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path: root/src/rlgl.h
AgeCommit message (Expand)Author
2016-07-18Some code tweaksraysan5
2016-07-16Expose Oculus Rift functionality directlyraysan5
2016-07-16Added rlgl standalone sampleraysan5
2016-07-06Updated lighting system...raysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
2016-07-04Redesigned stereo rendering mechanismRay
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Corrected bug on stereo renderingraysan5
2016-06-25Removed rlglInitGraphics(), integrated into rlglInit()raysan5
2016-06-21Add oculus simulator (in case device is not detected)raysan5
2016-06-21Simplify Oculus example...Ray
2016-06-19Starting work on VR simulator supportraysan5
2016-06-17Improving Oculus Rift example...Ray
2016-06-16Added support for OpenGL 2.1Ray
2016-06-14Move Oculus Rift support to rlgl moduleraysan5
2016-06-14Move OpenGL extensions loading to rlglraysan5
2016-06-07Updated some codeRay
2016-06-02Added functions to customize internal matrixraysan5
2016-06-02Review heades usageRay
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
2016-05-31Improved library consistencyraysan5
2016-05-30Added tint color attribute to material data typevictorfisac
2016-05-30Remove normal depthvictorfisac
2016-05-30Add Draw3DCircle function and update raylib and rlgl headervictorfisac
2016-05-29Improved render to textureraysan5
2016-05-25Renamed shader variables (more generic names)raysan5
2016-05-21Add standard lighting (2/3)victorfisac
2016-05-20Add lighting system -IN PROGRESS-raysan5
2016-05-20Support DYNAMIC_DRAW mesh loadingraysan5
2016-05-18Reorganize data for consistencyraysan5
2016-05-12Simplified internal (default) dynamic buffersraysan5
2016-05-11Updated structs Mesh and Shaderraysan5
2016-05-07Library redesign to accomodate materials systemraysan5
2016-05-03Clean up and consistency reviewraysan5
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
2016-03-20Redesign to work as standaloneraysan5
2016-03-17Improved 2D-3D drawingRay
2016-03-06Redesign to use Material type -IN PROGRESS-raysan5
2016-02-02Functions parameters reorganize: Axis and AngleRay
2016-01-25Move Light struct to exampleraysan5
2016-01-21Updated struct typesraysan5
2016-01-20Adapted raymath as single header libraryraysan5
2016-01-18Rename VertexData struct to Meshraysan5
2016-01-13Vertex shaders optimizationraysan5
2016-01-04Fixed bug: rlglGenerateMipmaps()raysan5
2015-12-21Added new matrix location points and extra functionsvictorfisac
2015-11-05Added texture retrieval support on OpenGL ES 2.0Ray
2015-11-04Added some texture functionality (view details)Ray