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path: root/src/rlgl.c
AgeCommit message (Expand)Author
2016-06-07Updated some codeRay
2016-06-07Converted GLAD to header onlyraysan5
2016-06-07Embed standard shader into raylibRay
2016-06-06Review fallback mechanismRay
2016-06-06Fallback to default shaderRay
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
2016-06-05Corrected compilation bug on OpenGL 1.1Ray
2016-06-02Added functions to customize internal matrixraysan5
2016-06-02Remove GLEW dependencyraysan5
2016-06-02Review heades usageRay
2016-06-01Corrected some issues on OpenGL 1.1raysan5
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
2016-05-31Improved library consistencyraysan5
2016-05-31Reviewed DrawLight() function and some tweaksRay
2016-05-30Added tint color attribute to material data typevictorfisac
2016-05-30Remove normal depthvictorfisac
2016-05-30Add normal and specular maps to draw model processvictorfisac
2016-05-29Improved render to textureraysan5
2016-05-25Renamed shader variables (more generic names)raysan5
2016-05-21Fix small bug and spacingvictorfisac
2016-05-21Add standard lighting (2/3)victorfisac
2016-05-20Add standard lighting (1/3)victorfisac
2016-05-20Comented buggy code to avoid problems...raysan5
2016-05-20Add lighting system -IN PROGRESS-raysan5
2016-05-20Support DYNAMIC_DRAW mesh loadingraysan5
2016-05-19Corrected namingsraysan5
2016-05-18Reorganize data for consistencyraysan5
2016-05-12Simplified internal (default) dynamic buffersraysan5
2016-05-10Support indexed mesh data on OpenGL 1.1 pathraysan5
2016-05-10Added support for indexed mesh dataraysan5
2016-05-09Added defines for default shader namesRay
2016-05-08Improved vertex attribs support for modelsRay
2016-05-08Improved mesh supportraysan5
2016-05-07Corrected issues with OpenGL 1.1 backendraysan5
2016-05-07Library redesign to accomodate materials systemraysan5
2016-05-03Clean up and consistency reviewraysan5
2016-05-02Removed debug functionsRay
2016-05-02Working on materials system...Ray
2016-05-01Check for WebGL/Webkit extensionsRay
2016-04-17Corrected bug with old FBO structraysan5
2016-04-10Use Depth Texture on OpenGL 3.3raysan5
2016-04-07Simplified texture flip and added commentsraysan5
2016-04-04Correct detailraysan5
2016-04-03Unified internal shader to only oneRay
2016-04-03Some code simplificationsraysan5
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
2016-03-27Corrected bug and comments on model unloadingraysan5
2016-03-20Improved windows resizing system...raysan5