| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-24 | Added support for mouse gestures (need testing) | raysan5 | |
| Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms! | |||
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-23 | Review comments | raysan5 | |
| 2016-01-22 | Fixed hold gesture detection | victorfisac | |
| - Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity). | |||
| 2016-01-22 | Replaced GLEW by GLAD | raysan5 | |
| Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger | |||
| 2016-01-21 | Try to implement GLAD support | raysan5 | |
| 2016-01-21 | Move extensions loading to core module | raysan5 | |
| 2016-01-21 | Corrected bug | raysan5 | |
| 2016-01-21 | Updated struct types | raysan5 | |
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| 2016-01-20 | Review some function names for consistency with raymath | raysan5 | |
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-20 | Updated to latest version of stb libs | raysan5 | |
| 2016-01-20 | Adapted easings as single header and inline functions | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-19 | standalone raymath | Joshua Reisenauer | |
| look over for errors | |||
| 2016-01-19 | Added some functions (incomplete) | raysan5 | |
| 2016-01-18 | Rename VertexData struct to Mesh | raysan5 | |
| Reviewed vertex type variables | |||
| 2016-01-18 | Note on RPI inputs | raysan5 | |
| 2016-01-18 | Corrected bug on fonts loading | raysan5 | |
| 2016-01-14 | Corrected some bugs | Ray San | |
| 2016-01-13 | Corrected some float values | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2016-01-11 | Added world to screen conversion | victorfisac | |
| - Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header. | |||
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2016-01-11 | Change drawing order to avoid artifacts with... | raysan5 | |
| ... transparent elements | |||
| 2016-01-08 | Fixed small glitch on zoom-in with mouse wheel | victorfisac | |
| It seems that now works. Tested all free camera features with some directions and positions and no unexpected behaviours detected. I don't know if those lines are really indispensable. | |||
| 2016-01-07 | Added collision check between ray and box | victorfisac | |
| - Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected). | |||
| 2016-01-07 | Implemented ray trace from mouse position | victorfisac | |
| - Fixed GetMouseRay() function. - rlglUnproject() unused. | |||
| 2016-01-06 | Simplified MatrixMultiply() function | raysan5 | |
| 2016-01-05 | Added some comments and fixed spaces | victorfisac | |
| 2016-01-05 | Fixed Android lock screen bug | victorfisac | |
| - Fixed Android locking screen bug. OnDestroy() was called when locking screen. - Power button input must be handled by OS. - AndroidManifest.xml is affected by configChanges="screenSize". - Updated library header for android template. | |||
| 2016-01-04 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-04 | Add Android physic buttons input detection | victorfisac | |
| - Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers. | |||
| 2016-01-04 | Matrix variables renaming | raysan5 | |
| 2016-01-04 | Added functionality: Storage values | raysan5 | |
| Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue() | |||
| 2016-01-04 | Fixed bug: rlglGenerateMipmaps() | raysan5 | |
| 2016-01-03 | Improved and added functions to physac engine module | victorfisac | |
| - Improved physics calculations. - Added AddForceAtPosition function (added to all enabled rigidbodies). - Updated raylib header. | |||
| 2016-01-03 | Fixed lighting engine module newlines at end of file | victorfisac | |
| 2016-01-03 | Reviewed Android inputs and gestures system | raysan5 | |
| Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review) | |||
| 2016-01-02 | Improved fonts support | raysan5 | |
| Added LoadBMFont() to load AngelCode fonts (.fnt) Implemented LoadTTF() to load .ttf fonts (crappy packaging) | |||
| 2016-01-02 | Updated to latest version | raysan5 | |
| 2016-01-02 | Added module: easings (header only) | raysan5 | |
| 2016-01-02 | Eat Android Back key to avoid crash | raysan5 | |
| 2016-01-02 | Small code tweaks | raysan5 | |
| 2015-12-30 | Update and rename physics.c to physac.c | Ray | |
| 2015-12-30 | Update and rename physics.h to physac.h | Ray | |
| 2015-12-30 | Some tweaks and details review | raysan5 | |
| 2015-12-30 | Reviewed function GetCurrentTime() on WIN32 | raysan5 | |
| 2015-12-30 | Reviewed function: CheckCollisionCircleRec() | raysan5 | |
