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2016-03-05Redesigned physics module (IN PROGRESS)victorfisac
physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch.
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-01-20Some formatting tweaksraysan5
2016-01-03Added new physics examplevictorfisac
New physics example to see AddForceAtPosition() behaviour applied to 5 rigidbodies.