCOLLIDER\nEnabled: %i\nBounds: %i, %i, %i, %i\nRadius: %i", pObj->collider.enabled, pObj->collider.bounds.x, pObj->collider.bounds.y, pObj->collider.bounds.width, pObj->collider.bounds.height, pObj->collider.radius), position.x, position.y, fontSize, BLACK); -} - //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- diff --git a/src/physac.h b/src/physac.h index 6cef480a..b2ae2766 100644 --- a/src/physac.h +++ b/src/physac.h @@ -92,7 +92,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force); void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position #ifdef __cplusplus } diff --git a/src/raygui.c b/src/raygui.c deleted file mode 100644 index 95cea0b6..00000000 --- a/src/raygui.c +++ /dev/null @@ -1,1054 +0,0 @@ -/********************************************************************************************** -* -* raygui - raylib IMGUI system (Immedite Mode GUI) -* -* Initial design by Kevin Gato and Daniel Nicolás -* Reviewed by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raygui.h" - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> // Required for malloc(), free() -#include <string.h> // Required for strcmp() - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -// GUI elements states -typedef enum { BUTTON_DEFAULT, BUTTON_HOVER, BUTTON_PRESSED, BUTTON_CLICKED } ButtonState; -typedef enum { TOGGLE_UNACTIVE, TOGGLE_HOVER, TOGGLE_PRESSED, TOGGLE_ACTIVE } ToggleState; -typedef enum { COMBOBOX_UNACTIVE, COMBOBOX_HOVER, COMBOBOX_PRESSED, COMBOBOX_ACTIVE } ComboBoxState; -typedef enum { SPINNER_DEFAULT, SPINNER_HOVER, SPINNER_PRESSED } SpinnerState; -typedef enum { CHECKBOX_STATUS, CHECKBOX_HOVER, CHECKBOX_PRESSED } CheckBoxState; -typedef enum { SLIDER_DEFAULT, SLIDER_HOVER, SLIDER_ACTIVE } SliderState; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- - -//Current GUI style (default light) -static int style[NUM_PROPERTIES] = { - 0xf5f5f5ff, // GLOBAL_BASE_COLOR, - 0xf5f5f5ff, // GLOBAL_BORDER_COLOR, - 0xf5f5f5ff, // GLOBAL_TEXT_COLOR, - 10, // GLOBAL_TEXT_FONTSIZE - 1, // GLOBAL_BORDER_WIDTH - 0xf5f5f5ff, // BACKGROUND_COLOR - 1, // LABEL_BORDER_WIDTH - 0x4d4d4dff, // LABEL_TEXT_COLOR - 20, // LABEL_TEXT_PADDING - 2, // BUTTON_BORDER_WIDTH - 20, // BUTTON_TEXT_PADDING - 0x828282ff, // BUTTON_DEFAULT_BORDER_COLOR - 0xc8c8c8ff, // BUTTON_DEFAULT_INSIDE_COLOR - 0x4d4d4dff, // BUTTON_DEFAULT_TEXT_COLOR - 0xc8c8c8ff, // BUTTON_HOVER_BORDER_COLOR - 0xffffffff, // BUTTON_HOVER_INSIDE_COLOR - 0x353535ff, // BUTTON_HOVER_TEXT_COLOR - 0x7bb0d6ff, // BUTTON_PRESSED_BORDER_COLOR - 0xbcecffff, // BUTTON_PRESSED_INSIDE_COLOR - 0x5f9aa7ff, // BUTTON_PRESSED_TEXT_COLOR - 20, // TOGGLE_TEXT_PADDING - 1, // TOGGLE_BORDER_WIDTH - 0x828282ff, // TOGGLE_DEFAULT_BORDER_COLOR - 0xc8c8c8ff, // TOGGLE_DEFAULT_INSIDE_COLOR - 0x828282ff, // TOGGLE_DEFAULT_TEXT_COLOR - 0xc8c8c8ff, // TOGGLE_HOVER_BORDER_COLOR - 0xffffffff, // TOGGLE_HOVER_INSIDE_COLOR - 0x828282ff, // TOGGLE_HOVER_TEXT_COLOR - 0xbdd7eaff, // TOGGLE_PRESSED_BORDER_COLOR - 0xddf5ffff, // TOGGLE_PRESSED_INSIDE_COLOR - 0xafccd3ff, // TOGGLE_PRESSED_TEXT_COLOR - 0x7bb0d6ff, // TOGGLE_ACTIVE_BORDER_COLOR - 0xbcecffff, // TOGGLE_ACTIVE_INSIDE_COLOR - 0x5f9aa7ff, // TOGGLE_ACTIVE_TEXT_COLOR - 3, // TOGGLEGROUP_PADDING - 1, // SLIDER_BORDER_WIDTH - 1, // SLIDER_BUTTON_BORDER_WIDTH - 0x828282ff, // SLIDER_BORDER_COLOR - 0xc8c8c8ff, // SLIDER_INSIDE_COLOR - 0xbcecffff, // SLIDER_DEFAULT_COLOR - 0xffffffff, // SLIDER_HOVER_COLOR - 0xddf5ffff, // SLIDER_ACTIVE_COLOR - 0x828282ff, // SLIDERBAR_BORDER_COLOR - 0xc8c8c8ff, // SLIDERBAR_INSIDE_COLOR - 0xbcecffff, // SLIDERBAR_DEFAULT_COLOR - 0xffffffff, // SLIDERBAR_HOVER_COLOR - 0xddf5ffff, // SLIDERBAR_ACTIVE_COLOR - 0x828282ff, // SLIDERBAR_ZERO_LINE_COLOR - 0x828282ff, // PROGRESSBAR_BORDER_COLOR - 0xc8c8c8ff, // PROGRESSBAR_INSIDE_COLOR - 0xbcecffff, // PROGRESSBAR_PROGRESS_COLOR - 2, // PROGRESSBAR_BORDER_WIDTH - 0x828282ff, // SPINNER_LABEL_BORDER_COLOR - 0xc8c8c8ff, // SPINNER_LABEL_INSIDE_COLOR - 0x828282ff, // SPINNER_DEFAULT_BUTTON_BORDER_COLOR - 0xc8c8c8ff, // SPINNER_DEFAULT_BUTTON_INSIDE_COLOR - 0x000000ff, // SPINNER_DEFAULT_SYMBOL_COLOR - 0x000000ff, // SPINNER_DEFAULT_TEXT_COLOR - 0xc8c8c8ff, // SPINNER_HOVER_BUTTON_BORDER_COLOR - 0xffffffff, // SPINNER_HOVER_BUTTON_INSIDE_COLOR - 0x000000ff, // SPINNER_HOVER_SYMBOL_COLOR - 0x000000ff, // SPINNER_HOVER_TEXT_COLOR - 0x7bb0d6ff, // SPINNER_PRESSED_BUTTON_BORDER_COLOR - 0xbcecffff, // SPINNER_PRESSED_BUTTON_INSIDE_COLOR - 0x5f9aa7ff, // SPINNER_PRESSED_SYMBOL_COLOR - 0x000000ff, // SPINNER_PRESSED_TEXT_COLOR - 1, // COMBOBOX_PADDING - 30, // COMBOBOX_BUTTON_WIDTH - 20, // COMBOBOX_BUTTON_HEIGHT - 1, // COMBOBOX_BORDER_WIDTH - 0x828282ff, // COMBOBOX_DEFAULT_BORDER_COLOR - 0xc8c8c8ff, // COMBOBOX_DEFAULT_INSIDE_COLOR - 0x828282ff, // COMBOBOX_DEFAULT_TEXT_COLOR - 0x828282ff, // COMBOBOX_DEFAULT_LIST_TEXT_COLOR - 0xc8c8c8ff, // COMBOBOX_HOVER_BORDER_COLOR - 0xffffffff, // COMBOBOX_HOVER_INSIDE_COLOR - 0x828282ff, // COMBOBOX_HOVER_TEXT_COLOR - 0x828282ff, // COMBOBOX_HOVER_LIST_TEXT_COLOR - 0x7bb0d6ff, // COMBOBOX_PRESSED_BORDER_COLOR - 0xbcecffff, // COMBOBOX_PRESSED_INSIDE_COLOR - 0x5f9aa7ff, // COMBOBOX_PRESSED_TEXT_COLOR - 0x0078acff, // COMBOBOX_PRESSED_LIST_BORDER_COLOR - 0x66e7ffff, // COMBOBOX_PRESSED_LIST_INSIDE_COLOR - 0x0078acff, // COMBOBOX_PRESSED_LIST_TEXT_COLOR - 0x828282ff, // CHECKBOX_DEFAULT_BORDER_COLOR - 0xffffffff, // CHECKBOX_DEFAULT_INSIDE_COLOR - 0xc8c8c8ff, // CHECKBOX_HOVER_BORDER_COLOR - 0xffffffff, // CHECKBOX_HOVER_INSIDE_COLOR - 0x66e7ffff, // CHECKBOX_CLICK_BORDER_COLOR - 0xddf5ffff, // CHECKBOX_CLICK_INSIDE_COLOR - 0x7bb0d6ff, // CHECKBOX_STATUS_ACTIVE_COLOR - 4, // CHECKBOX_INSIDE_WIDTH - 1, // TEXTBOX_BORDER_WIDTH - 0x828282ff, // TEXTBOX_BORDER_COLOR - 0xf5f5f5ff, // TEXTBOX_INSIDE_COLOR - 0x000000ff, // TEXTBOX_TEXT_COLOR - 0x000000ff, // TEXTBOX_LINE_COLOR - 10 // TEXTBOX_TEXT_FONTSIZE -}; - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static Color ColorMultiply(Color baseColor, float value); - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- - -// Label element, show text -void GuiLabel(Rectangle bounds, const char *text) -{ - GuiLabelEx(bounds,text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK); -} - -// Label element extended, configurable colors -void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color border, Color inner) -{ - // Update control - //-------------------------------------------------------------------- - int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; - - if (bounds.width < textWidth) bounds.width = textWidth + style[LABEL_TEXT_PADDING]; - if (bounds.height < textHeight) bounds.height = textHeight + style[LABEL_TEXT_PADDING]/2; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - DrawRectangleRec(bounds, border); - DrawRectangle(bounds.x + style[LABEL_BORDER_WIDTH], bounds.y + style[LABEL_BORDER_WIDTH], bounds.width - (2 * style[LABEL_BORDER_WIDTH]), bounds.height - (2 * style[LABEL_BORDER_WIDTH]), inner); - DrawText(text, bounds.x + ((bounds.width/2) - (textWidth/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], textColor); - //-------------------------------------------------------------------- -} - -// Button element, returns true when clicked -bool GuiButton(Rectangle bounds, const char *text) -{ - ButtonState buttonState = BUTTON_DEFAULT; - Vector2 mousePoint = GetMousePosition(); - - int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; - - // Update control - //-------------------------------------------------------------------- - if (bounds.width < textWidth) bounds.width = textWidth + style[BUTTON_TEXT_PADDING]; - if (bounds.height < textHeight) bounds.height = textHeight + style[BUTTON_TEXT_PADDING]/2; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) buttonState = BUTTON_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) buttonState = BUTTON_CLICKED; - else buttonState = BUTTON_HOVER; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (buttonState) - { - case BUTTON_DEFAULT: - { - DrawRectangleRec(bounds, GetColor(style[BUTTON_DEFAULT_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_DEFAULT_INSIDE_COLOR])); - DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_DEFAULT_TEXT_COLOR])); - } break; - case BUTTON_HOVER: - { - DrawRectangleRec(bounds, GetColor(style[BUTTON_HOVER_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_HOVER_INSIDE_COLOR])); - DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_HOVER_TEXT_COLOR])); - } break; - case BUTTON_PRESSED: - { - DrawRectangleRec(bounds, GetColor(style[BUTTON_PRESSED_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_PRESSED_INSIDE_COLOR])); - DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_PRESSED_TEXT_COLOR])); - } break; - case BUTTON_CLICKED: - { - DrawRectangleRec(bounds, GetColor(style[BUTTON_PRESSED_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_PRESSED_INSIDE_COLOR])); - } break; - default: break; - } - //------------------------------------------------------------------ - - if (buttonState == BUTTON_CLICKED) return true; - else return false; -} - -// Toggle Button element, returns true when active -bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle) -{ - ToggleState toggleState = TOGGLE_UNACTIVE; - Rectangle toggleButton = bounds; - Vector2 mousePoint = GetMousePosition(); - - int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; - - // Update control - //-------------------------------------------------------------------- - if (toggleButton.width < textWidth) toggleButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; - if (toggleButton.height < textHeight) toggleButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; - - if (toggle) toggleState = TOGGLE_ACTIVE; - else toggleState = TOGGLE_UNACTIVE; - - if (CheckCollisionPointRec(mousePoint, toggleButton)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) toggleState = TOGGLE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - if (toggle) - { - toggle = false; - toggleState = TOGGLE_UNACTIVE; - } - else - { - toggle = true; - toggleState = TOGGLE_ACTIVE; - } - } - else toggleState = TOGGLE_HOVER; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (toggleState) - { - case TOGGLE_UNACTIVE: - { - DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_DEFAULT_BORDER_COLOR])); - DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_DEFAULT_INSIDE_COLOR])); - DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_DEFAULT_TEXT_COLOR])); - } break; - case TOGGLE_HOVER: - { - DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_HOVER_BORDER_COLOR])); - DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_HOVER_INSIDE_COLOR])); - DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_HOVER_TEXT_COLOR])); - } break; - case TOGGLE_PRESSED: - { - DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_PRESSED_BORDER_COLOR])); - DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_PRESSED_INSIDE_COLOR])); - DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_PRESSED_TEXT_COLOR])); - } break; - case TOGGLE_ACTIVE: - { - DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_ACTIVE_BORDER_COLOR])); - DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_ACTIVE_INSIDE_COLOR])); - DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_ACTIVE_TEXT_COLOR])); - } break; - default: break; - } - //-------------------------------------------------------------------- - - return toggle; -} - -// Toggle Group element, returns toggled button index -int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive) -{ - for (int i = 0; i < toggleNum; i++) - { - if (i == toggleActive) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true); - else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) toggleActive = i; - } - - return toggleActive; -} - -// Combo Box element, returns selected item index -int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive) -{ - ComboBoxState comboBoxState = COMBOBOX_UNACTIVE; - Rectangle comboBoxButton = bounds; - Rectangle click = { bounds.x + bounds.width + style[COMBOBOX_PADDING], bounds.y, style[COMBOBOX_BUTTON_WIDTH], style[COMBOBOX_BUTTON_HEIGHT] }; - Vector2 mousePoint = GetMousePosition(); - - int textHeight = GetDefaultFont().size; - - for (int i = 0; i < comboNum; i++) - { - if (i == comboActive) - { - // Update control - //-------------------------------------------------------------------- - int textWidth = MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE]); - - if (comboBoxButton.width < textWidth) comboBoxButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; - if (comboBoxButton.height < textHeight) comboBoxButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; - - if (CheckCollisionPointRec(mousePoint, comboBoxButton) || CheckCollisionPointRec(mousePoint, click)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) comboBoxState = COMBOBOX_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) comboBoxState = COMBOBOX_ACTIVE; - else comboBoxState = COMBOBOX_HOVER; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (comboBoxState) - { - case COMBOBOX_UNACTIVE: - { - DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_DEFAULT_BORDER_COLOR])); - DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_DEFAULT_INSIDE_COLOR])); - - DrawRectangleRec(click, GetColor(style[COMBOBOX_DEFAULT_BORDER_COLOR])); - DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_DEFAULT_INSIDE_COLOR])); - DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_DEFAULT_LIST_TEXT_COLOR])); - DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_DEFAULT_TEXT_COLOR])); - } break; - case COMBOBOX_HOVER: - { - DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_HOVER_BORDER_COLOR])); - DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_HOVER_INSIDE_COLOR])); - - DrawRectangleRec(click, GetColor(style[COMBOBOX_HOVER_BORDER_COLOR])); - DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_HOVER_INSIDE_COLOR])); - DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_HOVER_LIST_TEXT_COLOR])); - DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_HOVER_TEXT_COLOR])); - } break; - case COMBOBOX_PRESSED: - { - DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_PRESSED_BORDER_COLOR])); - DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_INSIDE_COLOR])); - - DrawRectangleRec(click, GetColor(style[COMBOBOX_PRESSED_LIST_BORDER_COLOR])); - DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR])); - DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_LIST_TEXT_COLOR])); - DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_TEXT_COLOR])); - } break; - case COMBOBOX_ACTIVE: - { - DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_PRESSED_BORDER_COLOR])); - DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_INSIDE_COLOR])); - - DrawRectangleRec(click, GetColor(style[COMBOBOX_PRESSED_LIST_BORDER_COLOR])); - DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR])); - DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_LIST_TEXT_COLOR])); - DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_TEXT_COLOR])); - } break; - default: break; - } - - //DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[]globalTextFontSize)/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[]globalTextFontSize/2)), style[]globalTextFontSize, COMBOBOX_PRESSED_TEXT_COLOR); - //-------------------------------------------------------------------- - } - } - - if (CheckCollisionPointRec(GetMousePosition(), bounds) || CheckCollisionPointRec(GetMousePosition(), click)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - comboActive += 1; - if(comboActive >= comboNum) comboActive = 0; - } - } - - return comboActive; -} - -// Check Box element, returns true when active -bool GuiCheckBox(Rectangle checkBoxBounds, const char *text, bool checked) -{ - CheckBoxState checkBoxState = CHECKBOX_STATUS; - Vector2 mousePoint = GetMousePosition(); - - // Update control - //-------------------------------------------------------------------- - if (CheckCollisionPointRec(mousePoint, checkBoxBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) checkBoxState = CHECKBOX_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - checkBoxState = CHECKBOX_STATUS; - checked = !checked; - } - else checkBoxState = CHECKBOX_HOVER; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (checkBoxState) - { - case CHECKBOX_HOVER: - { - DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_HOVER_BORDER_COLOR])); - DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_HOVER_INSIDE_COLOR])); - } break; - case CHECKBOX_STATUS: - { - DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_DEFAULT_BORDER_COLOR])); - DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_DEFAULT_INSIDE_COLOR])); - } break; - case CHECKBOX_PRESSED: - { - DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_CLICK_BORDER_COLOR])); - DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_CLICK_INSIDE_COLOR])); - } break; - default: break; - } - - if (text != NULL) DrawText(text, checkBoxBounds.x + checkBoxBounds.width + 2, checkBoxBounds.y + ((checkBoxBounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2) + 1), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[LABEL_TEXT_COLOR])); - - if (checked) - { - DrawRectangle((int)(checkBoxBounds.x + style[CHECKBOX_INSIDE_WIDTH]), (int)(checkBoxBounds.y + style[CHECKBOX_INSIDE_WIDTH]), (int)(checkBoxBounds.width - (2*style[CHECKBOX_INSIDE_WIDTH])), (int)(checkBoxBounds.height - (2*style[CHECKBOX_INSIDE_WIDTH])), GetColor(style[CHECKBOX_STATUS_ACTIVE_COLOR])); - } - //-------------------------------------------------------------------- - - return checked; -} - -// Slider element, returns selected value -float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue) -{ - SliderState sliderState = SLIDER_DEFAULT; - float buttonTravelDistance = 0; - float sliderPos = 0; - Vector2 mousePoint = GetMousePosition(); - - // Update control - //-------------------------------------------------------------------- - if (value < minValue) value = minValue; - else if (value >= maxValue) value = maxValue; - - sliderPos = (value - minValue)/(maxValue - minValue); - - Rectangle sliderButton; - sliderButton.width = ((int)(bounds.width - (2 * style[SLIDER_BUTTON_BORDER_WIDTH]))/10 - 8); - sliderButton.height =((int)(bounds.height - ( 2 * style[SLIDER_BORDER_WIDTH] + 2 * style[SLIDER_BUTTON_BORDER_WIDTH]))); - - float sliderButtonMinPos = bounds.x + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH]; - float sliderButtonMaxPos = bounds.x + bounds.width - (style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH] + sliderButton.width); - - buttonTravelDistance = sliderButtonMaxPos - sliderButtonMinPos; - - sliderButton.x = ((int)(bounds.x + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH]) + (sliderPos * buttonTravelDistance)); - sliderButton.y = ((int)(bounds.y + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH])); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - sliderState = SLIDER_HOVER; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) sliderState = SLIDER_ACTIVE; - - if ((sliderState == SLIDER_ACTIVE) && (IsMouseButtonDown(MOUSE_LEFT_BUTTON))) - { - sliderButton.x = mousePoint.x - sliderButton.width / 2; - - if (sliderButton.x <= sliderButtonMinPos) sliderButton.x = sliderButtonMinPos; - else if (sliderButton.x >= sliderButtonMaxPos) sliderButton.x = sliderButtonMaxPos; - - sliderPos = (sliderButton.x - sliderButtonMinPos) / buttonTravelDistance; - } - } - else sliderState = SLIDER_DEFAULT; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[SLIDER_BORDER_WIDTH]), (int)(bounds.y + style[SLIDER_BORDER_WIDTH]), (int)(bounds.width - (2*style[SLIDER_BORDER_WIDTH])), (int)(bounds.height - (2*style[SLIDER_BORDER_WIDTH])), GetColor(style[SLIDER_INSIDE_COLOR])); - - switch (sliderState) - { - case SLIDER_DEFAULT: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_DEFAULT_COLOR])); break; - case SLIDER_HOVER: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_HOVER_COLOR])); break; - case SLIDER_ACTIVE: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_ACTIVE_COLOR])); break; - default: break; - } - //-------------------------------------------------------------------- - - return minValue + (maxValue - minValue)*sliderPos; -} - -// Slider Bar element, returns selected value -float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue) -{ - SliderState sliderState = SLIDER_DEFAULT; - Vector2 mousePoint = GetMousePosition(); - float fixedValue; - float fixedMinValue; - - fixedValue = value - minValue; - maxValue = maxValue - minValue; - fixedMinValue = 0; - - // Update control - //-------------------------------------------------------------------- - if (fixedValue <= fixedMinValue) fixedValue = fixedMinValue; - else if (fixedValue >= maxValue) fixedValue = maxValue; - - Rectangle sliderBar; - - sliderBar.x = bounds.x + style[SLIDER_BORDER_WIDTH]; - sliderBar.y = bounds.y + style[SLIDER_BORDER_WIDTH]; - sliderBar.width = ((fixedValue*((float)bounds.width - 2*style[SLIDER_BORDER_WIDTH]))/(maxValue - fixedMinValue)); - sliderBar.height = bounds.height - 2*style[SLIDER_BORDER_WIDTH]; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - sliderState = SLIDER_HOVER; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - sliderState = SLIDER_ACTIVE; - - sliderBar.width = (mousePoint.x - bounds.x - style[SLIDER_BORDER_WIDTH]); - - if (mousePoint.x <= (bounds.x + style[SLIDER_BORDER_WIDTH])) sliderBar.width = 0; - else if (mousePoint.x >= (bounds.x + bounds.width - style[SLIDER_BORDER_WIDTH])) sliderBar.width = bounds.width - 2*style[SLIDER_BORDER_WIDTH]; - } - } - else sliderState = SLIDER_DEFAULT; - - fixedValue = ((float)sliderBar.width*(maxValue - fixedMinValue))/((float)bounds.width - 2*style[SLIDER_BORDER_WIDTH]); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR])); - DrawRectangle((int)(bounds.x + style[SLIDER_BORDER_WIDTH]), (int)(bounds.y + style[SLIDER_BORDER_WIDTH]) , (int)(bounds.width - (2*style[SLIDER_BORDER_WIDTH])), (int)(bounds.height - (2*style[SLIDER_BORDER_WIDTH])), GetColor(style[SLIDERBAR_INSIDE_COLOR])); - - switch (sliderState) - { - case SLIDER_DEFAULT: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_DEFAULT_COLOR])); break; - case SLIDER_HOVER: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_HOVER_COLOR])); break; - case SLIDER_ACTIVE: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_ACTIVE_COLOR])); break; - default: break; - } - - if (minValue < 0 && maxValue > 0) DrawRectangle((bounds.x + style[SLIDER_BORDER_WIDTH]) - (minValue * ((bounds.width - (style[SLIDER_BORDER_WIDTH]*2))/maxValue)), sliderBar.y, 1, sliderBar.height, GetColor(style[SLIDERBAR_ZERO_LINE_COLOR])); - //-------------------------------------------------------------------- - - return fixedValue + minValue; -} - -// Progress Bar element, shows current progress value -void GuiProgressBar(Rectangle bounds, float value) -{ - if (value > 1.0f) value = 1.0f; - else if (value < 0.0f) value = 0.0f; - - Rectangle progressBar = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - (style[PROGRESSBAR_BORDER_WIDTH] * 2), bounds.height - (style[PROGRESSBAR_BORDER_WIDTH] * 2)}; - Rectangle progressValue = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], value * (bounds.width - (style[PROGRESSBAR_BORDER_WIDTH] * 2)), bounds.height - (style[PROGRESSBAR_BORDER_WIDTH] * 2)}; - - // Draw control - //-------------------------------------------------------------------- - DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR])); - DrawRectangleRec(progressBar, GetColor(style[PROGRESSBAR_INSIDE_COLOR])); - DrawRectangleRec(progressValue, GetColor(style[PROGRESSBAR_PROGRESS_COLOR])); - //-------------------------------------------------------------------- -} - -// Spinner element, returns selected value -// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR! -int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) -{ - SpinnerState spinnerState = SPINNER_DEFAULT; - Rectangle labelBoxBound = { bounds.x + bounds.width/4 + 1, bounds.y, bounds.width/2, bounds.height }; - Rectangle leftButtonBound = { bounds.x, bounds.y, bounds.width/4, bounds.height }; - Rectangle rightButtonBound = { bounds.x + bounds.width - bounds.width/4 + 1, bounds.y, bounds.width/4, bounds.height }; - Vector2 mousePoint = GetMousePosition(); - - int textHeight = GetDefaultFont().size; - - int textWidth = MeasureText(FormatText("%i", value), style[GLOBAL_TEXT_FONTSIZE]); - - int buttonSide = 0; - - static int framesCounter = 0; - static bool valueSpeed = false;; - - //if (comboBoxButton.width < textWidth) comboBoxButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; - //if (comboBoxButton.height < textHeight) comboBoxButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; - - // Update control - //-------------------------------------------------------------------- - if (CheckCollisionPointRec(mousePoint, leftButtonBound) || CheckCollisionPointRec(mousePoint, rightButtonBound) || CheckCollisionPointRec(mousePoint, labelBoxBound)) - { - if (IsKeyDown(KEY_LEFT)) - { - spinnerState = SPINNER_PRESSED; - buttonSide = 1; - - if (value > minValue) value -= 1; - } - else if (IsKeyDown(KEY_RIGHT)) - { - spinnerState = SPINNER_PRESSED; - buttonSide = 2; - - if (value < maxValue) value += 1; - } - } - - if (CheckCollisionPointRec(mousePoint, leftButtonBound)) - { - buttonSide = 1; - spinnerState = SPINNER_HOVER; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (!valueSpeed) - { - if (value > minValue) value--; - valueSpeed = true; - } - else framesCounter++; - - spinnerState = SPINNER_PRESSED; - - if (value > minValue) - { - if (framesCounter >= 30) value -= 1; - } - } - } - else if (CheckCollisionPointRec(mousePoint, rightButtonBound)) - { - buttonSide = 2; - spinnerState = SPINNER_HOVER; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (!valueSpeed) - { - if (value < maxValue) value++; - valueSpeed = true; - } - else framesCounter++; - - spinnerState = SPINNER_PRESSED; - - if (value < maxValue) - { - if (framesCounter >= 30) value += 1; - } - } - } - else if (!CheckCollisionPointRec(mousePoint, labelBoxBound)) buttonSide = 0; - - if (IsMouseButtonUp(MOUSE_LEFT_BUTTON)) - { - valueSpeed = false; - framesCounter = 0; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (spinnerState) - { - case SPINNER_DEFAULT: - { - DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - - DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); - DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); - - DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_TEXT_COLOR])); - } break; - case SPINNER_HOVER: - { - if (buttonSide == 1) - { - DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_HOVER_BUTTON_BORDER_COLOR])); - DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_HOVER_BUTTON_INSIDE_COLOR])); - - DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_SYMBOL_COLOR])); - DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - } - else if (buttonSide == 2) - { - DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_HOVER_BUTTON_BORDER_COLOR])); - DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_HOVER_BUTTON_INSIDE_COLOR])); - - DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_SYMBOL_COLOR])); - } - - DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); - DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); - - DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_TEXT_COLOR])); - } break; - case SPINNER_PRESSED: - { - if (buttonSide == 1) - { - DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_PRESSED_BUTTON_BORDER_COLOR])); - DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR])); - - DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_SYMBOL_COLOR])); - DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - } - else if (buttonSide == 2) - { - DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); - DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); - - DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_PRESSED_BUTTON_BORDER_COLOR])); - DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR])); - - DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); - DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_SYMBOL_COLOR])); - } - - DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); - DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); - - DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_TEXT_COLOR])); - } break; - default: break; - } - - return value; -} - -// Text Box element, returns input text -// NOTE: Requires static variables: framesCounter - ERROR! -char *GuiTextBox(Rectangle bounds, char *text) -{ - #define MAX_CHARS_LENGTH 20 - #define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256 - - int initPos = bounds.x + 4; - int letter = -1; - static int framesCounter = 0; - Vector2 mousePoint = GetMousePosition(); - - // Update control - //-------------------------------------------------------------------- - framesCounter++; - - letter = GetKeyPressed(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (letter != -1) - { - if (letter == KEY_BACKSPACE_TEXT) - { - for (int i = 0; i < MAX_CHARS_LENGTH; i++) - { - if ((text[i] == '\0') && (i > 0)) - { - text[i - 1] = '\0'; - break; - } - } - - text[MAX_CHARS_LENGTH - 1] = '\0'; - } - else - { - if ((letter >= 32) && (letter < 127)) - { - for (int i = 0; i < MAX_CHARS_LENGTH; i++) - { - if (text[i] == '\0') - { - text[i] = (char)letter; - break; - } - } - } - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (CheckCollisionPointRec(mousePoint, bounds)) DrawRectangleRec(bounds, GetColor(style[TOGGLE_ACTIVE_BORDER_COLOR])); - else DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR])); - - DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - (style[TEXTBOX_BORDER_WIDTH] * 2), bounds.height - (style[TEXTBOX_BORDER_WIDTH] * 2), GetColor(style[TEXTBOX_INSIDE_COLOR])); - - for (int i = 0; i < MAX_CHARS_LENGTH; i++) - { - if (text[i] == '\0') break; - - DrawText(FormatText("%c", text[i]), initPos, bounds.y + style[TEXTBOX_TEXT_FONTSIZE], style[TEXTBOX_TEXT_FONTSIZE], GetColor(style[TEXTBOX_TEXT_COLOR])); - - initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2)); - } - - if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawLine(initPos + 2, bounds.y + 5, initPos + 2, bounds.y + 10 + 15, GetColor(style[TEXTBOX_LINE_COLOR])); - //-------------------------------------------------------------------- - - return text; -} - -// Save current GUI style into a text file -void SaveGuiStyle(const char *fileName) -{ - FILE *styleFile = fopen(fileName, "wt"); - - for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i)); - - fclose(styleFile); -} - -// Load GUI style from a text file -void LoadGuiStyle(const char *fileName) -{ - #define MAX_STYLE_PROPERTIES 128 - - typedef struct { - char id[64]; - int value; - } StyleProperty; - - StyleProperty *styleProp = (StyleProperty *)malloc(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));; - int counter = 0; - - FILE *styleFile = fopen(fileName, "rt"); - - while (!feof(styleFile)) - { - fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value); - counter++; - } - - fclose(styleFile); - - for (int i = 0; i < counter; i++) - { - for (int j = 0; j < NUM_PROPERTIES; j++) - { - if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0) - { - // Assign correct property to style - style[j] = styleProp[i].value; - } - } - } - - free(styleProp); -} - -// Set one style property value -void SetStyleProperty(int guiProperty, int value) -{ - #define NUM_COLOR_SAMPLES 10 - - if (guiProperty == GLOBAL_BASE_COLOR) - { - Color baseColor = GetColor(value); - Color