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Diffstat (limited to 'tests/test_heightmap.c')
| -rw-r--r-- | tests/test_heightmap.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c new file mode 100644 index 00000000..890bc0a4 --- /dev/null +++ b/tests/test_heightmap.c @@ -0,0 +1,76 @@ +/******************************************************************************************* +* +* raylib test - Testing Heightmap Loading and Drawing +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); + + Image img = LoadImage("heightmap.png"); + Model map = LoadHeightmap(img, 4); + Texture2D tex = CreateTexture(img); + UnloadImage(img); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + //DrawModel(map, position, 0.5f, MAROON); + DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture + + DrawGrid(10.0, 1.0); // Draw a grid + + DrawGizmo(position, false); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(tex); // Unload texture + UnloadModel(map); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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