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2016-07-16Removed oculus glfw sample (already on raylib)raysan5
Replaced by example rlgl_oculus_rift
2016-06-25Updated to new rlglraysan5
2016-06-21Code tweakraysan5
2016-06-14Update Oculus sample (will be moved soon)raysan5
2016-06-08Update distortion.fsRay
2016-06-08Rename raylib_rlgl_standalone.c to rlgl_standalone.cRay
2016-06-08Added distortion shader to renderraysan5
2016-06-08Stereo rendering testRay
Trying to simulate Oculus Rift CV1 rendering without the device... for Debug pourposes.
2016-06-08Update screenshotRay
2016-06-07Updated some codeRay
2016-06-07Reorganized device init/closeraysan5
2016-06-03Update eye render pose with layer dataRay
2016-06-02Updated Oculus sampleraysan5
2016-05-31Updated Oculus sample to Oculus SDK 1.4raysan5
Still working on the sample but almost finished. Some rlgl internals redesign required and it will be ready!
2016-05-04Updated Oculus sampleraysan5
Now GLFW3 windows/context creation works ok and a sample red rectangle has been drawn using rlgl. Next step is working in tracking position/orientation maths and try to get a simple 3d scene...
2016-05-01New oculus sample to test...raysan5
2016-04-23Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-raysan5