fadeColor[NUM_COLOR_SAMPLES]; - - for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); - - style[GLOBAL_BASE_COLOR] = value; - style[BACKGROUND_COLOR] = GetHexValue(fadeColor[3]); - style[BUTTON_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[BUTTON_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[BUTTON_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[5]); - style[TOGGLE_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[TOGGLE_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[TOGGLE_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[5]); - style[TOGGLE_ACTIVE_INSIDE_COLOR] = GetHexValue(fadeColor[8]); - style[SLIDER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[SLIDER_DEFAULT_COLOR] = GetHexValue(fadeColor[6]); - style[SLIDER_HOVER_COLOR] = GetHexValue(fadeColor[7]); - style[SLIDER_ACTIVE_COLOR] = GetHexValue(fadeColor[9]); - style[SLIDERBAR_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[SLIDERBAR_DEFAULT_COLOR] = GetHexValue(fadeColor[6]); - style[SLIDERBAR_HOVER_COLOR] = GetHexValue(fadeColor[7]); - style[SLIDERBAR_ACTIVE_COLOR] = GetHexValue(fadeColor[9]); - style[SLIDERBAR_ZERO_LINE_COLOR] = GetHexValue(fadeColor[8]); - style[PROGRESSBAR_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[PROGRESSBAR_PROGRESS_COLOR] = GetHexValue(fadeColor[6]); - style[SPINNER_LABEL_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[SPINNER_HOVER_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[5]); - style[COMBOBOX_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[COMBOBOX_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[COMBOBOX_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[8]); - style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR] = GetHexValue(fadeColor[8]); - style[CHECKBOX_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - style[CHECKBOX_CLICK_INSIDE_COLOR] = GetHexValue(fadeColor[6]); - style[CHECKBOX_STATUS_ACTIVE_COLOR] = GetHexValue(fadeColor[8]); - style[TEXTBOX_INSIDE_COLOR] = GetHexValue(fadeColor[4]); - } - else if (guiProperty == GLOBAL_BORDER_COLOR) - { - Color baseColor = GetColor(value); - Color fadeColor[NUM_COLOR_SAMPLES]; - - for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); - - style[GLOBAL_BORDER_COLOR] = value; - style[BUTTON_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[BUTTON_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); - style[BUTTON_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[TOGGLE_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[TOGGLE_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); - style[TOGGLE_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[TOGGLE_ACTIVE_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[SLIDER_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[SLIDERBAR_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[PROGRESSBAR_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[SPINNER_LABEL_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[SPINNER_HOVER_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[8]); - style[SPINNER_PRESSED_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[COMBOBOX_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[COMBOBOX_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); - style[COMBOBOX_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[COMBOBOX_PRESSED_LIST_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[CHECKBOX_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); - style[CHECKBOX_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); - style[CHECKBOX_CLICK_BORDER_COLOR] = GetHexValue(fadeColor[9]); - style[TEXTBOX_BORDER_COLOR] = GetHexValue(fadeColor[7]); - } - else if (guiProperty == GLOBAL_TEXT_COLOR) - { - Color baseColor = GetColor(value); - Color fadeColor[NUM_COLOR_SAMPLES]; - - for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); - - style[GLOBAL_TEXT_COLOR] = value; - style[LABEL_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[BUTTON_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[BUTTON_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); - style[BUTTON_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); - style[TOGGLE_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[TOGGLE_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); - style[TOGGLE_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); - style[TOGGLE_ACTIVE_TEXT_COLOR] = GetHexValue(fadeColor[5]); - style[SPINNER_DEFAULT_SYMBOL_COLOR] = GetHexValue(fadeColor[9]); - style[SPINNER_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[SPINNER_HOVER_SYMBOL_COLOR] = GetHexValue(fadeColor[8]); - style[SPINNER_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); - style[SPINNER_PRESSED_SYMBOL_COLOR] = GetHexValue(fadeColor[5]); - style[SPINNER_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); - style[COMBOBOX_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[COMBOBOX_DEFAULT_LIST_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[COMBOBOX_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); - style[COMBOBOX_HOVER_LIST_TEXT_COLOR] = GetHexValue(fadeColor[8]); - style[COMBOBOX_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[4]); - style[COMBOBOX_PRESSED_LIST_TEXT_COLOR] = GetHexValue(fadeColor[4]); - style[TEXTBOX_TEXT_COLOR] = GetHexValue(fadeColor[9]); - style[TEXTBOX_LINE_COLOR] = GetHexValue(fadeColor[6]); - } - else style[guiProperty] = value; - -} - -// Get one style property value -int GetStyleProperty(int guiProperty) { return style[guiProperty]; } - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -static Color ColorMultiply(Color baseColor, float value) -{ - Color multColor = baseColor; - - if (value > 1.0f) value = 1.0f; - else if (value < 0.0f) value = 0.0f; - - multColor.r += (255 - multColor.r)*value; - multColor.g += (255 - multColor.g)*value; - multColor.b += (255 - multColor.b)*value; - - return multColor; -}
\ No newline at end of file diff --git a/src/raygui.h b/src/raygui.h index 6906eca7..32ad8e9b 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -1,8 +1,45 @@ /******************************************************************************************* * -* raygui - raylib IMGUI system (Immedite Mode GUI) +* raygui v1.2 - IMGUI (Immedite Mode GUI) library for raylib (https://github.com/raysan5/raylib) * -* Copyright (c) 2015 Kevin Gato, Daniel Nicolás, Sergio Martinez and Ramon Santamaria +* raygui is a library for creating simple IMGUI interfaces. It provides a set of basic components: +* +* - Label +* - Button +* - ToggleButton +* - ToggleGroup +* - ComboBox +* - CheckBox +* - Slider +* - SliderBar +* - ProgressBar +* - Spinner +* - TextBox +* +* It also provides a set of functions for styling the components based on a set of properties. +* +* USAGE: +* +* Include this file in any C/C++ file that requires it; in ONLY one of them, write: +* #define RAYGUI_IMPLEMENTATION +* before the #include of this file. This expands out the actual implementation into that file. +* +* CONFIGURATION: +* +* You can #define RAYGUI_STANDALONE to avoid raylib.h inclusion (not dependant on raylib functions and types). +* NOTE: Some external funtions are required for drawing and input management, check implementation code. +* +* You can #define RAY_MALLOC() to replace malloc() and free() function by your own. +* +* You can #define RAYGUI_STATIC to make the implementation private to the file that generates the implementation, +* +* VERSIONS AND CREDITS: +* +* 1.2 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 1.1 (07-Mar-2016) Reviewed and expanded by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 1.0 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* LICENSE: zlib/libpng * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -20,19 +57,66 @@ * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ + #ifndef RAYGUI_H #define RAYGUI_H -#include "raylib.h" +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +#define RAYGUI_STATIC +#ifdef RAYGUI_STATIC + #define RAYGUIDEF static // Functions just visible to module including this file +#else + #ifdef __cplusplus + #define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++) + #else + #define RAYGUIDEF extern // Functions visible from other files + #endif +#endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define NUM_PROPERTIES 98 +#define NUM_PROPERTIES 98 //---------------------------------------------------------------------------------- // Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage //---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + int x; + int y; + int width; + int height; + } Rectangle; +#endif + +// Gui properties enumeration typedef enum GuiProperty { GLOBAL_BASE_COLOR = 0, GLOBAL_BORDER_COLOR, @@ -135,7 +219,7 @@ typedef enum GuiProperty { } GuiProperty; #ifdef __cplusplus -extern "C" { // Prevents name mangling of functions +extern "C" { #endif //---------------------------------------------------------------------------------- @@ -245,27 +329,1154 @@ static const char *guiPropertyName[] = { //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- -void GuiLabel(Rectangle bounds, const char *text); // Label element, show text -void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color border, Color inner); // Label element extended, configurable colors -bool GuiButton(Rectangle bounds, const char *text); // Button element, returns true when clicked -bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button element, returns true when active -int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group element, returns toggled button index -int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box element, returns selected item index -bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box element, returns true when active -float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider element, returns selected value -float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value -void GuiProgressBar(Rectangle bounds, float value); // Progress Bar element, shows current progress value -int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value -char *GuiTextBox(Rectangle bounds, char *text); // Text Box element, returns input text - -void SaveGuiStyle(const char *fileName); // Save GUI style file -void LoadGuiStyle(const char *fileName); // Load GUI style file - -void SetStyleProperty(int guiProperty, int value); // Set one style property -int GetStyleProperty(int guiProperty); // Get one style property +RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label element, show text +RAYGUIDEF void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color border, Color inner); // Label element extended, configurable colors +RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button element, returns true when clicked +RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button element, returns true when active +RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group element, returns toggled button index +RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box element, returns selected item index +RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box element, returns true when active +RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider element, returns selected value +RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value +RAYGUIDEF void GuiProgressBar(Rectangle bounds, float value); // Progress Bar element, shows current progress value +RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value +RAYGUIDEF char *GuiTextBox(Rectangle bounds, char *text); // Text Box element, returns input text + +RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file +RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file + +RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property +RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property #ifdef __cplusplus } #endif #endif // RAYGUI_H + + +/********************************************************************************************************* +* +* RAYGUI IMPLEMENTATION +* +**********************************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf() + // NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle() + +#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()] +#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()] +#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() + +/* +// NOTE: Example on how to define custom functions +#if !defined(RAY_MALLOC) + #include <stdlib.h> + #define RAY_MALLOC(size,c) malloc(size) + #define RAY_FREE(ptr,c) free(ptr) +#endif +*/ + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #define KEY_LEFT 263 + #define KEY_RIGHT 262 + #define MOUSE_LEFT_BUTTON 0 +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// GUI elements states +typedef enum { BUTTON_DEFAULT, BUTTON_HOVER, BUTTON_PRESSED, BUTTON_CLICKED } ButtonState; +typedef enum { TOGGLE_UNACTIVE, TOGGLE_HOVER, TOGGLE_PRESSED, TOGGLE_ACTIVE } ToggleState; +typedef enum { COMBOBOX_UNACTIVE, COMBOBOX_HOVER, COMBOBOX_PRESSED, COMBOBOX_ACTIVE } ComboBoxState; +typedef enum { SPINNER_DEFAULT, SPINNER_HOVER, SPINNER_PRESSED } SpinnerState; +typedef enum { CHECKBOX_STATUS, CHECKBOX_HOVER, CHECKBOX_PRESSED } CheckBoxState; +typedef enum { SLIDER_DEFAULT, SLIDER_HOVER, SLIDER_ACTIVE } SliderState; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- + +// Current GUI style (default light) +static int style[NUM_PROPERTIES] = { + 0xf5f5f5ff, // GLOBAL_BASE_COLOR, + 0xf5f5f5ff, // GLOBAL_BORDER_COLOR, + 0xf5f5f5ff, // GLOBAL_TEXT_COLOR, + 10, // GLOBAL_TEXT_FONTSIZE + 1, // GLOBAL_BORDER_WIDTH + 0xf5f5f5ff, // BACKGROUND_COLOR + 1, // LABEL_BORDER_WIDTH + 0x4d4d4dff, // LABEL_TEXT_COLOR + 20, // LABEL_TEXT_PADDING + 2, // BUTTON_BORDER_WIDTH + 20, // BUTTON_TEXT_PADDING + 0x828282ff, // BUTTON_DEFAULT_BORDER_COLOR + 0xc8c8c8ff, // BUTTON_DEFAULT_INSIDE_COLOR + 0x4d4d4dff, // BUTTON_DEFAULT_TEXT_COLOR + 0xc8c8c8ff, // BUTTON_HOVER_BORDER_COLOR + 0xffffffff, // BUTTON_HOVER_INSIDE_COLOR + 0x353535ff, // BUTTON_HOVER_TEXT_COLOR + 0x7bb0d6ff, // BUTTON_PRESSED_BORDER_COLOR + 0xbcecffff, // BUTTON_PRESSED_INSIDE_COLOR + 0x5f9aa7ff, // BUTTON_PRESSED_TEXT_COLOR + 20, // TOGGLE_TEXT_PADDING + 1, // TOGGLE_BORDER_WIDTH + 0x828282ff, // TOGGLE_DEFAULT_BORDER_COLOR + 0xc8c8c8ff, // TOGGLE_DEFAULT_INSIDE_COLOR + 0x828282ff, // TOGGLE_DEFAULT_TEXT_COLOR + 0xc8c8c8ff, // TOGGLE_HOVER_BORDER_COLOR + 0xffffffff, // TOGGLE_HOVER_INSIDE_COLOR + 0x828282ff, // TOGGLE_HOVER_TEXT_COLOR + 0xbdd7eaff, // TOGGLE_PRESSED_BORDER_COLOR + 0xddf5ffff, // TOGGLE_PRESSED_INSIDE_COLOR + 0xafccd3ff, // TOGGLE_PRESSED_TEXT_COLOR + 0x7bb0d6ff, // TOGGLE_ACTIVE_BORDER_COLOR + 0xbcecffff, // TOGGLE_ACTIVE_INSIDE_COLOR + 0x5f9aa7ff, // TOGGLE_ACTIVE_TEXT_COLOR + 3, // TOGGLEGROUP_PADDING + 1, // SLIDER_BORDER_WIDTH + 1, // SLIDER_BUTTON_BORDER_WIDTH + 0x828282ff, // SLIDER_BORDER_COLOR + 0xc8c8c8ff, // SLIDER_INSIDE_COLOR + 0xbcecffff, // SLIDER_DEFAULT_COLOR + 0xffffffff, // SLIDER_HOVER_COLOR + 0xddf5ffff, // SLIDER_ACTIVE_COLOR + 0x828282ff, // SLIDERBAR_BORDER_COLOR + 0xc8c8c8ff, // SLIDERBAR_INSIDE_COLOR + 0xbcecffff, // SLIDERBAR_DEFAULT_COLOR + 0xffffffff, // SLIDERBAR_HOVER_COLOR + 0xddf5ffff, // SLIDERBAR_ACTIVE_COLOR + 0x828282ff, // SLIDERBAR_ZERO_LINE_COLOR + 0x828282ff, // PROGRESSBAR_BORDER_COLOR + 0xc8c8c8ff, // PROGRESSBAR_INSIDE_COLOR + 0xbcecffff, // PROGRESSBAR_PROGRESS_COLOR + 2, // PROGRESSBAR_BORDER_WIDTH + 0x828282ff, // SPINNER_LABEL_BORDER_COLOR + 0xc8c8c8ff, // SPINNER_LABEL_INSIDE_COLOR + 0x828282ff, // SPINNER_DEFAULT_BUTTON_BORDER_COLOR + 0xc8c8c8ff, // SPINNER_DEFAULT_BUTTON_INSIDE_COLOR + 0x000000ff, // SPINNER_DEFAULT_SYMBOL_COLOR + 0x000000ff, // SPINNER_DEFAULT_TEXT_COLOR + 0xc8c8c8ff, // SPINNER_HOVER_BUTTON_BORDER_COLOR + 0xffffffff, // SPINNER_HOVER_BUTTON_INSIDE_COLOR + 0x000000ff, // SPINNER_HOVER_SYMBOL_COLOR + 0x000000ff, // SPINNER_HOVER_TEXT_COLOR + 0x7bb0d6ff, // SPINNER_PRESSED_BUTTON_BORDER_COLOR + 0xbcecffff, // SPINNER_PRESSED_BUTTON_INSIDE_COLOR + 0x5f9aa7ff, // SPINNER_PRESSED_SYMBOL_COLOR + 0x000000ff, // SPINNER_PRESSED_TEXT_COLOR + 1, // COMBOBOX_PADDING + 30, // COMBOBOX_BUTTON_WIDTH + 20, // COMBOBOX_BUTTON_HEIGHT + 1, // COMBOBOX_BORDER_WIDTH + 0x828282ff, // COMBOBOX_DEFAULT_BORDER_COLOR + 0xc8c8c8ff, // COMBOBOX_DEFAULT_INSIDE_COLOR + 0x828282ff, // COMBOBOX_DEFAULT_TEXT_COLOR + 0x828282ff, // COMBOBOX_DEFAULT_LIST_TEXT_COLOR + 0xc8c8c8ff, // COMBOBOX_HOVER_BORDER_COLOR + 0xffffffff, // COMBOBOX_HOVER_INSIDE_COLOR + 0x828282ff, // COMBOBOX_HOVER_TEXT_COLOR + 0x828282ff, // COMBOBOX_HOVER_LIST_TEXT_COLOR + 0x7bb0d6ff, // COMBOBOX_PRESSED_BORDER_COLOR + 0xbcecffff, // COMBOBOX_PRESSED_INSIDE_COLOR + 0x5f9aa7ff, // COMBOBOX_PRESSED_TEXT_COLOR + 0x0078acff, // COMBOBOX_PRESSED_LIST_BORDER_COLOR + 0x66e7ffff, // COMBOBOX_PRESSED_LIST_INSIDE_COLOR + 0x0078acff, // COMBOBOX_PRESSED_LIST_TEXT_COLOR + 0x828282ff, // CHECKBOX_DEFAULT_BORDER_COLOR + 0xffffffff, // CHECKBOX_DEFAULT_INSIDE_COLOR + 0xc8c8c8ff, // CHECKBOX_HOVER_BORDER_COLOR + 0xffffffff, // CHECKBOX_HOVER_INSIDE_COLOR + 0x66e7ffff, // CHECKBOX_CLICK_BORDER_COLOR + 0xddf5ffff, // CHECKBOX_CLICK_INSIDE_COLOR + 0x7bb0d6ff, // CHECKBOX_STATUS_ACTIVE_COLOR + 4, // CHECKBOX_INSIDE_WIDTH + 1, // TEXTBOX_BORDER_WIDTH + 0x828282ff, // TEXTBOX_BORDER_COLOR + 0xf5f5f5ff, // TEXTBOX_INSIDE_COLOR + 0x000000ff, // TEXTBOX_TEXT_COLOR + 0x000000ff, // TEXTBOX_LINE_COLOR + 10 // TEXTBOX_TEXT_FONTSIZE +}; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static Color ColorMultiply(Color baseColor, float value); + +#if defined RAYGUI_STANDALONE +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int GetHexValue(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' + +// NOTE: raygui depend on some raylib input and drawing functions +// TODO: Replace by your own functions +static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; } +static int IsMouseButtonDown(int button) { return 0; } +static int IsMouseButtonPressed(int button) { return 0; } +static int IsMouseButtonReleased(int button) { return 0; } +static int IsMouseButtonUp(int button) { return 0; } + +static int GetKeyPressed(void) { return 0; } // NOTE: Only used by GuiTextBox() +static int IsKeyDown(int key) { return 0; } // NOTE: Only used by GuiSpinner() + +static int MeasureText(const char *text, int fontSize) { return 0; } +static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { } +static void DrawRectangleRec(Rectangle rec, Color color) { } +static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); } +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Label element, show text +RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text) +{ + #define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) + + GuiLabelEx(bounds, text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK); +} + +// Label element extended, configurable colors +RAYGUIDEF void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color border, Color inner) +{ + // Update control + //-------------------------------------------------------------------- + int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; + + if (bounds.width < textWidth) bounds.width = textWidth + style[LABEL_TEXT_PADDING]; + if (bounds.height < textHeight) bounds.height = textHeight + style[LABEL_TEXT_PADDING]/2; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleRec(bounds, border); + DrawRectangle(bounds.x + style[LABEL_BORDER_WIDTH], bounds.y + style[LABEL_BORDER_WIDTH], bounds.width - (2 * style[LABEL_BORDER_WIDTH]), bounds.height - (2 * style[LABEL_BORDER_WIDTH]), inner); + DrawText(text, bounds.x + ((bounds.width/2) - (textWidth/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], textColor); + //-------------------------------------------------------------------- +} + +// Button element, returns true when clicked +RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text) +{ + ButtonState buttonState = BUTTON_DEFAULT; + Vector2 mousePoint = GetMousePosition(); + + int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; + + // Update control + //-------------------------------------------------------------------- + if (bounds.width < textWidth) bounds.width = textWidth + style[BUTTON_TEXT_PADDING]; + if (bounds.height < textHeight) bounds.height = textHeight + style[BUTTON_TEXT_PADDING]/2; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) buttonState = BUTTON_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) buttonState = BUTTON_CLICKED; + else buttonState = BUTTON_HOVER; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (buttonState) + { + case BUTTON_DEFAULT: + { + DrawRectangleRec(bounds, GetColor(style[BUTTON_DEFAULT_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_DEFAULT_INSIDE_COLOR])); + DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_DEFAULT_TEXT_COLOR])); + } break; + case BUTTON_HOVER: + { + DrawRectangleRec(bounds, GetColor(style[BUTTON_HOVER_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_HOVER_INSIDE_COLOR])); + DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_HOVER_TEXT_COLOR])); + } break; + case BUTTON_PRESSED: + { + DrawRectangleRec(bounds, GetColor(style[BUTTON_PRESSED_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_PRESSED_INSIDE_COLOR])); + DrawText(text, bounds.x + ((bounds.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), bounds.y + ((bounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[BUTTON_PRESSED_TEXT_COLOR])); + } break; + case BUTTON_CLICKED: + { + DrawRectangleRec(bounds, GetColor(style[BUTTON_PRESSED_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[BUTTON_BORDER_WIDTH]), (int)(bounds.y + style[BUTTON_BORDER_WIDTH]) , (int)(bounds.width - (2 * style[BUTTON_BORDER_WIDTH])), (int)(bounds.height - (2 * style[BUTTON_BORDER_WIDTH])), GetColor(style[BUTTON_PRESSED_INSIDE_COLOR])); + } break; + default: break; + } + //------------------------------------------------------------------ + + if (buttonState == BUTTON_CLICKED) return true; + else return false; +} + +// Toggle Button element, returns true when active +RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle) +{ + ToggleState toggleState = TOGGLE_UNACTIVE; + Rectangle toggleButton = bounds; + Vector2 mousePoint = GetMousePosition(); + + int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; + + // Update control + //-------------------------------------------------------------------- + if (toggleButton.width < textWidth) toggleButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; + if (toggleButton.height < textHeight) toggleButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; + + if (toggle) toggleState = TOGGLE_ACTIVE; + else toggleState = TOGGLE_UNACTIVE; + + if (CheckCollisionPointRec(mousePoint, toggleButton)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) toggleState = TOGGLE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + if (toggle) + { + toggle = false; + toggleState = TOGGLE_UNACTIVE; + } + else + { + toggle = true; + toggleState = TOGGLE_ACTIVE; + } + } + else toggleState = TOGGLE_HOVER; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (toggleState) + { + case TOGGLE_UNACTIVE: + { + DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_DEFAULT_BORDER_COLOR])); + DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_DEFAULT_INSIDE_COLOR])); + DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_DEFAULT_TEXT_COLOR])); + } break; + case TOGGLE_HOVER: + { + DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_HOVER_BORDER_COLOR])); + DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_HOVER_INSIDE_COLOR])); + DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_HOVER_TEXT_COLOR])); + } break; + case TOGGLE_PRESSED: + { + DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_PRESSED_BORDER_COLOR])); + DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_PRESSED_INSIDE_COLOR])); + DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_PRESSED_TEXT_COLOR])); + } break; + case TOGGLE_ACTIVE: + { + DrawRectangleRec(toggleButton, GetColor(style[TOGGLE_ACTIVE_BORDER_COLOR])); + DrawRectangle((int)(toggleButton.x + style[TOGGLE_BORDER_WIDTH]), (int)(toggleButton.y + style[TOGGLE_BORDER_WIDTH]) , (int)(toggleButton.width - (2 * style[TOGGLE_BORDER_WIDTH])), (int)(toggleButton.height - (2 * style[TOGGLE_BORDER_WIDTH])), GetColor(style[TOGGLE_ACTIVE_INSIDE_COLOR])); + DrawText(text, toggleButton.x + ((toggleButton.width/2) - (MeasureText(text, style[GLOBAL_TEXT_FONTSIZE])/2)), toggleButton.y + ((toggleButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[TOGGLE_ACTIVE_TEXT_COLOR])); + } break; + default: break; + } + //-------------------------------------------------------------------- + + return toggle; +} + +// Toggle Group element, returns toggled button index +RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive) +{ + for (int i = 0; i < toggleNum; i++) + { + if (i == toggleActive) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true); + else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) toggleActive = i; + } + + return toggleActive; +} + +// Combo Box element, returns selected item index +RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive) +{ + ComboBoxState comboBoxState = COMBOBOX_UNACTIVE; + Rectangle comboBoxButton = bounds; + Rectangle click = { bounds.x + bounds.width + style[COMBOBOX_PADDING], bounds.y, style[COMBOBOX_BUTTON_WIDTH], style[COMBOBOX_BUTTON_HEIGHT] }; + Vector2 mousePoint = GetMousePosition(); + + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; + + for (int i = 0; i < comboNum; i++) + { + if (i == comboActive) + { + // Update control + //-------------------------------------------------------------------- + int textWidth = MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE]); + + if (comboBoxButton.width < textWidth) comboBoxButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; + if (comboBoxButton.height < textHeight) comboBoxButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; + + if (CheckCollisionPointRec(mousePoint, comboBoxButton) || CheckCollisionPointRec(mousePoint, click)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) comboBoxState = COMBOBOX_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) comboBoxState = COMBOBOX_ACTIVE; + else comboBoxState = COMBOBOX_HOVER; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (comboBoxState) + { + case COMBOBOX_UNACTIVE: + { + DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_DEFAULT_BORDER_COLOR])); + DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_DEFAULT_INSIDE_COLOR])); + + DrawRectangleRec(click, GetColor(style[COMBOBOX_DEFAULT_BORDER_COLOR])); + DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_DEFAULT_INSIDE_COLOR])); + DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_DEFAULT_LIST_TEXT_COLOR])); + DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_DEFAULT_TEXT_COLOR])); + } break; + case COMBOBOX_HOVER: + { + DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_HOVER_BORDER_COLOR])); + DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_HOVER_INSIDE_COLOR])); + + DrawRectangleRec(click, GetColor(style[COMBOBOX_HOVER_BORDER_COLOR])); + DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_HOVER_INSIDE_COLOR])); + DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_HOVER_LIST_TEXT_COLOR])); + DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_HOVER_TEXT_COLOR])); + } break; + case COMBOBOX_PRESSED: + { + DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_PRESSED_BORDER_COLOR])); + DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_INSIDE_COLOR])); + + DrawRectangleRec(click, GetColor(style[COMBOBOX_PRESSED_LIST_BORDER_COLOR])); + DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR])); + DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_LIST_TEXT_COLOR])); + DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_TEXT_COLOR])); + } break; + case COMBOBOX_ACTIVE: + { + DrawRectangleRec(comboBoxButton, GetColor(style[COMBOBOX_PRESSED_BORDER_COLOR])); + DrawRectangle((int)(comboBoxButton.x + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.y + style[COMBOBOX_BORDER_WIDTH]), (int)(comboBoxButton.width - (2 * style[COMBOBOX_BORDER_WIDTH])), (int)(comboBoxButton.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_INSIDE_COLOR])); + + DrawRectangleRec(click, GetColor(style[COMBOBOX_PRESSED_LIST_BORDER_COLOR])); + DrawRectangle((int)(click.x + style[COMBOBOX_BORDER_WIDTH]), (int)(click.y + style[COMBOBOX_BORDER_WIDTH]) , (int)(click.width - (2*style[COMBOBOX_BORDER_WIDTH])), (int)(click.height - (2*style[COMBOBOX_BORDER_WIDTH])), GetColor(style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR])); + DrawText(FormatText("%i/%i", comboActive + 1, comboNum), click.x + ((click.width/2) - (MeasureText(FormatText("%i/%i", comboActive + 1, comboNum), style[GLOBAL_TEXT_FONTSIZE])/2)), click.y + ((click.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_LIST_TEXT_COLOR])); + DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[GLOBAL_TEXT_FONTSIZE])/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[COMBOBOX_PRESSED_TEXT_COLOR])); + } break; + default: break; + } + + //DrawText(comboText[i], comboBoxButton.x + ((comboBoxButton.width/2) - (MeasureText(comboText[i], style[]globalTextFontSize)/2)), comboBoxButton.y + ((comboBoxButton.height/2) - (style[]globalTextFontSize/2)), style[]globalTextFontSize, COMBOBOX_PRESSED_TEXT_COLOR); + //-------------------------------------------------------------------- + } + } + + if (CheckCollisionPointRec(GetMousePosition(), bounds) || CheckCollisionPointRec(GetMousePosition(), click)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + comboActive += 1; + if(comboActive >= comboNum) comboActive = 0; + } + } + + return comboActive; +} + +// Check Box element, returns true when active +RAYGUIDEF bool GuiCheckBox(Rectangle checkBoxBounds, const char *text, bool checked) +{ + CheckBoxState checkBoxState = CHECKBOX_STATUS; + Vector2 mousePoint = GetMousePosition(); + + // Update control + //-------------------------------------------------------------------- + if (CheckCollisionPointRec(mousePoint, checkBoxBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) checkBoxState = CHECKBOX_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + checkBoxState = CHECKBOX_STATUS; + checked = !checked; + } + else checkBoxState = CHECKBOX_HOVER; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (checkBoxState) + { + case CHECKBOX_HOVER: + { + DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_HOVER_BORDER_COLOR])); + DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_HOVER_INSIDE_COLOR])); + } break; + case CHECKBOX_STATUS: + { + DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_DEFAULT_BORDER_COLOR])); + DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_DEFAULT_INSIDE_COLOR])); + } break; + case CHECKBOX_PRESSED: + { + DrawRectangleRec(checkBoxBounds, GetColor(style[CHECKBOX_CLICK_BORDER_COLOR])); + DrawRectangle((int)(checkBoxBounds.x + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.y + style[TOGGLE_BORDER_WIDTH]), (int)(checkBoxBounds.width - (2*style[TOGGLE_BORDER_WIDTH])), (int)(checkBoxBounds.height - (2*style[TOGGLE_BORDER_WIDTH])), GetColor(style[CHECKBOX_CLICK_INSIDE_COLOR])); + } break; + default: break; + } + + if (text != NULL) DrawText(text, checkBoxBounds.x + checkBoxBounds.width + 2, checkBoxBounds.y + ((checkBoxBounds.height/2) - (style[GLOBAL_TEXT_FONTSIZE]/2) + 1), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[LABEL_TEXT_COLOR])); + + if (checked) + { + DrawRectangle((int)(checkBoxBounds.x + style[CHECKBOX_INSIDE_WIDTH]), (int)(checkBoxBounds.y + style[CHECKBOX_INSIDE_WIDTH]), (int)(checkBoxBounds.width - (2*style[CHECKBOX_INSIDE_WIDTH])), (int)(checkBoxBounds.height - (2*style[CHECKBOX_INSIDE_WIDTH])), GetColor(style[CHECKBOX_STATUS_ACTIVE_COLOR])); + } + //-------------------------------------------------------------------- + + return checked; +} + +// Slider element, returns selected value +RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue) +{ + SliderState sliderState = SLIDER_DEFAULT; + float buttonTravelDistance = 0; + float sliderPos = 0; + Vector2 mousePoint = GetMousePosition(); + + // Update control + //-------------------------------------------------------------------- + if (value < minValue) value = minValue; + else if (value >= maxValue) value = maxValue; + + sliderPos = (value - minValue)/(maxValue - minValue); + + Rectangle sliderButton; + sliderButton.width = ((int)(bounds.width - (2 * style[SLIDER_BUTTON_BORDER_WIDTH]))/10 - 8); + sliderButton.height =((int)(bounds.height - ( 2 * style[SLIDER_BORDER_WIDTH] + 2 * style[SLIDER_BUTTON_BORDER_WIDTH]))); + + float sliderButtonMinPos = bounds.x + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH]; + float