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-rw-r--r--tests/heightmap.pngbin0 -> 1362 bytes
-rw-r--r--tests/test_billboard.c77
-rw-r--r--tests/test_formattext.c62
-rw-r--r--tests/test_heightmap.c76
-rw-r--r--tests/test_image_loading.c60
-rw-r--r--tests/test_mouse_wheel.c57
-rw-r--r--tests/test_random.c62
7 files changed, 394 insertions, 0 deletions
diff --git a/tests/heightmap.png b/tests/heightmap.png
new file mode 100644
index 00000000..c17050fc
--- /dev/null
+++ b/tests/heightmap.png
Binary files differ
diff --git a/tests/test_billboard.c b/tests/test_billboard.c
new file mode 100644
index 00000000..99cf0f33
--- /dev/null
+++ b/tests/test_billboard.c
@@ -0,0 +1,77 @@
+/*******************************************************************************************
+*
+* raylib test - Testing DrawBillboard() and DrawBillboardRec()
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Billboards");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ Texture2D texture = LoadTexture("resources/raylib_logo.png");
+ Texture2D lena = LoadTexture("resources/lena.png");
+
+ Rectangle eyesRec = { 225, 240, 155, 50 };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ //DrawBillboard(camera, texture, position, 2.0, WHITE);
+ DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE);
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadTexture(lena); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/tests/test_formattext.c b/tests/test_formattext.c
new file mode 100644
index 00000000..c74e76a7
--- /dev/null
+++ b/tests/test_formattext.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib test - Testing FormatText() function
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ int score = 100020;
+ int hiscore = 200450;
+ int lives = 5;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - FormatText()");
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(FormatText("Score: %08i", score), 80, 80, 20, RED);
+
+ DrawText(FormatText("HiScore: %08i", hiscore), 80, 120, 20, GREEN);
+
+ DrawText(FormatText("Lives: %02i", lives), 80, 160, 40, BLUE);
+
+ DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 80, 220, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c
new file mode 100644
index 00000000..890bc0a4
--- /dev/null
+++ b/tests/test_heightmap.c
@@ -0,0 +1,76 @@
+/*******************************************************************************************
+*
+* raylib test - Testing Heightmap Loading and Drawing
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
+
+ Image img = LoadImage("heightmap.png");
+ Model map = LoadHeightmap(img, 4);
+ Texture2D tex = CreateTexture(img);
+ UnloadImage(img);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // ...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ //DrawModel(map, position, 0.5f, MAROON);
+ DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ DrawGizmo(position, false);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(tex); // Unload texture
+ UnloadModel(map); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/tests/test_image_loading.c b/tests/test_image_loading.c
new file mode 100644
index 00000000..c554a394
--- /dev/null
+++ b/tests/test_image_loading.c
@@ -0,0 +1,60 @@
+/*******************************************************************************************
+*
+* raylib test - Testing LoadImage() and CreateTexture()
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Image loading");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image img = LoadImage("resources/raylib_logo.png");
+ Texture2D texture = CreateTexture(img);
+ UnloadImage(img);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+
+ DrawText("this IS a texture!", 360, 370, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/tests/test_mouse_wheel.c b/tests/test_mouse_wheel.c
new file mode 100644
index 00000000..0acbb0f8
--- /dev/null
+++ b/tests/test_mouse_wheel.c
@@ -0,0 +1,57 @@
+/*******************************************************************************************
+*
+* raylib test - Testing GetMouseWheelMove()
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Mouse wheel");
+
+ int positionY = 0;
+ int scrollSpeed = 4; // Scrolling speed in pixels
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ positionY -= (GetMouseWheelMove()*scrollSpeed);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangle(200, positionY, 80, 80, MAROON);
+
+ DrawText(FormatText("%i", positionY), 10, 10, 20, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/tests/test_random.c b/tests/test_random.c
new file mode 100644
index 00000000..b44bf1db
--- /dev/null
+++ b/tests/test_random.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib test - Testing GetRandomValue()
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ int framesCounter = 0;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - Random numbers");
+
+ int randValue = GetRandomValue(-8,5);
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ framesCounter++;
+
+ if ((framesCounter/60)%2)
+ {
+ randValue = GetRandomValue(-8,5);
+ framesCounter = 0;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(FormatText("%i", randValue), 120, 120, 60, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file