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Only using raylib required extensions... it could be further reduced!
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Adapted shaders for OpenGL ES 2.0
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texture() doesn't exist in glsl 100, it must use texture2D().
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Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
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Fix Android template with 1.5 raylib features (audio streaming, gestures)
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clean up audio chiptunes support
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... and switch from debug build to release
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Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
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...on Android
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Develop branch integration
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