sliderButtonMaxPos = bounds.x + bounds.width - (style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH] + sliderButton.width); + + buttonTravelDistance = sliderButtonMaxPos - sliderButtonMinPos; + + sliderButton.x = ((int)(bounds.x + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH]) + (sliderPos * buttonTravelDistance)); + sliderButton.y = ((int)(bounds.y + style[SLIDER_BORDER_WIDTH] + style[SLIDER_BUTTON_BORDER_WIDTH])); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + sliderState = SLIDER_HOVER; + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) sliderState = SLIDER_ACTIVE; + + if ((sliderState == SLIDER_ACTIVE) && (IsMouseButtonDown(MOUSE_LEFT_BUTTON))) + { + sliderButton.x = mousePoint.x - sliderButton.width / 2; + + if (sliderButton.x <= sliderButtonMinPos) sliderButton.x = sliderButtonMinPos; + else if (sliderButton.x >= sliderButtonMaxPos) sliderButton.x = sliderButtonMaxPos; + + sliderPos = (sliderButton.x - sliderButtonMinPos) / buttonTravelDistance; + } + } + else sliderState = SLIDER_DEFAULT; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[SLIDER_BORDER_WIDTH]), (int)(bounds.y + style[SLIDER_BORDER_WIDTH]), (int)(bounds.width - (2*style[SLIDER_BORDER_WIDTH])), (int)(bounds.height - (2*style[SLIDER_BORDER_WIDTH])), GetColor(style[SLIDER_INSIDE_COLOR])); + + switch (sliderState) + { + case SLIDER_DEFAULT: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_DEFAULT_COLOR])); break; + case SLIDER_HOVER: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_HOVER_COLOR])); break; + case SLIDER_ACTIVE: DrawRectangleRec(sliderButton, GetColor(style[SLIDER_ACTIVE_COLOR])); break; + default: break; + } + //-------------------------------------------------------------------- + + return minValue + (maxValue - minValue)*sliderPos; +} + +// Slider Bar element, returns selected value +RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue) +{ + SliderState sliderState = SLIDER_DEFAULT; + Vector2 mousePoint = GetMousePosition(); + float fixedValue; + float fixedMinValue; + + fixedValue = value - minValue; + maxValue = maxValue - minValue; + fixedMinValue = 0; + + // Update control + //-------------------------------------------------------------------- + if (fixedValue <= fixedMinValue) fixedValue = fixedMinValue; + else if (fixedValue >= maxValue) fixedValue = maxValue; + + Rectangle sliderBar; + + sliderBar.x = bounds.x + style[SLIDER_BORDER_WIDTH]; + sliderBar.y = bounds.y + style[SLIDER_BORDER_WIDTH]; + sliderBar.width = ((fixedValue*((float)bounds.width - 2*style[SLIDER_BORDER_WIDTH]))/(maxValue - fixedMinValue)); + sliderBar.height = bounds.height - 2*style[SLIDER_BORDER_WIDTH]; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + sliderState = SLIDER_HOVER; + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + sliderState = SLIDER_ACTIVE; + + sliderBar.width = (mousePoint.x - bounds.x - style[SLIDER_BORDER_WIDTH]); + + if (mousePoint.x <= (bounds.x + style[SLIDER_BORDER_WIDTH])) sliderBar.width = 0; + else if (mousePoint.x >= (bounds.x + bounds.width - style[SLIDER_BORDER_WIDTH])) sliderBar.width = bounds.width - 2*style[SLIDER_BORDER_WIDTH]; + } + } + else sliderState = SLIDER_DEFAULT; + + fixedValue = ((float)sliderBar.width*(maxValue - fixedMinValue))/((float)bounds.width - 2*style[SLIDER_BORDER_WIDTH]); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR])); + DrawRectangle((int)(bounds.x + style[SLIDER_BORDER_WIDTH]), (int)(bounds.y + style[SLIDER_BORDER_WIDTH]) , (int)(bounds.width - (2*style[SLIDER_BORDER_WIDTH])), (int)(bounds.height - (2*style[SLIDER_BORDER_WIDTH])), GetColor(style[SLIDERBAR_INSIDE_COLOR])); + + switch (sliderState) + { + case SLIDER_DEFAULT: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_DEFAULT_COLOR])); break; + case SLIDER_HOVER: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_HOVER_COLOR])); break; + case SLIDER_ACTIVE: DrawRectangleRec(sliderBar, GetColor(style[SLIDERBAR_ACTIVE_COLOR])); break; + default: break; + } + + if (minValue < 0 && maxValue > 0) DrawRectangle((bounds.x + style[SLIDER_BORDER_WIDTH]) - (minValue * ((bounds.width - (style[SLIDER_BORDER_WIDTH]*2))/maxValue)), sliderBar.y, 1, sliderBar.height, GetColor(style[SLIDERBAR_ZERO_LINE_COLOR])); + //-------------------------------------------------------------------- + + return fixedValue + minValue; +} + +// Progress Bar element, shows current progress value +RAYGUIDEF void GuiProgressBar(Rectangle bounds, float value) +{ + if (value > 1.0f) value = 1.0f; + else if (value < 0.0f) value = 0.0f; + + Rectangle progressBar = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - (style[PROGRESSBAR_BORDER_WIDTH] * 2), bounds.height - (style[PROGRESSBAR_BORDER_WIDTH] * 2)}; + Rectangle progressValue = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], value * (bounds.width - (style[PROGRESSBAR_BORDER_WIDTH] * 2)), bounds.height - (style[PROGRESSBAR_BORDER_WIDTH] * 2)}; + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR])); + DrawRectangleRec(progressBar, GetColor(style[PROGRESSBAR_INSIDE_COLOR])); + DrawRectangleRec(progressValue, GetColor(style[PROGRESSBAR_PROGRESS_COLOR])); + //-------------------------------------------------------------------- +} + +// Spinner element, returns selected value +// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR! +RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) +{ + SpinnerState spinnerState = SPINNER_DEFAULT; + Rectangle labelBoxBound = { bounds.x + bounds.width/4 + 1, bounds.y, bounds.width/2, bounds.height }; + Rectangle leftButtonBound = { bounds.x, bounds.y, bounds.width/4, bounds.height }; + Rectangle rightButtonBound = { bounds.x + bounds.width - bounds.width/4 + 1, bounds.y, bounds.width/4, bounds.height }; + Vector2 mousePoint = GetMousePosition(); + + int textWidth = MeasureText(FormatText("%i", value), style[GLOBAL_TEXT_FONTSIZE]); + //int textHeight = style[GLOBAL_TEXT_FONTSIZE]; // Unused variable + + int buttonSide = 0; + + static int framesCounter = 0; + static bool valueSpeed = false;; + + //if (comboBoxButton.width < textWidth) comboBoxButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; + //if (comboBoxButton.height < textHeight) comboBoxButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; + + // Update control + //-------------------------------------------------------------------- + if (CheckCollisionPointRec(mousePoint, leftButtonBound) || CheckCollisionPointRec(mousePoint, rightButtonBound) || CheckCollisionPointRec(mousePoint, labelBoxBound)) + { + if (IsKeyDown(KEY_LEFT)) + { + spinnerState = SPINNER_PRESSED; + buttonSide = 1; + + if (value > minValue) value -= 1; + } + else if (IsKeyDown(KEY_RIGHT)) + { + spinnerState = SPINNER_PRESSED; + buttonSide = 2; + + if (value < maxValue) value += 1; + } + } + + if (CheckCollisionPointRec(mousePoint, leftButtonBound)) + { + buttonSide = 1; + spinnerState = SPINNER_HOVER; + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (!valueSpeed) + { + if (value > minValue) value--; + valueSpeed = true; + } + else framesCounter++; + + spinnerState = SPINNER_PRESSED; + + if (value > minValue) + { + if (framesCounter >= 30) value -= 1; + } + } + } + else if (CheckCollisionPointRec(mousePoint, rightButtonBound)) + { + buttonSide = 2; + spinnerState = SPINNER_HOVER; + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (!valueSpeed) + { + if (value < maxValue) value++; + valueSpeed = true; + } + else framesCounter++; + + spinnerState = SPINNER_PRESSED; + + if (value < maxValue) + { + if (framesCounter >= 30) value += 1; + } + } + } + else if (!CheckCollisionPointRec(mousePoint, labelBoxBound)) buttonSide = 0; + + if (IsMouseButtonUp(MOUSE_LEFT_BUTTON)) + { + valueSpeed = false; + framesCounter = 0; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (spinnerState) + { + case SPINNER_DEFAULT: + { + DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + + DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); + DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); + + DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_TEXT_COLOR])); + } break; + case SPINNER_HOVER: + { + if (buttonSide == 1) + { + DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_HOVER_BUTTON_BORDER_COLOR])); + DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_HOVER_BUTTON_INSIDE_COLOR])); + + DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_SYMBOL_COLOR])); + DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + } + else if (buttonSide == 2) + { + DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_HOVER_BUTTON_BORDER_COLOR])); + DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_HOVER_BUTTON_INSIDE_COLOR])); + + DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_SYMBOL_COLOR])); + } + + DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); + DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); + + DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_HOVER_TEXT_COLOR])); + } break; + case SPINNER_PRESSED: + { + if (buttonSide == 1) + { + DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_PRESSED_BUTTON_BORDER_COLOR])); + DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR])); + + DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_SYMBOL_COLOR])); + DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + } + else if (buttonSide == 2) + { + DrawRectangleRec(leftButtonBound, GetColor(style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR])); + DrawRectangle(leftButtonBound.x + 2, leftButtonBound.y + 2, leftButtonBound.width - 4, leftButtonBound.height - 4, GetColor(style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR])); + + DrawRectangleRec(rightButtonBound, GetColor(style[SPINNER_PRESSED_BUTTON_BORDER_COLOR])); + DrawRectangle(rightButtonBound.x + 2, rightButtonBound.y + 2, rightButtonBound.width - 4, rightButtonBound.height - 4, GetColor(style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR])); + + DrawText(FormatText("-"), leftButtonBound.x + (leftButtonBound.width/2 - (MeasureText(FormatText("+"), style[GLOBAL_TEXT_FONTSIZE]))/2), leftButtonBound.y + (leftButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_DEFAULT_SYMBOL_COLOR])); + DrawText(FormatText("+"), rightButtonBound.x + (rightButtonBound.width/2 - (MeasureText(FormatText("-"), style[GLOBAL_TEXT_FONTSIZE]))/2), rightButtonBound.y + (rightButtonBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_SYMBOL_COLOR])); + } + + DrawRectangleRec(labelBoxBound, GetColor(style[SPINNER_LABEL_BORDER_COLOR])); + DrawRectangle(labelBoxBound.x + 1, labelBoxBound.y + 1, labelBoxBound.width - 2, labelBoxBound.height - 2, GetColor(style[SPINNER_LABEL_INSIDE_COLOR])); + + DrawText(FormatText("%i", value), labelBoxBound.x + (labelBoxBound.width/2 - textWidth/2), labelBoxBound.y + (labelBoxBound.height/2 - (style[GLOBAL_TEXT_FONTSIZE]/2)), style[GLOBAL_TEXT_FONTSIZE], GetColor(style[SPINNER_PRESSED_TEXT_COLOR])); + } break; + default: break; + } + + return value; +} + +// Text Box element, returns input text +// NOTE: Requires static variables: framesCounter - ERROR! +RAYGUIDEF char *GuiTextBox(Rectangle bounds, char *text) +{ + #define MAX_CHARS_LENGTH 20 + #define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256 + + int initPos = bounds.x + 4; + int letter = -1; + static int framesCounter = 0; + Vector2 mousePoint = GetMousePosition(); + + // Update control + //-------------------------------------------------------------------- + framesCounter++; + + letter = GetKeyPressed(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (letter != -1) + { + if (letter == KEY_BACKSPACE_TEXT) + { + for (int i = 0; i < MAX_CHARS_LENGTH; i++) + { + if ((text[i] == '\0') && (i > 0)) + { + text[i - 1] = '\0'; + break; + } + } + + text[MAX_CHARS_LENGTH - 1] = '\0'; + } + else + { + if ((letter >= 32) && (letter < 127)) + { + for (int i = 0; i < MAX_CHARS_LENGTH; i++) + { + if (text[i] == '\0') + { + text[i] = (char)letter; + break; + } + } + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (CheckCollisionPointRec(mousePoint, bounds)) DrawRectangleRec(bounds, GetColor(style[TOGGLE_ACTIVE_BORDER_COLOR])); + else DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR])); + + DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - (style[TEXTBOX_BORDER_WIDTH] * 2), bounds.height - (style[TEXTBOX_BORDER_WIDTH] * 2), GetColor(style[TEXTBOX_INSIDE_COLOR])); + + for (int i = 0; i < MAX_CHARS_LENGTH; i++) + { + if (text[i] == '\0') break; + + DrawText(FormatText("%c", text[i]), initPos, bounds.y + style[TEXTBOX_TEXT_FONTSIZE], style[TEXTBOX_TEXT_FONTSIZE], GetColor(style[TEXTBOX_TEXT_COLOR])); + + initPos += (MeasureText(FormatText("%c", text[i]), style[GLOBAL_TEXT_FONTSIZE]) + 2); + //initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2)); + } + + if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawRectangle(initPos + 2, bounds.y + 5, 1, 20, GetColor(style[TEXTBOX_LINE_COLOR])); + //-------------------------------------------------------------------- + + return text; +} + +// Save current GUI style into a text file +RAYGUIDEF void SaveGuiStyle(const char *fileName) +{ + FILE *styleFile = fopen(fileName, "wt"); + + for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i)); + + fclose(styleFile); +} + +// Load GUI style from a text file +RAYGUIDEF void LoadGuiStyle(const char *fileName) +{ + #define MAX_STYLE_PROPERTIES 128 + + typedef struct { + char id[64]; + int value; + } StyleProperty; + + StyleProperty *styleProp = (StyleProperty *)malloc(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));; + int counter = 0; + + FILE *styleFile = fopen(fileName, "rt"); + + while (!feof(styleFile)) + { + fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value); + counter++; + } + + fclose(styleFile); + + for (int i = 0; i < counter; i++) + { + for (int j = 0; j < NUM_PROPERTIES; j++) + { + if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0) + { + // Assign correct property to style + style[j] = styleProp[i].value; + } + } + } + + free(styleProp); +} + +// Set one style property value +RAYGUIDEF void SetStyleProperty(int guiProperty, int value) +{ + #define NUM_COLOR_SAMPLES 10 + + if (guiProperty == GLOBAL_BASE_COLOR) + { + Color baseColor = GetColor(value); + Color fadeColor[NUM_COLOR_SAMPLES]; + + for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); + + style[GLOBAL_BASE_COLOR] = value; + style[BACKGROUND_COLOR] = GetHexValue(fadeColor[3]); + style[BUTTON_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[BUTTON_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[BUTTON_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[5]); + style[TOGGLE_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[TOGGLE_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[TOGGLE_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[5]); + style[TOGGLE_ACTIVE_INSIDE_COLOR] = GetHexValue(fadeColor[8]); + style[SLIDER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[SLIDER_DEFAULT_COLOR] = GetHexValue(fadeColor[6]); + style[SLIDER_HOVER_COLOR] = GetHexValue(fadeColor[7]); + style[SLIDER_ACTIVE_COLOR] = GetHexValue(fadeColor[9]); + style[SLIDERBAR_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[SLIDERBAR_DEFAULT_COLOR] = GetHexValue(fadeColor[6]); + style[SLIDERBAR_HOVER_COLOR] = GetHexValue(fadeColor[7]); + style[SLIDERBAR_ACTIVE_COLOR] = GetHexValue(fadeColor[9]); + style[SLIDERBAR_ZERO_LINE_COLOR] = GetHexValue(fadeColor[8]); + style[PROGRESSBAR_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[PROGRESSBAR_PROGRESS_COLOR] = GetHexValue(fadeColor[6]); + style[SPINNER_LABEL_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[SPINNER_DEFAULT_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[SPINNER_HOVER_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[SPINNER_PRESSED_BUTTON_INSIDE_COLOR] = GetHexValue(fadeColor[5]); + style[COMBOBOX_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[COMBOBOX_HOVER_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[COMBOBOX_PRESSED_INSIDE_COLOR] = GetHexValue(fadeColor[8]); + style[COMBOBOX_PRESSED_LIST_INSIDE_COLOR] = GetHexValue(fadeColor[8]); + style[CHECKBOX_DEFAULT_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + