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2015-10-20Revert "Corrected bugs and reviewed some functions"Ray San
This reverts commit 949e93f9fe6240979fb4b25a64584f4791387733.
2015-10-20Corrected bugs and reviewed some functionsMarc Palau
2015-10-06Convert to UTF-8raysan5
2015-10-06Added a bunch of image manipulation functions:raysan5
Renamed functions (for coherence with new ones): - ImageConvertToPOT() -> ImageToPOT() - ImageConvertFormat() -> ImageFormat() New functions added (IN PROGRESS): - ImageCopy() - ImageCrop() - ImageResize() (Uses stb_image_resize.h) - ImageDraw() - ImageDrawText() - ImageDrawTextEx() - ImageFlipVertical() - ImageFlipHorizontal() - ImageColorInvert() - ImageColorGrayscale() - ImageColorContrast() - ImageColorBrightness()
2015-10-06Multiple code changes:raysan5
- Renamed function rlEnableFBO() -> rlEnablePostproFBO() - Defined struct FBO - Moved FBO creation to function: rlglLoadFBO() - Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN PROGRESS-
2015-10-06Reviewed GetCurrentTime() -IN PROGRESS-raysan5
Time measure on Windows platform done with: QueryPerformanceCounter() Testing required!
2015-10-06Added comments and more...raysan5
Corrected bug on defaultFont.size Renamed funcs: ImageConvertFormat() -> ImageFormat() ImageConvertToPOT() -> ImageToPOT()
2015-10-06Review CFLAGS for multiple platformsraysan5
2015-10-06Reviewed some comments and WritePNG()raysan5
2015-09-21Solved bug with depth when drawing...Ray
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of the drawing functions is respected!
2015-09-03Corrected typoRay
2015-09-03Updated commentsraysan5
2015-09-03Added strdup() function replacementraysan5
strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-02Updated to raylib 1.3raysan5
2015-09-02Updated commentsraysan5
2015-09-02Corrected crazy bug about model texturesraysan5
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures. On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02Added some commentsraysan5
2015-09-02Corrected model filenamesraysan5
2015-09-02Added some useful postprocessing shadersraysan5
Shaders come in two flavours: - shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX) - shaders/gles100: OpenGL ES 2.0 (Android, RPI, HTML5)
2015-09-02Added getures module to Android source projectraysan5
2015-09-02Added some commentsraysan5
2015-09-02Added example: box collisionsraysan5
2015-09-02Reviewed to work on Raspberry Piraysan5
[rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi
2015-09-02Reviewed examplesraysan5
2015-09-02Added shaders examples resourcesraysan5
2015-09-02Updated comment...raysan5
2015-09-01Updated some commentsraysan5
2015-09-01Added new examples: SHADERSraysan5
2015-09-01Added some comments to examplesraysan5
2015-08-31Merge branch 'master' into developraysan5
2015-08-31Merge pull request #27 from raysan5/developRay
Merged branch 'master' into develop and remerged to master
2015-08-31Merge branch 'master' into developraysan5
2015-08-31Merge pull request #26 from raysan5/developRay
Develop branch integration
2015-08-30Updated with latest changesraysan5
2015-08-30Updates some examplesraysan5
2015-08-30Redesigned UpdateCamera() functionraysan5
Splitted into: UpdateCamera() // Update only camera UpdateCameraPlayer() // Update camera and player position
2015-08-30Redesigned SpriteFont structraysan5
2015-08-30Reviewed some commentsraysan5
2015-08-30Added some commentsraysan5
2015-08-29Small code tweaksraysan5
2015-08-29Corrected bug on first person cameraraysan5
2015-08-29New textures loading examplesraysan5
2015-08-29Detected issueraysan5
2015-08-29Corrected bugs on DDS and PKM loadingraysan5
2015-08-28New examples addedraysan5
2015-08-28Changed mail address by twitter userraysan5
Probably more useful...
2015-08-28Remove crappy exampleraysan5
2015-08-28Removed resourcesraysan5
2015-08-28New examples added (with some resources)raysan5
2015-08-28Remove fileraysan5