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path: root/examples/core_oculus_rift.c
AgeCommit message (Collapse)Author
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-30Updated examples and makefileRay
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-21Simplify Oculus example...Ray
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...
2016-06-15Reviewing Oculus rendering...Ray
2016-06-14raylib Oculus Rift CV1 example... IT WORKS!!!raysan5
2016-06-14Updated raylib Oculus exampleraysan5
2016-06-03Basic raylib Oculus Rift template for referenceraysan5
Not functional yet...