style[CHECKBOX_CLICK_INSIDE_COLOR] = GetHexValue(fadeColor[6]); + style[CHECKBOX_STATUS_ACTIVE_COLOR] = GetHexValue(fadeColor[8]); + style[TEXTBOX_INSIDE_COLOR] = GetHexValue(fadeColor[4]); + } + else if (guiProperty == GLOBAL_BORDER_COLOR) + { + Color baseColor = GetColor(value); + Color fadeColor[NUM_COLOR_SAMPLES]; + + for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); + + style[GLOBAL_BORDER_COLOR] = value; + style[BUTTON_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[BUTTON_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); + style[BUTTON_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[TOGGLE_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[TOGGLE_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); + style[TOGGLE_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[TOGGLE_ACTIVE_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[SLIDER_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[SLIDERBAR_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[PROGRESSBAR_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[SPINNER_LABEL_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[SPINNER_DEFAULT_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[SPINNER_HOVER_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[8]); + style[SPINNER_PRESSED_BUTTON_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[COMBOBOX_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[COMBOBOX_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); + style[COMBOBOX_PRESSED_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[COMBOBOX_PRESSED_LIST_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[CHECKBOX_DEFAULT_BORDER_COLOR] = GetHexValue(fadeColor[7]); + style[CHECKBOX_HOVER_BORDER_COLOR] = GetHexValue(fadeColor[8]); + style[CHECKBOX_CLICK_BORDER_COLOR] = GetHexValue(fadeColor[9]); + style[TEXTBOX_BORDER_COLOR] = GetHexValue(fadeColor[7]); + } + else if (guiProperty == GLOBAL_TEXT_COLOR) + { + Color baseColor = GetColor(value); + Color fadeColor[NUM_COLOR_SAMPLES]; + + for (int i = 0; i < NUM_COLOR_SAMPLES; i++) fadeColor[i] = ColorMultiply(baseColor, 1.0f - (float)i/(NUM_COLOR_SAMPLES - 1)); + + style[GLOBAL_TEXT_COLOR] = value; + style[LABEL_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[BUTTON_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[BUTTON_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); + style[BUTTON_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); + style[TOGGLE_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[TOGGLE_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); + style[TOGGLE_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); + style[TOGGLE_ACTIVE_TEXT_COLOR] = GetHexValue(fadeColor[5]); + style[SPINNER_DEFAULT_SYMBOL_COLOR] = GetHexValue(fadeColor[9]); + style[SPINNER_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[SPINNER_HOVER_SYMBOL_COLOR] = GetHexValue(fadeColor[8]); + style[SPINNER_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); + style[SPINNER_PRESSED_SYMBOL_COLOR] = GetHexValue(fadeColor[5]); + style[SPINNER_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[5]); + style[COMBOBOX_DEFAULT_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[COMBOBOX_DEFAULT_LIST_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[COMBOBOX_HOVER_TEXT_COLOR] = GetHexValue(fadeColor[8]); + style[COMBOBOX_HOVER_LIST_TEXT_COLOR] = GetHexValue(fadeColor[8]); + style[COMBOBOX_PRESSED_TEXT_COLOR] = GetHexValue(fadeColor[4]); + style[COMBOBOX_PRESSED_LIST_TEXT_COLOR] = GetHexValue(fadeColor[4]); + style[TEXTBOX_TEXT_COLOR] = GetHexValue(fadeColor[9]); + style[TEXTBOX_LINE_COLOR] = GetHexValue(fadeColor[6]); + } + else style[guiProperty] = value; + +} + +// Get one style property value +RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; } + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +static Color ColorMultiply(Color baseColor, float value) +{ + Color multColor = baseColor; + + if (value > 1.0f) value = 1.0f; + else if (value < 0.0f) value = 0.0f; + + multColor.r += (255 - multColor.r)*value; + multColor.g += (255 - multColor.g)*value; + multColor.b += (255 - multColor.b)*value; + + return multColor; +} + +#if defined (RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int GetHexValue(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *FormatText(const char *text, ...) +{ + #define MAX_FORMATTEXT_LENGTH 64 + + static char buffer[MAX_FORMATTEXT_LENGTH]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} +#endif + +#endif // RAYGUI_IMPLEMENTATION + diff --git a/src/raylib.h b/src/raylib.h index dfec956d..706c4f4a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -64,6 +64,7 @@ //#define PLATFORM_ANDROID // Android device //#define PLATFORM_RPI // Raspberry Pi //#define PLATFORM_WEB // HTML5 (emscripten, asm.js) +//#define PLATFORM_OCULUS // Oculus Rift CV1 // Security check in case no PLATFORM_* defined #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) @@ -71,7 +72,7 @@ #endif #if defined(PLATFORM_ANDROID) - typedef struct android_app; // Define android_app struct (android_native_app_glue.h) + typedef struct android_app; // Define android_app struct (android_native_app_glue.h) #endif //---------------------------------------------------------------------------------- @@ -261,8 +262,9 @@ //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type - #ifndef true + #if !defined(_STDBOOL_H) typedef enum { false, true } bool; + #define _STDBOOL_H #endif #endif @@ -349,7 +351,7 @@ typedef struct Camera { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) - float fovy; // Field-Of-View apperture in Y (degrees) + float fovy; // Camera field-of-view apperture in Y (degrees) } Camera; // Camera2D type, defines a 2d camera @@ -362,87 +364,84 @@ typedef struct Camera2D { // Bounding box type typedef struct BoundingBox { - Vector3 min; - Vector3 max; + Vector3 min; // minimum vertex box-corner + Vector3 max; // maximum vertex box-corner } BoundingBox; // Vertex data definning a mesh typedef struct Mesh { - int vertexCount; // number of vertices stored in arrays - int triangleCount; // number of triangles stored (indexed or not) - float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) - float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) - float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) - float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) - unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) - unsigned short *indices; // vertex indices (in case vertex data comes indexed) - - BoundingBox bounds; // mesh limits defined by min and max points - - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) + int vertexCount; // number of vertices stored in arrays + int triangleCount; // number of triangles stored (indexed or not) + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices;// vertex indices (in case vertex data comes indexed) + + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) } Mesh; // Shader type (generic shader) typedef struct Shader { - unsigned int id; // Shader program id + unsigned int id; // Shader program id // Vertex attributes locations (default locations) - int vertexLoc; // Vertex attribute location point (default-location = 0) - int texcoordLoc; // Texcoord attribute location point (default-location = 1) - int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) - int normalLoc; // Normal attribute location point (default-location = 2) - int tangentLoc; // Tangent attribute location point (default-location = 4) - int colorLoc; // Color attibute location point (default-location = 3) + int vertexLoc; // Vertex attribute location point (default-location = 0) + int texcoordLoc; // Texcoord attribute location point (default-location = 1) + int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) + int normalLoc; // Normal attribute location point (default-location = 2) + int tangentLoc; // Tangent attribute location point (default-location = 4) + int colorLoc; // Color attibute location point (default-location = 3) // Uniform locations - int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) - int tintColorLoc; // Diffuse color uniform location point (fragment shader) + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int tintColorLoc; // Diffuse color uniform location point (fragment shader) // Texture map locations (generic for any kind of map) - int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) - int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) - int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) + int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) + int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) + int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) } Shader; // Material type typedef struct Material { - Shader shader; // Standard shader (supports 3 map textures) + Shader shader; // Standard shader (supports 3 map textures) - Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc) - Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc) - Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc) + Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc) + Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc) + Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc) - Color colTint; // Tint color - Color colDiffuse; // Diffuse color - Color colAmbient; // Ambient color - Color colSpecular; // Specular color + Color colDiffuse; // Diffuse color + Color colAmbient; // Ambient color + Color colSpecular; // Specular color - float glossiness; // Glossiness level (Ranges from 0 to 1000) + float glossiness; // Glossiness level (Ranges from 0 to 1000) } Material; // Model type typedef struct Model { - Mesh mesh; // Vertex data buffers (RAM and VRAM) - Matrix transform; // Local transform matrix - Material material; // Shader and textures data + Mesh mesh; // Vertex data buffers (RAM and VRAM) + Matrix transform; // Local transform matrix + Material material; // Shader and textures data } Model; // Light type typedef struct LightData { - int id; - int type; // LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT - bool enabled; + unsigned int id; // Light unique id + int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT + bool enabled; // Light enabled - Vector3 position; - Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) - float radius; // Lost of light intensity with distance (world distance) + Vector3 position; // Light position + Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + float radius; // Light attenuation radius light intensity reduced with distance (world distance) - Color diffuse; // Light color - float intensity; // Light intensity level + Color diffuse; // Light diffuse color + float intensity; // Light intensity level - float coneAngle; // Spot light max angle + float coneAngle; // Light cone max angle: LIGHT_SPOT } LightData, *Light; // Light types @@ -450,14 +449,14 @@ typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; // Ray type (useful for raycast) typedef struct Ray { - Vector3 position; - Vector3 direction; + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction } Ray; // Sound source type typedef struct Sound { - unsigned int source; - unsigned int buffer; + unsigned int source; // Sound audio source id + unsigned int buffer; // Sound audio buffer id } Sound; // Wave type, defines audio wave data @@ -580,6 +579,12 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics #endif +#if defined(PLATFORM_OCULUS) +void InitOculusDevice(void); // Init Oculus Rift device +void CloseOculusDevice(void); // Close Oculus Rift device +void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) +#endif + void CloseWindow(void); // Close Window and Terminate Context bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus) @@ -817,6 +822,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Color color); void DrawRay(Ray ray, Color color); // Draw a ray line void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) void DrawGizmo(Vector3 position); // Draw simple gizmo +void DrawLight(Light light); // Draw light in 3D world //DrawTorus(), DrawTeapot() are useless... //------------------------------------------------------------------------------------ @@ -859,8 +865,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetDefaultShader(void); // Set default shader to be used in batch draw -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw + Shader GetDefaultShader(void); // Get default shader Shader GetStandardShader(void); // Get default shader Texture2D GetDefaultTexture(void); // Get default texture @@ -870,10 +875,15 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool -void DrawLights(void); // Draw all created lights in 3D world void DestroyLight(Light light); // Destroy a light and take it out of the list //---------------------------------------------------------------------------------- @@ -890,7 +900,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force); void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) -void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) @@ -910,7 +919,7 @@ bool IsSoundPlaying(Sound sound); // Check if a so void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) void UpdateMusicStream(int index); // Updates buffers for music streaming void StopMusicStream(int index); // Stop music playing (close stream) void PauseMusicStream(int index); // Pause music playing @@ -919,7 +928,7 @@ bool IsMusicPlaying(int index); // Check if musi void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) float GetMusicTimeLength(int index); // Get current music time length (in seconds) float GetMusicTimePlayed(int index); // Get current music time played (in seconds) -int getMusicStreamCount(void); +int GetMusicStreamCount(void); void SetMusicPitch(int index, float pitch); // used to output raw audio streams, returns negative numbers on error @@ -927,7 +936,7 @@ void SetMusicPitch(int index, float pitch); RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); void CloseRawAudioContext(RawAudioContext ctx); -int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered #ifdef __cplusplus } diff --git a/src/raymath.h b/src/raymath.h index 59d66e56..4075a1a9 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -73,7 +73,7 @@ //---------------------------------------------------------------------------------- #if defined(RAYMATH_STANDALONE) - // Vector2 type + // Vector2 type typedef struct Vector2 { float x; float y; @@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) -RMDEF void PrintMatrix(Matrix m); // Print matrix utility //------------------------------------------------------------------------------------ // Functions Declaration to work with Quaternions @@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo #if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) -#include <stdio.h> // Used only on PrintMatrix() -#include <math.h> // Standard math libary: sin(), cos(), tan()... -#include <stdlib.h> // Used for abs() +#include <math.h> // Required for: sinf(), cosf(), tan(), fabs() //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math @@ -342,15 +339,14 @@ RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal) return result; } -// Transforms a Vector3 with a given Matrix +// Transforms a Vector3 by a given Matrix +// TODO: Review math (matrix transpose required?) RMDEF void VectorTransform(Vector3 *v, Matrix mat) { float x = v->x; float y = v->y; float z = v->z; - //MatrixTranspose(&mat); - v->x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; @@ -871,17 +867,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) return result; } -// Print matrix utility (for debug) -RMDEF void PrintMatrix(Matrix m) -{ - printf("----------------------\n"); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); - printf("----------------------\n"); -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Quaternion math //---------------------------------------------------------------------------------- @@ -28,40 +28,43 @@ #include "rlgl.h" -#include <stdio.h> // Standard input / output lib -#include <stdlib.h> // Declares malloc() and free() for memory management, rand() -#include <string.h> // Declares strcmp(), strlen(), strtok() +#include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()] +#include <stdlib.h> // Required for: malloc(), free(), rand() +#include <string.h> // Required for: strcmp(), strlen(), strtok() #ifndef RLGL_STANDALONE - #include "raymath.h" // Required for Vector3 and Matrix functions + #include "raymath.h" // Required for Vector3 and Matrix functions #endif #if defined(GRAPHICS_API_OPENGL_11) - #ifdef __APPLE__ // OpenGL include for OSX - #include <OpenGL/gl.h> + #ifdef __APPLE__ + #include <OpenGL/gl.h> // OpenGL 1.1 library for OSX #else - #include <GL/gl.h> // Basic OpenGL include + #include <GL/gl.h> // OpenGL 1.1 library #endif #endif #if defined(GRAPHICS_API_OPENGL_33) - #ifdef __APPLE__ // OpenGL include for OSX - #include <OpenGL/gl3.h> + #ifdef __APPLE__ + #include <OpenGL/gl3.h> // OpenGL 3 library for OSX #else - //#define GLEW_STATIC - //#include <GL/glew.h> // GLEW header, includes OpenGL headers - #include "glad.h" // glad header, includes OpenGL headers + #define GLAD_IMPLEMENTATION + #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers #endif #endif #if defined(GRAPHICS_API_OPENGL_ES2) - #include <EGL/egl.h> - #include <GLES2/gl2.h> - #include <GLES2/gl2ext.h> + #include <EGL/egl.h> // EGL library + #include <GLES2/gl2.h> // OpenGL ES 2.0 library + #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library #endif #if defined(RLGL_STANDALONE) - #include <stdarg.h> // Used for functions with variable number of parameters (TraceLog()) + #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] +#endif + +#if !defined(GRAPHICS_API_OPENGL_11) + #include "standard_shader.h" // Standard shader to embed #endif //---------------------------------------------------------------------------------- @@ -191,26 +194,27 @@ static bool useTempBuffer = false; // Shader Programs static Shader defaultShader; -static Shader standardShader; -static Shader currentShader; // By default, defaultShader +static Shader standardShader; // Lazy initialization when GetStandardShader() +static Shader currentShader; // By default, defaultShader +static bool standardShaderLoaded = false; // Flags for supported extensions -static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) +static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) // Compressed textures support flags -static bool texCompETC1Supported = false; // ETC1 texture compression support -static bool texCompETC2Supported = false; // ETC2/EAC texture compression support -static bool texCompPVRTSupported = false; // PVR texture compression support -static bool texCompASTCSupported = false; // ASTC texture compression support +static bool texCompETC1Supported = false; // ETC1 texture compression support +static bool texCompETC2Supported = false; // ETC2/EAC texture compression support +static bool texCompPVRTSupported = false; // PVR texture compression support +static bool texCompASTCSupported = false; // ASTC texture compression support // Lighting data -static Light lights[MAX_LIGHTS]; // Lights pool -static int lightsCount; // Counts current enabled physic objects +static Light lights[MAX_LIGHTS]; // Lights pool +static int lightsCount; // Counts current enabled physic objects #endif // Compressed textures support flags -static bool texCompDXTSupported = false; // DDS texture compression support -static bool npotSupported = false; // NPOT textures full support +static bool texCompDXTSupported = false; // DDS texture compression support +static bool npotSupported = false; // NPOT textures full support #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: VAO functionality is exposed through extensions (OES) @@ -237,7 +241,7 @@ static Shader LoadDefaultShader(void); // Load default shader (just vertex static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting) static void LoadDefaultShaderLocations(Shader *shader); // Bind default shader locations (attributes and uniforms) static void UnloadDefaultShader(void); // Unload default shader -static void UnloadStandardShader(void); // Unload standard shader +static void UnloadStandardShader(void); // Unload standard shader static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads) static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data @@ -256,7 +260,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight); #if defined(RLGL_STANDALONE) static void TraceLog(int msgType, const char *text, ...); -float *MatrixToFloat(Matrix mat); // Converts Matrix to float array +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array #endif //---------------------------------------------------------------------------------- @@ -357,7 +361,6 @@ void rlRotatef(float angleDeg, float x, float y, float z) Vector3 axis = (Vector3){ x, y, z }; VectorNormalize(&axis); matRotation = MatrixRotate(axis, angleDeg*DEG2RAD); - MatrixTranspose(&matRotation); *currentMatrix = MatrixMultiply(*currentMatrix, matRotation); @@ -912,8 +915,8 @@ void rlglInit(void) vaoSupported = true; npotSupported = true; - // NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime) // We get a list of available extensions and we check for some of them (compressed textures) + // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); const char *extList[numExt]; @@ -1034,7 +1037,6 @@ void rlglInit(void) // Init default Shader (customized for GL 3.3 and ES2) defaultShader = LoadDefaultShader(); - standardShader = LoadStandardShader(); currentShader = defaultShader; LoadDefaultBuffers(); // Initialize default vertex arrays buffers (lines, triangles, quads) @@ -1069,6 +1071,13 @@ void rlglClose(void) // Delete default white texture glDeleteTextures(1, &whiteTexture); TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture); + + // Unload lights + if (lightsCount > 0) + { + for (int i = 0; i < lightsCount; i++) free(lights[i]); + lightsCount = 0; + } free(draws); #endif @@ -1538,10 +1547,10 @@ void rlglLoadMesh(Mesh *mesh, bool dynamic) mesh->vboId[5] = 0; // Vertex texcoords2 VBO mesh->vboId[6] = 0; // Vertex indices VBO +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) int drawHint = GL_STATIC_DRAW; if (dynamic) drawHint = GL_DYNAMIC_DRAW; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) GLuint vaoId = 0; // Vertex Array Objects (VAO) GLuint vboId[7]; // Vertex Buffer Objects (VBOs) @@ -1667,6 +1676,7 @@ void rlglLoadMesh(Mesh *mesh, bool dynamic) // Update vertex data on GPU (upload new data to one buffer) void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Activate mesh VAO if (vaoSupported) glBindVertexArray(mesh.vaoId); @@ -1722,6 +1732,7 @@ void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) //mesh.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); // Now we can modify vertices //glUnmapBuffer(GL_ARRAY_BUFFER); +#endif } // Draw a 3d mesh with material and transform @@ -1793,9 +1804,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform) // Setup shader uniforms for lights SetShaderLights(material.shader); - // Upload to shader material.colSpecular - glUniform4f(glGetUniformLocation(material.shader.id, "colTint"), (float)material.colTint.r/255, (float)material.colTint.g/255, (float)material.colTint.b/255, (float)material.colTint.a/255); - // Upload to shader material.colAmbient glUniform4f(glGetUniformLocation(material.shader.id, "colAmbient"), (float)material.colAmbient.r/255, (float)material.colAmbient.g/255, (float)material.colAmbient.b/255, (float)material.colAmbient.a/255); @@ -2149,8 +2157,8 @@ void UnloadShader(Shader shader) } } -// Set custom shader to be used on batch draw -void SetCustomShader(Shader shader) +// Begin custom shader mode +void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (currentShader.id != shader.id) @@ -2161,11 +2169,11 @@ void SetCustomShader(Shader shader) #endif } -// Set default shader to be used in batch draw -void SetDefaultShader(void) +// End custom shader mode (returns to default shader) +void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - SetCustomShader(defaultShader); + BeginShaderMode(defaultShader); #endif } @@ -2181,14 +2189,22 @@ Shader GetDefaultShader(void) } // Get default shader +// NOTE: Inits global variable standardShader Shader GetStandardShader(void) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - return standardShader; -#else Shader shader = { 0 }; - return shader; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (standardShaderLoaded) shader = standardShader; + else + { + // Lazy initialization of standard shader + standardShader = LoadStandardShader(); + shader = standardShader; + } #endif + + return shader; } // Get shader uniform location @@ -2247,9 +2263,25 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) #endif } -// Set blending mode (alpha, additive, multiplied) -// NOTE: Only 3 blending modes predefined -void SetBlendMode(int mode) +// Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixProjection(Matrix proj) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + projection = proj; +#endif +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void SetMatrixModelview(Matrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + modelview = view; +#endif +} + +// Begin blending mode (alpha, additive, multiplied) +// NOTE: Only 3 blending modes supported, default blend mode is alpha +void BeginBlendMode(int mode) { if ((blendMode != mode) && (mode < 3)) { @@ -2267,11 +2299,20 @@ void SetBlendMode(int mode) } } +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + BeginBlendMode(BLEND_ALPHA); +} + // Create a new light, initialize it and add to pool Light CreateLight(int type, Vector3 position, Color diffuse) { + Light light = NULL; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Allocate dynamic memory - Light light = (Light)malloc(sizeof(LightData)); + light = (Light)malloc(sizeof(LightData)); // Initialize light values with generic values light->id = lightsCount; @@ -2288,44 +2329,18 @@ Light CreateLight(int type, Vector3 position, Color diffuse) // Increase enabled lights count lightsCount++; - - return light; -} +#else + // TODO: Support OpenGL 1.1 lighting system + TraceLog(WARNING, "Lighting currently not supported on OpenGL 1.1"); +#endif -// Draw all created lights in 3D world -void DrawLights(void) -{ - for (int i = 0; i < lightsCount; i++) - { - switch (lights[i]->type) - { - case LIGHT_POINT: - { - DrawSphereWires(lights[i]->position, 0.3f*lights[i]->intensity, 4, 8, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - Draw3DCircle(lights[i]->position, lights[i]->radius, 0.0f, (Vector3){ 0, 0, 0 }, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - Draw3DCircle(lights[i]->position, lights[i]->radius, 90.0f, (Vector3){ 1, 0, 0 }, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - Draw3DCircle(lights[i]->position, lights[i]->radius, 90.0f, (Vector3){ 0, 1, 0 }, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - } break; - case LIGHT_DIRECTIONAL: - { - Draw3DLine(lights[i]->position, lights[i]->target, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - DrawSphereWires(lights[i]->position, 0.3f*lights[i]->intensity, 4, 8, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - DrawCubeWires(lights[i]->target, 0.3f, 0.3f, 0.3f, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - } break; - case LIGHT_SPOT: - { - Draw3DLine(lights[i]->position, lights[i]->target, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - DrawCylinderWires(lights[i]->position, 0.0f, 0.3f*lights[i]->coneAngle/50, 0.6f, 5, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - DrawCubeWires(lights[i]->target, 0.3f, 0.3f, 0.3f, (lights[i]->enabled ? lights[i]->diffuse : BLACK)); - } break; - default: break; - } - } + return light; } // Destroy a light and take it out of the list void DestroyLight(Light light) { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Free dynamic memory allocation free(lights[light->id]); @@ -2343,6 +2358,7 @@ void DestroyLight(Light light) // Decrease enabled physic objects count lightsCount--; +#endif } //---------------------------------------------------------------------------------- @@ -2390,7 +2406,7 @@ static void LoadCompressedTexture(unsigned char *data, int width, int height, in static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) { unsigned int program = 0; - + #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) GLuint vertexShader; GLuint fragmentShader; @@ -2564,18 +2580,28 @@ static Shader LoadDefaultShader(void) // Load standard shader // NOTE: This shader supports: -// - Up to 3 different maps: diffuse, normal, specular -// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness -// - Up to 8 lights: Point, Directional or Spot +// - Up to 3 different maps: diffuse, normal, specular +// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness +// - Up to 8 lights: Point, Directional or Spot static Shader LoadStandardShader(void) { - // Load standard shader (TODO: rewrite as char pointers) - Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs"); - - if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); - else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); + Shader shader; + + // Load standard shader (embeded in standard_shader.h) + shader.id = LoadShaderProgram(vStandardShaderStr, fStandardShaderStr); - if (shader.id != 0) LoadDefaultShaderLocations(&shader); + if (shader.id != 0) + { + LoadDefaultShaderLocations(&shader); + TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); + + standardShaderLoaded = true; + } + else + { + TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded, using default shader", shader.id); + shader = GetDefaultShader(); + } return shader; } @@ -3080,7 +3106,7 @@ static void UnloadDefaultBuffers(void) free(quads.indices); } -// Sets shader uniform values for lights array +// Setup shader uniform values for lights array // NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f static void SetShaderLights(Shader shader) { @@ -32,15 +32,15 @@ //#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line #ifndef RLGL_STANDALONE - #include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D - #include "utils.h" // Required for function TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D + #include "utils.h" // Required for: TraceLog() #endif #ifdef RLGL_STANDALONE #define RAYMATH_STANDALONE #endif -#include "raymath.h" // Required for types: Vector3, Matrix +#include "raymath.h" // Required for: Vector3, Matrix // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module, @@ -130,51 +130,43 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; COMPRESSED_ASTC_4x4_RGBA, // 8 bpp COMPRESSED_ASTC_8x8_RGBA // 2 bpp } TextureFormat; - - // Bounding box type - typedef struct BoundingBox { - Vector3 min; - Vector3 max; - } BoundingBox; // Vertex data definning a mesh typedef struct Mesh { - int vertexCount; // number of vertices stored in arrays - float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) - float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) - float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) - float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) - unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) - unsigned short *indices; // vertex indices (in case vertex data comes indexed) - int triangleCount; // number of triangles stored (indexed or not) - - BoundingBox bounds; // mesh limits defined by min and max points - - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) + int vertexCount; // number of vertices stored in arrays + int triangleCount; // number of triangles stored (indexed or not) + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices;// vertex indices (in case vertex data comes indexed) + + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) } Mesh; // Shader type (generic shader) typedef struct Shader { - unsigned int id; // Shader program id + unsigned int id; // Shader program id // Vertex attributes locations (default locations) - int vertexLoc; // Vertex attribute location point (default-location = 0) - int