| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-20 | Updated to latest version of stb libs | raysan5 | |
| 2016-01-20 | Adapted easings as single header and inline functions | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| - Added simple ray-sphere collision detection. - Added extra function with extended parameters to obtain collision point vector. - Fixed bounding box calculations init values (were causing compiling errors). | |||
| 2016-01-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-20 | Merge pull request #76 from kd7tck/develop | Ray | |
| standalone raymath | |||
| 2016-01-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-19 | standalone raymath | Joshua Reisenauer | |
| look over for errors | |||
| 2016-01-19 | Added some functions (incomplete) | raysan5 | |
| 2016-01-19 | Updated for raylib v1.4 | raysan5 | |
| Moved building information to raylib github Wiki page | |||
| 2016-01-19 | Updated with progresses | raysan5 | |
| 2016-01-18 | Rename VertexData struct to Mesh | raysan5 | |
| Reviewed vertex type variables | |||
| 2016-01-18 | Corrected literal value | raysan5 | |
| 2016-01-18 | Note on RPI inputs | raysan5 | |
| 2016-01-18 | Corrected bug on fonts loading | raysan5 | |
| 2016-01-17 | Update shaders_basic_lighting.c | Ray | |
| 2016-01-17 | Rename lighting_blinn_phong.c to shaders_basic_lighting.c | Ray | |
| 2016-01-16 | Replaced deprecated texture2D() function by texture() | raysan5 | |
| 2016-01-16 | Review literals type | raysan5 | |
| 2016-01-14 | Corrected some bugs | Ray San | |
| 2016-01-13 | Corrected some float values | raysan5 | |
| 2016-01-13 | Example reviewed (more clear now) | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2016-01-11 | Merge pull request #73 from victorfisac/develop | Ray | |
| World to screen conversion and little review | |||
| 2016-01-11 | Added world to screen conversion | victorfisac | |
| - Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header. | |||
| 2016-01-11 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2016-01-11 | Change drawing order to avoid artifacts with... | raysan5 | |
| ... transparent elements | |||
| 2016-01-10 | Merge pull request #72 from victorfisac/develop | Ray | |
| Fixed small glitch on zoom-in | |||
| 2016-01-08 | Fixed small glitch on zoom-in with mouse wheel | victorfisac | |
| It seems that now works. Tested all free camera features with some directions and positions and no unexpected behaviours detected. I don't know if those lines are really indispensable. | |||
| 2016-01-08 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-07 | Ignore some files | raysan5 | |
| 2016-01-07 | Merge pull request #71 from victorfisac/develop | Ray | |
| Implemented ray trace from mouse position | |||
| 2016-01-07 | Added collision check between ray and box | victorfisac | |
| - Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected). | |||
| 2016-01-07 | Implemented ray trace from mouse position | victorfisac | |
| - Fixed GetMouseRay() function. - rlglUnproject() unused. | |||
| 2016-01-06 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-06 | Simplified MatrixMultiply() function | raysan5 | |
| 2016-01-06 | Merge pull request #70 from victorfisac/develop | Ray | |
| Fixed Android bug and added physic buttons inputs | |||
| 2016-01-05 | Added some comments and fixed spaces | victorfisac | |
| 2016-01-05 | Fixed Android lock screen bug | victorfisac | |
| - Fixed Android locking screen bug. OnDestroy() was called when locking screen. - Power button input must be handled by OS. - AndroidManifest.xml is affected by configChanges="screenSize". - Updated library header for android template. | |||
| 2016-01-04 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-04 | Add Android physic buttons input detection | victorfisac | |
| - Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers. | |||
| 2016-01-04 | Matrix variables renaming | raysan5 | |
| 2016-01-04 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-04 | Added functionality: Storage values | raysan5 | |
| Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue() | |||
| 2016-01-04 | Fixed bug: rlglGenerateMipmaps() | raysan5 | |
| 2016-01-04 | Merge pull request #69 from victorfisac/develop | Ray | |
| Improved lighting and physac engine modules and added new example | |||
| 2016-01-03 | Fixed little bug in lighting blinn phong example | victorfisac | |
| 2016-01-03 | Added rigidbody force example image | victorfisac | |
