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Forked from https://github.com/raysan5/raylib
Oskari Timperi
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rlgl.h
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Author
2016-07-18
Some code tweaks
raysan5
2016-07-16
Expose Oculus Rift functionality directly
raysan5
2016-07-16
Added rlgl standalone sample
raysan5
2016-07-06
Updated lighting system...
raysan5
2016-07-06
VR Functions renaming (for generic HMD device)
Ray
2016-07-04
Redesigned stereo rendering mechanism
Ray
2016-06-26
Enable/Disable VR experience
raysan5
2016-06-26
Corrected bug on stereo rendering
raysan5
2016-06-25
Removed rlglInitGraphics(), integrated into rlglInit()
raysan5
2016-06-21
Add oculus simulator (in case device is not detected)
raysan5
2016-06-21
Simplify Oculus example...
Ray
2016-06-19
Starting work on VR simulator support
raysan5
2016-06-17
Improving Oculus Rift example...
Ray
2016-06-16
Added support for OpenGL 2.1
Ray
2016-06-14
Move Oculus Rift support to rlgl module
raysan5
2016-06-14
Move OpenGL extensions loading to rlgl
raysan5
2016-06-07
Updated some code
Ray
2016-06-02
Added functions to customize internal matrix
raysan5
2016-06-02
Review heades usage
Ray
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-31
Improved library consistency
raysan5
2016-05-30
Added tint color attribute to material data type
victorfisac
2016-05-30
Remove normal depth
victorfisac
2016-05-30
Add Draw3DCircle function and update raylib and rlgl header
victorfisac
2016-05-29
Improved render to texture
raysan5
2016-05-25
Renamed shader variables (more generic names)
raysan5
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-20
Add lighting system -IN PROGRESS-
raysan5
2016-05-20
Support DYNAMIC_DRAW mesh loading
raysan5
2016-05-18
Reorganize data for consistency
raysan5
2016-05-12
Simplified internal (default) dynamic buffers
raysan5
2016-05-11
Updated structs Mesh and Shader
raysan5
2016-05-07
Library redesign to accomodate materials system
raysan5
2016-05-03
Clean up and consistency review
raysan5
2016-04-01
Remove old postprocessing system
raysan5
2016-03-30
Added support for render to texture (use RenderTexture2D)
raysan5
2016-03-20
Redesign to work as standalone
raysan5
2016-03-17
Improved 2D-3D drawing
Ray
2016-03-06
Redesign to use Material type -IN PROGRESS-
raysan5
2016-02-02
Functions parameters reorganize: Axis and Angle
Ray
2016-01-25
Move Light struct to example
raysan5
2016-01-21
Updated struct types
raysan5
2016-01-20
Adapted raymath as single header library
raysan5
2016-01-18
Rename VertexData struct to Mesh
raysan5
2016-01-13
Vertex shaders optimization
raysan5
2016-01-04
Fixed bug: rlglGenerateMipmaps()
raysan5
2015-12-21
Added new matrix location points and extra functions
victorfisac
2015-11-05
Added texture retrieval support on OpenGL ES 2.0
Ray
2015-11-04
Added some texture functionality (view details)
Ray
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