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Forked from https://github.com/raysan5/raylib
Oskari Timperi
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rlgl.c
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Author
2016-06-07
Updated some code
Ray
2016-06-07
Converted GLAD to header only
raysan5
2016-06-07
Embed standard shader into raylib
Ray
2016-06-06
Review fallback mechanism
Ray
2016-06-06
Fallback to default shader
Ray
2016-06-06
Reorganize external libraries - BREAKING CHANGE -
Ray
2016-06-05
Corrected compilation bug on OpenGL 1.1
Ray
2016-06-02
Added functions to customize internal matrix
raysan5
2016-06-02
Remove GLEW dependency
raysan5
2016-06-02
Review heades usage
Ray
2016-06-01
Corrected some issues on OpenGL 1.1
raysan5
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-31
Improved library consistency
raysan5
2016-05-31
Reviewed DrawLight() function and some tweaks
Ray
2016-05-30
Added tint color attribute to material data type
victorfisac
2016-05-30
Remove normal depth
victorfisac
2016-05-30
Add normal and specular maps to draw model process
victorfisac
2016-05-29
Improved render to texture
raysan5
2016-05-25
Renamed shader variables (more generic names)
raysan5
2016-05-21
Fix small bug and spacing
victorfisac
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-20
Add standard lighting (1/3)
victorfisac
2016-05-20
Comented buggy code to avoid problems...
raysan5
2016-05-20
Add lighting system -IN PROGRESS-
raysan5
2016-05-20
Support DYNAMIC_DRAW mesh loading
raysan5
2016-05-19
Corrected namings
raysan5
2016-05-18
Reorganize data for consistency
raysan5
2016-05-12
Simplified internal (default) dynamic buffers
raysan5
2016-05-10
Support indexed mesh data on OpenGL 1.1 path
raysan5
2016-05-10
Added support for indexed mesh data
raysan5
2016-05-09
Added defines for default shader names
Ray
2016-05-08
Improved vertex attribs support for models
Ray
2016-05-08
Improved mesh support
raysan5
2016-05-07
Corrected issues with OpenGL 1.1 backend
raysan5
2016-05-07
Library redesign to accomodate materials system
raysan5
2016-05-03
Clean up and consistency review
raysan5
2016-05-02
Removed debug functions
Ray
2016-05-02
Working on materials system...
Ray
2016-05-01
Check for WebGL/Webkit extensions
Ray
2016-04-17
Corrected bug with old FBO struct
raysan5
2016-04-10
Use Depth Texture on OpenGL 3.3
raysan5
2016-04-07
Simplified texture flip and added comments
raysan5
2016-04-04
Correct detail
raysan5
2016-04-03
Unified internal shader to only one
Ray
2016-04-03
Some code simplifications
raysan5
2016-04-01
Remove old postprocessing system
raysan5
2016-03-30
Added support for render to texture (use RenderTexture2D)
raysan5
2016-03-27
Corrected bug and comments on model unloading
raysan5
2016-03-20
Improved windows resizing system...
raysan5
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