texcoordLoc; // Texcoord attribute location point (default-location = 1) - int normalLoc; // Normal attribute location point (default-location = 2) - int colorLoc; // Color attibute location point (default-location = 3) - int tangentLoc; // Tangent attribute location point (default-location = 4) - int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) + int vertexLoc; // Vertex attribute location point (default-location = 0) + int texcoordLoc; // Texcoord attribute location point (default-location = 1) + int normalLoc; // Normal attribute location point (default-location = 2) + int colorLoc; // Color attibute location point (default-location = 3) + int tangentLoc; // Tangent attribute location point (default-location = 4) + int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) // Uniform locations - int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) - int tintColorLoc; // Color uniform location point (fragment shader) + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int tintColorLoc; // Color uniform location point (fragment shader) // Texture map locations (generic for any kind of map) - int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) - int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) - int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) + int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) + int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) + int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) } Shader; // Texture2D type @@ -196,36 +188,46 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; // Material type typedef struct Material { - Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular) + Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular) - Texture2D texDiffuse; // Diffuse texture - Texture2D texNormal; // Normal texture - Texture2D texSpecular; // Specular texture - - Color colTint; // Tint color - Color colDiffuse; // Diffuse color - Color colAmbient; // Ambient color - Color colSpecular; // Specular color + Texture2D texDiffuse; // Diffuse texture + Texture2D texNormal; // Normal texture + Texture2D texSpecular; // Specular texture + + Color colDiffuse; // Diffuse color + Color colAmbient; // Ambient color + Color colSpecular; // Specular color - float glossiness; // Glossiness level (Ranges from 0 to 1000) + float glossiness; // Glossiness level (Ranges from 0 to 1000) } Material; + // Camera type, defines a camera position/orientation in 3d space + typedef struct Camera { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view apperture in Y (degrees) + } Camera; + // Light type typedef struct LightData { - int id; - int type; // LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT - bool enabled; + unsigned int id; // Light unique id + int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT + bool enabled; // Light enabled - Vector3 position; - Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) - float radius; // Lost of light intensity with distance (world distance) + Vector3 position; // Light position + Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + float radius; // Light attenuation radius light intensity reduced with distance (world distance) - Color diffuse; // Use Vector3 diffuse - float intensity; + Color diffuse; // Light diffuse color + float intensity; // Light intensity level - float coneAngle; // Spot light max angle + float coneAngle; // Light cone max angle: LIGHT_SPOT } LightData, *Light; - + + // Light types + typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; + // Color blending modes (pre-defined) typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; #endif @@ -317,9 +319,9 @@ void *rlglReadTexturePixels(Texture2D texture); // Read text //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -void SetDefaultShader(void); // Set default shader to be used in batch draw + Shader GetDefaultShader(void); // Get default shader +Shader GetStandardShader(void); // Get default shader Texture2D GetDefaultTexture(void); // Get default texture int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location @@ -327,7 +329,13 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool void DestroyLight(Light light); // Destroy a light and take it out of the list diff --git a/src/shapes.c b/src/shapes.c index 5b66e5ef..7129ac17 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -489,7 +489,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) retRec.height = rec2.height - dyy; } } - + if (rec1.width > rec2.width) { if (retRec.width >= rec2.width) retRec.width = rec2.width; diff --git a/src/standard_shader.h b/src/standard_shader.h new file mode 100644 index 00000000..956b5c32 --- /dev/null +++ b/src/standard_shader.h @@ -0,0 +1,166 @@ + +// Vertex shader definition to embed, no external file required +const static unsigned char vStandardShaderStr[] = +#if defined(GRAPHICS_API_OPENGL_21) +"#version 120 \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) +"#version 100 \n" +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21) +"attribute vec3 vertexPosition; \n" +"attribute vec3 vertexNormal; \n" +"attribute vec2 vertexTexCoord; \n" +"attribute vec4 vertexColor; \n" +"varying vec3 fragPosition; \n" +"varying vec3 fragNormal; \n" +"varying vec2 fragTexCoord; \n" +"varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) +"#version 330 \n" +"in vec3 vertexPosition; \n" +"in vec3 vertexNormal; \n" +"in vec2 vertexTexCoord; \n" +"in vec4 vertexColor; \n" +"out vec3 fragPosition; \n" +"out vec3 fragNormal; \n" +"out vec2 fragTexCoord; \n" +"out vec4 fragColor; \n" +#endif +"uniform mat4 mvpMatrix; \n" +"void main() \n" +"{ \n" +" fragPosition = vertexPosition; \n" +" fragNormal = vertexNormal; \n" +" fragTexCoord = vertexTexCoord; \n" +" fragColor = vertexColor; \n" +" gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); \n" +"} \n"; + +// Fragment shader definition to embed, no external file required +const static unsigned char fStandardShaderStr[] = +#if defined(GRAPHICS_API_OPENGL_21) +"#version 120 \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) +"#version 100 \n" +"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21) +"varying vec3 fragPosition; \n" +"varying vec3 fragNormal; \n" +"varying vec2 fragTexCoord; \n" +"varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) +"#version 330 \n" +"in vec3 fragPosition; \n" +"in vec3 fragNormal; \n" +"in vec2 fragTexCoord; \n" +"in vec4 fragColor; \n" +"out vec4 finalColor; \n" +#endif +"uniform sampler2D texture0; \n" +"uniform sampler2D texture1; \n" +"uniform sampler2D texture2; \n" +"uniform vec4 colAmbient; \n" +"uniform vec4 colDiffuse; \n" +"uniform vec4 colSpecular; \n" +"uniform float glossiness; \n" +"uniform int useNormal; \n" +"uniform int useSpecular; \n" +"uniform mat4 modelMatrix; \n" +"uniform vec3 viewDir; \n" +"struct Light { \n" +" int enabled; \n" +" int type; \n" +" vec3 position; \n" +" vec3 direction; \n" +" vec4 diffuse; \n" +" float intensity; \n" +" float radius; \n" +" float coneAngle; }; \n" +"const int maxLights = 8; \n" +"uniform int lightsCount; \n" +"uniform Light lights[maxLights]; \n" +"\n" +"vec3 CalcPointLight(Light l, vec3 n, vec3 v, float s) \n" +"{\n" +" vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1));\n" +" vec3 surfaceToLight = l.position - surfacePos;\n" +" float brightness = clamp(dot(n, surfaceToLight)/(length(surfaceToLight)*length(n)), 0, 1);\n" +" float diff = 1.0/dot(surfaceToLight/l.radius, surfaceToLight/l.radius)*brightness*l.intensity;\n" +" float spec = 0.0;\n" +" if (diff > 0.0)\n" +" {\n" +" vec3 h = normalize(-l.direction + v);\n" +" spec = pow(dot(n, h), 3 + glossiness)*s;\n" +" }\n" +" return (diff*l.diffuse.rgb + spec*colSpecular.rgb);\n" +"}\n" +"\n" +"vec3 CalcDirectionalLight(Light l, vec3 n, vec3 v, float s)\n" +"{\n" +" vec3 lightDir = normalize(-l.direction);\n" +" float diff = clamp(dot(n, lightDir), 0.0, 1.0)*l.intensity;\n" +" float spec = 0.0;\n" +" if (diff > 0.0)\n" +" {\n" +" vec3 h = normalize(lightDir + v);\n" +" spec = pow(dot(n, h), 3 + glossiness)*s;\n" +" }\n" +" return (diff*l.intensity*l.diffuse.rgb + spec*colSpecular.rgb);\n" +"}\n" +"\n" +"vec3 CalcSpotLight(Light l, vec3 n, vec3 v, float s)\n" +"{\n" +" vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1));\n" +" vec3 lightToSurface = normalize(surfacePos - l.position);\n" +" vec3 lightDir = normalize(-l.direction);\n" +" float diff = clamp(dot(n, lightDir), 0.0, 1.0)*l.intensity;\n" +" float attenuation = clamp(dot(n, lightToSurface), 0.0, 1.0);\n" +" attenuation = dot(lightToSurface, -lightDir);\n" +" float lightToSurfaceAngle = degrees(acos(attenuation));\n" +" if (lightToSurfaceAngle > l.coneAngle) attenuation = 0.0;\n" +" float falloff = (l.coneAngle - lightToSurfaceAngle)/l.coneAngle;\n" +" float diffAttenuation = diff*attenuation;\n" +" float spec = 0.0;\n" +" if (diffAttenuation > 0.0)\n" +" {\n" +" vec3 h = normalize(lightDir + v);\n" +" spec = pow(dot(n, h), 3 + glossiness)*s;\n" +" }\n" +" return (falloff*(diffAttenuation*l.diffuse.rgb + spec*colSpecular.rgb));\n" +"}\n" +"\n" +"void main()\n" +"{\n" +" mat3 normalMatrix = transpose(inverse(mat3(modelMatrix)));\n" +" vec3 normal = normalize(normalMatrix*fragNormal);\n" +" vec3 n = normalize(normal);\n" +" vec3 v = normalize(viewDir);\n" +" vec4 texelColor = texture(texture0, fragTexCoord);\n" +" vec3 lighting = colAmbient.rgb;\n" +" if (useNormal == 1)\n" +" {\n" +" n *= texture(texture1, fragTexCoord).rgb;\n" +" n = normalize(n);\n" +" }\n" +" float spec = 1.0;\n" +" if (useSpecular == 1) spec *= normalize(texture(texture2, fragTexCoord).r);\n" +" for (int i = 0; i < lightsCount; i++)\n" +" {\n" +" if (lights[i].enabled == 1)\n" +" {\n" +" switch (lights[i].type)\n" +" {\n" +" case 0: lighting += CalcPointLight(lights[i], n, v, spec); break;\n" +" case 1: lighting += CalcDirectionalLight(lights[i], n, v, spec); break;\n" +" case 2: lighting += CalcSpotLight(lights[i], n, v, spec); break;\n" +" default: break;\n" +" }\n" +" }\n" +" }\n" +#if defined(GRAPHICS_API_OPENGL_33) +" finalColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a); \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21) +" gl_FragColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a); \n" +#endif +"} \n";
\ No newline at end of file @@ -25,16 +25,16 @@ #include "raylib.h" -#include <stdlib.h> // Declares malloc() and free() for memory management -#include <string.h> // String management functions (just strlen() is used) -#include <stdarg.h> // Used for functions with variable number of parameters (FormatText()) -#include <stdio.h> // Standard input / output lib +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strlen() +#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() -#include "utils.h" // Required for function GetExtension() +#include "utils.h" // Required for: GetExtension() // Following libs are used on LoadTTF() #define STB_TRUETYPE_IMPLEMENTATION -#include "stb_truetype.h" +#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap() // Rectangle packing functions (not used at the moment) //#define STB_RECT_PACK_IMPLEMENTATION diff --git a/src/textures.c b/src/textures.c index 439311f6..518348f4 100644 --- a/src/textures.c +++ b/src/textures.c @@ -29,8 +29,8 @@ #include "raylib.h" -#include <stdlib.h> // Declares malloc() and free() for memory management -#include <string.h> // Required for strcmp(), strrchr(), strncmp() +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strcmp(), strrchr(), strncmp() #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 // Required: rlglLoadTexture() rlDeleteTextures(), @@ -40,10 +40,12 @@ // NOTE: Includes Android fopen function map #define STB_IMAGE_IMPLEMENTATION -#include "stb_image.h" // Used to read image data (multiple formats support) +#include "external/stb_image.h" // Required for: stbi_load() + // NOTE: Used to read image data (multiple formats support) #define STB_IMAGE_RESIZE_IMPLEMENTATION -#include "stb_image_resize.h" // Used on image scaling function: ImageResize() +#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() + // NOTE: Used for image scaling on ImageResize() //---------------------------------------------------------------------------------- // Defines and Macros @@ -1394,39 +1396,43 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co // NOTE: origin is relative to destination rectangle size void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) { - if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; - if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; - - rlEnableTexture(texture.id); + // Check if texture is valid + if (texture.id != 0) + { + if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; + if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; + + rlEnableTexture(texture.id); - rlPushMatrix(); - rlTranslatef(destRec.x, destRec.y, 0); - rlRotatef(rotation, 0, 0, 1); - rlTranslatef(-origin.x, -origin.y, 0); + rlPushMatrix(); + rlTranslatef(destRec.x, destRec.y, 0); + rlRotatef(rotation, 0, 0, 1); + rlTranslatef(-origin.x, -origin.y, 0); - rlBegin(RL_QUADS); - rlColor4ub(tint.r, tint.g, tint.b, tint.a); - rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer - // Bottom-left corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); - rlVertex2f(0.0f, 0.0f); + // Bottom-left corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); + rlVertex2f(0.0f, 0.0f); - // Bottom-right corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex2f(0.0f, destRec.height); + // Bottom-right corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex2f(0.0f, destRec.height); - // Top-right corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex2f(destRec.width, destRec.height); + // Top-right corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex2f(destRec.width, destRec.height); - // Top-left corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); - rlVertex2f(destRec.width, 0.0f); - rlEnd(); - rlPopMatrix(); + // Top-left corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); + rlVertex2f(destRec.width, 0.0f); + rlEnd(); + rlPopMatrix(); - rlDisableTexture(); + rlDisableTexture(); + } } //---------------------------------------------------------------------------------- diff --git a/src/utils.c b/src/utils.c index 974088f3..5340b3e5 100644 --- a/src/utils.c +++ b/src/utils.c @@ -35,17 +35,18 @@ #include <android/asset_manager.h> #endif -#include <stdlib.h> // malloc(), free() -#include <stdio.h> // printf(), fprintf() -#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog()) -//#include <string.h> // String management functions: strlen(), strrchr(), strcmp() +#include <stdlib.h> // Required for: malloc(), free() +#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen() +#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() +//#include <string.h> // Required for: strlen(), strrchr(), strcmp() #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) #define STB_IMAGE_WRITE_IMPLEMENTATION - #include "stb_image_write.h" // Create PNG file + #include "external/stb_image_write.h" // Required for: stbi_write_png() #endif -#include "tinfl.c" +#include "external/tinfl.c" // Required for: tinfl_decompress_mem_to_mem() + // NOTE: Deflate algorythm data decompression //---------------------------------------------------------------------------------- // Global Variables Definition @@ -247,7 +248,7 @@ FILE *android_fopen(const char *fileName, const char *mode) AAsset *asset = AAssetManager_open(assetManager, fileName, 0); - if(!asset) return NULL; + if (!asset) return NULL; return funopen(asset, android_read, android_write, android_seek, android_close); } diff --git a/src/utils.h b/src/utils.h index 77909ba6..899cf583 100644 --- a/src/utils.h +++ b/src/utils.h @@ -27,8 +27,8 @@ #define UTILS_H #if defined(PLATFORM_ANDROID) - #include <stdio.h> // Defines FILE struct - #include <android/asset_manager.h> // defines AAssetManager struct + #include <stdio.h> // Required for: FILE + #include <android/asset_manager.h> // Required for: AAssetManager #endif //---------------------------------------------------------------------------------- |
