| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-02 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-02 | number remaining buffer transfer for updateAudioContext | Joshua Reisenauer | |
| updateAudioContext is almost done | |||
| 2016-05-02 | Reorganize functions | Ray | |
| 2016-05-02 | Removed debug functions | Ray | |
| 2016-05-02 | resamples added | Joshua Reisenauer | |
| Ease of use considered in api and channels are more convenient as unsigned char type. | |||
| 2016-05-01 | bool return for failed update | Joshua Reisenauer | |
| 2016-05-01 | merge fix | Joshua Reisenauer | |
| 2016-05-01 | new silence generator | Joshua Reisenauer | |
| 2016-05-02 | Corrected warning with array | Ray | |
| 2016-05-02 | Added 2D camera mode functions | Ray | |
| Removed BeginDrawingEx() Added Begin2dMode() and End2dMode() | |||
| 2016-05-02 | Working on materials system... | Ray | |
| 2016-05-01 | Merge pull request #111 from kd7tck/develop | Ray | |
| First stage of audio API update | |||
| 2016-05-01 | Check for WebGL/Webkit extensions | Ray | |
| Improve DXT-ETC1 support on HTML5 | |||
| 2016-04-30 | removed enums | Joshua Reisenauer | |
| 2016-04-30 | BPS type added to ensure consistency | Joshua Reisenauer | |
| 2016-04-29 | hide struct from user | Joshua Reisenauer | |
| Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road. | |||
| 2016-04-29 | First stage of audio API update | Joshua Reisenauer | |
| Look over changes and give feedback please. | |||
| 2016-04-27 | this should work | Joshua Reisenauer | |
| 2016-04-26 | new trace logs and optimizations | Joshua Reisenauer | |
| 2016-04-25 | small fix for streaming | Joshua Reisenauer | |
| There is still an issue where audio will cut off after a brief moment | |||
| 2016-04-25 | setting up openal | Joshua Reisenauer | |
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-24 | updated jar_xm | Joshua Reisenauer | |
| 2016-04-24 | implement | Joshua Reisenauer | |
| 2016-04-24 | cleaned up calculations | Joshua Reisenauer | |
| 2016-04-24 | tabs to spaces fix | Joshua Reisenauer | |
| 2016-04-24 | Added proto version of jar_xm | Joshua Reisenauer | |
| This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length. | |||
| 2016-04-17 | Reduce PCM buffer size for Android to avoid stalls | raysan5 | |
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Corrected bug with old FBO struct | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-10 | Use Depth Texture on OpenGL 3.3 | raysan5 | |
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-06 | Update stb libs to latest version | raysan5 | |
| 2016-04-06 | Fix Makefile files | LelixSuper | |
| I've added .PHONY targets and fixed "clean" recipe. | |||
| 2016-04-04 | Correct detail | raysan5 | |
| 2016-04-03 | Unified internal shader to only one | Ray | |
| Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform | |||
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-04-03 | Fix cleaning recipies for GNU/Linux | LelixSuper | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-23 | Fix spacing and some comments | victorfisac | |
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
