| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-16 | Removed oculus glfw sample (already on raylib) | raysan5 | |
| Replaced by example rlgl_oculus_rift | |||
| 2016-06-25 | Updated to new rlgl | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-14 | Update Oculus sample (will be moved soon) | raysan5 | |
| 2016-06-08 | Update distortion.fs | Ray | |
| 2016-06-08 | Rename raylib_rlgl_standalone.c to rlgl_standalone.c | Ray | |
| 2016-06-08 | Added distortion shader to render | raysan5 | |
| 2016-06-08 | Stereo rendering test | Ray | |
| Trying to simulate Oculus Rift CV1 rendering without the device... for Debug pourposes. | |||
| 2016-06-08 | Update screenshot | Ray | |
| 2016-06-07 | Updated some code | Ray | |
| 2016-06-07 | Reorganized device init/close | raysan5 | |
| 2016-06-03 | Update eye render pose with layer data | Ray | |
| 2016-06-02 | Updated Oculus sample | raysan5 | |
| 2016-05-31 | Updated Oculus sample to Oculus SDK 1.4 | raysan5 | |
| Still working on the sample but almost finished. Some rlgl internals redesign required and it will be ready! | |||
| 2016-05-04 | Updated Oculus sample | raysan5 | |
| Now GLFW3 windows/context creation works ok and a sample red rectangle has been drawn using rlgl. Next step is working in tracking position/orientation maths and try to get a simple 3d scene... | |||
| 2016-05-01 | New oculus sample to test... | raysan5 | |
| 2016-04-23 | Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- | raysan5 | |
