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Diffstat (limited to 'tests/test_formattext.c')
| -rw-r--r-- | tests/test_formattext.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/tests/test_formattext.c b/tests/test_formattext.c new file mode 100644 index 00000000..c74e76a7 --- /dev/null +++ b/tests/test_formattext.c @@ -0,0 +1,62 @@ +/******************************************************************************************* +* +* raylib test - Testing FormatText() function +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + int score = 100020; + int hiscore = 200450; + int lives = 5; + + InitWindow(screenWidth, screenHeight, "raylib test - FormatText()"); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(FormatText("Score: %08i", score), 80, 80, 20, RED); + + DrawText(FormatText("HiScore: %08i", hiscore), 80, 120, 20, GREEN); + + DrawText(FormatText("Lives: %02i", lives), 80, 160, 40, BLUE); + + DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 80, 220, 20, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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