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2016-07-15Update README.mdRay
2016-07-15Merge pull request #132 from raysan5/developRay
Develop branch integration
2016-07-15Update README.mdRay
2016-07-15Update ROADMAP.mdRay
2016-07-15Update HELPME.mdRay
2016-07-15Updated with latest changesraysan5
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-13Review variables to raylib naming conventionsraysan5
Some review work still required...
2016-07-13Review commentsraysan5
2016-07-12Support VR mode disable on Oculus deviceraysan5
2016-07-12Updated for GLSL 100raysan5
2016-07-12Corrected some issues on OpenGL ESraysan5
2016-07-11Added Oculus functions declaration and commentsraysan5
2016-07-11Corrected some issues on OpenGL 1.1raysan5
Corrected lighting system crash and VR variables not found...
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Compute stereo config from device parametersRay
Simulator configuration is directly obtained from VR device parameters!
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-08Rename standard_shader.h to shader_standard.hRay
2016-07-08Supporting multiple HMD configurationsRay
-IN PROGRESS-
2016-07-06Updated lighting system...raysan5
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...
2016-07-06Edited commentraysan5
2016-07-06Corrected bug on Raspberry Pi with strcat()raysan5
2016-07-06Added screenshot for example core_oculus_riftraysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Corrected issue on RPI on model drawingraysan5
2016-07-04Updated Oculus PC SDK to version 1.5raysan5
2016-07-04Review ResolveCollisionCubicmap()Ray
This function needs to be redesigned or removed...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-07-02Update README.mdRay
2016-06-30Updated examples and makefileRay
2016-06-27Added eyes projection/view matrices calculationraysan5
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27Added missing parameterraysan5
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-27Review examples makefile for RPIraysan5
2016-06-27Added Oculus functions to raylib headerraysan5
2016-06-27Corrected stream playing with indexraysan5
2016-06-26Comment glBlitFramebuffer()raysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Corrected bug on stereo renderingraysan5
2016-06-26Added notes about chromatic aberrationRay
2016-06-26Get supported videomodes for fullscreenraysan5
2016-06-25Updated to new rlglraysan5
2016-06-25Removed rlglInitGraphics(), integrated into rlglInit()raysan5
Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user
2016-06-25Review rlglInitGraphics()raysan5
2016-06-25Corrected window size to unify with other examplesraysan5