| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Review rlglInitGraphics() | raysan5 | |
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-24 | Some code tweaks (view description) | raysan5 | |
| - Added support for RLGL_NO_STANDARD_SHADER - Store framebuffer width and height as globals - Reorganize rlglInit() function | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-19 | Starting work on VR simulator support | raysan5 | |
| If Oculus device is not available or not initialized correctly, simulated VR view is generated using stereo-rendering and distortion | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-17 | Corrected bugs on OpenGL 2.1 | Ray | |
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-15 | Reviewing Oculus rendering... | Ray | |
| 2016-06-14 | Updated physac header documentation | victorfisac | |
| 2016-06-14 | Fixed spacing and set UpdatePhysics() function as static... | victorfisac | |
| and remove static from PhysicsThread(). | |||
| 2016-06-14 | Add pthread external library to source... | victorfisac | |
| and add instructions in physac examples to run it successful. | |||
| 2016-06-14 | Fix current time value | victorfisac | |
| 2016-06-14 | Fixed bug in delta time calculation... | victorfisac | |
| and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen. | |||
| 2016-06-14 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-14 | Correct issue on Oculus drawing | raysan5 | |
| 2016-06-14 | Added Oculus Rift library dll | raysan5 | |
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
| 2016-06-14 | Add Oculus SDK LibOVR library to external deps. | raysan5 | |
| 2016-06-14 | Move OpenGL extensions loading to rlgl | raysan5 | |
| 2016-06-14 | Move global data to implementation | raysan5 | |
| 2016-06-14 | Added GetGestureDetected() again... | raysan5 | |
| Required by gestures example.... | |||
| 2016-06-14 | Removed useless function: GetGestureDetected() | raysan5 | |
| Use instead: IsGestureDetected() | |||
| 2016-06-12 | Added internal hi-resolution timer to physac... | victorfisac | |
| ... and now physac thread creation is done in InitPhysics() and it is destroyed in ClosePhysics(). User just need to call these functions to use physac module. | |||
| 2016-06-12 | Revert "Make GetTime() public to be used externally" | victorfisac | |
| This reverts commit 7999bbafa8c5333b69edb7881f64986f3e3e3d45. | |||
| 2016-06-12 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-12 | Record draw call for batch processing | raysan5 | |
| Just started working on this, not sure if it would be available for raylib 1.5 | |||
| 2016-06-12 | Oculus tracking correction | raysan5 | |
| 2016-06-11 | Make GetTime() public to be used externally | victorfisac | |
| 2016-06-11 | Convert physac module from static steps to fixed time steps | victorfisac | |
| Old physics update system used a static number of steps to calculate physics (450 for desktop and 64 for android). It was too much and it was limited by target frame time... Now physics update runs in a secondary thread using a fixed delta time value to update steps. Collisions are perfectly detected and resolved and performance has been improved so much. | |||
| 2016-06-11 | Added some comments | raysan5 | |
| 2016-06-11 | Avoid external variable whiteTexture | raysan5 | |
| To get it, use GetDefaultTexture() | |||
| 2016-06-11 | Corrected keywords usage | raysan5 | |
| 2016-06-11 | Corrected a couple of warnings | raysan5 | |
| 2016-06-11 | Remove release files from src directory | raysan5 | |
| 2016-06-11 | Remove include, not supported on html5 | raysan5 | |
| AL/alext.h is not supported on html5 OpenAL implementation, just replaced by the defines used in audio module | |||
| 2016-06-11 | Reduce extensions dependencies | raysan5 | |
| Only using raylib required extensions... it could be further reduced! | |||
| 2016-06-11 | Corrected bug on cubemap generation | raysan5 | |
| 2016-06-10 | Adapt standard shader to GL ES 2.0 | victorfisac | |
| Some shader calculations are now pre-calculated because some math functions doesn't exist in glsl 110. | |||
| 2016-06-09 | Removed physac old module from Android MK file | victorfisac | |
| 2016-06-09 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-06-09 | Reduced physic steps resolution | raysan5 | |
| 2016-06-09 | Removed physac functions from raylib header | raysan5 | |
