| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-07 | Folders rename for consistency on shaders version | raysan5 | |
| 2016-01-16 | Replaced deprecated texture2D() function by texture() | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2015-12-21 | Added lighting engine module | victorfisac | |
| - New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150. | |||
| 2015-09-02 | Added some useful postprocessing shaders | raysan5 | |
| Shaders come in two flavours: - shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX) - shaders/gles100: OpenGL ES 2.0 (Android, RPI, HTML5) | |||
