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authorraysan5 <raysan5@gmail.com>2014-04-19 16:36:49 +0200
committerraysan5 <raysan5@gmail.com>2014-04-19 16:36:49 +0200
commitf06a15ac8b3fe92d101ae795225fbf56fa670dba (patch)
treecdfba90ee24fd078a15c89d8753ee3e11d8e229b /src/raymath.h
parent650a8f7f159d3ce2addb1b0fdb31c3f460005391 (diff)
downloadraylib-f06a15ac8b3fe92d101ae795225fbf56fa670dba.tar.gz
raylib-f06a15ac8b3fe92d101ae795225fbf56fa670dba.zip
raylib 1.1
View CHANGELOG for a detailed list of changes
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 69a6a582..ec7aede3 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -115,6 +115,7 @@ Matrix MatrixRotateX(float angle); // Returns x-rotation ma
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians)
Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix
+Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale); // Returns transformation matrix for a given translation, rotation and scale
Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication
Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix
Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix