| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-30 | Standard Lighting (3/3) | victorfisac | |
| - Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. | |||
| 2016-05-30 | Added tint color attribute to material data type | victorfisac | |
| It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...). | |||
| 2016-05-30 | Remove normal depth | victorfisac | |
| Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. | |||
| 2016-05-30 | Added normal and specular maps logic to standard... | victorfisac | |
| ...shader and updated example. | |||
| 2016-05-30 | Add 'dwarf' model normal and specular maps to resources folder | victorfisac | |
| 2016-05-30 | Add normal and specular maps to draw model process | victorfisac | |
| 2016-05-30 | Add Draw3DCircle function and update raylib and rlgl header | victorfisac | |
| Draw3DCircle is useful to draw point lights radius. | |||
| 2016-05-29 | Delete old example mesh resource file | victorfisac | |
| 2016-05-29 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-05-29 | Improved render to texture | raysan5 | |
| Support render texture size different than screen size | |||
| 2016-05-29 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-27 | Merge pull request #121 from kd7tck/develop | Ray | |
| I made this for some others I am now working with | |||
| 2016-05-25 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| Now shader maps use a generic naming convention for any kind of texture maps (not only diffuse, normal or specular). Useful for custom shaders. | |||
| 2016-05-23 | Some tweaks | raysan5 | |
| It seems there are some problems with DrawLights() | |||
| 2016-05-23 | better build system | Joshua Reisenauer | |
| 2016-05-22 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-21 | Merge pull request #120 from victorfisac/develop | Ray | |
| Standard Lighting (2/3) | |||
| 2016-05-21 | Fix small bug and spacing | victorfisac | |
| 2016-05-21 | Add standard lighting (2/3) | victorfisac | |
| - 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl. | |||
| 2016-05-21 | Remove deprecated phong lighting shaders and example | victorfisac | |
| 2016-05-21 | Add Draw3DLine function and fixed MLT glossiness import value | victorfisac | |
| In standard shader, material glossiness is a value from 0 to 1000 like in MLT files. So, it doesn't need to be normalized. | |||
| 2016-05-21 | Fix some audio module compile warnings | victorfisac | |
| 2016-05-21 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-05-21 | Merge pull request #119 from gordonmcshane/remove-local-properties | Ray | |
| remove user-specific ant files | |||
| 2016-05-21 | Merge pull request #118 from gordonmcshane/gamepad-example-fix | Ray | |
| fix example | |||
| 2016-05-20 | remove user-specific ant files | Gordon McShane | |
| 2016-05-20 | fix example | Gordon McShane | |
| - fix gamepad axis query in example broken by db4585b Improved gamepad support | |||
| 2016-05-20 | Add standard lighting (1/3) | victorfisac | |
| - Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added. | |||
| 2016-05-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-05-20 | Comented buggy code to avoid problems... | raysan5 | |
| ...on model drawing | |||
| 2016-05-20 | Merge pull request #117 from victorfisac/develop | Ray | |
| MTL loading shininess to material glossiness | |||
| 2016-05-20 | Improved MTL loading shininess value | victorfisac | |
| 2016-05-20 | Fix small warning | victorfisac | |
| Material glossiness is a float type value... | |||
| 2016-05-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-05-20 | Add lighting system -IN PROGRESS- | raysan5 | |
| Improved materials | |||
| 2016-05-20 | Updated to avoid pointers | raysan5 | |
| 2016-05-20 | Review struct typedef to avoid pointers for users | raysan5 | |
| 2016-05-20 | Remove TODO comments (already done) | raysan5 | |
| 2016-05-20 | Support DYNAMIC_DRAW mesh loading | raysan5 | |
| 2016-05-20 | Merge pull request #116 from kd7tck/newaudio | Ray | |
| Redesign audio system to support multiple mix channels | |||
| 2016-05-19 | windows automated compile | Joshua Reisenauer | |
| Only works when raylib is installed on windows system. | |||
| 2016-05-19 | Buffer for raw audio | Joshua Reisenauer | |
| 2016-05-19 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio | Joshua Reisenauer | |
| 2016-05-19 | name correction | Joshua Reisenauer | |
| 2016-05-19 | Corrected namings | raysan5 | |
| 2016-05-18 | Reorganize data for consistency | raysan5 | |
| 2016-05-18 | Updated shaders with comments | raysan5 | |
| 2016-05-16 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
