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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-19 21:36:44 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-19 21:36:44 +0300 |
| commit | fe15901cad4ccc90b5702cf5061849c1ab1fd40d (patch) | |
| tree | 0148609d571ae7bc93a04acf8fc45647d057aaf1 /src/ActionScene.h | |
| parent | a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (diff) | |
| download | prism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.tar.gz prism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.zip | |
HUD improvement
Added
- some placeholder graphics for HUD elements
- just to demonstrate how HUD may be implemented with drawForeground of
ActionScene
Diffstat (limited to 'src/ActionScene.h')
| -rw-r--r-- | src/ActionScene.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/ActionScene.h b/src/ActionScene.h index bd40976..6460523 100644 --- a/src/ActionScene.h +++ b/src/ActionScene.h @@ -12,8 +12,11 @@ #include "mapreader.h" #include "orthogonalrenderer.h" +#include "Box2D.h" + class QGraphicsPixmapItem; class Hero; +class HeadsUpDisplay; class b2World; @@ -84,6 +87,9 @@ private: //! Stops graphics rendering while scene is cleared. bool m_clearAlert; + //! This item contais all hud elements, rendered in drawForeground + HeadsUpDisplay* m_hud; + signals: void gameOver(); |
