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2016-07-17Added new example to makefileraysan5
2016-07-17New example: XM module playingraysan5
2016-07-17Updated examples screenshotsraysan5
2016-07-16Oculus Rift example with rlgl standaloneraysan5
2016-07-16Code tweaks and commentsraysan5
2016-07-16Removed oculus glfw sample (already on raylib)raysan5
Replaced by example rlgl_oculus_rift
2016-07-16Review commentraysan5
2016-07-16Added rlgl standalone sampleraysan5
2016-07-16Added audio standalone sampleraysan5
2016-07-12Corrected some issues on OpenGL ESraysan5
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-06Added screenshot for example core_oculus_riftraysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-30Updated examples and makefileRay
2016-06-27Added missing parameterraysan5
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-27Review examples makefile for RPIraysan5
2016-06-27Corrected stream playing with indexraysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Added notes about chromatic aberrationRay
2016-06-25Updated to new rlglraysan5
2016-06-25Corrected window size to unify with other examplesraysan5
2016-06-24Removed function SetModelTexture()raysan5
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
2016-06-21Added distortion shader for testingraysan5
2016-06-21Code tweakraysan5
2016-06-21Simplify Oculus example...Ray
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...
2016-06-15Reviewing Oculus rendering...Ray
2016-06-14Fixed little bug in physac examplevictorfisac
2016-06-14Fixed spacing and set UpdatePhysics() function as static...victorfisac
and remove static from PhysicsThread().
2016-06-14Add pthread external library to source...victorfisac
and add instructions in physac examples to run it successful.
2016-06-14Fixed bug in delta time calculation...victorfisac
and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen.
2016-06-14Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-14raylib Oculus Rift CV1 example... IT WORKS!!!raysan5
2016-06-14Update Oculus sample (will be moved soon)raysan5
2016-06-14Updated raylib Oculus exampleraysan5
2016-06-12Updated physics examples with new module changesvictorfisac
2016-06-11Update physac examples with fixed timestep methodvictorfisac
2016-06-10Fixed GLSL 100 shadersvictorfisac
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-09Updated examples for new physac header-onlyraysan5
2016-06-09Updated to raylib 1.5Ray
2016-06-08Adjust to standard example screen sizeRay
2016-06-08Update distortion.fsRay
2016-06-08Rename raylib_rlgl_standalone.c to rlgl_standalone.cRay