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Diffstat (limited to 'tests/test_mouse_wheel.c')
| -rw-r--r-- | tests/test_mouse_wheel.c | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/tests/test_mouse_wheel.c b/tests/test_mouse_wheel.c new file mode 100644 index 00000000..0acbb0f8 --- /dev/null +++ b/tests/test_mouse_wheel.c @@ -0,0 +1,57 @@ +/******************************************************************************************* +* +* raylib test - Testing GetMouseWheelMove() +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib test - Mouse wheel"); + + int positionY = 0; + int scrollSpeed = 4; // Scrolling speed in pixels + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + positionY -= (GetMouseWheelMove()*scrollSpeed); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(200, positionY, 80, 80, MAROON); + + DrawText(FormatText("%i", positionY), 10, 10, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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