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2016-07-22OS X comaptiblity changes and compiled librarysol-prog
2016-07-19Update runtime DLL to version 1.6raysan5
2016-07-19Updated to Oculus PC SDK 1.6Ray
2016-07-18Updatedraysan5
2016-07-18Review outputs by platformraysan5
2016-07-18Some code tweaksraysan5
2016-07-18Merge pull request #134 from LelixSuper/developRay
Update Makefile of 'src/' folder
2016-07-18fix small things on 'src/' makefileLelixSuper
2016-07-18Update pthreads library (win32)raysan5
This library is only required by physac module to compulte physics in a second thread
2016-07-17allow to compile shared version of raylibLelixSuper
2016-07-17fix 'external/stb_vorbis.c" compilationLelixSuper
2016-07-17restore the original method to compile all modulesLelixSuper
This commit restores the original method to compile all modules, but fix prerequisites.
2016-07-17add some explanation of makefile in 'src/'LelixSuper
2016-07-17Corrected issue on drawing orderraysan5
2016-07-16Expose Oculus Rift functionality directlyraysan5
2016-07-16fix small things on makefile of 'src/' folderLelixSuper
2016-07-16improve the compilation of all modulesLelixSuper
2016-07-16improve 'clean' target of 'src/' makefileLelixSuper
2016-07-16Added rlgl standalone sampleraysan5
2016-07-16Added audio standalone sampleraysan5
2016-07-16add 'install' and 'unistall' targetLelixSuper
The first target allow makefile to install the dev files (static library and header) to standard directories on GNU/Linux platforms; the second allow it to unistall (remove) the dev files. It needs lot of improvements.
2016-07-16restyle Makefile of 'src/' folder and fix targetsLelixSuper
2016-07-16Corrected bug on OpenGL 1.1raysan5
Set makefile to default OpenGL 3.3 compilation
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-13Review variables to raylib naming conventionsraysan5
Some review work still required...
2016-07-13Review commentsraysan5
2016-07-12Support VR mode disable on Oculus deviceraysan5
2016-07-12Updated for GLSL 100raysan5
2016-07-11Added Oculus functions declaration and commentsraysan5
2016-07-11Corrected some issues on OpenGL 1.1raysan5
Corrected lighting system crash and VR variables not found...
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Compute stereo config from device parametersRay
Simulator configuration is directly obtained from VR device parameters!
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-08Rename standard_shader.h to shader_standard.hRay
2016-07-08Supporting multiple HMD configurationsRay
-IN PROGRESS-
2016-07-06Updated lighting system...raysan5
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...
2016-07-06Edited commentraysan5
2016-07-06Corrected bug on Raspberry Pi with strcat()raysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Corrected issue on RPI on model drawingraysan5
2016-07-04Updated Oculus PC SDK to version 1.5raysan5
2016-07-04Review ResolveCollisionCubicmap()Ray
This function needs to be redesigned or removed...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-27Added eyes projection/view matrices calculationraysan5
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-27Added Oculus functions to raylib headerraysan5
2016-06-26Comment glBlitFramebuffer()raysan5
2016-06-26Enable/Disable VR experienceraysan5