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path: root/examples/physics_forces.c
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2016-06-14Fixed spacing and set UpdatePhysics() function as static...victorfisac
and remove static from PhysicsThread().
2016-06-14Add pthread external library to source...victorfisac
and add instructions in physac examples to run it successful.
2016-06-14Fixed bug in delta time calculation...victorfisac
and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen.
2016-06-12Updated physics examples with new module changesvictorfisac
2016-06-11Update physac examples with fixed timestep methodvictorfisac
2016-06-09Updated examples for new physac header-onlyraysan5
2016-05-20Review struct typedef to avoid pointers for usersraysan5
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.
2016-03-16Updated and improved physac examplesvictorfisac